Grind Mobs

Grind Mobs are especially tanky mobs that spawn in large numbers at specific locations. Their name comes from the immense amounts of XP they reward.

Wynn Province
Emerald Trail =


 * RottenZombie.png
 * Rotten Zombie
 * 5
 * 55
 * Melee AI
 * Ruins at -460 67 -1555
 * }
 * Ruins at -460 67 -1555
 * }
 * }
 * }

Nivla Woods =


 * EnragedUndead.png
 * Enraged Undead
 * 9
 * 115
 * Melee AI
 * : Weakness : Damage
 * Ruins at -190 67 -1325
 * NetherGeneral.png
 * Nether General
 * 12
 * 175
 * Ranged AI
 * Meteor
 * : Damage
 * 2 Essences of Hell
 * Ruins at -190 67 -1325
 * EssenceofHell.png
 * Essence of Hell
 * 5
 * 60
 * Jumper AI
 * Teleport
 * : Damage
 * Ruins at -190 67 -1325
 * }
 * Teleport
 * : Damage
 * Ruins at -190 67 -1325
 * }
 * }
 * }

Black Road =


 * Cordyman.png
 * Cordyman
 * 12
 * 174
 * Melee AI
 * : Damage
 * Area at 650 61 -1531
 * ShroomifiedCorpse.png ShroomifiedCorpse(Blacksmith).png ShroomifiedCorpse(Butcher).png ShroomifiedCorpse(Librarian).png ShroomifiedCorpse(Priest).png
 * Shroomified Corpse
 * 13
 * 216
 * Melee AI
 * 2 Fungal Latchers
 * Area at 650 61 -1531
 * FungalLatcher.png
 * Fungal Latcher
 * 9
 * 66
 * Jumper AI
 * Weakness
 * Shroomified Corpse The Shroominator
 * TheShroominator.png
 * The Shroominator
 * 15
 * 780
 * RapidRanged AI
 * Slowness
 * : Weakness : Damage
 * 4 Fungal Latchers
 * Area at 650 61 -1531
 * }
 * The Shroominator
 * 15
 * 780
 * RapidRanged AI
 * Slowness
 * : Weakness : Damage
 * 4 Fungal Latchers
 * Area at 650 61 -1531
 * }
 * }

Time Valley =


 * RottingCorpse.png
 * Rotting Corpse
 * 15
 * 510
 * Melee AI
 * Time Valley at -470 71 -1050 Little Wood at -610 105 -1180
 * PutridHusk.png
 * Putrid Husk
 * 16
 * 360
 * Charge AI
 * Time Valley at -470 71 -1050 Little Wood at -610 105 -1180
 * }
 * 360
 * Charge AI
 * Time Valley at -470 71 -1050 Little Wood at -610 105 -1180
 * }
 * Time Valley at -470 71 -1050 Little Wood at -610 105 -1180
 * }
 * }
 * }

Ancient Nemract =


 * AimlessUndead.png
 * Aimless Undead
 * 17
 * 234
 * Melee AI
 * : Damage
 * Area at 4560 76 -1845
 * BlindSkeleton.png
 * Blind Skeleton
 * 18
 * 290
 * Ranged AI
 * Vanish Charge
 * Area at 4560 76 -1845
 * }
 * Vanish Charge
 * Area at 4560 76 -1845
 * }
 * Area at 4560 76 -1845
 * }
 * }

Roots of Corruption =


 * Shedderling.png
 * Shedderling
 * 20
 * 380
 * Ranged AI
 * : Weakness : Damage
 * Corruption at 5450 72 -1295
 * SparkShedder.png
 * Spark Shedder
 * 22
 * 1450
 * BurstRanged AI
 * Flamethrower
 * : Weakness : Damage, Defence
 * Corruption at 5450 72 -1295
 * }
 * : Weakness : Damage, Defence
 * Corruption at 5450 72 -1295
 * }
 * }
 * }

Saint's Row =


 * AngrySkeleton.png
 * Angry Skeleton
 * 21
 * 396
 * Melee AI
 * Saint's Row Graveyard
 * UndeadBovemist.png
 * Undead Bovemist
 * 22
 * 405
 * Melee AI
 * : Damage
 * Saint's Row Graveyard
 * }
 * Melee AI
 * : Damage
 * Saint's Row Graveyard
 * }
 * Saint's Row Graveyard
 * }
 * }

Mount Wynn =


 * Boulderock.png
 * Boulderock
 * 18
 * 370
 * Melee AI
 * Area at -266 77 -1985
 * Rockire.png
 * Rockire
 * 19
 * 415
 * Ranged AI
 * Heavy Charge
 * Area at -266 77 -1985
 * }
 * Ranged AI
 * Heavy Charge
 * Area at -266 77 -1985
 * }
 * Area at -266 77 -1985
 * }
 * }


 * BlackstringSpinner.png
 * Blackstring Spinner
 * 25
 * 580
 * Crawl AI
 * Spider Web
 * : Defence
 * 5 Blackstring Mites
 * Corruption at -45 68 -1980
 * BlackstringMite.png
 * Blackstring Mite
 * 20
 * 125
 * Jumper AI
 * Multihit
 * : Weakness : Damage
 * Corruption at -45 68 -1980
 * }
 * Corruption at -45 68 -1980
 * }
 * }

Savannah =


 * StarvingTribesman.png
 * Starving Tribesman
 * 26
 * 470
 * Melee AI
 * Area at 655 72 -1750
 * DeprivedShaman.png
 * Deprived Shaman
 * 27
 * 210
 * Ranged AI
 * Heal
 * Area at 655 72 -1750
 * TribalScavenger.png
 * Tribal Scavenger
 * 27
 * 510
 * Melee AI
 * Area at 655 72 -1750
 * RavenousLion.png
 * Ravenous Lion
 * 30
 * 875
 * Charge AI
 * Area at 655 72 -1750
 * }
 * Area at 655 72 -1750
 * RavenousLion.png
 * Ravenous Lion
 * 30
 * 875
 * Charge AI
 * Area at 655 72 -1750
 * }
 * Charge AI
 * Area at 655 72 -1750
 * }
 * Area at 655 72 -1750
 * }
 * }
 * }


 * EngulfingSludge.png
 * Engulfing Sludge
 * 35
 * 1275
 * Jumper AI
 * : Weakness : Damage : Damage
 * Corruption at 865 71 -1745
 * }
 * Corruption at 865 71 -1745
 * }
 * }

Desert =


 * BlisterBorer.png
 * Blister Borer
 * 35
 * 1275
 * Melee AI
 * : Weakness : Defense
 * Corruption at 940 72 -2270
 * Blisterskin.png
 * Blisterskin
 * 35
 * 850
 * Melee AI
 * Flamethrower
 * : Damage, Defense
 * 2 Blister Borers
 * Corruption at 940 72 -2270
 * Scorchskin.png
 * Scorchskin
 * 40
 * 6000
 * Ranged AI
 * Meteor
 * : Weakness : Damage, Defense
 * 6 Blister Borers
 * Corruption at 940 72 -2270
 * }
 * : Weakness : Damage, Defense
 * 6 Blister Borers
 * Corruption at 940 72 -2270
 * }
 * }


 * AncientHusk.png
 * Ancient Husk
 * 30
 * 915
 * Melee AI
 * Area at 1420 97 -1930
 * SandSlinger.png
 * Sand Slinger
 * 32
 * 790
 * RapidRanged AI
 * Push
 * : Damage
 * Area at 1420 97 -1930
 * }
 * Push
 * : Damage
 * Area at 1420 97 -1930
 * }
 * }
 * }

Mesa =


 * Sagebrush.png
 * Sagebrush
 * 35
 * 1400
 * Melee AI
 * Pull
 * Cave at at 1045 32 -1340
 * PebbleStomper.png
 * Pebble Stomper
 * 38
 * 1300
 * Crawl AI
 * : Damage : Defense
 * Cave at at 1045 32 -1340
 * ShaleGolem.png
 * Shale Golem
 * 38
 * 1475
 * Melee AI
 * : Weakness : Damage
 * Cave at at 1045 32 -1340
 * }
 * 38
 * 1475
 * Melee AI
 * : Weakness : Damage
 * Cave at at 1045 32 -1340
 * }
 * Cave at at 1045 32 -1340
 * }
 * }


 * AbandonedTNT.png
 * Abandoned TNT
 * 33
 * 584
 * Melee AI
 * Self-destruction
 * Mining Site at 1485 128 -1425
 * RollingBarrel.png
 * Rolling Barrel
 * 34
 * 495
 * Melee AI
 * Charge
 * Mining Site at 1485 128 -1425
 * IronBug.png
 * Iron Bug
 * 35
 * 618
 * Melee AI
 * : Defense
 * Mining Site at 1485 128 -1425
 * }
 * 35
 * 618
 * Melee AI
 * : Defense
 * Mining Site at 1485 128 -1425
 * }
 * Mining Site at 1485 128 -1425
 * }
 * }

Nesaak Tundra =


 * IceWraith.png
 * Ice Wraith
 * 44
 * 2400
 * Retreat AI
 * Area at -30 68 -655
 * MiniatureSnowStorm.png
 * Miniature Snow Storm
 * 44
 * 2400
 * RapidRanged AI
 * Area at -30 68 -655
 * }
 * 2400
 * RapidRanged AI
 * Area at -30 68 -655
 * }
 * Area at -30 68 -655
 * }
 * }
 * }


 * IcyIronGolem.png
 * Icy Iron Golem
 * 47
 * 3540
 * Melee AI
 * : Defence : Weakness
 * Cave at -355 20 -275
 * }
 * Cave at -355 20 -275
 * }
 * }

Jungle =


 * EmberSpawn.png
 * Ember Spawn
 * 55
 * 5290
 * Charge AI
 * Charge
 * : Damage, Defence : Defence
 * Herb Cave at -500 69 -810
 * }
 * }
 * }


 * ArgentAnimant.png
 * Argent Animant
 * 54
 * 4788
 * Charge AI
 * : Weakness : Damage, Defence
 * Mines at -620 83 -1050
 * AvariciousCorrupter.png
 * Avaricious Corrupter
 * 56
 * 11580
 * Charge AI
 * Teleport
 * : Damage : Weakness : Defence
 * Mines at -620 83 -1050
 * }
 * : Damage : Weakness : Defence
 * Mines at -620 83 -1050
 * }
 * }
 * }

Dernel Jungle =


 * AncientSentry.png
 * Ancient Sentry
 * 63
 * 22000
 * Melee AI
 * Flamethrower Pull
 * : Defence
 * Temple at -700 25 -305
 * ReawakenedIdol.png
 * Reawakened Idol
 * 64
 * 25680
 * Melee AI
 * Charge Multihit
 * : Weakness : Defence : Defence
 * Temple at -700 25 -305
 * }
 * Temple at -700 25 -305
 * }
 * }
 * }


 * TeakBehemoth.png
 * Teak Behemoth
 * 67
 * 12000
 * Melee AI
 * Slowness
 * : Damage : Damage
 * Arboreas Pile
 * Cave at -840 68 -240 Arboreas Pile
 * ArboreasPile.png
 * Arboreas Pile
 * 68
 * 100000 (Invulnerable)
 * Melee
 * Heavy Charge Self-Destruct
 * Teak Behemoth
 * Teak Behemoth
 * }
 * Teak Behemoth
 * }
 * }


 * DefiledEnvoy.png
 * Defiled Envoy
 * 70
 * 18060
 * Charge AI
 * : Defence : Defence : Defence : Defence : Defence
 * Vengeful Skull Remnant Viscera Corrupted Parasite
 * Cave at -575 26 -590
 * VengefulSkull.png
 * Vengeful Skull
 * 69
 * 8850
 * Ranged AI
 * Self-Destruct
 * : Defence
 * Defiled Envoy
 * RemnantViscera.png
 * Remnant Viscera
 * 71
 * 10680
 * Melee AI
 * Heavy Charge
 * : Defence
 * Defiled Envoy
 * CorruptedParasite.png
 * Corrupted Parasite
 * 72
 * 5280
 * Retreat AI
 * : Defence
 * Defiled Envoy
 * }
 * 72
 * 5280
 * Retreat AI
 * : Defence
 * Defiled Envoy
 * }
 * Defiled Envoy
 * }
 * }

Gavel Province
Llevigar Plains =


 * SanguineSpiderBroody.png
 * Sanguine Spider Broody
 * 42
 * 3500
 * Crawl AI
 * 3 Sanguine Spider Swarms
 * Area at -2150 53 -4720
 * SanguineSpiderSwarm.png
 * Sanguine Spider Swarm
 * 40
 * 1500
 * Melee AI
 * Area at -2150 53 -4720
 * }
 * Melee AI
 * Area at -2150 53 -4720
 * }
 * Area at -2150 53 -4720
 * }
 * }
 * }

Olux Swamp =


 * BeastfromBelow.png
 * Beast from Below
 * 55
 * 7200
 * Melee AI
 * Pull
 * : Damage
 * Area at -2160 52 -5530
 * }
 * }
 * }

Dark Forest =


 * DecayingSludge.png
 * Decaying Sludge
 * 65
 * 10701
 * Melee AI
 * Charge Heal
 * : Defense : Weakness, Damage
 * Dullahan's Castle at -1180 65 -5660
 * PutrifiedRotbeast.png
 * Putrified Rotbeast
 * 66
 * 8610
 * Crawl AI
 * : Defense : Weakness : Weakness
 * Dullahan's Castle at -1180 65 -5660
 * }
 * : Defense : Weakness : Weakness
 * Dullahan's Castle at -1180 65 -5660
 * }
 * }
 * }


 * ClottedGhoul.png
 * Clotted Ghoul
 * 75
 * 10638
 * Charge AI
 * : Damage
 * Cave at -895 83 -5610
 * Hemorghwood.png
 * Hemorghwood
 * 77
 * 16668
 * Melee AI
 * Pull
 * : Damage, Defence
 * Scleragora
 * Cave at -895 83 -5610
 * }
 * Scleragora
 * Cave at -895 83 -5610
 * }
 * }

Light Forest =


 * VolkratMyconid.png
 * Volkrat Myconid
 * 73
 * 9480
 * Jumper AI
 * Vanish
 * : Damage, Defense
 * Cave at -720 10 -4645
 * EthrelaMyconid.png
 * Ethrela Myconid
 * 74
 * 13950
 * Ranged AI
 * Weakness
 * : Damage, Defense
 * Cave at -720 10 -4645
 * }
 * Cave at -720 10 -4645
 * }
 * }
 * }

Cinfras County =


 * BanditMugger.png
 * Bandit Mugger
 * 73
 * 4400
 * Melee AI
 * Camp at -15 37 -4905
 * AbductedMage.png
 * Abducted Mage
 * 73
 * 4400
 * Ranged AI
 * Meteor
 * Camp at -15 37 -4905
 * BanditWarmachine.png
 * Bandit Warmachine
 * 73
 * 6280
 * Melee AI
 * Slowness
 * Camp at -15 37 -4905
 * }
 * Bandit Warmachine
 * 73
 * 6280
 * Melee AI
 * Slowness
 * Camp at -15 37 -4905
 * }
 * Camp at -15 37 -4905
 * }
 * }


 * AncientWorshipper.png
 * Ancient Worshipper
 * 75
 * 7065
 * Support AI
 * Heal
 * : Weakness : Damage, Defense : Defense
 * Around statue at -1010 37 -4585
 * AncientFanatic.png
 * Ancient Fanatic
 * 75
 * 8500
 * Melee AI
 * Charge Pull
 * : Weakness : Damage, Defense : Defense
 * Around statue at -1010 37 -4585
 * LivingScrap.png
 * Living Scrap
 * 75
 * 5000
 * Charge AI
 * : Defense
 * Around statue at -1010 37 -4585
 * }
 * Charge AI
 * : Defense
 * Around statue at -1010 37 -4585
 * }
 * Around statue at -1010 37 -4585
 * }
 * }

Canyon of the Lost =


 * EvergreenAuger.png
 * Evergreen Auger
 * 84
 * 16800
 * Jumper AI
 * Charge Multihit
 * : Weakness : Damage, Defense : Damage
 * House at 55 46 -4750
 * }
 * }
 * }


 * FrenziedMiner.png
 * Frenzied Miner
 * 85
 * 26800
 * Melee AI
 * Cave at 555 42 -5450
 * MindcontrolCrystal.png
 * Mindcontrol Crystal
 * 85
 * 16800
 * Ranged AI
 * : Damage
 * Cave at 555 42 -5450
 * }
 * Ranged AI
 * : Damage
 * Cave at 555 42 -5450
 * }
 * Cave at 555 42 -5450
 * }
 * }


 * BanditHeadhunter.png
 * Bandit Headhunter
 * 83
 * 14175
 * Charge AI
 * Heavy Charge
 * Clearing at 225 79 -5040
 * BanditPyromaniac.png
 * Bandit Pyromaniac
 * 83
 * 12600
 * Retreat AI
 * Flamethrower
 * : Weakness : Damage
 * Clearing at 225 79 -5040
 * KidnappedCleric.png
 * Kidnapped Cleric
 * 83
 * 4500
 * Support AI
 * Heal
 * Clearing at 225 79 -5040
 * }
 * 4500
 * Support AI
 * Heal
 * Clearing at 225 79 -5040
 * }
 * Clearing at 225 79 -5040
 * }
 * }


 * BanditTrapper.png
 * Bandit Trapper
 * 83
 * 15750
 * Crawl AI
 * Slowness
 * Area at 410 78 -5080
 * BanditCannonarm.png
 * Bandit Cannonarm
 * 83
 * 15750
 * Ranged AI
 * : Weakness : Damage
 * Area at 410 78 -5080
 * BanditJuggernaut.png
 * Bandit Juggernaut
 * 83
 * 19000
 * Melee AI
 * Heavy Push
 * Defense Defense
 * Area at 410 78 -5080
 * }
 * 19000
 * Melee AI
 * Heavy Push
 * Defense Defense
 * Area at 410 78 -5080
 * }
 * }
 * }


 * BloodthirstyOrc.png
 * Bloodthirsty Orc
 * 87
 * 18000
 * Melee AI
 * Cave at 780 46 -5370
 * OrcSharpshooter.png
 * Orc Sharpshooter
 * 87
 * 18000
 * Ranged AI
 * Cave at 780 46 -5370
 * }
 * 18000
 * Ranged AI
 * Cave at 780 46 -5370
 * }
 * Cave at 780 46 -5370
 * }
 * }
 * }



Molten Heights =


 * Ignis(Appearance1).png
 * Ignis
 * 91
 * 24200
 * Charge AI
 * : Weakness : Damage, Defence
 * Cave at 1160 17 -5515
 * LowerWorldGuardian.png
 * Lower World Guardian
 * 92
 * 52000
 * Charge AI
 * Meteor
 * : Weakness : Damage, Defence : Defence : Defence
 * Cave at 1160 17 -5515
 * }
 * : Weakness : Damage, Defence : Defence : Defence
 * Cave at 1160 17 -5515
 * }
 * }


 * Ignis(Appearance2).png
 * Ignis
 * 91
 * 24200
 * Charge AI
 * : Weakness : Damage, Defence
 * Cave at 1510 75 -5570
 * CharringBeast.png
 * Charring Beast
 * 88
 * 15600
 * Melee AI
 * Flamethrower
 * : Weakness : Damage, Defence
 * Cave at 1510 75 -5570
 * Balrog.png
 * Balrog
 * 92
 * 104000
 * Melee AI
 * Pull Heavy Flamethrower Meteor
 * : Weakness : Defence : Damage, Defence
 * Cave at 1510 75 -5570
 * }
 * Melee AI
 * Pull Heavy Flamethrower Meteor
 * : Weakness : Defence : Damage, Defence
 * Cave at 1510 75 -5570
 * }
 * }


 * InfernalDemon.png
 * Infernal Demon
 * 96
 * 36000
 * Melee AI
 * Flamethrower
 * : Weakness : Weakness : Damage, Defence : Damage, Defence
 * Cave at 1405 25 -5065
 * HarbingerDemon.png
 * Harbinger Demon
 * 96
 * 36000
 * Ranged AI
 * Charge
 * : Weakness : Weakness : Damage, Defence : Damage, Defence
 * Cave at 1405 25 -5065
 * DarkBalrog.png
 * Dark Balrog
 * 99
 * 105000
 * Melee
 * Heavy Pull Heavy Flamethrower Meteor
 * : Weakness : Weakness : Damage, Defence : Damage, Defence
 * Cave at 1405 25 -5065
 * }
 * Heavy Pull Heavy Flamethrower Meteor
 * : Weakness : Weakness : Damage, Defence : Damage, Defence
 * Cave at 1405 25 -5065
 * }
 * }

Sky Islands =


 * NestingDragonlingMother.png
 * Nesting Dragonling Mother
 * 100
 * 130000
 * Melee AI
 * Heavy Charge Push Multi Hit
 * : Weakness : Damage : Defense
 * Nest at 940 64 -5010
 * }
 * }


 * SpectralOre(Redstone).png
 * Spectral Ore (Redstone)
 * 97
 * 21500
 * Melee AI
 * Heavy Charge
 * : Damage, Defence : Weakness
 * Mine at 1180 48 -4815
 * SpectralOre(Diamond).png
 * Spectral Ore (Diamond)
 * 97
 * 21500
 * Melee AI
 * Vanish
 * : Damage, Defence : Weakness
 * Mine at 1180 48 -4815
 * CrystallineSpectre.png
 * Crystalline Spectre
 * 95
 * 12130
 * Charge AI
 * Teleport
 * : Defence : Damage
 * Spectral Ore (Diamond)
 * Low-LyingStorm.png
 * Low-Lying Storm
 * 98
 * 55860
 * RapidRanged AI
 * Meteor
 * : Weakness : Damage
 * Mine at 1180 48 -4815
 * }
 * 55860
 * RapidRanged AI
 * Meteor
 * : Weakness : Damage
 * Mine at 1180 48 -4815
 * }
 * }


 * CastleIcyGuardian.png
 * Castle Icy Guardian
 * 95
 * 65000
 * Melee AI
 * : Defence : Damage : Weakness
 * Frozen Fort at 1560 190 -4585
 * SnowQueen.png
 * Snow Queen
 * 95
 * 70000
 * Melee AI
 * : Defence : Damage : Weakness
 * Frozen Fort at 1560 190 -4585
 * Marshmallow.png
 * Marshmallow
 * 96
 * 90000
 * Ranged AI
 * : Weakness
 * Frozen Fort at 1560 190 -4585
 * IceKing.png
 * Ice King
 * 100
 * 180000
 * Melee AI
 * Slowness
 * : Weakness : Defence : Damage
 * Frozen Fort at 1560 190 -4585
 * }
 * IceKing.png
 * Ice King
 * 100
 * 180000
 * Melee AI
 * Slowness
 * : Weakness : Defence : Damage
 * Frozen Fort at 1560 190 -4585
 * }
 * }


 * DragonlingofChaos.png
 * Dragonling of Chaos
 * 98
 * 76600
 * Melee AI
 * : Weakness : Weakness : Damage, Defence : Damage, Defence : Defence
 * Cave at 1375 876 -4425
 * DragonlingofOrder.png
 * Dragonling of Order
 * 100
 * 91600
 * BeserkRanged AI
 * Arrow Storm
 * : Weakness : Weakness, Damage : Damage, Defence : Defence : Defence
 * Cave at 1375 876 -4425
 * }
 * : Weakness : Weakness, Damage : Damage, Defence : Defence : Defence
 * Cave at 1375 876 -4425
 * }
 * }


 * CrystallineAngel.png
 * Crystalline Angel
 * 95
 * 32000
 * Melee AI
 * Pull Vanish
 * : Damage : Damage : Damage : Damage : Damage
 * Island at 1165 159 -4380
 * SialiaArctica.png
 * Sialia Arctica
 * 96
 * 24000
 * Melee AI Flying
 * Heal Meteor
 * : Damage : Weakness : Defense
 * Island at 1165 159 -4380
 * }
 * Island at 1165 159 -4380
 * }
 * }


 * DepthMonster.png
 * Depth Monster
 * 99
 * 66000
 * Charge AI
 * : Weakness : Damage, Defence : Defence : Defence
 * Demonic Blood
 * Cave at 1180 140 -4410
 * }
 * }
 * }


 * ElusiveEmissary.png
 * Elusive Emissary
 * 98
 * 27150
 * Melee AI
 * Heavy Vanish
 * : Weakness : Damage, Defense : Damage, Defense
 * Cave at 1315 100 -4295
 * EsotericReflecter(Phase1).png
 * Esoteric Reflecter (Phase 1)
 * 97
 * 24000
 * Crawl AI
 * Heavy Teleport
 * : Weakness : Damage : Damage : Damage : Damage
 * Esoteric Reflecter (Phase 2)
 * Cave at 1315 100 -4295
 * EsotericReflecter(Phase2).png
 * Esoteric Reflecter (Phase 2)
 * 97
 * 2400
 * Retreat AI
 * Teleport Self-Destruct
 * : Weakness : Damage : Damage : Damage : Damage
 * Esoteric Reflecter (Phase 1)
 * ManintheMirror.png
 * Man in the Mirror
 * 100
 * 72000
 * Charge AI
 * Heavy Vanish Teleport Heavy Charge
 * : Defense : Defense : Defense : Defense : Defense
 * Cave at 1315 100 -4295
 * }
 * Charge AI
 * Heavy Vanish Teleport Heavy Charge
 * : Defense : Defense : Defense : Defense : Defense
 * Cave at 1315 100 -4295
 * }
 * }

Ocean

 * PyrocobaltShellrider.png
 * Pyrocobalt Shellrider
 * 57
 * 5500
 * Melee AI
 * Charge
 * : Weakness : Damage, Defense : Damage, Defense
 * Rider Jam Pyrocobalt Shell
 * Cave at -845 50 -3635
 * RiderJam.png
 * Rider Jam
 * 54
 * 1625
 * Jumper AI
 * : Damage, Defense
 * Pyrocobalt Shellrider
 * PyrocobaltShell.png
 * Pyrocobalt Shell
 * 55
 * 2400
 * Charge AI
 * Charge
 * : Weakness : Damage, Defense : Damage, Defense
 * Pyrocobalt Shellrider
 * }
 * Charge
 * : Weakness : Damage, Defense : Damage, Defense
 * Pyrocobalt Shellrider
 * }
 * }
 * }

Corkus
North Corkus =

South Corkus =
 * U-07MinerBot.png
 * U-07 Miner Bot
 * 90
 * 6600
 * Charge AI
 * Self-Destruct
 * : Damage : Defense
 * North Corkus Province, mining site at -1448, 39, -3375
 * R-10RepairBot.png
 * R-10 Repair Bot
 * 90
 * 20000
 * Support AI
 * Heal
 * : Damage, Defense : Damage, Defense : Damage, Defense : Damage, Defense : Damage, Defense
 * North Corkus Province, mining site at -1448, 39, -3375
 * P-17AdvancedPatroller.png
 * P-17 Advanced Patroller
 * 90
 * 10000
 * Charge AI
 * Heavy Teleport
 * : Weakness : Weakness : Damage, Defense : Defense
 * North Corkus Province, mining site at -1448, 39, -3375
 * U-09ExplosiveExcavator.png
 * U-09 Explosive Excavator
 * 90
 * 6600
 * Ranged AI
 * : damage
 * North Corkus Province, mining site at -1448, 39, -3375
 * }
 * 90
 * 6600
 * Ranged AI
 * : damage
 * North Corkus Province, mining site at -1448, 39, -3375
 * }
 * North Corkus Province, mining site at -1448, 39, -3375
 * }
 * }


 * T-12Overseer.png
 * T-12 Overseer
 * 90
 * 11000
 * Ranged AI
 * : Weakness : Damage : Defense
 * Scrapyard at -1435 72 -2520
 * P-20AdvancedPatroller.png
 * P-20 Advanced Patroller
 * 90
 * 12000
 * Melee AI
 * Pull
 * : Weakness : Damage : Damage
 * Scrapyard at -1435 72 -2520
 * G-04ScavengerMech.png
 * G-04 Scavenger Mech
 * 90
 * 13000
 * Melee AI
 * Heavy Vanish Multihit
 * : Weakness : Weakness, Damage : Defense : Defense
 * Scrapyard at -1435 72 -2520
 * I-15DefenseUnit.png
 * I-15 Defense Unit
 * 90
 * 63000
 * Charge AI
 * Heavy Charge Heavy Teleport
 * : Weakness : Damage, Defense : Defense
 * Scrapyard at -1435 72 -2520
 * }
 * 90
 * 63000
 * Charge AI
 * Heavy Charge Heavy Teleport
 * : Weakness : Damage, Defense : Defense
 * Scrapyard at -1435 72 -2520
 * }
 * }
 * }

Silent Expanse
Eyeball Forest =


 * All-SeeingWitness(Grind).png
 * All-Seeing Witness
 * 101
 * 38000
 * Melee AI
 * : Damage, Weakness : Damage, Weakness : Damage, Weakness : Damage, Weakness : Damage, Weakness
 * Building at 1030 112 -390
 * SatedGlutton(Grind).png
 * Sated Glutton
 * 103
 * 80000
 * Melee AI
 * : Defense : Defense : Defense : Defense : Defense
 * 2 All-Seeing Witnesses
 * Building at 1030 112 -390
 * }
 * : Defense : Defense : Defense : Defense : Defense
 * 2 All-Seeing Witnesses
 * Building at 1030 112 -390
 * }
 * }

Void Valley =


 * HungryBulbEater(Grind).png
 * Hungry Bulb Eater
 * 107
 * 94500
 * Beserk AI
 * Heavy Charge
 * Cave at 1295 141 -1085
 * GlowBulbCore(Grind).png
 * Glow Bulb Core
 * 109
 * 105250
 * Melee AI
 * Meteor Heal
 * : Weakness : Damage, Defense
 * Cave at 1295 141 -1085
 * VolatileBulbCore(Grind).png
 * Volatile Bulb Core
 * 109
 * 75250
 * RapidRanged AI
 * Heavy Explode Self-Destruct
 * : Weakness : Damage, Defense
 * Cave at 1295 141 -1085
 * }
 * RapidRanged AI
 * Heavy Explode Self-Destruct
 * : Weakness : Damage, Defense
 * Cave at 1295 141 -1085
 * }
 * }
 * }