Mob Abilities

Throughout the World of Wynncraft, you will sometimes encounter mobs that have abilities.

Charge

 * Charge: Throws the mob forwards.
 * Heavy Charge: Throws the mob forwards. Deals damage with an explosion at the end.

Teleport

 * Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
 * Heavy Teleport: The mob teleports forward, hitting players near the teleport path, inflicting Blindness for 2 seconds. They can't teleport near blocks, and obstacles can stop them.

Vanish

 * Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
 * Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.

Multihit

 * Multihit: The mob throws a Multihit in front of them, hitting ten times if a player is caught in it. Knocks the player randomly. Can be jumped over.
 * Heavy Multihit: The mob throws a Multihit in front of them, hitting eleven times if a player is caught in it. Knocks the player roughly backwards.

Flamethrower

 * Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks players within its radius perfectly.
 * Heavy Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds.

Slowness

 * Slowness: Players near the mob get Slowness I for 60 seconds.
 * Heavy Slowness: Players near the mob get Slowness II for 180 seconds.

Weakness

 * Weakness: Players near the mob get Weakness I for 60 seconds.
 * Heavy Weakness: Players near the mob get Weakness II for 180 seconds.

Heal

 * Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
 * Heavy Heal: Functionally the same as Heal (As of 1.19).

Push

 * Push: Players within a 12 block radius are pushed back from the mob.
 * Heavy Push: Players within a 24 block radius are pushed back from the mob.

Pull

 * Pull: Players within a 12 block radius are pulled towards the mob.
 * Heavy Pull: Players within a 24 block radius are pulled towards the mob.

Explosion

 * Explosion: The caster explodes, knocking players back and into the air slightly.
 * Heavy Explosion: The caster explodes, knocking players back and into the air slightly.

Wave

 * Wave: Sends a moving wave slowly forward that deals damage per tick. Knocks players back on a hit.
 * Heavy Wave: Sends a moving wave forward that deals damage per tick. Knocks players back on a hit.
 * Huge Wave: Exclusively casted by The Eye. Sends a wave that's slightly wider and taller than Wave or Heavy Wave, and travels the entire length of The Eye's arena.

Self Destruct

 * Self Destruct: Gives the caster a great speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster.

Meteor

 * Meteor: Throws an exploding fireball towards a player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.

Spider Web

 * Spider Web: Throws rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.

Arrow Storm

 * Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time.
 * Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time.