Gavel Province

The Gavel Province is the second province and continent to be released in-game in Wynncraft, first opening its doors on December 21st, 2015. It is the homeland of the Villager race, the emerald-hungry merchants and mages of the land. Magic flows freely in many places throughout Gavel, in the rolling plains, shadowy forests, great valleys and mountains and the strange floating islands themselves. However, the Villagers are not the only beings who call the ancient province their home; the mysterious elves live in the depths of their forests and in the great Aldorei Valley, and the warring factions of Dwarves and other creatures make their home under the volcanic mountains of the Molten Heights.

Gavel can be accessed through one of three ways: either through the giant quartz Gateway in the north-west corner of the Ocean, leading into the city of Llevigar, through a pass connecting the Light Forest to the Ocean next to the Light Portal, or through the Jofash Tunnel, a tunnel through Gavel's mountains starting from Jofash Docks in the north-eastern ocean that leads to the high-level Sky Islands. In addition, after completion of the quests Acquiring Credentials and Flight in Distress, a two-way instant travel method is unlocked between Cinfras and Detlas, through an airship owned by Calo.

The Decay of Gavel
Unlike the corruption that has taken root in the Wynn Province, originated from the Nether Gate, Gavel has a problem of its own; the mysterious and dark decay. The decay has taken over a huge swathe of northern Gavel, creating a distinct line between the `dark` and `light` sides of the province; in the north, the land is corrupted and infertile, the trees are dying and rotting, and beasts of darkness and shadow have taken hold, terrorizing the declining towns and peoples of the region. The decay began 1000 years before the present day, when a parasite of light broke through from its own realm into Gavel, and began spreading it. Since then, although the original creature's whereabouts are now unknown, the decay has nearly destroyed the Kander Forest, and other areas are also suffering heavily under it. An elf named Lari is attempting to contain the spread of the Decay as well as finding a cure to it.

The Canyons
The Canyons are a massive region east of the Gylia Plains, containing the Canyon of the Lost, Molten Heights, and the Sky Islands. The main problem in the Canyons is not the Decay, but rather, its own protectors, notably The Colossus. Due to a malfunction in the system of it, it has began to act haywire, starting to fracture the region around it, and shifting the canyons, which keeps the Parasites that cause the Decay out of the Canyon. It is important that it must return to its role as the guardian of the Canyons to prevent a similar fate like the Sky Islands'. The Dogun War in the Molten Heights has also affected the Colossus, as only the Doguns could tame the massive behemoth.

Orcish War
The Orcs are a brutish species mainly inhabiting the Llevigar Plains. They have a leader, Gorgu, located in the main capital of the Orc Forces. There are also other species that are helping the Orcs, mainly Goblins, as they are more intelligent and agile than the Orcs. They have also begun to inhabit areas such as the Olux Swamp as well.

Golem Factory
In Olux, a Golem Factory disguising itself as a simple house has been kidnapping Villagers, leaving nearly no trace of them left. Many cities, especially Olux, are oblivious to the fact that they were actual Villagers at one point. The head of the Golem Factory, Dr. Urelix, claims that his work is necessary, and depite it being immoral, the cities of Gavel and Wynn would fall quickly. The Mayor of Olux has attempted to shut the factory down, but Urelix's threats and manipulation force him to sacrifice Villagers to the cause.

Dullahan
Formerly an elf who wanted to help fight the Decay, Dullahan got bitten by the Parasite that was causing the Decay, which caused his face to morph into a twisted one. The citizens of Gelibord at the time thought Dullahan was the main cause of the Decay, and one day, beheaded him, thinking the Decay would no longer spread. However, they did not know the true cause was underneath them. Lari, horrified at the sight of the deceased friend, revived him using the waters of the Lazarus Pit, and they did revive him, but not as the elf he formerly was. He was hellbent on revenge of the citizens of Gelibord, and frequently harvests their souls to fully enact his revenge. Lari, horrified at Dullahan, locked him in his bedroom. But his spirit still roams the Dark Forest, looking for more souls to take, breaking the seal.

Gerten War
A war between another brutish species called the Gerts, the Gerts and Villagers used to live in peace, as the Gerts would take the creatures in their territory. However, when their source of meat ran out, they began to take the livestock of the Villagers. The Villagers, furious at losing emeralds, decided to fight back the Gerts. The Gerten War was long and bloody, and most battles ended in the victory of the Gerts. However, a villager named Norler managed to exploit one thing about the Gerts - they were only driven by hunger and instinct, having no strategy, compared to other species that were fairly intelligent. Using rotten meat, Norler managed to sicken the Gerts, allowing the villagers to push back and win the war. The Gerts have been kept at their camp ever since.

Dogun War
A long and bloody war against the Dwarves and Doguns, the Dogun War has shaped the Molten Heights for centuries to come. The natives of the area, the Doguns, were very magical species fueled by the power of the Earth and Magma. The Dwarves, viewing the Molten Heights as the perfect settlement, decided to oust the Doguns from their home. The Doguns refused, and thus, a war between the 2 species started. During the war, both sides did a massive thing to turn the tides that was immoral. The Dwarves used an Ice Drake and used it to freeze the Doguns, while the Doguns summoned Garaheth, a Demon of Fire, to keep the dwarves out of the area. The Dogun War ended in the victory of the Dwarves, and they would continue to turn Doguns into stone for centuries.

The Skyraiders
After the Ahms Colossus fractured the region of the Sky Islands, destroying many Villager settlements, another humanoid species inhabited the Sky Islands, the Skyraiders. They were feminine pirates who raided the area for wealth, and tried to fiercely keep the Villagers from recolonizing the Sky Islands. However, their fall would soon come, as the Villagers managed to hold back the Skyraiders and push them out of one of the territories, Ahmsord, the former capital of the Skyraiders. The Skyraiders now inhabit a base that is the last settlement not captured by Villagers.

Major Regions
A large area of rolling hills, farmland, ponds and small trees, the plains stretch north of the great quartz city of Llevigar, and are overrun by Trolls, Orcs, Goblins and other beasts. The expanse of Karoc Quarry is found in the south-east, and the fishing village bridge of Bucie lies near the edge of the forest in the east, on top of River Sage. A dark region containing both shallow marshes and rocky mountains alike, the swamp surrounding Olux is home to all manner of creatures, including the vicious Hanja and the peaceful Swamp Dwellers. Several small settlements can be found throughout the swamp, fighting off the strange monsters of the swamp. The Dark Forest of Gavel, north of its light cousin, is covered by dense, diseased trees, blocking out the sun and providing sanctuary for all manner of dark creatures. The declining town of Gelibord lies on the forest's eastern edge, plagued by dark creatures and the decay itself. A thin strip of land east of the River Sage, and west of the vast Light Forest, these plains are home to all manner of strange creatures and plant life, and are dominated by the looming bulk of Leadin Fortress, the Orc stronghold. East of Gelibord is the Kander Forest, a dead expanse of broken trees, large mushrooms and crumbling ruins. Beings of shadow flourish here, as they do in the neighboring Dark Forest; but other, darker forces are at work among the rotting trees, from those in the village of Lexdale to the monster of the Dullahan Mansion... A forest of flowers and light beneath a dense canopy, the Light Forest is the home of Villagers, Elves, Hobbits, and other strange and mysterious creatures alike. The impressive city of Aldorei lies in the south, a stronghold of light in Gavel, and another pocket of light lies beneath the grassy hills, hidden from the eyes of all but a few. Surrounding the grand capital city of Cinfras stretches the Gylia Plains, a grassy area of farms and hills on the edge of the vast canyon of Gavel. The magical waters of Lake Gylia are found in the north, near the Gert Camp, while airships soar overhead from the tangled platforms of Letvus Airbase. A huge expanse of valleys and rocky hills, stretching across a fourth of Gavel, the Canyon of the Lost is aptly named, for its labyrinthine nature. The spires of Bantisu Air Temple soar above the peaks at the heart of the canyon, and the mining city of Thesead sits on the edge, near a pathway into the volcanic depths to the east. A mountainous region of volcanoes and magma, the Molten Heights are controlled almost entirely by the Dwarves of Rodoroc and Maex, who have driven the other inhabitants of the boiling caverns beneath the peaks almost to extinction. A mysterious, logic-defying collection of mountainous islands in the far south-east of Gavel Province, the Sky Islands float above an empty void. Several flying beasts make the area their home, and the city of Ahmsord, a testimony to the ingenuity of the Villagers, flies above the empty lower sky of the islands.
 * Llevigar Plains (Level 40)
 * Olux Swamp (Level 50)
 * Dark Forest (Level 60)
 * Pre-Light Forest (Level 65)
 * Kander Forest (Level 70)
 * Light Forest (Level 70)
 * Gylia Plains (Level 75)
 * Canyon of the Lost (Level 85)
 * Molten Heights (Level 90)
 * Sky Islands (Level 95)

Trivia

 * Gavel quests have a much higher payout than Wynn quests.
 * The door to Gavel was added in Wynncraft 1.12, but was given a function in 1.14
 * The door to Gavel used to be closed, but due to the lag the redstone gave when opening the door, the gate remained open.
 * Currently, there are no original Dungeons in Gavel.
 * There are corrupted dungeons in The Forgery and Raids instead.