Point of No Return

Point of No Return is a quest that takes place in Lutho. It was added in the 1.19 update.

Preview
The last citizen of Lutho that still has a connection to her soul tells you that you have to make a decision about keeping the connection to your own. Following this, your soul then gets separated from your body and you must undergo several trials to reconnect with it. This quest delves into why the town's citizens are all eyeless and don't speak.

Stage 1
» Talk to the Lutho Citizen at [1014,77,-675]. Dialogue:


 * Lutho Citizen: Wait, it can't be. Look me in the eyes. You are human, like me.
 * Lutho Citizen: Well, maybe not anymore. Look around you. These people are barely alive.
 * Lutho Citizen: I have kept my eyes because I chose to keep them.
 * Lutho Citizen: Now you are here you will have to make that same decision. Just remember this:
 * Lutho Citizen: No matter what, you MUST KEEP GOING.

Stage 2
»...


 * You look different in the mirror. It is a reflection of your inner self. '''
 * Did your soul just stop following you? '''

Use the Soul Retainer behind you to switch places with your soul.


 * Holding the Soul Retainer seems to switch your location with your soul... '''
 * Where did your soul go? '''

Stage 3
»[PLACEHOLDER]

Follow your soul walking away from you.


 * Your soul and body synchronize, the way is opened.. '''

Stage 4
»[PLACEHOLDER]

Continue following your soul.


 * Your soul seems to be slipping away from reality... '''

''Your soul stops, and you're surrounded by enemies resembling human eyes called the "Eyeless". They are relatively weak, and should be killed easily.''

Your soul then proceeds to be replaced by an Eyeless, and a trail of blood is formed.


 * A blood trail? '''

Stage 5
»[PLACEHOLDER]

Follow the blood trail to the next room.

Stage 6
»...

In the next room, there are four pressure plates identified with textures: Cobblestone, Sandstone, Wood, and Stone.

Stage 7
»...


 * Where did your soul go?! '''

*When your soul begins to move*
 * Your soul runs beneath your feet. '''
 * It leads you onwards.. '''

*When you use the Soul Retainer*
 * You should try reproducing your soul's steps to find the exit... '''

*Upon completion of the maze*
 * Your soul drifts further from you. Will you ever get it back? '''

Stage 8
»...
 * Why can you fly here...? '''
 * The floor's rising! You need to escape upwards! '''


 * [-1 Soul Retainer] '''

Stage 9
»...

Survive! 0:30


 * The passage to the next area has opened... '''

Survive! 0:30


 * The passage to the next area has opened... '''

Stage 10
»...


 * You've left the darkness... '''

You jump into the portal and arrive at what initially appears to be Lutho from the past.
 * Is this... Lutho? It seems different? '''


 * Lutho Citizen: Ahh.. A newcomer! Welcome, welcome!
 * Lutho Citizen: Don't worry, you are safe here. The Obelisk protects.
 * Lutho Citizen: It arrived here.. Uhm. Hm. You know, I can't remember when.
 * Lutho Citizen: It's been here a while.
 * Lutho Citizen: Anyway, feel free to look around.


 * Lutho Citizen: It's been quite some time since a new face has shown up here.
 * Lutho Citizen: Don't be fooled, everything you see is very real.
 * Lutho Citizen: At least, in a sense that matters. The Obelisk protects us.
 * Lutho Citizen: You should go and take a closer look at it.


 * Lutho Citizen: I can't see why anyone would choose to stay there.
 * Lutho Citizen: I don't blame you for being here.
 * Lutho Citizen: We all chose this, in the end. There wasn't much of an alternative.
 * Lutho Citizen: Thank Grook that the obelisk is here to help us.

Stage 10
»...

Your soul will begin to speak to you.
 * Hello, . '''
 * I am you. '''
 * You are me. '''
 * We are one. '''
 * Not here, though. '''
 * The Obelisk offers us different paths. '''
 * It offers to protect me, while leaving you in reality. '''
 * If you want to to [sic] return as one, you must heed my words. '''
 * I may not be able to speak in the physical realm... '''
 * But your actions... Your deeds... They shape me, hurt me, heal me. '''
 * Choose our path wisely. '''

Stage 11
»Leave happier Lutho.
 * Lutho Guard: If you really want to leave, no one is stopping you. Except maybe yourself.


 * Something is holding us back. '''
 * You must keep going. '''
 * We must keep going. '''
 * Are you sure we want to face reality? '''
 * The only thing holding us back is us. '''

Upon leaving happier Lutho


 * Back to reality... We should talk to that citizen again. '''

Stage 12
»Talk to the Lutho Citizen who sent you on this journey.


 * Lutho Citizen: You- you chose to come back. I saw your eyes disappear, briefly.
 * Lutho Citizen: As you can see... Everyone in this town chose to stay there.
 * Lutho Citizen: It started as just one or two.. But over the years more and more people chose to stay.
 * Lutho Citizen: Now the shells are kept functioning by some blessing or curse of the obelisk.
 * Lutho Citizen: I'm the last one to choose reality.. Although I wonder if it might just be easier to...

''The Lutho Citizen will disappear in a puff of smoke. After this quest is completed, the citizen will now be a shell like the rest of the citizens.''

Tips

 * This quest has a few 3+1 blocks jumps, so walk speed buffers such as a potion of agility, a weapon/armor piece with walk speed bonus, or archer's escape spell speed boost is highly recommended.


 * On Stage 6, you are highly susceptible to falling through the platform your soul is standing on when you switch. This is because your soul NPC lingers for a short moment when you switch with it, and it tends to push you down as you're spawning inside of it. To prevent this from happening, hold space right before you switch with your soul while standing on the pressure plate. This will still make the platforms activate, but it will also make you jump when you switch, preventing you from falling through the platform.


 * On Stage 8, make sure you are not wearing any piece of equipment that provides jump boost, as it prevents you from getting the actual jump boost effect that prevents you from falling to your death.
 * On Stage 9, part two (with the flame pillars), you can avoid harm by either using movement spells or by simply hiding under the doorway to the next part, where the flames will not be able to reach you.