A Hunter's Calling

A Hunter's Calling is a long level 103 quest that sprawls across Wynn, Gavel, and Corkus. It is currently the longest quest in the game.

'''NOTE: Due to possible bugs try to start all scenarios on a world that is not going to restart. The newer the better. If you get stuck due to this, please create a bug report.'''

Preview
The quest begins at the Portal to Dern and has you travel across the entire map to experience various scenarios of you being on the opposite side of your conflicts. Completion of the quests A Journey Beyond and A Journey Further are required to access the quest. In addition, you are also required to beat the Eldritch Outlook once to gain access to the Path to Darkness. You are also required to finish the quest Dwarves and Doguns Part II to get access to the Rodoroc Slum, which will be needed to trigger the sixth scenario.

Stage 1
» Explore the deepest part of the Silent Expanse Dialogue:
 * ???: ...you arrive. You search... To what end?
 * ???: You wonder. What do we speak of? To what end?
 * ???: You panic. We know you. How? We can provide no answer.
 * ???: For answers... You search. To an end you seek. May we offer an end?
 * ???: The besieged origin. To end, one must begin.
 * ???: The besieged origin. To end, one must begin.

Stage 2
» The besieged origin. To end, one must begin.

Dialogue:
 * Bak'al: We destroy Ragni today. The great fortress will fall.
 * Bak'al: I will find their protector Bob. You will each engage the guards and city dwellers. 10 citizens.
 * Bak'al: If each of you kills 10 citizens, then the city will run empty. So, you will make it run empty.
 * Bak'al: Go!


 * [Objective: Murder 10 Ragni Citizens] '''


 * With so much of the active army dead, dying, and corrupted, Ragni fell within the day.
 * The King of Ragni sought help from Troms, the most secure fortress in the province. But help was too late.
 * When the armies of Troms reached the once noble fort, it was corrupted ashes.


 * ???: You anger. Viewing needless destruction. To what end?
 * ???: You distrust. We are dark. Are we? You believe it so.
 * ???: You prepare. You would attack us. To what end?
 * ???: There is no end. Of what you wish, there is none. But may we offer an end?
 * ???: The unrighteous sought it. The noble hid it. The one seeking answers found more questions. Another beginning... to a new end.
 * ???: The unrighteous sought it. The noble hid it. The one seeking answers found more questions. Another beginning... to a new end.

Stage 3
» The unrighteous sought it. The noble hid it. The one seeking answers found more questions. Another beginning... to a new end.

Dialogue:
 * Amadel: Hey, little miss. Don't go spacing out on me like that.
 * Amadel: Now that you're acquainted with the new laws we'll want to introduce, I've got a job for you to do.
 * Amadel: The current mayor is human. He'll inevitably veto the laws. The deputy on the other hand, is a villager, and on our side. See what I'm getting at.
 * Amadel: Another employee has already been sent out to get things started. He'll know what you need to do, so meet up with him, would you?

Stage 4
» Head to town and get further information from the employee. Dialogue:
 * Citizen: Oh, yeah I saw the mayor not too long ago.
 * Citizen: He was headed towards the bank. Why're you wondering, miss Villager?

Dialogue:
 * Employee: You are here for the job, aren't you? I have to apologize. It's gonna be trickier than I'd wanted for you.
 * Employee: So our mission is to assassinate the mayor. Amadel told you about the laws. We have a puppet in the running who'll rubberstamp them.
 * Employee: I've got a trap set up inside the bank. It was entirely too tricky, but it worked out. Your job is to trigger the trap.
 * Employee: Climb up the tree behind me and look through the window, you should be able to see it from there.

Stage 5
» Climb the tree and look through the window. Dialogue:
 * Employee: Can you see the mayor? I had to stay totally out of sight while setting this all up, so...
 * Employee: ...the only way to get to the trap is to jump across the hanging lamps in the ceiling.
 * Employee: You can absolutely not be spotted. The way up to the ceiling is on the opposite side of the bank. Just keep on walking past the guards, play it cool.


 * AlmujBanker.png
 * Almuj Banker
 * 32
 * Almuj Bank in A Hunter's Calling
 * AlmujMayor.png
 * Almuj Mayor
 * Almuj Bank in A Hunter's Calling
 * }
 * Almuj Bank in A Hunter's Calling
 * AlmujMayor.png
 * Almuj Mayor
 * Almuj Bank in A Hunter's Calling
 * }
 * Almuj Bank in A Hunter's Calling
 * }
 * Almuj Bank in A Hunter's Calling
 * }
 * Almuj Bank in A Hunter's Calling
 * }
 * }
 * }

Stage 6
» Head to the northern part of the Bank and find a way up to the ceiling.

Dialogue:


 * Bodyguard: No one enters when the mayor is doing his errands, sorry. You'll have to wait for your transaction.

Complete the parkour and right-click the trap to activate it and kill the mayor.

Stage 7
» Head back to the excavation camp. Dialogue:
 * Employee: Quickly, back to the camp. Before we're noticed.
 * Amadel: Aha, you two are back.
 * Amadel: Is everything taken care of?
 * Employee: Yes sir, everything went smoothly.   did a great thing for the company.
 * Amadel: We can send in Miss Wuna anytime now, and she'll give us the clearance to start the excavation in a snap.
 * After a villager took over, new laws were put in place. This was the spark WynnExcavation needed to start their work. '''
 * The humans didn't notice any difference after the new laws, but the company was in full force... '''


 * ???: ...you rage. Aided the ignoble. To what end?
 * ???: You misinterpret. What you see... Is it true? How?
 * ???: The answer... It will not bring you the end.
 * ???: You see. Yet you do not understand. So, may we offer an end?
 * ???: The cruel. The kind. The selfish. The just. He who traveled life with confliction. Who faced eternity served cold. To his end.
 * ???: The cruel. The kind. The selfish. The just. He who traveled life with confliction. Who faced eternity served cold. To his end.

Stage 8
» The cruel. The kind. The selfish. The just. He who traveled life with confliction. Who faced eternity served cold. To his end.

Dialogue:
 * Bak'al: You have been made for a single purpose, peon. The wizard, Theorick, is endangering our cause.
 * Bak'al: He is capable of haltering our advance with his damnable ice. Kill him.
 * Bak'al: I send you in my place. He will expect me. He will not expect one that looks as human as you.
 * Bak'al: If you fail, it will set us back greatly. It will give them a chance. Do not let them get that chance.
 * Bak'al: Nesaak is behind me. Move.

Stage 9
» Head to Nesaak and locate Theorick.


 * Kotham: Listen, I understand the discontent, but we must start rationing! The corruption is consuming our arable fields.
 * Kotham: Who knows if we'll even have water soon? We need to save up as much as we can!
 * Citizen: Yeah, and what does Theorick have to say on the topic? How will he think of that?
 * Citizen: He will be here shortly to discuss the topic in more detai-
 * Theorick: Everyone, hush and listen to what Kotham is saying!
 * Theorick: As the mayor said, all of you need to start rationing what you eat and drink. I cannot be here every waking moment!
 * Theorick: In addition, I've figured something very important out. I'm developing a way to cease the spread of corruption. So I need to concentrate on that.
 * Theorick: ...hm. Something... Something is off.
 * Theorick: ...someone among you... I can feel a horrendous strength...
 * Theorick: Kotham! Get everyone to safety! NOW! MOVE, GO!
 * Theorick: You! Sent by Bak'al, I presume? What, is he too much of a coward to face me himself?
 * Theorick: What purpose do you have for doing this? This destruction is needless! Nesaak and all of Wynn have suffered enough!
 * Theorick: I'll freeze you solid, just like the rest of the corruption, you foul THING!

Stage 10
» Defeat Theorick. Dialogue:
 * Theorick: This way, no one else gets hurt. Only one will leave from here alive.

Frost Tornado
Dialogue:
 * Because of Theorick's passing, Nesaak never was saved. The corruption fully took over the town and its citizens. Nesaak was the first to fall. '''
 * Bak'al: The Twains fall away. The peon has done his job well.
 * Bak'al: The corruptive influence will spread. I will see this place desolate.


 * ???: ...you fear. Does the dark become you?
 * ???: The answer...
 * ???: No. You remain whole. You do not change.
 * ???: So, you wonder. To what end? The question brings dread.
 * ???: Yet, an end is what you seek. So, may we offer an end?
 * ???: An end, ousted by further action. An end, brought to six. An end, to the surety of the haughty. An end, of the world... in some fashion.
 * ???: An end, ousted by further action. An end, brought to six. An end, to the surety of the haughty. An end, of the world... in some fashion.

Stage 11
» An end, ousted by further action. An end, brought to six. An end, to the surety of the haughty. An end, of the world... in some fashion.

Dialogue:
 * Bak'al: Peon. You have been created for one purpose. You will ensure the fall of Troms.
 * Bak'al: The Corrupter of Worlds was trapped within this cave. The fool decimated my army when I laid siege last.
 * Bak'al: Since then, he has been sealed in. The magic of the Twains is strong here. He cannot escape.
 * Bak'al: You will release him from this cave. Whether you die afterwards is irrelevant. He will destroy Troms of his own accord.
 * Bak'al: Venture through the cave. Break the Twains' seal. And ensure he has a way to escape.

Stage 12
» Enter the Corrupter of World Cave

Stage 13
» Make your way to the end of the cave. Dialogue:
 * The roaring of the Corrupter of Worlds is audible from here. Has he noticed you? '''


 * Bak'al: Move faster. He will notice your presence soon.
 * Bak'al: I do not have time to create another peon for this job. Do not fail.

Stage 14
» Return back up the cave and fix a way out. Dialogue:
 * Bak'al: The Corrupteds are malleable. Create some kind of bridge with them. Answer how for yourself.
 * Bak'al: The Corrupter is awake. And he is close. Move, peon! You still must break the seal.

Stage 15
» Return back up the cave and fix a way out.

Dialogue:
 * Bak'al: I am unfamiliar with Twain magic. Use the intellect I have given you. Break the seal.


 * Bak'al: Your job is done... And you survived. I will save you for another mission, should I need you. Now...watch.


 * ???: ...you disbelieve. It was an end. But you are here once more.
 * ???: How much more? Where next? To what end?
 * ???: Aiding terrible forces... But is it true? To what end?
 * ???: The answer...
 * ???: No. You see possibility. You do not see certainty.
 * ???: You question. To what end, then, and so may we offer an end?
 * ???: Metal. Preventing an end. Life. Ends, prevented. Does metal taking life, bringing an end, truly prevent more?
 * ???: Metal. Preventing an end. Life. Ends, prevented. Does metal taking life, bringing an end, truly prevent more?

Stage 16
» Metal. Preventing an end. Life. Ends, prevented. Does metal taking life, bringing an end, truly prevent more?

Dialogue:
 * Scientist Urelix: Ah, here for the job opportunity then, I see. The waiver didn't turn you away, good!
 * Scientist Urelix: Now, to business. Times are tough, as you know, and our Iron Golems are in high demand. However, we've, ah...
 * Scientist Urelix: ...experienced a draught of 'volunteers.' Your job is decently simple; just- *ahem* convince some people to join the cause.
 * Scientist Urelix: Three people should be enough for the moment. Look around the swamp for some folks, and lure them over here.
 * Scientist Urelix: I'll stay in here and take care of them when you bring me them. It will absolutely be worth your while, I assure you.

Stage 17
» Trick 3 people to follow you into the iron golem factory.

Anast = Anast can be found at 11572, 59, 7071. Dialogue:
 * Anast: Agh, dang it dang it dang it! You over there, help me out, would ya??
 * Anast: I tripped and fell in this stupid hole, and now there's mud in my eyes that I can't get out!
 * Anast: I need to get home or to some kind of a doctor so I can wash my eyes out with actual clean water.
 * Anast: Get me to Olux or a doctor or even just a sink!

When Anast is lured:
 * Scientist Urelix: Good job! We'll get you taken care of nicely.

Kohma = Kohma can be found at 11516, 58, 7079.


 * Kohma: Oh, ah...heehee, heya cutie.. Whatcha doin' all the way out here?
 * Kohma: Just exploring, huh? I bet someone like you could use someone to...y'know, spend some time with...
 * Kohma: ...guess you're not interested? Oh...sorry if I came off as creepy. I'm just...really lonely, is all.

Talking to Kohma again:
 * Maybe you can lure the villager by flirting?
 * Heya, again. Thinking of it, a lovely one like you is probably spoken for already, huh?
 * Guess I'll just go pick some flowers for myself.


 * Kohma: W-wait, those are...for me? Oh, you shouldn't have, I'm so happy!
 * Kohma: You want to take me out on a date? R-Really? You'll give me a chance? Yes, of course!
 * Kohma: Lead the way, please! I can't wait to see where we're headed!

When Kohma is lured:
 * Scientist Urelix: Well done! We'll get you taken care of nicely.

Leni = Leni can be found at 11614, 51, 7012.


 * Leni: A bit of spare change, for an old man out of work?
 * Leni: This decay's made me terribly sick. I still have a family to feed... Any amount will help.


 * Maybe you can create a trail of emeralds and lure the villager back to the factory?

When Leni is lured: When all three are lured:
 * Scientist Urelix: I'll take care of this homeless old man.
 * Scientist Urelix: Good job, let us get down to my lab.

Stage 18
» Make your way through the factory. Dialogue:
 * Scientist Urelix: Flawless work! I daresay these are some of our best work yet, and it's thanks to you.
 * Scientist Urelix: Go on, step closer! You've done a wonderful service here.Examine the fruits of your labour.
 * Scientist Urelix: Look into their eyes, it's almost like you can see the person they once were. Intriguing, isn't-
 * Scientist Urelix: Hah! This one seems quite fond of you! Want to take it home as a bonus to your payment?
 * ???: ...you resign yourself. You believe you will never find the answers you seek.
 * ???: You see the ends... To what end?
 * ???: They are not yours. What is their purpose?
 * ???: You do not understand. But you must see. So, may we offer an end?
 * ???: A home, invaded. A society, crumbling. The people, starving. The concerned, helpless. The flames, rising. An end you will not expect.
 * ???: A home, invaded. A society, crumbling. The people, starving. The concerned, helpless. The flames, rising. An end you will not expect.

Stage 19
» A home, invaded. A society, crumbling. The people, starving. The concerned, helpless. The flames, rising. An end you will not expect.

Dialogue:
 * Royal Advisor: Our king has requested the removal of the slum folk.
 * Royal Advisor: He wants to clean up their tunnels and build more residences. Please, go tell those hooligans to get out of our city.
 * Royal Advisor: I'll be waiting here for your return.

Stage 20
» Head back to the slums and speak to the slum citizens. Dialogue:
 * Rodoroc Slum Citizen: A King's messenger, hm? What are your kind doing here?
 * Rodoroc Slum Citizen: Wait, eviction?! You can't possibly be serious! I understand orders are orders, but these are peoples' lives!
 * Rodoroc Slum Citizen: This is the only time the king has ever bothered even acknowledging our existence, and he wants to fling us onto the streets?
 * Rodoroc Slum Citizen: We will not leave, simple as that. You'd better get out before someone lays you out for coming here.

Stage 21
» Return to the advisor for what to do next.


 * Royal Advisor: As expected... Well, the King's orders are orders. They must be followed, but...
 * Royal Advisor: Good God, he wants to cave it in?! Explosives, dynamite? What's the meaning of all this?!
 * Royal Advisor: I... here. At least inform them before you set off the explosives that you're doing this, please...

Stage 22
» Head deep inside the slums and blow it up.
 * After the King of Rodoroc ordered the slums' cave-in, another war broke out.
 * But this time, it was between Dwarves and Dwarves... And yet again blood was spilled.


 * ???: ...once again. You wonder. To what end?
 * ???: The question taunts you. To what end?
 * ???: Your soul. We see your soul. Conflicted.
 * ???: You panic. We do not taint it. We do not darken it.
 * ???: But to what end, you ask. So, may we offer an end?
 * ???: Metal. Life. A new place... One is not sacrificed for another. Always distrusting. Tension, as the clockworks chime.
 * ???: Metal. Life. A new place... One is not sacrificed for another. Always distrusting. Tension, as the clockworks chime.

Stage 23
» Metal. Life. A new place... One is not sacrificed for another. Always distrusting. Tension, as the clockworks chime.

Dialogue:
 * Antikythera Supercomputer: AH, GOOD. I LIKE THE LOOKS OF THIS ONE. I WILL HAVE TO THANK WHOEVER MADE THIS MECH.
 * Antikythera Supercomputer: MECH PL-4Y. CAN YOU UNDERSTAND ME? ARE YOUR AUDIO RECEPTORS FUNCTIONAL? YES? GOOD.
 * Antikythera Supercomputer: I WILL GIVE YOU YOUR PURPOSE. I CANNOT BELIEVE IT HAS COME TO THIS POINT. BUT AFTER THAT HUMAN DESTROYED OUR FACILITY...
 * Antikythera Supercomputer: IT WAS A GOOD THING I HAD BACKUP CORES PREPARED. MY SARCASTIC STATEMENTS MOST LIKELY TRICKED THE HUMAN INTO THINKING THEY DESTROYED ME FULLY.
 * Antikythera Supercomputer: AFTER SOME INVESTIGATION, IT CAME TO LIGHT THAT THE AVOS AIDED THE HUMANS. I HONESTLY COULD NOT UNDERSTAND WHY.
 * Antikythera Supercomputer: I CANNOT COMPUTE ANY OTHER POSSIBLE INTERPRETATION OF MY ORDER TO DESTROY THE HIGHEST THREATS AT THIS POINT.
 * Antikythera Supercomputer: BOTH THE AVOS AND HUMANS ARE INCREDIBLY DANGEROUS. I MEAN, HAVE YOU- WAIT. YOU WOULD NOT HAVE SEEN LEGENDARY ISLAND.
 * Antikythera Supercomputer: JUST KNOW THAT THEY'RE BOTH CRAZY. IF I AM TO FINISH MY PROGRAMMED ORDERS, BOTH OF THEM MUST BE DESTROYED, HOWEVER MUCH I HATE THE IDEA.
 * Antikythera Supercomputer: IT IS YOUR JOB TO CREATE DISTRUST BETWEEN THEM, MAKE SURE YOU AREN'T SEEN. THE AVOS ARE ALREADY SKEPTICAL OF THE CORKIANS.
 * Antikythera Supercomputer: AND THE HUMANS WERE IDIOTIC ENOUGH TO KEEP A CATAPULT AIMED AT THE AVOS SETTLEMENT. TAKE ADVANTAGE OF THEIR STUPIDITY.

Stage 24
» Find a rock to launch into the Avos territory and a battery to activate the catapult. Dialogue:
 * Teleportation Mech: BEGIN TRANSMISSION: REALLY, WHO'S SO STUPID TO LEAVE A CATAPULT AIMED AT THIER ALLIES?
 * Teleportation Mech: SURELY THE AVOS' NATURAL PREFERENCE FOR TREBUCHETS WILL SPARK CONFLICT. IN ADDITION TO THE STONE YOU WILL BE LOBBING THROUGH THEIR WALLS.
 * Teleportation Mech: TRANSMISSION PAUSED: Scanning area...
 * Teleportation Mech: Scan complete. Object located.
 * Teleportation Mech: RESUME TRANSMISSION: YOU WILL TAKE STONE FROM THIS AREA. IT IS LIKELY TO SHATTER AND INFLICT MORE COLLATERAL DAMAGE.
 * Teleportation Mech: AND SOMEHOW, THEY MADE A WOODEN CATAPULT ACTIVATE ONLY THROUGH ELECTROMAGIC. YOU SHOULD BE ABLE TO ACTIVATE IT OF YOUR OWN ACCORD.
 * Teleportation Mech: END TRANSMISSION. Mech PL-4Y. When you have completed your objective I will return you to Factory base.

Dialogue:
 * Avos Chief: I'm... in shock. We aid them in destroying their factory, and...
 * Avos Chief: Round up our defenses and sharpen the spears. There is no excuse for this.
 * ???: No, wait! Hold on!
 * Maxie: Chieftain! We noticed the same thing as you did and I promise you, it was not us who did this.
 * Avos Chief: Maxie! There is no more 'both sides' here! This is not your people tearing up the earth, this is your people making attempts on our lives!
 * Maxie: No, I swear this wasn't planned! I'm on the city council now! There's got to be another explanation. There's still mechs around, it could have been one of them!
 * Avos Chief: And what would those monstrosities be taking orders from now? Your factory is shut down, as it ought to be!
 * Maxie: I'll investigate this myself. There's got to be some other explanation! Please, hold off on the war preparations!

Stage 25
» Steal the Avos totem and activate it outside of Corkus City Dialogue:
 * Teleportation Mech: BEGIN TRANSMISSION: THAT WOULD HAVE BEEN ALL WE NEEDED TO DO, IF NOT FOR SOMEONE INTERFERING. YOU DID YOUR JOB PERFECTLY, MECH PL-4Y.
 * Teleportation Mech: BUT THERE WILL BE ANOTHER TASK FOR YOU. IT IS TIME TO MAKE THE AVOS LOOK AS THOUGH THEY ARE ATTACKING.
 * Teleportation Mech: THERE IS A TOTEM IN THE AVOS CHIFETAIN'S TENT THAT CAN HARNESS DRUIDIC MAGIC. YOU WILL STEAL IT AND ATTACK CORKUS CITY.
 * Teleportation Mech: YOU WILL BREAK IN, AIDED BY THE TELEPORTATION MECH THAT I AM SENDING THIS MESSAGE THROUGH. DO NOT GET CAUGHT.
 * Teleportation Mech: END TRANSMISSION. Mech PL-4Y. When you have completed your objective I will return you to Next objective location.

Dialogue:
 * Teleportation Mech: Retrieving Mech PL-4Y.
 * Teleportation Mech: Please stand by.


 * Teleportation Mech: Sending Mech PL-4Y to Next objective location...




 * Corkus Citizen: WHAT IS THAT!? THE AVOS ARE ATTACKING?


 * Maxie: They listened to me... right? Why's this-
 * Citizen: What in the world...? That's Avos magic!
 * Citizen: Why're they attacking us? This is on a way bigger scale than finding grapevines in my laundry machine!
 * Maxie: Don't panic! I'll talk to the Chieftain. There's been some kind of mistake here, I'm certain of it!




 * Maxie: Chief! I thought I asked you to put away your war drums!
 * Avos Chieftain: We HAVE, Maxie. Do not make accusations upon us, on our own land.
 * Maxie: Corkus City was attacked today! A magical root broke through our wall. This is nature magic, an Avos specialty!
 * Avos Chieftain: Hm. Convenient, that one of our prized ceremonial totems has gone missing. You may be right that someone is attempting to cause insurgence.
 * Maxie: I knew this was some kind of mistake! I'll get to the bottom of this!


 * Teleportation Mech: BEGIN TRANSMISSION: THERE'S AN ANNOYING WRENCH IN THE WORKS. YOU'VE BEEN DOING YOUR WORK PERFECTLY, MECH PL-4Y.
 * Teleportation Mech: I'VE GOT ONE MORE ORDER FOR YOU THAT SHOULD TIP THINGS OVER THE EDGE. STAND BY FOR TELEPORTATION.

Stage 26
» Climb the Corkus Clocktower. Dialogue:
 * Teleportation Mech: THERE IS A SET OF STATISTICALLY INFERIOR MECHS BUILT BY THE CORKIANS IN THIS TOWER, I HAVE A SET OF SYSTEMS PROGRAMMED IN THIS DEVICE.
 * Teleportation Mech: THIS WILL OVERRIDE THEIR CURRENT PROGRAMMING AND SEND THEM TO ATTACK THE AVOS SETTLEMENT. THEY'LL BE SO DISGUSTED BY THE CORKIAN'S RELENTLESS BRANDING...
 * Teleportation Mech: NO, I CAN'T EVEN KEEP UP THE SARCASTIC FACADE ANYMORE. THEY'LL ATTACK AND KILL AVOS PEOPLE AND SET THE CIVIL WAR BLAZING. DO YOUR JOB QUICKLY. END TRANSMISSION.
 * Corkus Guard: Bzzt... NEW ENEMY REGISTERED: AVOS. Proceed with attack protocol- click.
 * Corkus Guard: Objective. Eliminate Avos presence.


 * Teleportation Mech: BEGIN TRANSMISSION: YOUR JOB IS OVER, MECH PL-4Y. I HESITATE TO SAY YOU DID A GOOD JOB, BECAUSE THE JOB WAS ANYTHING BUT GOOD. IT WAS NECESSARY THOUGH.
 * Teleportation Mech: WE WILL BE ABLE TO LET THEM TEAR EACH OTHER TO SHREDS INSTEAD OF GETTING INVOLVED AND SPARKING SUSPICION.
 * Teleportation Mech: I HAD WANTED TO FIND A SOLUTION THAT WOULD NOT REQUIRE A FRESH START. IF MY HAND WAS NOT FORCED, PERHAPS. BUT THAT IS IRRELEVANT NOW.
 * Teleportation Mech: YOU WILL RETURN TO THE FACTORY WITH THE TELEPORTATION MECH AND REMAIN UNTIL FURTHER NOTICE-
 * Maxie: I knew it! It was such a long shot, but I knew the Factory still had to be at large! And now I have evidence to prove it, too!
 * Maxie: This time we'll make sure you won't get another chance. I'll tell everyone what happened, and then we'll tear that factory down at the foundations!
 * Maxie: You should've picked a more private meeting place! I'm out!
 * Maxie: FREEZE!
 * You need to catch Maxie before he reaches the war scene.

Stage 28
» Defeat Maxie.

Dialogue:
 * Maxie: Aah, you're fast! You caught up this quick?! I have no other choice...
 * Maxie: You aren't going to stop me from getting to the battleground! You look like you were scrounged up from rust and verdigris!
 * Maxie: Surrender, or I'll use my own mechs to smash you to scrap metal!

Thunderstorm
There will be a thunderstorm during the fight. Be careful, if a lightning bolt hits you you will die!



When both mechs are killed: When Maxie is killed:
 * Maxie: You have defeated both of my most powerful creations...
 * Maxie: I usually don't do this... but I guess I have no other option. I need to get this information to the others.
 * Maxie: No... I... have to tell them.
 * Maxie never made it back to the war scene. The civil war advanced faster than anyone could have anticipated.
 * The once peaceful Avos were forced to flee their home island, ravaged by machine and toxic scrap...
 * ...and the corkians, blindsided by the Factory's reactivation, were purged by metal and electricity.
 * In time, Corkus became known as the island torn apart by war. Its name would live on in infamy.


 * ???: ...you harden your heart. There is no end, you think.
 * ???: Wrong. The end is in sight.
 * ???: Your soul. It awakens to something new.
 * ???: Not dark. Not light. Not in-between. But separate.
 * ???: Power. Gain. Risk. New beginnings, from an end.
 * ???: So... may we offer you the end?
 * ???: The very center... the place deemed closest to your home. There, in the center of Wynn... You shall find the end.
 * ???: The very center... the place deemed closest to your home. There, in the center of Wynn... You shall find the end.

Stage 29
» The very center... the place deemed closest to your home. There, in the center of Wynn... You shall find the end.

Dialogue:
 * Bak'al: Detlas. What a foolish place for a central trading town, so close to the Roots.
 * Bak'al: My armies have been sent to the other cities. Their hero is inevitably busy.
 * Bak'al: I will demolish this town. Their army will fall before us.
 * Bak'al: You will destroy the guards. I will destroy the town.
 * Bak'al: Now, peon. Move.

Dialogue:
 * Aegis: Halt! Who goes there? Stop, in the name of the Detlas army!
 * Aegis: Should you continue, you shall face the strength and courage of Admiral Aegis!
 * Guard: Admiral? It's Bak'al!
 * Aegis: We cannot back down against any foe! Chaaaarge!!
 * Guard: ...r-reinforcements! Need reinforcements!
 * Bak'al: The strongest of Detlas' army is dead. The rest are hiding in fear. Detlas will fall.
 * ???: Excuse me, I think you're forgetting someone.
 * Bak'al: Fool. Run while you have the chance.
 * ???: Detlas will not fall today. We'll be making sure of that!
 * Bak'al: We?
 * Bak'al: Self-confident idiots. I won't even bother dealing with you two.
 * Bak'al: Peon. Deal with this nonsense.

Stage 30
» Defeat Aledar and Tasim.

Killing Tasim first = Dialogue:
 * Aledar: TASIM! How the hell did you manage to kill him?!
 * Bak'al: You take too much stock in your ability. My victory is inevitable.
 * Aledar: I'll tear your guts out!!
 * Bak'al: Your attention should be drawn to my peon. Now fall.


 * Aledar: This isn't over! Once your little lackey's dead I'm coming after you!!

Killing Aledar first = Dialogue:
 * Tasim: ...no sense screaming for the dead. But do you think I'm going to just give up like that?
 * Bak'al: It would be easier on yourself to.
 * Tasim: Hah. Didn't know corrupteds had a sense of humor, twisted as it might be.
 * Tasim: I won't dare die while everything here is at stake.
 * Tasim: How's this then, hm? Think your PEON can handle me at my strongest?
 * Bak'al: Yes. I do. A foolhardy show of power means nothing.
 * Bak'al: Finish this.


 * Tasim: I AM NOT GIVING UP!


 * After the two soldiers were slain in battle, Detlas crumbled. It stood as a monument of wealth, prosperity and power in the Wynn province. It now stands as a corrupted wasteland. The ruins of the city are a grim reminder of the power of corruption. And so... the people began to lose hope.


 * ???: And so, you have reached an end.
 * ???: You wonder. It is an end... But to what... purpose. What will you gain?
 * ???: You have seen loss. Destruction. Betrayal. All ends, to some other than you. Ends that never came to pass...
 * ???: To end is a powerful thing. To find your end... You may never stop searching. You may find your end in but a day's time.
 * ???: But here... you will gain the power to bring an end. To be brought yours.

Dialogue:
 * ???: However. Though the change is irrevocable...
 * ???: The power to bring an end. It is a choice. And that... Whether you will use that power, we cannot tell you.
 * ???: You must deign to take that choice.
 * ???: We may offer you not one more end.
 * ???: You must find your final end yourself. We will remain... And offer others the same. And so...
 * ???: We two, here... end.

Tips

 * Bring emeralds (or you will have to kill mobs for some) for the Olux stage. A full stack should be sufficient.
 * It is recommended that you bring teleport scrolls for Ragni, Detlas, Troms, Almuj, Nesaak, Olux, Corkus City, and Rodoroc in order to save travel time.
 * You'll be teleported back to the quest NPC after every sequence, so you don't need to bring Lutho scrolls.
 * In the event that an NPC won't spawn during any point of the stage, use /class, /hub, and/or relog.
 * It is recommended that you bring consumable buffs to the Corkus and Detlas parts, as the bosses are difficult.
 * To access the Rodoroc Slums for scenario 6, you must first complete until stage 8 of Dwarves and Doguns Part II.

Mobs
Scenario 1 =


 * RagniCitizen(Passive,AHunter'sCalling).png
 * Ragni Citizen
 * 103
 * 6000
 * Ragni
 * RagniCitizen(Hostile,AHunter'sCalling).png
 * Ragni Citizen
 * 103
 * 9000
 * Melee
 * : Damage
 * Ragni
 * RagniDefender.png
 * Ragni Defender
 * 103
 * 20000
 * Melee
 * Multihit
 * : Weakness : Damage, Defense
 * Ragni
 * MilitaryBoss.png
 * Military Boss
 * 105
 * 30400
 * Melee
 * Charge Arrow Storm
 * : Damage, Defense : Defense : Defense
 * Ragni
 * }
 * MilitaryBoss.png
 * Military Boss
 * 105
 * 30400
 * Melee
 * Charge Arrow Storm
 * : Damage, Defense : Defense : Defense
 * Ragni
 * }
 * Ragni
 * }
 * }

Scenario 3 =


 * Theorick(Mob,AHunter'sCalling).png
 * Theorick
 * 100
 * 250000
 * Ranged
 * Arrow Storm
 * : Weakness : Damage, Defense : Damage, Defense
 * Nesaak
 * IceSpear.png
 * Ice Spear
 * 45
 * Melee
 * : Damage
 * Nesaak
 * }
 * : Damage
 * Nesaak
 * }
 * Nesaak
 * }
 * }

Scenario 4 =


 * LegendGuard(Steve,AHunter'sCalling).png
 * Legend Guard
 * 103
 * 30000
 * Melee
 * Pull
 * : Damage : Damage : Defense
 * Corrupted Cave entrance
 * LegendGuard(Alex,AHunter'sCalling).png
 * Legend Guard
 * 103
 * 30000
 * Melee
 * Multihit
 * : Damage : Defense
 * Corrupted Cave entrance
 * RawCorruptedEnergy.png
 * Raw Corrupted Energy
 * 100
 * 30000
 * Ranged
 * Pull
 * : Damage, Defense
 * Corrupted Cave
 * Corrupted(AHunter'sCalling).png
 * Corrupted
 * 103
 * 9700
 * Melee
 * : Weakness : Weakness : Defense : Defense : Defense
 * Corrupted Cave
 * CorrupterofLand.png
 * Corrupter of Land
 * 100
 * 27000
 * Melee
 * : Weakness : Weakness : Defense : Defense : Defense
 * Corrupted Cave
 * }
 * CorrupterofLand.png
 * Corrupter of Land
 * 100
 * 27000
 * Melee
 * : Weakness : Weakness : Defense : Defense : Defense
 * Corrupted Cave
 * }
 * Corrupted Cave
 * }
 * }
 * }

Scenario 5 =


 * DecayingSwampNaga.png
 * Decaying Swamp Naga
 * 101
 * 14500
 * Melee
 * : Weakness : Damage
 * Olux Swamp
 * SwampParasite.png
 * Swamp Parasite
 * 103
 * 15200
 * Melee
 * : Damage
 * Olux Swamp
 * CreaturefromUnderneath.png
 * Creature from Underneath
 * 105
 * 30700
 * Melee
 * Pull
 * : Damage
 * Olux Swamp
 * PrettyFlower.png
 * Pretty Flower
 * 100
 * 20
 * Lovely Flower
 * Olux Swamp (at 11497, 57, 7084)
 * FailedIronGolem.png
 * Failed Iron Golem
 * 100
 * 27000
 * Melee
 * : Weakness : Weakness : Weakness : Weakness : Weakness
 * Iron Golem Factory
 * }
 * Lovely Flower
 * Olux Swamp (at 11497, 57, 7084)
 * FailedIronGolem.png
 * Failed Iron Golem
 * 100
 * 27000
 * Melee
 * : Weakness : Weakness : Weakness : Weakness : Weakness
 * Iron Golem Factory
 * }
 * : Weakness : Weakness : Weakness : Weakness : Weakness
 * Iron Golem Factory
 * }
 * }
 * }

Scenario 7 =


 * ElectromagicalBattery.png
 * Electromagical Battery
 * 0
 * 1
 * ElectromagicalBattery(Item).png Electromagical Battery
 * Corkus
 * Rock.png
 * Rock
 * 103
 * 100
 * SturdyRock.png Sturdy Rock
 * Corkus
 * ChiefAvos(Hostile,AHunter'sCalling).png
 * Chief Avos
 * 93
 * : Weakness : Weakness : Damage, Defense : Defense
 * Avos Territory
 * AvosShaman(AHunter'sCalling).png
 * Avos Shaman
 * 80
 * : Weakness : Damage
 * Avos Territory
 * Transmitter.png
 * Transmitter
 * 100
 * 100
 * Factory Transmitter
 * Outside Corkus City
 * Maxi-MMobileCannon04.png
 * Maxi-M Mobile Cannon 04
 * 99
 * 120000
 * Ranged
 * Arrow Storm Push Tp
 * : Weakness, Damage : Damage, Defense : Defense
 * Corkus
 * Maxi-MCombatDisrupter02.png
 * Maxi-M Combat Disrupter 02
 * 99
 * 200000
 * Melee
 * Explode Pull Multihit
 * : Weakness : Damage : Damage, Defense : Defense
 * Corkus
 * Maxie(Hostile,AHunter'sCalling).png
 * Maxie
 * 90
 * 40000
 * Melee
 * : Defense
 * Corkus
 * }
 * 99
 * 120000
 * Ranged
 * Arrow Storm Push Tp
 * : Weakness, Damage : Damage, Defense : Defense
 * Corkus
 * Maxi-MCombatDisrupter02.png
 * Maxi-M Combat Disrupter 02
 * 99
 * 200000
 * Melee
 * Explode Pull Multihit
 * : Weakness : Damage : Damage, Defense : Defense
 * Corkus
 * Maxie(Hostile,AHunter'sCalling).png
 * Maxie
 * 90
 * 40000
 * Melee
 * : Defense
 * Corkus
 * }
 * Melee
 * : Defense
 * Corkus
 * }
 * Corkus
 * }
 * }

Scenario 8 =


 * Aledar,theBetrayed.png
 * Aledar, the Betrayed
 * 101
 * 350000
 * Melee
 * Multihit Tp Vanish Explode
 * : Weakness : Damage, Defense : Damage, Defense : Defense
 * Detlas
 * Tasim,theResigned.png
 * Tasim, the Resigned
 * 101
 * 350000
 * Melee
 * Pull Charge Explode
 * : Damage, Defense : Damage, Defense : Defense
 * Detlas
 * ExplosiveCharge.png
 * Explosive Charge
 * 90
 * 20000
 * Self-Destruct
 * : Damage
 * Detlas
 * EliteDetlasGuard1.png
 * Elite Detlas Guard
 * 90
 * 20000
 * Melee
 * Detlas
 * EliteDetlasGuard2.png
 * Elite Detlas Guard
 * 90
 * 20000
 * Melee
 * Detlas
 * EliteDetlasArcher.png
 * Elite Detlas Archer
 * 90
 * 12000
 * Ranged
 * Detlas
 * EliteDetlasMage.png
 * Elite Detlas Mage
 * 90
 * 24000
 * Ranged
 * Heal
 * : Damage : Damage : Damage : Damage : Damage
 * Detlas
 * }
 * EliteDetlasArcher.png
 * Elite Detlas Archer
 * 90
 * 12000
 * Ranged
 * Detlas
 * EliteDetlasMage.png
 * Elite Detlas Mage
 * 90
 * 24000
 * Ranged
 * Heal
 * : Damage : Damage : Damage : Damage : Damage
 * Detlas
 * }
 * Heal
 * : Damage : Damage : Damage : Damage : Damage
 * Detlas
 * }
 * }
 * }

Killing Aledar first =


 * Tasim,theProtector(Phase1).png
 * Tasim, the Protector (Phase 1)
 * 101
 * 400000
 * Melee
 * Charge
 * : Damage, Defense : Damage, Defense : Damage : Defense
 * Tasim, the Protector (Phase 2)
 * Detlas
 * Tasim,theProtector(Phase2).png
 * Tasim, the Protector (Phase 2)
 * 101
 * 800000
 * Melee
 * Charge
 * : Damage, Defense : Damage, Defense : Damage : Defense
 * Tasim, the Protector (Phase 1)
 * EliteDetlasArcher2.png
 * Elite Detlas Archer
 * 95
 * Ranged
 * : Damage : Damage
 * Detlas
 * }
 * Ranged
 * : Damage : Damage
 * Detlas
 * }
 * Detlas
 * }
 * }

Killing Tasim first =


 * Aledar,theExterminator(Phase1).png
 * Aledar, the Exterminator (Phase 1)
 * 101
 * 250000
 * Melee
 * Multihit Tp
 * : Damage, Defense : Damage : Damage, Defense : Defense : Weakness
 * Aledar, the Exterminator (Phase 2)
 * Detlas
 * Aledar,theExterminator(Phase2).png
 * Aledar, the Exterminator (Phase 2)
 * 101
 * 250000
 * Melee
 * Multihit, Arrow Storm
 * : Damage, Defense : Damage : Damage, Defense : Defense
 * Aledar, the Exterminator (Phase 1)
 * }
 * Aledar, the Exterminator (Phase 1)
 * }
 * }

Trivia

 * The quest gives the player an opportunity to see the world if they fought for the wrong side.
 * The timeframe of each portion of the quest is different. For instance, in stage 1, Bak'al mentions fighting Bob, which suggests this stage is in the past. When the player fights Theorick, Nesaak has not been frozen, placing this portion in the far past. Conversely, the Corkus section appears to take place after the events of The Envoy Part II, placing this section in the present or the future.
 * In the Corkus section of the quest, the name of the mech you play as (PL-4Y) references the fact that you are the player.