Skill Points

Skill Points allow players to improve their class for combat. To access your skill points, click your compass on your hotbar in-game (you can also access other various features through your compass).

Overview
You can acquire skill points by leveling up. At every level you gain 2 skill points you can allocate to various different stats.

Items can also change the amount of points in your stats via Identifications, or require a certain number of points in a stat to be used.

There are currently 5 different stats implemented, each of which corresponds to its own Element and can be increased through Skill Points:
 * Strength increases all damage you deal and the damage you deal.
 * Dexterity increases your chance to do double damage on a hit and increases the damage you deal.
 * Intelligence decreases the mana cost of your spells and increases the damage you deal.
 * Defense decreases amount of damage you receive and increases the damage you deal.
 * Agility increases your chance to ignore all damage when you get hit and increases the damage you deal.

Skill Point Values
The maximum amount of skill points you can manually allocate to a stat is 100. However, certain Identifications on items can increase your skills above this limit, to the final maximum of 150, or an 80.8% value for that stat. The more skill points you have in a stat, the less effective adding more skill points will be.

Having a negative amount of points assigned to a skill has the same effect as having zero points assigned to that skill.

Strength and Dexterity
Strength and dexterity affect both main attack (melee) damage and spell damage. Strength also increases the amount of poison damage you deal.

Both strength and dexterity are additive, meaning they will only affect the base damage of your weapon. They do not apply after other calculations, including Identifications or spell multipliers. Additionally, strength and dexterity cannot both trigger on the same hit; if the hit is a critical hit, strength will not increase the damage of the attack further.

Intelligence
Intelligence reduces the mana cost of spells according to the table below. Since mana cost is always treated as an integer, not all amounts of intelligence points will result in an actual reduction in mana cost.

For instance, going from 0 to 1 points of intelligence will result in a 1.0% mana cost decrease, but this will not actually reduce the mana cost for any spell, and may thus be considered "wasted". On the other hand, going from 18 to 19 skill points will reduce the mana cost of a 6 mana spell down to 5 mana.

The following table lists at which number of intelligence Skill Points that the spell point goes down a level. This number is dependent on the initial mana cost. A 2-mana spell will have its first mana reduction at 68 Skill Points, but a 10-mana spell will have its first mana reduction at 10 Skill Points.