Warrior

"A good defense is a good offense. Warriors are one of the strongest classes in the game, they can take huge punishment from their enemies and walk away without a scratch. Their multiple crowd control abilities and natural defense makes warriors a formidable foe."

- [https://wynncraft.com/help

The Warrior is one of the five playable Classes in Wynncraft and uses a spear as its weapon. With a base armour rating of 120%, The Warrior is known for its outstanding defensive capabilities, with the best defense out of all the 5 classes while packing considerable amounts of damage. It has multiple crowd control abilities, and depending on what Skill Points are invested where, the Warrior can play as a tank, brute, or spellcaster.

For more in-depth information and play-style tips and tricks please refer to the Warrior Guide.

Overview
The Warrior's main attack deals damage in a small area in front of them. It has a range of roughly X blocks. The Warrior's attack also deals a fair amount of knockback inversely scaling with the spear's attack speed.

The Warrior's first spell, Bash, is a simple ability that deals heavy damage to all enemies in a moderate area front of the player and knocks them back slightly. At higher levels, the ability hits twice and can even increase the Warrior's damage for a small amount of time.

The Warrior's movement spell, Charge, is a mobility tool that launches the player forwards, dealing damage to any mob they hit along the way. Charge can be upgraded to also increase the player's resistance while charging and change directions while moving.

The Warrior's third spell is Uppercut, which fires a small shockwave that travels a small distance before launching nearby mobs up into the air, dealing heavy damage. You can also hold shift when casting the spell in order to be launched up with the enemies, keeping you in range to continue damaging the enemies.

Finally, the Warrior's fourth spell is War Scream, a spell that knocks away all nearby mobs and grants damage resistance to you and nearby players. Further upgrades include adding a long-ranged, multi-hitting projectile to War Scream and granting a damage boost to allies.

Main Attack
The Warrior's main attack is relatively simple, hitting all enemies within a small area in front of the player. Like other classes' main attacks, it can hit multiple mobs at a time. The Warrior's attack also deals a fair amount of knockback inversely scaling with the spear's attack speed. Slower weapons will send mobs further back, while faster weapons won't move the mob as much.

Spells
Like all other classes, the Warrior has access to Major IDs, Rally and Taunt, that change the way some of its spells work.

Bash
Cast Pattern: (Right - Left - Right)

The Warrior's first spell, unlocked immediately at level 1, is Bash. This attack damages enemies in front of the player, hitting all of them and knocking them back a fair distance. The area it covers is relatively wide and can reach enemies above and below the player too.

Grade I (Lv. 1)

 * Mana: 6
 * Damage: 170%
 * Damage: 20%

Grade II (Lv. 16)

 * Mana: 6
 * Damage: 130% twice
 * Damage: 20%
 * + Double Explosion, causing twice the amount of damage

Bash's Grade II upgrade slightly reduces its damage but causes a second hit to occur after the first, doubling the damage and knockback it can deal. The second hit happens further away than the first, so enemies who are knocked back by the first hit will be knocked into the second.

Grade III (Lv. 36)

 * Mana: 6
 * Damage: 130% twice
 * Damage: 40%
 * + Invigorate, hitting multiple mobs with Bash boosts your damage by +50%, lasting longer the more enemies hit

At level 36, Bash Grade III allows the player to temporarily boost their own damage by a large amount when they hit two or more mobs with a single Bash. Hitting more mobs will increase the duration of the buff.

Charge Spell
The second spell, unlocked at level 11, is Charge. Upgrades for the Charge spell are unlocked by reaching levels 26 and 46. Using this, the Warrior is able to move quickly in one direction and damage enemies in the process. It can knock back the enemies and is useful when you need to escape from a crowd of mobs, or useful when entering combat by granting temporary resistance at higher levels.

Mouse buttons: (Right-Right-Right)

As of update 1.19, Smash has been added to the base Charge Spell.

Grade I (Lv.11)

 * Mana: 4
 * Range: 12 blocks
 * Smash, hit all enemies in the way with 100% damage.

Grade II (Lv.26)

 * Mana: 4
 * Range: 13 blocks
 * Damage: 150%
 * + Inspire: Gain +50% damage resistance when hitting enemies with Charge. Lasts longer the more enemies you hit​
 * Damage: +40%

Grade III (Lv.46)

 * Mana: 4
 * Range: 14 blocks
 * Damage: 150%
 * + Aerodynamics, can now control your character while charging
 * Damage: +40%

Uppercut Spell
The third spell, unlocked at level 21, is the Uppercut. Upgrades for the Uppercut spell are unlocked by reaching levels 36 and 56. This move sends enemies rocketing into the air and hits them multiple times. At higher levels this spell will make the enemy take damage while in the air and send them crashing back down into the ground.

Mouse buttons: (Right-Left-Left)

As of update 1.19, the Warrior is now capable of jumping upward with opponents that uppercut throws. To do this, the player must hold their sneak key while using Uppercut on an enemy. While in this aerial state, the Warrior can still attack the enemies they have thrown using either their melee weapon or their other spells.

Grade I (Lv.21)

 * Mana: 8
 * Damage: 300%
 * Rocket: 6 blocks high
 * Range: 5 blocks
 * Damage: +15%
 * Damage: +15%

Grade II (Lv.36)

 * Mana: 8
 * Damage: 300%
 * Rocket: 7 blocks high
 * Range: 5 blocks
 * + Fireworks, your opponent will explode midair, hurting them again for 50% damage
 * Damage: +15%
 * Damage: +20%

Grade III (Lv.56)

 * Mana: 8
 * Damage: 300%
 * Rocket: 8 blocks high
 * Range: 5 blocks
 * + Comet, your opponent will crash into the ground after the fireworks effect, hurting them again for 50% damage
 * Damage: +15%
 * Damage: +25%

War Scream Spell
The fourth and final spell for the Warrior, unlocked at level 31, is the War Scream. Upgrades for the War Scream spell are unlocked by reaching levels 46 and 66. This spell makes the Warrior emit a terrorizing roar that bestows resistance and strength upon themselves and allies around them.

Mouse buttons: (Right-Right-Left)

Grade I (Lv.31)

 * Mana: 7
 * Range: 10 blocks
 * Damage: 30% per hit
 * Boost: +10% defense
 * Duration: 2 minutes
 * Damage: +25%

Grade II (Lv.46)

 * Mana: 6
 * Range: 12 blocks
 * Damage: 30% per hit
 * Boost: +15% defense
 * Duration: 3 minutes
 * +Air Shout, throw a projectile with high knockback that can go through walls, dealing 20% damage multiple times
 * Damage: +25%
 * Damage: +75%

Grade III (Lv.66)

 * Mana: 5
 * Range: 14 blocks
 * Damage: 30% per hit
 * Boost: +20% defense
 * Duration: 4 minutes
 * + Strength, adding 10% damage for 4 minutes
 * Damage: +25%
 * Damage: +75%

Trivia

 * They can use charge to get up 2-3 blocks by looking down.
 * Warriors have the highest base defense.
 * Warriors can use repeatedly use charge to fly, given they start higher than where they're facing.