King's Recruit

King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.

Stage 1
» Exit the caravan Dialogue:
 * Caravan Driver: Agh!
 * Tasim: Hey, ! You alright in there? Looks like we hit something.

Dialogue: [+8 Emeralds]
 * Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
 * Tasim: Does this mean we have to walk all the way to Ragni from here?
 * Caravan Driver: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.
 * Aledar:, if you're ready, let's get moving.

Stage 2
» Walk down the path towards the Wynn province Dialogue:
 * Tasim: So, what do you guys know about Wynn exactly?
 * Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
 * Tasim: I've never seen the Wynn Province before. What do you think it's like?
 * Aledar: I think we're about to find out.

Dialogue:
 * Tasim: Must be the gate marking the border between Fruma and Wynn.
 * Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
 * Aledar: Here we go.
 * Aledar: Well, what are you waiting for?

Stage 3
» Continue through the Wynn Province to the castle Dialogue:
 * Tasim: So this is Wynn, huh?
 * Aledar: It looks nice. The war clearly hasn't made it this far.
 * Soldier: Hey, you three! Come over here.

Stage 4
» Talk to the soldier Dialogue:
 * Tasim:  Right-click  on the soldier to talk to him.

Dialogue:
 * Tasim: A soldier! What are you doing here?
 * Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
 * Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
 * Aledar: Let's go inside then.

Dialogue:
 * Soldier: Enter the cave and get some armor in the loot chest.

If you wait: Dialogue:
 * Tasim: Let's enter the cave and get some armour, !

Stage 5
» Explore the cave

Warrior = The character has to jump through a simple parkour course. Dialogue:
 * Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.


 * Tasim: Come over here, we have a problem...


 * Tasim: I don't think we can make this jump...
 * Aledar: What if we break that rock on the ceiling? That could open up a path for us.
 * Tasim: That could work..., left-click the rock to break it!

If you wait: Dialogue:
 * Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform Dialogue:
 * Aledar: It worked! Now we can reach that chest.

If you wait: Dialogue:
 * Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest: [+1 Unidentified Helmet] [+2 Copper Ingot] Go through the exit to leave the cave. Mage = The character has to jump through a simple parkour course. Dialogue:
 * Aledar: I think that's all we needed, let's get out.
 * Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.


 * Tasim: Come over here, we have a problem...


 * Tasim: I don't think we can make this jump...
 * Aledar: What if we break that rock on the ceiling? That could open up a path for us.
 * Tasim: That could work..., left-click the rock to break it!

If you wait: Dialogue:
 * Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform Dialogue:
 * Aledar: It worked! Now we can reach that chest.

If you wait: Dialogue:
 * Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest: [+1 Unidentified Helmet] [+2 Wheat String] Go through the exit to leave the cave. Archer = The character has to jump through a simple parkour course. Dialogue:
 * Aledar: I think that's all we needed, let's get out.
 * Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.


 * Tasim: Come over here, we have a problem...


 * Tasim: I don't think we can make this jump...
 * Aledar: What if we break that rock on the ceiling? That could open up a path for us.
 * Tasim: That could work..., left-click the rock to break it!

If you wait: Dialogue:
 * Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform Dialogue:
 * Aledar: It worked! Now we can reach that chest.

If you wait: Dialogue:
 * Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest: [+1 Unidentified Helmet] [+2 Wheat String] Go through the exit to leave the cave.
 * Aledar: I think that's all we needed, let's get out.

Assassin = The character has to jump through a simple parkour course. Dialogue:
 * Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.


 * Tasim: Come over here, we have a problem...


 * Tasim: I don't think we can make this jump...
 * Aledar: What if we break that rock on the ceiling? That could open up a path for us.
 * Tasim: That could work..., left-click the rock to break it!

If you wait: Dialogue:
 * Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform Dialogue:
 * Aledar: It worked! Now we can reach that chest.

If you wait: Dialogue:
 * Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest: [+1 Unidentified Helmet] [+2 Copper Ingot] Go through the exit to leave the cave. Shaman = The character has to jump through a simple parkour course. Dialogue:
 * Aledar: I think that's all we needed, let's get out.
 * Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.


 * Tasim: Come over here, we have a problem...


 * Tasim: I don't think we can make this jump...
 * Aledar: What if we break that rock on the ceiling? That could open up a path for us.
 * Tasim: That could work..., left-click the rock to break it!

If you wait: Dialogue:
 * Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform Dialogue:
 * Aledar: It worked! Now we can reach that chest.

If you wait: Dialogue:
 * Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest: [+1 Unidentified Helmet] [+2 Gudgeon Oil] Go through the exit to leave the cave.
 * Aledar: I think that's all we needed, let's get out.

Stage 6
» Identify the item Dialogue:
 * Soldier: That looks like the stuff.
 * Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
 * Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
 * Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
 * Aledar: Thanks for the warning. I guess we better get going then., lead the way.

Continue along the path to the identifier.

Dialogue:
 * Aledar: That's the identifier the soldier was talking about.
 * Aledar: Just right-click to identify your item and once you're done talk to us again.

The identified item is Tosach. You will not be able to wear this if you have Craftsman Mode enabled.

Dialogue:
 * Aledar: If you've identified your item let's head off. Lead the way.
 * Tasim: The soldier said something about a bridge being broken. Let's check it out.

Continue down the path.

Dialogue:
 * Tasim: Wait, stop! Don't want you falling off the edge.
 * Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
 * Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
 * Tasim: No, you're not crazy, it's the same for me. It looks like is suffering the same amnesia, as well.
 * Aledar: It's a mystery for another day, I suppose.
 * Aledar: For now,, let's look for a way across. There's gotta be something we can use to get to the other side...

After the dialogue finishes, turn to the left in order to find the axe at the coordinates and attack it.

Then, right click on the tree to push it down. The fallen trunk will bridge the chasm.

Stage 7
» Search for another way across the ravine Dialogue:
 * Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.

Dialogue:
 * Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!

Dialogue:
 * Guard: Ah, the new recruits. You might want to wait before passing through.
 * Aledar: What? Why?
 * Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
 * Guard: Here, take these weapons, courtesy from the government of Ragni, to complete your journey.

Stage 8
» Show your weapon to the guard and enter the cave Dialogue:
 * Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.

Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.

Stage 9
» Continue through the cave A corrupted renegade will appear in a cloud of pink/purple particles. Dialogue:
 * Tasim: What's going on?
 * Tasim: That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
 * Tasim: NEVER MIND! KILL IT!

Dialogue:
 * Aledar: Well done, ! Let's keep going.

Dialogue:
 * Tasim: Anyone else have a bad feeling..?

One Blazing Skeleton Mage and two weak zombies appear in front of the player. Despite its name, the skeleton does not cast spells or even possess a ranged attack.

Dialogue:
 * Aledar: Oh no...
 * Aledar:, take the one in the front. We'll get the two in the back!

Dialogue:
 * Tasim: Great work! We're almost to the castle, so let's keep going!

Dialogue:
 * Tasim: Careful! Looks like there's more undead!

Tasim is correct, undead miners are roaming around between you and the guard and they will attack.

Stage 10
» Follow the guard's instructions

Warrior = Dialogue:
 * Guard: Finally, some backup! Help me out here, would ya?
 * Aledar: What's happened, did you get attacked by the corrupt?
 * Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 * Tasim: This isn't seriously the only way through, is it? What are we going to do?
 * Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
 * Guard: ...
 * Guard:, you're a Warrior, right? Walk up to the boulder for me.
 * Guard: Now, cast your Bash spell by clicking Right-Left-Right !

Mage = Dialogue:
 * Guard: Finally, some backup! Help me out here, would ya?
 * Aledar: What's happened, did you get attacked by the corrupt?
 * Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 * Tasim: This isn't seriously the only way through, is it? What are we going to do?
 * Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
 * Guard: ...
 * Guard:, you're a Mage, right? Gonna need you to stay close to me.
 * Guard: Now, cast your Heal spell by clicking Right-Left-Right !

Archer = Dialogue:
 * Guard: Finally, some backup! Help me out here, would ya?
 * Aledar: What's happened, did you get attacked by the corrupt?
 * Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 * Tasim: This isn't seriously the only way through, is it? What are we going to do?
 * Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
 * Guard: ...
 * Guard:, you're an Archer, right? Walk up to the boulder for me.
 * Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left !

Assassin = Dialogue:
 * Guard: Finally, some backup! Help me out here, would ya?
 * Aledar: What's happened, did you get attacked by the corrupt?
 * Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 * Tasim: This isn't seriously the only way through, is it? What are we going to do?
 * Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
 * Guard: ...
 * Guard:, you're an Assassin, right? Walk up to the boulder for me.
 * Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right !

Shaman = Dialogue:
 * Guard: Finally, some backup! Help me out here, would ya?
 * Aledar: What's happened, did you get attacked by the corrupt?
 * Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 * Tasim: This isn't seriously the only way through, is it? What are we going to do?
 * Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
 * Guard: ...
 * Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman,, you can help me.
 * Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right !

Stage 11
» Cast your spell, when you do so, the boulder will explode.

Warrior = Dialogue:
 * Guard: Good work. Now, you three head on towards the castle.

Mage = Dialogue:
 * Guard: That's done it! All healed up. Now let me take care of this.
 * Guard: Now, you three should head on towards the castle.

Archer = Dialogue:
 * Guard: Good work. Now, you three head on towards the castle.

Assassin = Dialogue:
 * Guard: Good work. Now, you three head on towards the castle.

Shaman = Dialogue:
 * Guard: I feel stronger already! This should be enough for me to get us out of here.
 * Guard: Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.

Stage 12
» Continue through the cave Dialogue:
 * Guard: Wait!
 * Guard: RUN!

At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.

Dialogue:
 * Soldier: Launch the trebuchet!

A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.


 * Guard: Thanks for the save.
 * Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!

Stage 13
» Enter the castle Dialogue:
 * Aledar: Well, we made it. Guess we better head inside and talk to the King.

The King will be down the right hallway if you are facing the fireplace.

Dialogue:
 * Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.

Stage 14
» Talk to Ragni's King Dialogue:
 * Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
 * Ragni's King: Welcome to the Wynn Province!
 * Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
 * Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
 * Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
 * Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
 * Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.

The player may then leave the palace by following the hallway to their right.

Mobs
Animals =


 * Horse.png
 * Horse
 * 1
 * 50
 * Ragni Outskirts
 * Grook.png
 * Grook
 * 1
 * 5
 * Ragni Outskirts
 * WildBoar.png
 * Wild Boar
 * 1
 * 5
 * Ragni Outskirts
 * Cow(King'sRecruit).png
 * Cow
 * 1
 * 5
 * Ragni Outskirts
 * }
 * Wild Boar
 * 1
 * 5
 * Ragni Outskirts
 * Cow(King'sRecruit).png
 * Cow
 * 1
 * 5
 * Ragni Outskirts
 * }
 * Cow
 * 1
 * 5
 * Ragni Outskirts
 * }
 * Ragni Outskirts
 * }
 * Ragni Outskirts
 * }

Gathering Tools =


 * GatheringPickaxe(Mob).png
 * Gathering Pickaxe
 * 0
 * 1
 * Gathering Pickaxe T1
 * Ragni Outskirts
 * GatheringScythe(Mob).png
 * Gathering Scythe
 * 0
 * 1
 * Gathering Scythe T1
 * Ragni Outskirts
 * GatheringRod(Mob).png
 * Gathering Rod
 * 0
 * 1
 * Gathering Rod T1
 * Ragni Outskirts
 * GatheringAxe(Mob).png
 * Gathering Axe
 * 0
 * 1
 * Gathering Axe T1
 * Ragni Outskirts
 * }
 * Gathering Rod T1
 * Ragni Outskirts
 * GatheringAxe(Mob).png
 * Gathering Axe
 * 0
 * 1
 * Gathering Axe T1
 * Ragni Outskirts
 * }
 * Gathering Axe T1
 * Ragni Outskirts
 * }
 * Gathering Axe T1
 * Ragni Outskirts
 * }

Mobs =


 * CorruptedRenegade.png
 * Corrupted Renegade
 * 1
 * 12
 * Melee
 * Ragni Outskirts
 * WeakZombie(King'sRecruit,Cutscene).png
 * Weak Zombie
 * 1
 * Ragni Outskirts
 * SkeletalMiner.png
 * Skeletal Miner
 * 1
 * 10
 * Melee
 * Ragni Outskirts
 * UndeadMiner(Leather).png
 * Undead Miner
 * 1
 * 7
 * Melee
 * Ragni Outskirts
 * UndeadMiner(Chainmail).png
 * Undead Miner
 * 1
 * 10
 * Melee
 * Ragni Outskirts
 * UndeadWarrior.png
 * Undead Warrior
 * 10
 * Melee
 * Ragni Outskirts
 * WeakZombie(King'sRecruit).png
 * Weak Zombie
 * 1
 * 1
 * Melee
 * Ragni Outskirts
 * }
 * UndeadMiner(Chainmail).png
 * Undead Miner
 * 1
 * 10
 * Melee
 * Ragni Outskirts
 * UndeadWarrior.png
 * Undead Warrior
 * 10
 * Melee
 * Ragni Outskirts
 * WeakZombie(King'sRecruit).png
 * Weak Zombie
 * 1
 * 1
 * Melee
 * Ragni Outskirts
 * }
 * Ragni Outskirts
 * WeakZombie(King'sRecruit).png
 * Weak Zombie
 * 1
 * 1
 * Melee
 * Ragni Outskirts
 * }
 * Ragni Outskirts
 * }
 * Ragni Outskirts
 * }

Trivia

 * As a soldier of Wynn, you start out from the province of Fruma.
 * All players who have not logged on after the 1.18 Economy Update update will have to automatically restart this quest to understand the mechanics of professions.
 * The quest underwent several changes.
 * In 1.18 The Economy Update it was changed to teach players about Professions
 * On May the 19th 2019 it was changed to focus less on professions.
 * There is a pile of broken wheels near the caravan after it crashes.