Orphion's Nexus of Light

Orphion's Nexus of Light, subtitled, When light fades..., also known as Orphion's Nexus of Dark, subtitled, When darkness grows... is a Raid in Wynncraft. It was supposed to be added to the game in the 1.20 Gavel Reborn update, alongside the two other Raids in Gavel Province, the Nest of the Grootslangs and The Canyon Colossus. It was then added in 1.20.1.

Preparing for the Raid
To challenge the Nexus of Light, you must assemble a party of 4-6 players. Each must be at least level 79, and must have unlocked the Raid by completing the Realm of Light V quest. Otherwise, one of the most important considerations when assembling your party is your combined total combat level, which cannot exceed 500.

The entrance to the Raid is inside the Nexus of Light's palace, on the northeastern edge of The Realm of Light. There is a quick-travel portal to the palace at the Realm's entrance, unlocked after the quest, along with a Potion Merchant selling Healing Potions from Lv 80-100, Lv 80 Mana Potions, and Lv 85 Skill Potions. However, there are also other amenities in the Nexus of Light, including a Potion Merchant, as well as a Blacksmith, Emerald Merchant, and 2 Party Finders for Lv 80 to Lv 100 players.

To begin the Raid, enter the palace and the party leader will have to hand 3 Uth Runes to the Raid Keeper. Uth Runes can be obtained from Uth Shrines around the world, which require a Golden Avia Feather to activate. They are dropped by the miniboss of the Uth Shrine, the Uth Guardian.

Entering The Raid
When you enter the raid, the cutscene shows the outlook of castle, before the door opens. Upon entering, you're greeted with title "Orphion's Nexus of Light/Dark, Where Darkness grows/Light fades", and you spawn in a giant hub with 3 doors. The door on the front will open, leading you to first room.

Decaying Clouds Room
There are five clouds, and you are given jump boost. Every round, a platform will be created on one cloud while the others will decay. Players should stand on the platform to tick the countdown. A new round will create after a while and you have to repeat until the challenge is completed. Standing on the decaying cloud while the platform is activated will damage the player.


 * ThunderousCore.png
 * Thunderous Core
 * Nexus of Light
 * ThunderCloud.png
 * Thunder Cloud
 * Nexus of Light
 * GhostlyShadow.png
 * Ghostly Shadow
 * Nexus of Light
 * Light(Appearance1).png
 * Light
 * Nexus of Light
 * }
 * Nexus of Light
 * GhostlyShadow.png
 * Ghostly Shadow
 * Nexus of Light
 * Light(Appearance1).png
 * Light
 * Nexus of Light
 * }
 * Ghostly Shadow
 * Nexus of Light
 * Light(Appearance1).png
 * Light
 * Nexus of Light
 * }
 * Nexus of Light
 * Light(Appearance1).png
 * Light
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * Nexus of Light
 * }

Platform Room
There is a tower platform in the center. You can get there by stepping on gold launchpad that appear on the corners of the room, then you need to stand on the tower platform for 60 seconds total. Occasionally, some of the crystals on the edges of the room will start decaying, and your party has to stop them from decaying by killing the parasites beneath them. If the parasites are not killed in time, the tower will decay, knocking off the person standing on it, and disabling the platform for five seconds.


 * LightofFreedom(Appearance1).png
 * Light of Freedom
 * 91
 * : Damage, Defense : Defense
 * Nexus of Light
 * GhostlyLight.png
 * Ghostly Light
 * 90
 * : Damage, Defense
 * Nexus of Light
 * AntumbralHaze.png
 * Antumbral Haze
 * 90
 * : Damage, Defense
 * Nexus of Light
 * DecayingParasite.png
 * Decaying Parasite
 * 100
 * Nexus of Light
 * }
 * AntumbralHaze.png
 * Antumbral Haze
 * 90
 * : Damage, Defense
 * Nexus of Light
 * DecayingParasite.png
 * Decaying Parasite
 * 100
 * Nexus of Light
 * }
 * DecayingParasite.png
 * Decaying Parasite
 * 100
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * }
 * }

Clouds Room
There are clouds similar to Decaying Clouds Room in Room One. In this room, 3 clouds will eject a black beam, indicating where the Crystalline Decay will spawn next. You have a timer for 30 seconds to kill all the Crystalline Decay each round. If you fail, the round doesn't count to the three rounds you have to do to complete the challenge.


 * CrystallineDecay.png
 * Crystalline Decay
 * 100
 * : Weakness : Damage, Defense : Damage, Defense
 * Nexus of Light
 * UmbralHaze.png
 * Umbral Haze
 * 93
 * : Weakness : Damage, Defense
 * Nexus of Light
 * LuminousApparition.png
 * Luminous Apparition
 * 100
 * : Weakness : Damage, Defense : Defense
 * Nexus of Light
 * }
 * : Weakness : Damage, Defense
 * Nexus of Light
 * LuminousApparition.png
 * Luminous Apparition
 * 100
 * : Weakness : Damage, Defense : Defense
 * Nexus of Light
 * }
 * : Weakness : Damage, Defense : Defense
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * }
 * }

Resource Room
There is a collector in the middle, you need to get 10 resources to it. Miniboss - Kill the miniboss to get resource. Parkour - Complete the parkour by looking at gold blocks on ceiling. Puzzle - Stand next to the Light Crystal 3 separate times to get the resource.


 * Light(Appearance2).png
 * Light
 * 89
 * 90000
 * Melee AI
 * Charge
 * : Weakness : Damage : Defense
 * Nexus of Light
 * AthanaticWitness.png
 * Athanatic Witness
 * 100
 * Melee AI
 * Teleport
 * : Weakness : Damage, Defense
 * Nexus of Light
 * }
 * : Weakness : Damage, Defense
 * Nexus of Light
 * }
 * }
 * }

Tower Room
In this room, a player will hold the darkness crystal. In each round, certain mobs will appear, and after 10 seconds of each round starting, a green beam will appear. The party has 7 seconds to guide the crystal carrier to it. Successfully guiding the crystal carrier to the particles two times to proceed to the next floor. If the crystal carrier doesn't get to the green beam, then the team has to restart that round.There are four floors, each with two rounds, and each with progressively stronger and tougher rounds.

If the crystal carrier dies, the challenge resets, allowing another player to pick the crystal and proceed.




 * SeraphicPresence.png
 * Seraphic Presence
 * 94
 * : Weakness : Damage, Defense : Damage, Defense
 * Nexus of Light
 * ResplendentPrism.png
 * Resplendent Prism
 * 93
 * : Weakness : Damage : Damage, Defense
 * Nexus of Light
 * MaturationCatalyst.png
 * Maturation Catalyst
 * 120
 * : Weakness : Weakness : Damage, Defense : Damage, Defense
 * Nexus of Light
 * Polychromatism.png
 * Polychromatism
 * 125
 * : Defense : Defense : Defense : Defense : Defense
 * Nexus of Light
 * }
 * Maturation Catalyst
 * 120
 * : Weakness : Weakness : Damage, Defense : Damage, Defense
 * Nexus of Light
 * Polychromatism.png
 * Polychromatism
 * 125
 * : Defense : Defense : Defense : Defense : Defense
 * Nexus of Light
 * }
 * Polychromatism
 * 125
 * : Defense : Defense : Defense : Defense : Defense
 * Nexus of Light
 * }
 * : Defense : Defense : Defense : Defense : Defense
 * Nexus of Light
 * }
 * }
 * }

Maze Room
One player will hold the Light Crystal, making them the escort in this challenge. The path on the floor will be visible to the escort and no one else. The escort should lead other players to the end by having their others follow them. Additionally, the overseer regularly decays for 4 seconds. You should not move in this period, or you'll take damage and get launched to the air. Movement spells are disabled for the entirety of this challenge, making the overseer especially dangerous.

If the escort dies, the challenge resets, allowing another player to pick the crystal.


 * LightlessApparition.png
 * Lightless Apparition
 * 97
 * : Weakness : Damage, Defense : Damage, Defense
 * Nexus of Light
 * LightofFreedom(Appearance2).png
 * Light of Freedom
 * 91
 * : Damage, Defense : Defense
 * Nexus of Light
 * WrathfulStorm.png
 * Wrathful Storm
 * 95
 * : Damage, Defense : Defense
 * Nexus of Light
 * ThunderCloud.png
 * Thunder Cloud
 * 90
 * : Damage
 * Nexus of Light
 * }
 * Wrathful Storm
 * 95
 * : Damage, Defense : Defense
 * Nexus of Light
 * ThunderCloud.png
 * Thunder Cloud
 * 90
 * : Damage
 * Nexus of Light
 * }
 * Thunder Cloud
 * 90
 * : Damage
 * Nexus of Light
 * }
 * : Damage
 * Nexus of Light
 * }
 * }
 * }

Boss
When you complete all 3 rooms, a gate will rise in the center. Once you enter the gate, you will be presented a stairway to Orphion's arena, for the team to face against Orphion, The Light Beast, subtitled, The Light Beast and The Dark Beast.

Phase 1, Orphion, The Light Beast/The Dark Beast
 Orphion,  The Light Beast, with The Parasite attached to the body, appears as the fake final boss of the raid. He has 8 million health, and uses various spells.

Bloodlust Ruins
There will be 4 quadrants of the arena, and each area has a Bloodlust Ruin. Every 20 seconds, a Bloodlust Ruin will be activated. When you stand on it, you'll take 2,000 true damage per second. As the fight progresses, 2 quadrants will have a Bloodlust Ruin activated instead of 1.

Crystalline Cyclone
At the start of the fight, there will be an unkillable Crystalline Cyclone mob in the middle floating above the arena.

The Crystalline Cyclone initially has power to 'crystallize' a player. If you are crystallized, you will first notice you slow down in the fight, and then eventually stop in a crystal prison. The only way to be freed of the Crystal is for another player to kill the Crystal imprisoning you. When trapped in the crystal, you are rendered immobile and cannot attack or use spells. It will also gain new spells as the fight progresses:


 * The Cyclone Pulls (6000000 HP) - The Crystalline Cyclone now has the power to launch a player into the air. While this is more of a mild inconvenience for Mages, Warriors, Assassins, Shamans or players who have an item with the Lightweight Major ID active, it can be very devastating to Archers, especially since they have no efficient movement spell for nullifying fall damage.
 * The Cyclone Curses (4000000 HP) - The Crystalline Cyclone now has ability to teleport everyone to crystalized player.
 * The Cyclone Kills (2000000 HP) - The Crystalline Cyclone gains its final ability, which now has the ability to strike people with lightning. If you are targeted by it, you need to stay mobile or else it will deal a ton of damage to the targeted player.

Lots of minions will also spawn as Orphion's health gets lower. Some of them can cast heal spells, so deal with them quickly.

After Orphion's HP has been reduced to 80000 or below, everyone will be taken to a cutscene, showing the black matter around Orphion detaching itself, and the Crystalline Cyclone turning into the Sanitizing Void, as Orphion says to the players:
 * Orphion,TheLightBeast.png
 * Orphion, The Light Beast
 * 250
 * 8000000
 * Charge AI
 * Pull Multihit Explosion Flamethrower Teleport
 * : Weakness : Weakness : Damage, Defense : Damage, Defense
 * Nexus of Light
 * CrystallineCyclone.png
 * Crystalline Cyclone
 * 200
 * Invulnerable
 * No AI
 * : Damage : Damage
 * Nexus of Light
 * VolatileVelocity.png
 * Volatile Velocity
 * 110
 * 8500
 * Melee AI
 * Explode
 * : Defense : Defense
 * Nexus of Light
 * CrawlingCurer.png
 * Crawling Curer
 * 110
 * 7000
 * Support AI
 * Heal
 * : Defense
 * Nexus of Light
 * GodlyTransformer.png
 * Godly Transformer
 * 100
 * 100000
 * Rapid Ranged AI
 * : Damage
 * Nexus of Light
 * OverseerOfOrphion.png
 * Overseer Of Orphion
 * 110
 * 100000
 * Support AI
 * Heal
 * : Damage : Damage
 * Nexus of Light
 * InfectionAdInfinitum(Phase1).png
 * Infection Ad Infinitum (Phase 1)
 * 110
 * 1000
 * Melee AI
 * Spawns Infections Ad Infinitum (Phase 2)
 * Nexus of Light
 * InfectionAdInfinitum(Phase2).png
 * Infection Ad Infinitum (Phase 2)
 * 110
 * 20000
 * Melee AI
 * Spawns Infections Ad Infinitum (Phase 3)
 * Nexus of Light
 * InfectionAdInfinitum(Phase3).png
 * Infection Ad Infinitum (Phase 3)
 * 110
 * 50000
 * Melee AI
 * Spawns Infections Ad Infinitum (Phase 4)
 * Nexus of Light
 * InfectionAdInfinitum(Phase4).png
 * Infection Ad Infinitum (Phase 4)
 * 110
 * 50000
 * Melee AI
 * Nexus of Light
 * InfestedCrux.png
 * Infested Crux
 * 120
 * 200000
 * : Damage, Defense
 * Nexus of Light
 * Malwarewolf.png
 * Malwarewolf
 * 120
 * 120000
 * : Defense : Defense
 * Nexus of Light
 * BrainwashedJuggler.png
 * Brainwashed Juggler
 * 120
 * 50000
 * Nexus of Light
 * PlaguedCaptain.png
 * Plagued Captain
 * 120
 * 124000
 * Nexus of Light
 * InfestedDoctor.png
 * Infested Doctor
 * 120
 * 150000
 * : Defense : Defense : Defense : Defense : Defense
 * Nexus of Light
 * InfestedPuppet.png
 * Infested Puppet
 * 120
 * 300000
 * Nexus of Light
 * DeceasedBeast.png
 * Deceased Beast
 * 120
 * 180000
 * Nexus of Light
 * }
 * 120
 * 120000
 * : Defense : Defense
 * Nexus of Light
 * BrainwashedJuggler.png
 * Brainwashed Juggler
 * 120
 * 50000
 * Nexus of Light
 * PlaguedCaptain.png
 * Plagued Captain
 * 120
 * 124000
 * Nexus of Light
 * InfestedDoctor.png
 * Infested Doctor
 * 120
 * 150000
 * : Defense : Defense : Defense : Defense : Defense
 * Nexus of Light
 * InfestedPuppet.png
 * Infested Puppet
 * 120
 * 300000
 * Nexus of Light
 * DeceasedBeast.png
 * Deceased Beast
 * 120
 * 180000
 * Nexus of Light
 * }
 * 150000
 * : Defense : Defense : Defense : Defense : Defense
 * Nexus of Light
 * InfestedPuppet.png
 * Infested Puppet
 * 120
 * 300000
 * Nexus of Light
 * DeceasedBeast.png
 * Deceased Beast
 * 120
 * 180000
 * Nexus of Light
 * }
 * Nexus of Light
 * DeceasedBeast.png
 * Deceased Beast
 * 120
 * 180000
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * Nexus of Light
 * }
 * Nexus of Light
 * }

You must fight... what I can not.

Phase 2, The Parasite, The Harbinger of Decay
The Parasite is the true final boss of the Raid. All of the minions during Orphion's first phase will disappear, and the Bloodlust Ruins will be inactive throughout the fight. The Parasite is a fairly simpler fight compared to Orphion's,though it has large health regen and high knockback. However the main threat to the fight is the Sanitizing Void.

Sanitizing Void
When the parasite is damaged, the Sanitizing Void will unlock a unique Pull spell, the pulled player have a few seconds to react as once the player is pulled, they cannot escape it unless the Sanitizing Void is defeated. The Parasite can easily pick on the players that are trapped within the Sanitizing Void. Once the Sanitizing Void is defeated, the players will be freed of the Void's pull, and the Sanitizing Void will reappear later on, making it a constant threat. The Sanitizing Void also occasionally shoots projectiles on 8 directions, heavily damaging anyone on touch.

The Sanitizing Void does not target the same player for more than once.

Once The Parasite has been defeated, Orphion's Nexus of Light will be completed. After the message has popped up, Orphion will then speak to the Players.
 * TheParasite.png
 * The Parasite
 * 250
 * 1000000
 * Burst Ranged AI
 * Charge Heavy Teleport
 * : Damage
 * Nexus of Light
 * SanitizingVoid.png
 * Sanitizing Void
 * 175
 * 500000
 * Pull
 * : Damage : Damage
 * Nexus of Light
 * }
 * : Damage : Damage
 * Nexus of Light
 * }
 * }


 * Orphion: My pulse... Your brilliance is blinding- your power so much more than I expected.
 * Orphion: The dark aberration... It brought shadows to me- And from me, to my land, and then to yours.
 * Orphion:  Gavel's  decline will end, with my freedom... Slowly. I am still left dim, but ever brightening.
 * Orphion: Its brood are sterile. As the dark burns away, so too will they- And the land will recover.
 * Orphion: Yet... A problem beyond my pale yet persists. Dawn has broken, but in another time dusk will arrive...
 * Orphion:  Lari  ... Achara. She seeks to illuminate the dark. You must shine your light as she...but elsewhere.
 * Orphion: The dark has power unknown- It did not before. Through this power, its shadows reached to me.
 * Orphion: The delicate stasis was disrupted... And it cannot be blamed solely on the dark itself.
 * Orphion: Rest now, my pulse, and prepare, for there is another force who you must bring to peace.
 * Orphion: (In High Gavellian) She must be snuffed out. Her influence feeds this senseless war.

Power Ups
After each of the three Challenge Rooms, you will be able to choose one of three randomly-selected powerups, increasing in tier from I to III with each successive challenge. Note that each set of powerups to choose from is independently randomized, so being offered a specific Tier II powerup in the second room will not necessarily mean that the corresponding Tier III will be available in the next room.

For further information on the Major IDs provided in some of these powerups, see the Identifications page. Inside the Raid, you can right-click each powerup to see a description of their effects.

Trivia

 * Despite the Raid Keeper looking a lot like the former inhabitants of the Realm of Light, the Heliolux, a comment in the now-deleted subforum for 1.20 Hero Beta from oculism, a GM, stated that the Raid Keeper itself is in no way related to the Heliolux.
 * You get to pet Orphion after you complete the Raid. Orphion will say a random piece of dialogue and when you pat him for the third time, he will warp you out of the room to go in front of the Nexus of Light, or see the Nether Portal, or straight to the Rewards Room.
 * You are allowed to use consumables while you are crystallized.
 * Orphion in fact represents the light realm, damage done to Orphion means damage done to the Realm. However, in this raid you are trying to knock the parasite off, the actual damage done to Orphion is unnoticeable.