Template:MobTable/doc

This template creates the table start, styles, and headers for mob tables. Protected template; contact an administrator if you want a change to be made.

AI Types

 * None - Idles and does nothing.
 * Melee - Follows the Player and does contact damage.
 * Ranged - Follows the Player to attack them with projectiles.
 * Burst Ranged - Ranged AI except instead of only firing one projectile, it instead fires 10 at once.
 * Rapid Ranged - Ranged AI except it fires more projectiles quickly.
 * Crawl - Follows the Player for a short period of time (1.5-2 seconds), then stops for a short period of time (1.5-2 seconds)
 * Charge - Charges directly towards the Player for 1.5 seconds, going past and turning around (Contact Damage)
 * Berserk - Attacks anything in its vicinity through contact damage except other Berserk AI Mobs
 * Berserk Ranged - Attacks anything in its vicinity through projectiles except other Berserk Ranged AI Mobs
 * Guard - Stays in one spot until an Aggressive Mob is seen, and will then attack it like a Melee AI. When all the aggressive mobs in its vicinity have been defeated, it will return to its original spot.
 * Ranged Guard - Stays in one spot, and fires projectiles at a set rate.
 * Ally - Attacks any Aggressive mob in its vicinity.
 * Protect - Follows the Player and will attack any mob that gets too close to the Player.
 * Neutral - Won't attack until it is attacked first, when it is attacked, it will damage the Player through contact damage.
 * Neutral Ranged - Won't attack until it is attacked first, when it is attacked, it will fire projectiles.
 * Jumper - Follows the Player and Jumps to do contact damage.
 * Jumper Ranged - Follows the Player and Jumps to attack them with projectiles.
 * Scared - Runs away from the Player.
 * Support - Follows other Aggressive Mobs and attacks the Player if it gets in its vicinity.
 * Retreat - Acts like a regular Melee AI Mob, except when it gets attacked, it will flee from the Player for 2-3 seconds before being hostile again.

Example

 * BobTheZombieUpdated.png
 * Bob the Zombie
 * 1
 * 11
 * Ranged
 * Bob's Tear
 * Ragni
 * }
 * Ragni
 * }

Produces:


 * BobTheZombieUpdated.png
 * Bob the Zombie
 * 1
 * 11
 * Ranged
 * Bob's Tear
 * Ragni
 * }
 * Ragni
 * }