Master Regenerator

Phase 1=|-|Phase 2=|-|Phase 3=|-|Phase 4=|-|Phase 5=|-|Phase 6=|-|Phase 7= Master Regenerators are a Rare Hostile Mob found in the Realm of Light.

Combat
Master Regenerators are melee enemies that follow the player and try to deal damage to them by coming into contact with them. Their behavior doesn't change from one phase to another, but the spells they use are different for each phase.

In Phase 1, Master Regenerators can use Heal spell, healing themselves for a medium amount of health.

In Phase 2, Master Regenerators can use Charge and Teleport spells, making them very mobile by charging at the player or by teleporting around.

In Phase 3, Master Regenerators can use Charge, Teleport and Wave spells, damaging and pushing the player with Wave spell while charging at them and teleporting.

In Phase 4 and 5, Master Regenerators can use Charge, Heavy Teleport, Wave and Arrow Storm spells, allowing them to shoot rapid streams of arrows and teleporting over long distances while blinding the player.

In Phase 6, Master Regenerators can use Wave and Heavy Teleport spells, teleporting themselves, blinding, damaging and pushing the player.

In Phase 7, Master Regenerators can only use the Wave spell, damaging and pushing the player.

Drops
The seventh and last phase of Master Regenerators can drop the following items when defeated:

Location
Master Regenerators spawn in The Realm of Light, around the Field of Life and Otherworldly Monolith.