The Eye

"Translated: Begone from my sight."

The Eye, "Overseer of Wynn," is a mysterious entity of Dernic origin with great symbolic importance throughout the Province of Wynn and beyond. Throughout the history of Wynncraft, the Eye's importance has been hinted at and foreshadowed, most prominently in the WynnExcavation series of Quests (as well as appearing in the Wynncraft logo itself); but like much of the information around Dern, it remained shrouded in obscurity. The Eye was finally revealed in-game for the first time in the 1.19 Reveal Trailer, in October 2019.

The Eye appears as the final boss at the pinnacle of the Eldritch Outlook. After crossing the Silent Expanse and reaching the dungeon at the end of the level 101 quest A Journey Further, players must defeat the Eye at least once to unlock the endgame content of the region around the Portal to Dern, including A Hunter's Calling and the final Secret Discovery in the Silent Expanse. With 3.5 million health and an unprecedented host of mechanics and abilities, the Eye is designed to be challenged with a large party, and is currently one of the most difficult bosses in the game.

In 1.20, the Eye is shown in the discovery Ne du Valeos du Ellach, with the Dern Beast saying the Eye will see everything soon. More clues were revealed about the Eye with a slightly redone WynnExcavation Site D quest, showing how another species called the Olm went insane from paranoia of the Eye watching them.

The Battle
The Eye is an enormous, stationary eye at the front of the arena that occasionally blinks. The Eye’s hitbox is located just in front of it, where its nametag also appears. The fight is scaled depending on the number of players in the arena at any given time. This means that the Eye will use its abilities more often the more players there are. Therefore, although it is recommended to challenge it with a party, a very large group of players may make the fight significantly more difficult.



The Eye has a total of four phases of combat, with two additional minigame-like "intermediate" phases.

Phase 1
The Eye begins with a total of 3,500,000 health. It has defense against and  damage, and deals,  and  damage with its attacks, so equip yourself accordingly if necessary. Unlike most mobs, the Eye attacks solely with a large host of abilities, not normal melee or ranged attacks. These are always signalled by a ring of white particles appearing in its mouth before the ability is cast, as elsewhere in the game. They include Arrow Storm, Push, Meteor, and Wave, as well as their more powerful “heavy” variants.

Additionally, the Eye possesses several completely unique mechanics, becoming more intense with each phase. These abilities are not signified by the spellcasting particle ring, but often have their own signs to warn you that they are about to occur. Phase 1 introduces several of these mechanics, starting out relatively simple:

When a total of 700,000 damage has been dealt to the Eye, reducing it to 2,800,000 health, the first phase ends.


 * TheEye(Phase1).png
 * The Eye (Phase 1)
 * 180
 * 3500000 (Visually)
 * Charge
 * Meteor Push Heavy Push Arrow Storm Heavy Arrow Storm Heavy Wave
 * Damage, Defense Damage  Damage  Defense
 * Eldritch Outlook The Eye (Phase 1)
 * RetaliatingGazer(Appearance1).png
 * Retaliating Gazer
 * 109
 * 3000
 * Melee
 * Damage Damage  Damage  Damage  Damage
 * Eldritch Outlook The Eye (Phase 1)
 * CascadingArtery(Rapid).png
 * Cascading Artery (Rapid)
 * 110
 * 100000
 * Ranged
 * Damage
 * Eldritch Outlook The Eye (Phase 1)
 * CascadingArtery(Burst).png
 * Cascading Artery (Burst)
 * 110
 * 100000
 * Ranged
 * Damage
 * Eldritch Outlook The Eye (Phase 1)
 * }
 * CascadingArtery(Burst).png
 * Cascading Artery (Burst)
 * 110
 * 100000
 * Ranged
 * Damage
 * Eldritch Outlook The Eye (Phase 1)
 * }
 * Eldritch Outlook The Eye (Phase 1)
 * }
 * }

Minigame Phase 1
Between phases 1 and 2, the arena changes, and you will enter the first of two transitional "minigame" phases. During this phase, any remaining Gazers disappear and the Eye closes completely, ceasing attacking as well as becoming unattackable itself. Several eyes will begin falling from the sky, impacting the arena at random points and dealing damage to any players they hit. However, they are not too difficult to avoid, and if you are careful this phase can be used as an opportunity to regroup and recuperate. After around 30 seconds, the arena will change again and you will enter the second phase of combat.


 * Eye(EldritchOutlook).png
 * Eye
 * 2
 * 9 (Invulnerable)
 * Eldritch Outlook The Eye (Phase 2)
 * }
 * Eldritch Outlook The Eye (Phase 2)
 * }
 * Eldritch Outlook The Eye (Phase 2)
 * }
 * }

Phase 2
The Eye’s second phase is largely similar to the first, although it introduces some new mechanics. It continues to use the Arrow Storm, Push, Wave, and Meteor abilities, in addition to the Explosions mechanic around the edges of the arena. The Retaliating Gazers are present the same as they are in phase 1, and the Wretches are also still present at the back of the arena. There are two new mechanics in phase 2:

The Eye's second phase has an effective total of 900,000 health, slightly more than the first phase; it ends when the Eye has been reduced to 1,900,000 health.


 * TheEye(Phase2).png
 * The Eye (Phase 2)
 * 180
 * 2800000 (Visually)
 * Charge
 * Meteor Push Heavy Push Arrow Storm Heavy Arrow Storm Heavy Wave
 * Damage, Defense Damage  Damage  Defense
 * Eldritch Outlook The Eye (Phase 3)
 * RetaliatingGazer(Appearance2).png
 * Retaliating Gazer
 * 109
 * 3000
 * Melee
 * Damage Damage  Damage  Damage  Damage
 * Eldritch Outlook The Eye (Phase 3)
 * }
 * Damage Damage  Damage  Damage  Damage
 * Eldritch Outlook The Eye (Phase 3)
 * }
 * }
 * }

Minigame Phase 2
After finishing phase 2 you will enter the second and final minigame phase. Like the "falling eyes" segment, the Eye will close and become invulnerable; this time, five new eyes will open up where the Wretches are normally located. These eyes can all use the Laser attack introduced in phase 2, and like before each laser is signalled by a beam of green particles. The five eyes use their lasers in patterns, covering large parts of the arena at a time or sweeping across it in succession. You are given lots of warning before each attack, so as long as you make sure to avoid each wave of lasers this should not be challenging. After surviving the lasers for around 45 seconds, you will begin the third phase of combat.

Phase 3
In phase 3, the arena has been completely overtaken by red growth. This is by far the longest and most difficult phase of the fight; the Eye retains all of the abilities and mechanics it has used in the previous two phases (except the Cascading Arteries), which you must continue to be attentive to, particularly the Laser attack. This penultimate stage also introduces new mechanics that often prove extremely deadly, especially to inexperienced players or smaller groups. These are:

The third phase has an effective total of 1.5 million health, almost as much as the previous two phases combined. When the Eye is finally reduced to 400,000 health, you will enter the fourth and final phase of the battle.


 * TheEye(Phase3).png
 * The Eye (Phase 3)
 * 180
 * 1900000 (Visually)
 * Charge
 * Meteor Push Heavy Push Arrow Storm Heavy Arrow Storm Heavy Wave
 * Damage, Defense Damage  Damage  Defense
 * Eldritch Outlook The Eye (Phase 5)
 * RetaliatingGazer(Appearance3).png
 * Retaliating Gazer
 * 109
 * 3000
 * Melee
 * Damage Damage  Damage  Damage  Damage
 * Eldritch Outlook The Eye (Phases 5)
 * DeathknellWretch.png
 * Deathknell Wretch
 * 110
 * 50000
 * Eldritch Outlook The Eye (Phase 5)
 * }
 * Deathknell Wretch
 * 110
 * 50000
 * Eldritch Outlook The Eye (Phase 5)
 * }
 * Eldritch Outlook The Eye (Phase 5)
 * }
 * Eldritch Outlook The Eye (Phase 5)
 * }
 * }

Phase 4
In its final phase, The Eye ejects itself from its shell, becoming a free-roaming mob more closely resembling a traditional boss fight. In this form the Eye loses its elemental defenses and attacks with melee, moving at a moderately fast speed. Most of the Eye’s previous mechanics are no longer present in this phase (including the Wretches and the Laser attack). Retaliating Gazers will continue to spawn, however.

Although its unique mechanics are no longer used, the Eye’s normal mob abilities continue to pose a significant threat, and should not be underestimated. These abilities include Meteor and Heavy Arrow Storm, high-damaging spells that should be avoided; as well as Push and Pull spells, and the more difficult to avoid Heavy Wave. The Eye’s new abilities include Slowness and both the normal and heavy variants of Teleport, making it both extremely mobile and capable of inflicting debuffs that can be deadly combined with the Gazers and the Eye itself. Nevertheless, this phase is relatively straightforward.

After depleting the Eye’s final 400,000 health, it will finally be defeated, and you will be teleported to the entrance of the dungeon with your rewards, including The Eye's Pupil, 3 Eldritch Outlook Fragments, and 70 Emeralds. For more information on further rewards, see Eldritch Outlook Dungeon Merchant.


 * TheEye(Phase4).png
 * The Eye (Phase 4)
 * 180
 * 400000
 * Melee
 * Meteor Push Pull Heavy Push Heavy Pull Teleport Heavy Teleport Heavy Wave Arrow Storm Heavy Arrow Storm Slowness
 * Damage Damage  Damage
 * Eldritch Outlook The Eye (Phase 6)
 * RetaliatingGazer(Appearance4).png
 * Retaliating Gazer
 * 109
 * 3000
 * Melee
 * Damage Damage  Damage  Damage  Damage
 * Eldritch Outlook The Eye (Phase 6)
 * }
 * Damage Damage  Damage  Damage  Damage
 * Eldritch Outlook The Eye (Phase 6)
 * }
 * }
 * }

Tips and Tricks

 * Neither the Eye nor its minions possess any health regeneration. Despite the length of the fight, you can be patient and take time to back off from the Eye and recuperate without losing any progress to regen (just be careful of the minions and other abilities).
 * In its first three phases, the Eye technically uses the Charge attack type, meaning it only adjusts its targeting every 1-2 seconds. If you remain mobile, you can sometimes completely avoid its attacks like Arrow Storm and Meteor, although its targeting is not visible and therefore difficult to predict consistently.
 * The two Cascading Arteries summoned in phase 1 use different attack styles. The left Artery uses Rapid Ranged (shooting several projectiles very quickly, with long pauses between attacks) while the right uses Burst Ranged (a large cloud of inaccurate projectiles launched all at once). The rightmost is especially dangerous the closer you are to it, as you’ll be at risk of being hit by several of its projectiles at once and the damage can stack up rapidly.
 * In the first minigame phase, there are several safe-spots in the arena that cannot be hit by the falling eyes.
 * Going fully offensive on the Eye, regardless of build, can lead to being rapidly shredded down to 0 HP by spell combos, Gazers or lack of caution about its advanced mechanics.


 * TheWretches(Phase1).png TheWretches(Phase3).png TheWretches(Phase5).png
 * The Wretches
 * 109
 * Ranged
 * Eldritch Outlook The Eye (Phases 1-3)
 * }
 * Eldritch Outlook The Eye (Phases 1-3)
 * }
 * Eldritch Outlook The Eye (Phases 1-3)
 * }
 * }

History
"...The eye you always see in the Wynncraft logo has a reason to be there. I specifically asked Ari to add it to the logo. Eventually you guys will learn more about it."

- Salted in a statement on the Wynncraft forums, 2015. The Eye has been present in every Wynncraft logo, in some form or another, since the server's inception. Often appearing within a pyramid or with other imagery associated with the occult in the real world, it has long been implied to be an omniscient being and the subject of a cult-like following. It was first directly referenced in-game with the release of the 1.13.1 Update and the finale of the WynnExcavation questline.

During the lead-up to the release of the 1.19 Update, the logo was quietly changed to show a grotesquely detailed depiction of the Eye, rather than the more symbolic rendering usually seen. Additionally, the Wynnic text on the logo was changed to read "IT IS COMING". This detailed depiction also appears in the final logo for the update, with several other eyes. Following the update's release, in addition to the climactic battle atop the Eldritch Outlook, a significant amount of lore about both the Eye and Dern itself was revealed through the new Quests and Secret Discoveries in the Silent Expanse.

Trivia

 * The Eye is one of the only 3 mobs in the game with a dark red nametag, the other two being The Parasite in Orphion's Nexus of Light, and the Heart of Lava encountered in Lava Springs.
 * The Eye’s boss theme, "Genesis of the End", composed by Corpe_, has a fully-orchestrated version found here.
 * Throughout the Silent Expanse, there are several events in which the Eye appears to speak directly to the player, though transliterated into Ancient Wynnic and also, typically, translated into Irish.
 * The message that appears when the Deathknell Wretch reaches the Eye, "Beidh tú imithe ó mo radharc", roughly translates to "Begone from my sight."
 * When killing an Eldritch Outlook Key Guardian, a message appears reading "Beidh mé ag súil leat", roughly translating to "I will expect you."
 * In the 1.20 Changelog, Salted stated that The Eye was actually a test mob for a mechanic in 1.20, Raids.
 * The Eye was used to be level 110, but in 1.20 update its level was increased to 180.