Corrupted Ice Barrows

This dungeon has a non-corrupted variant; see Ice Barrows.

''The land of Nesaak was not always frozen. It was adopted by the bitter Twain son, Theorick, who forged the land in his own image. Though never truly evil, Theorick's enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense icy powers.'' - WynnCraft Help Guide '''Warning: There is a bug that causes the third miniboss in room 6 to never spawn for some players. If this bug occurs, the only way to finish the dungeon is to find someone not affected by it and have them spawn the third miniboss.'''

=Overview= This is the corrupted version of the Ice Barrows Dungeon. It is mechanically identical but has a "corrupted" design, mobs of a higher level and better rewards. It can be accessed by entering its portal at The Forgery.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

=Guide=

Room 1
Dialogue:
 * Ghostly Voice: I told you it would fail.
 * Ghostly Voice: Your noble deeds have allowed the darkness to take over my mind.

The first room requires you to collect 10 tokens by killing the Lv. 92 Freezing Guards, found at various points in the tunnels, to open the door to the next room.


 * IcyStare(CIB).png
 * Icy Stare
 * 91
 * 10600
 * Ranged AI
 * Teleport
 * Weakness : Damage
 * First Room
 * IcyGlare(CIB).png
 * Icy Glare
 * 95
 * 24000
 * Burst Ranged AI
 * Teleport
 * Weakness : Damage, Defense
 * First Room (Ceiling)
 * FreezingGuard(CIB).png
 * Freezing Guard
 * 92
 * 22000
 * Melee AI
 * Slowness I
 * Weakness : Weakness : Defense
 * Corrupted Ice Barrows Token
 * First Room
 * IllusorySpecter(CIB).png
 * Illusory Specter
 * 90
 * 100000
 * Melee AI
 * Vanish
 * Damage
 * 20 Biting Gusts
 * First Room
 * BitingGust(CIB).png
 * Biting Gust
 * 90
 * 3650
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Illusory Specter
 * }
 * 3650
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Illusory Specter
 * }
 * }

Room 2
The second room is a parkour course utilizing slippery ice platforms. At the end of the course will be the door to the next phase and the button to open it, guarded by a Lv. 93 Frozen Soldier. Kill it and press the button to open the door to the next room.


 * FrozenSoldier(CIB).png
 * Frozen Soldier
 * 93
 * 72000
 * Melee AI
 * Slowness II
 * Weakness : Weakness : Defense
 * Second Room Exit Door
 * }
 * }

Room 3
The third room requires you to collect 32 tokens by killing the Lv. 92 Poltergiceds to open the door to the next phase. Since the Poltergiceds spawn rapidly in the room, it is best to use powerful crowd-control abilities.


 * Poltergiced1(CIB).png
 * Poltergiced
 * 92
 * 11500
 * Melee AI
 * Weakness : Damage, Defense
 * Corrupted Ice Barrows Token
 * Third Room
 * Poltergiced2(CIB).png
 * Poltergiced
 * 92
 * 10000
 * Melee AI
 * Weakness : Damage, Defense
 * Corrupted Ice Barrows Token Biting Gust
 * Third Room
 * IllusorySpecter(CIB).png
 * Illusory Specter
 * 90
 * 100000
 * Melee AI
 * Vanish
 * Damage
 * 20 Biting Gusts
 * Third Room
 * BitingGust(CIB).png
 * Biting Gust
 * 90
 * 3650
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Illusory Specter, Poltergiced
 * }
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Illusory Specter, Poltergiced
 * }
 * }
 * }

Room 4
The fourth room is comprised of two similar invisible mazes. Both are marked by floating eyeballs that point in the direction of the path at corners, however, in the second maze, only half of the corners are marked by eyeballs. While you walk on the path, floating ice blocks will appear underneath you, but they will disappear as you move along.

Room 5
The fifth room requires you to run through a large, long tunnel filled with enemies and survive. Your way through the tunnel will be blocked three times by an ice wall, during which you have to wait out a timer and fight off the enemies in the tunnel until the ice wall disappears. After the third ice wall, you will reach a hole which you must jump into to progress to the next room.

By moving quickly enough through the tunnel, such as with a high-leveled horse or by repeatedly casting movement spells, it is possible to pass through all three ice walls before they fully appear, thus bypassing the survival stages.


 * FrozenSoldier(CIB).png
 * Frozen Soldier
 * 93
 * 72000
 * Melee AI
 * Slowness II
 * Weakness : Weakness : Defense
 * Fifth Room
 * IllusorySpecter(CIB).png
 * Illusory Specter
 * 90
 * 100000
 * Melee AI
 * Vanish
 * Damage
 * 20 Biting Gusts
 * Fifth Room
 * IcyGlare(CIB).png
 * Icy Glare
 * 95
 * 24000
 * Burst Ranged AI
 * Teleport
 * Weakness : Damage, Defense
 * Fifth Room
 * HollowPoltergiced1(CIB).png
 * Hollow Poltergiced
 * 92
 * 13800
 * Melee AI
 * Weakness : Damage, Defense
 * Biting Gust
 * Fifth Room
 * HollowPoltergiced2(CIB).png
 * Hollow Poltergiced
 * 92
 * 13500
 * Melee AI
 * Weakness : Damage, Defense
 * Fifth Room
 * BitingGust(CIB).png
 * Biting Gust
 * 90
 * 3650
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Illusory Specter, Hollow Poltergiced
 * }
 * BitingGust(CIB).png
 * Biting Gust
 * 90
 * 3650
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Illusory Specter, Hollow Poltergiced
 * }
 * Illusory Specter, Hollow Poltergiced
 * }
 * }

Room 6
Dialogue:
 * Ghostly Voice: It all seems clear to me now.. The struggle for life... It's futile. There need only be peaceful darkness.
 * Ghostly Voice: Once my transformation is complete I shall begin to cleanse the world of vile mortality.

In the sixth room, you must defeat three minibosses, spawned at token collectors around the room. Each miniboss drops a numbered blue token, which can be used at the token collector at the front of the room to create a bridge up to the center, which contains a tunnel to the boss room. The final miniboss has incredibly high health but a large weakness to the earth and fire elements, so they must be used to kill it, either with earth or fire weapons or by utilizing elemental conversion of certain spells.


 * FrozenSoldier(CIB).png
 * Frozen Soldier
 * 93
 * 72000
 * Melee AI
 * Slowness II
 * Weakness : Weakness : Defense
 * Sixth Room
 * PossessedNesaakWarrior(CIB).png
 * Possessed Nesaak Warrior
 * 93
 * 13550
 * Melee AI
 * Weakness : Defense
 * Corrupted Ice Barrows Token Biting Gust
 * Sixth Room
 * Poltergiced1(CIB).png
 * Poltergiced
 * 92
 * 11500
 * Melee AI
 * Weakness : Damage, Defense
 * Corrupted Ice Barrows Token
 * Sixth Room
 * BitingGust(CIB).png
 * Biting Gust
 * 90
 * 3650
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Possessed Nesaak Warrior, Illusory Specter
 * FanaticalIceMage(CIB).png
 * Fanatical Ice Mage
 * 94
 * 70000
 * Ranged AI
 * Charge Heal Teleport Slowness
 * Weakness : Damage, Defense : Damage, Defense
 * Corrupted Ice Barrows Blue Token 1
 * Sixth Room Token Collector 1
 * IllusorySpecter(CIB).png
 * Illusory Specter
 * 90
 * 100000
 * Melee AI
 * Vanish
 * Damage
 * 20 Biting Gusts
 * Sixth Room Token Collector 1
 * FrostbittenWight(CIB).png
 * Frostbitten Wight
 * 94
 * 49500
 * Melee AI
 * Multihit Pull
 * Weakness : Damage : Damage, Defense
 * Corrupted Ice Barrows Blue Token 2
 * Sixth Room Token Collector 2
 * ShadeofTheorick(CIB).png
 * Shade of Theorick
 * 99
 * 900000
 * Ranged AI
 * Vanish Teleport Weakness Heal
 * Weakness : Weakness : Damage : Defense
 * Corrupted Ice Barrows Blue Token 3
 * Sixth Room Token Collector 3
 * Theorick?.png
 * Theorick?
 * 99
 * 30000
 * Ranged AI
 * Vanish Teleport Weakness Heal
 * Weakness : Weakness : Damage : Defense
 * Sixth Room Token Collector 3
 * }
 * Corrupted Ice Barrows Blue Token 3
 * Sixth Room Token Collector 3
 * Theorick?.png
 * Theorick?
 * 99
 * 30000
 * Ranged AI
 * Vanish Teleport Weakness Heal
 * Weakness : Weakness : Damage : Defense
 * Sixth Room Token Collector 3
 * }
 * Sixth Room Token Collector 3
 * }
 * }

Boss Room
Dialogue:
 * Ghostly Voice: I will not let you stop me!


 * CorruptedTheorick(Phase1).png
 * Corrupted Theorick (Phase 1)
 * 105
 * 128000
 * Ranged AI
 * Teleport
 * Weakness : Weakness : Damage, Defense : Damage, Defense
 * Corrupted Theorick (Phase 2)
 * Boss Room
 * CorruptedTheorick(Phase2).png
 * Corrupted Theorick (Phase 2)
 * 105
 * 100000
 * Burst Ranged AI
 * Teleport
 * Weakness : Weakness : Damage, Defense : Damage, Defense
 * 46 Emeralds Corrupted Theorick's Ice Shard  3 Corrupted Ice Barrows Fragment
 * Corrupted Theorick (Phase 1)
 * EphemeralSpecter(CIB,AirWater).png
 * Ephemeral Specter
 * 95
 * 100000
 * Melee AI
 * Teleport, Push
 * Damage : Damage
 * Biting Gust
 * Boss Room
 * EphemeralSpecter(CIB,AirThunder).png
 * Ephemeral Specter
 * 95
 * 100000
 * Melee AI
 * Teleport, Push
 * Damage : Damage
 * Biting Gust
 * Boss Room
 * EphemeralSpecter(CIB,WaterThunder).png
 * Ephemeral Specter
 * 95
 * 100000
 * Melee AI
 * Teleport, Push
 * Damage : Damage
 * Biting Gust
 * Boss Room
 * BitingGust(CIB).png
 * Biting Gust
 * 90
 * 3650
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Ephemeral Specter
 * }
 * Melee AI
 * Self-Destruct
 * Weakness : Damage
 * Ephemeral Specter
 * }
 * }
 * }

Dungeon Merchant
The Dungeon Merchant in front of the Corrupted Ice Barrows sells:

=Trivia=
 * The entrance to this dungeon has a considerably larger area around it that can be explored, compared to the other corrupted dungeons' entrances.
 * The area around the dungeon entrance, as well as the dungeon itself, are the least corrupted out of all the corrupted dungeons, due to the events explained in Fate of the Fallen.
 * The entrance to Bob's Tomb can be accessed, however it is not possible to open it.
 * A level 99 mob, Theorick?, can appear as a rare mini-boss like mob in any room, with one being guarenteed when summoning the Shade of Theorick mini-boss.


 * Theorick?.png
 * Theorick?
 * 99
 * 30000
 * Ranged AI
 * Vanish Teleport Weakness Heal
 * Weakness : Weakness : Damage : Defense
 * Corrupted Ice Barrows
 * }
 * }