Sand-Swept Tomb

This dungeon has a corrupted variant; see Corrupted Sand-Swept Tomb.

"The mysterious tomb lied buried in the sand before Humans ever arrived into the desert from Fruma. Although uncovered, the tomb contains lethal secrets." - WynnCraft Help Guide

Overview
The Sand-Swept Tomb, subtitled "Right Into The Lion's Den..." is a level 36 Dungeon located northeast of Almuj, in the Desert. The boss of the dungeon is Hashr, a mighty emperor who once ruled over the Desert.

The entrance to the dungeon is a large temple-like structure made of sandstone, protected by a magical barrier. To gain access to the dungeon the player has to complete the level 33 Dungeon Quest Kingdom of Sand, which is begun by talking to Lanu, a mage trying to break said barrier.

A list of the items you can purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Room 1
Dialogue: The first room consists of a fighting challenge. When you stand on the pressure plate in the middle of the room, you will activate three waves of mobs that spawn once every fifteen seconds. The final wave consists only of one miniboss, which drops a token that can be used to enter the next room. However, in some cases the boss will drop a hammer instead of the token. If this happens, you must redo the fight.
 * ???: Who is the fool that has opened this accursed cage?


 * FleshEater(Appearance1).png
 * Flesh Eater
 * 36
 * 325
 * Melee
 * Weakness : Defence
 * First Room First Wave
 * DartFlinger(Appearance1).png
 * Dart Flinger
 * 38
 * 452
 * Ranged
 * Damage
 * First Room Second Wave
 * DuneBeast.png
 * Dune Beast
 * 42
 * 2200
 * Melee
 * Pull
 * Damage, Defence
 * Sand-Swept Tomb Token
 * First Room Third Wave
 * }
 * Melee
 * Pull
 * Damage, Defence
 * Sand-Swept Tomb Token
 * First Room Third Wave
 * }
 * }

Room 2
In the second phase, you walk through a hallway while 'Hidden Wall Traps' pop out of the walls, shooting arrows at you. Press the button at the end of the room, which opens a pitfall in the centre of the room. Run back to the centre of the room and jump down into the water. If you just keep sprinting or use a horse you will not get hit by any of the arrows.


 * HiddenWallTrap(Appearance1).png
 * Hidden Wall Trap
 * 36
 * Invincible
 * Ranged
 * Second Room Upper Area
 * HiddenWallTrap(Appearance2).png
 * Hidden Wall Trap
 * 36
 * Invincible
 * Ranged
 * Second Room Lower Area
 * }
 * Invincible
 * Ranged
 * Second Room Lower Area
 * }
 * Second Room Lower Area
 * }
 * }
 * }

Room 3
The third phase is another fighting challenge. You will be teleported to a random location where you will fight monsters to get tokens to move on. The locations you can get teleported to vary in the mobs you will fight and the number of tokens needed to move on.

1 Token Room = In this room, you will have to survive three waves of mobs, spawning every 15 seconds, and kill a miniboss in the last wave to move on.

6 Tokens Room = In this room, you will have to kill 6 of the large mobs while being swarmed by the other mobs in the room to progress.
 * FleshEater(Appearance2).png
 * Flesh Eater
 * 36
 * 325
 * Melee
 * Weakness : Defence
 * 1 Token Room First Wave
 * WhirlwindBeast.png
 * Whirlwind Beast
 * 40
 * 1650
 * Melee
 * Charge
 * Weakness : Damage, Defence
 * 1 Token Room First Wave, Third Wave
 * Shambler(Appearance1).png
 * Shambler
 * 38
 * 800
 * Melee
 * 1 Token Room Second Wave
 * SaltrotSlavedriver.png
 * Saltrot Slavedriver
 * 41
 * 2175
 * Ranged
 * Weakness II
 * Weakness : Defence
 * 1 Token Room Second Wave
 * Dustlion.png
 * Dustlion
 * 42
 * 2125
 * Ranged
 * Teleport, Pull
 * Weakness, Damage : Damage, Defence
 * Sand-Swept Tomb Token
 * 1 Token Room Third Wave
 * }
 * Dustlion.png
 * Dustlion
 * 42
 * 2125
 * Ranged
 * Teleport, Pull
 * Weakness, Damage : Damage, Defence
 * Sand-Swept Tomb Token
 * 1 Token Room Third Wave
 * }
 * }
 * }

15 Tokens Room = In this room, you have to kill 15 slowly spawning token mobs while being peppered with arrows by ranged mobs in the walls of the room.
 * Dustling.png
 * Dustling
 * 38
 * 475
 * Melee
 * Weakness, Damage : Damage
 * 6 Tokens Room, Dust Devil
 * DustDevil.png
 * Dust Devil
 * 40
 * 975
 * Melee
 * Vanish
 * Weakness, Damage : Damage, Defence
 * Sand-Swept Tomb Token, 4 Dustlings
 * 6 Tokens Room
 * }
 * Sand-Swept Tomb Token, 4 Dustlings
 * 6 Tokens Room
 * }
 * }

30 Tokens Room =
 * HiddenWallTrap(Appearance3).png
 * Hidden Wall Trap
 * 36
 * Invincible
 * Ranged
 * 15 Tokens Room
 * LimestoneJackal.png
 * Limestone Jackal
 * 39
 * 575
 * Melee
 * Charge
 * Sand-Swept Tomb Token
 * 15 Tokens Room
 * }
 * Charge
 * Sand-Swept Tomb Token
 * 15 Tokens Room
 * }
 * }
 * }


 * LocustSwarm.png
 * Locust Swarm
 * 37
 * 360
 * Melee
 * Weakness : Weakness
 * Sand-Swept Tomb Token
 * 30 Tokens Room
 * Sandshifter.png
 * Sandshifter
 * 37
 * 500
 * Melee
 * Weakness : Defence : Defence
 * Sand-Swept Tomb Token
 * 30 Tokens Room
 * }
 * Sand-Swept Tomb Token
 * 30 Tokens Room
 * }
 * }

Room 4
The fourth room is a parkour challenge. Similarly to the third room, there are multiple possible parkours, and you will be sent to one randomly. Parkour Room 1 = In this parkour, you have to go straight across the room, jumping on sandstone and wooden platforms, however, the wooden platforms will break soon after you land on them. Parkour Room 2 = In this parkour, you simply have to parkour up to the top of the room, going around the edges, across nether brick platforms and up the occasional ladder. Parkour Room 3 = In this parkour, you simply have to parkour, from the bottom of the room, around a few of the short towers to reach an exit in the side of the room. Parkour Room 4 = In this parkour, you have to jump across the pillars in the room. Halfway through, you will pass through a mirror which also functions as a checkpoint, and you will have to do the same parkour as in the first half, but reversed. This parkour is noticeably longer than the other three, but is also the simplest.

Room 5
Dialogue: In the fifth phase, you have to survive a horde of monsters for 60 seconds until a door opens leading to the last parkour.
 * ???: You are not of the old empire... Not one of those who forced me in here.
 * ???: Why do you take arms against me? I only tried to save my people from my father!


 * FleshEater(Appearance3).png
 * Flesh Eater
 * 36
 * 325
 * Melee
 * Weakness : Defence
 * Fifth Room
 * Shambler(Appearance2).png
 * Shambler
 * 38
 * 800
 * Melee
 * Fifth Room
 * DuneGladiator.png
 * Dune Gladiator
 * 40
 * 610
 * Melee
 * Fifth Room
 * DuneRaiser.png
 * Dune Raiser
 * 40
 * 670
 * Ranged
 * Fifth Room
 * DartFlinger(Appearance2).png
 * Dart Flinger
 * 38
 * 452
 * Ranged
 * Damage
 * Fifth Room
 * }
 * 670
 * Ranged
 * Fifth Room
 * DartFlinger(Appearance2).png
 * Dart Flinger
 * 38
 * 452
 * Ranged
 * Damage
 * Fifth Room
 * }
 * Ranged
 * Damage
 * Fifth Room
 * }
 * Fifth Room
 * }
 * }

Room 6
The ground will crumble behind you when you enter the middle section of the next room, and you must run across it without falling. If you fall, you will have to collect 3 tokens from mobs in the lower area to go back and try crossing again.


 * TheHungry.png
 * The Hungry
 * 40
 * 610
 * Melee
 * Weakness
 * Sand-Swept Tomb Token
 * Sixth Room Underneath Floor
 * }
 * }
 * }

Boss
Dialogue: The boss of this dungeon is Hashr, appearing alone in the room. When the player defeats his first phase, the floor will collapse and the player will fall down to another area containing the second and third stages of the boss fight. Once he is killed, the player will then be teleported out of the dungeon and receive their rewards.
 * Hashr: If you insist on ending me, then I'll dispose of you like I did that wretched emperor!


 * Hashr(Phase1).png
 * Hashr (Phase 1)
 * 40
 * 3800
 * Melee
 * Charge
 * Boss Room Upper Area
 * Hashr(Phase2).png
 * Hashr (Phase 2)
 * 45
 * 8000
 * Melee
 * Multihit, Pull, Charge
 * Damage
 * Hashr (Phase 3)
 * Boss Room Lower Area
 * Hashr(Phase3).png
 * Hashr (Phase 3)
 * 45
 * 4000
 * Melee
 * Multihit, Charge, Vanish
 * Damage
 * Hashr (Phase 2)
 * }
 * Multihit, Charge, Vanish
 * Damage
 * Hashr (Phase 2)
 * }
 * }
 * }

Dungeon Merchant
The Dungeon Merchant in front of the Sand-Swept Tomb sells:

Tips

 * When being teleported to the third and fourth rooms, you will most likely get separated from others doing the dungeon with you. You can meet back up in the fifth room.
 * In the fifth phase, you can easily survive for 60 seconds by just getting on a horse and circling the room

Trivia

 * This dungeon replaced the Silverfish Dungeon as of the 1.14.1 Gameplay Update.