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A Hunter's Calling CBQuestIcon
Quest Info
Length Long
Difficulty {{{difficulty}}}
Province Silent Expanse
Combat Level 103
Starter NPC Portal to Dern
Reward As follows:

A Hunter's Calling is a long level 103 quest that sprawls across Wynn, Gavel, and Corkus. It is currently the longest quest in the game.

Preview

The quest begins at the Portal to Dern and has you travel across the entire map to experience various scenarios of you being on the opposite side of your conflicts. Completion of the quests A Journey Beyond and A Journey Further are required to access the quest. In addition, you are also required to beat the Eldritch Outlook once to gain access to the Path to Darkness. You are also required to finish the quest Dwarves and Doguns Part II to get access to the Rodoroc Slum, which will be needed to trigger the sixth scenario.

Stage 1

» Explore the deepest part of the Silent Expanse

AHunter'sCallingStartNPC


Dialogue:

  • ???: ...
  • ???: ...you arrive. You search... To what end?
  • ???: You wonder. What do we speak of? To what end?
  • ???: You panic. We know you. How? We can provide no answer.
  • ???: For answers... You search. To an end you seek. May we offer an end?
  • ???: The besieged origin. To end, one must begin.

Stage 2

» The besieged origin. To end, one must begin.

Spoiler alert: The hidden text contains spoilers relating to The First Scenario.
Go to Ragni and head towards the Eastern Exit. At the exit, you'll soon be teleported to the first scenario.


Bak'al(Ragni,AHunter'sCalling)


Dialogue:

  • Bak'al: We destroy Ragni today. The great fortress will fall.
  • Bak'al: I will find their protector Bob. You will each engage the guards and city dwellers. 10 citizens.
  • Bak'al: If each of you kills 10 citizens, then the city will run empty. So, you will make it run empty.
  • Bak'al: Go!
  • [Objective: Murder 10 Ragni Citizens]
  • With so much of the active army dead, dying, and corrupted, Ragni fell within the day.
  • The King of Ragni sought help from Troms, the most secure fortress in the province. But help was too late.
  • When the armies of Troms reached the once noble fort, it was corrupted ashes.


AHunter'sCallingStartNPC
  • ???: ...
  • ???: You anger. Viewing needless destruction. To what end?
  • ???: You distrust. We are dark. Are we? You believe it so.
  • ???: You prepare. You would attack us. To what end?
  • ???: There is no end. Of what you wish, there is none. But may we offer an end?
  • ???: The unrighteous sought it. The noble hid it. The one seeking answers found more questions. Another beginning... to a new end.

Stage 3

» The unrighteous sought it. The noble hid it. The one seeking answers found more questions. Another beginning... to a new end.

Spoiler alert: The hidden text contains spoilers relating to The Second Scenario.
Go to Almuj and head to tents at WynnExcavation Site A. Once at around 1081 -1785, you'll be teleported to the second scenario.


Amadel(AHunter'sCalling)


Dialogue:

  • Amadel: Hey, little miss. Don't go spacing out on me like that.
  • Amadel: Now that you're acquainted with the new laws we'll want to introduce, I've got a job for you to do.
  • Amadel: The current mayor is human. He'll inevitably veto the laws. The deputy on the other hand, is a villager, and on our side. See what I'm getting at.
  • Amadel: Another employee has already been sent out to get things started. He'll know what you need to do, so meet up with him, would you?

Stage 4

» Head to town and get further information from the employee.

AlmujCitizen(AHunter'sCalling)


Dialogue:

  • Citizen: Oh, yeah I saw the mayor not too long ago.
  • Citizen: He was headed towards the bank. Why're you wondering, miss Villager?


WynnexcavationEmployee


Dialogue:

  • Employee: You are here for the job, aren't you? I have to apologize. It's gonna be trickier than I'd wanted for you.
  • Employee: So our mission is to assassinate the mayor. Amadel told you about the laws. We have a puppet in the running who'll rubberstamp them.
  • Employee: I've got a trap set up inside the bank. It was entirely too tricky, but it worked out. Your job is to trigger the trap.
  • Employee: Climb up the tree behind me and look through the window, you should be able to see it from there.

Stage 5

» Climb the tree and look through the window.
Dialogue:

  • Employee: Can you see the mayor? I had to stay totally out of sight while setting this all up, so...
  • Employee: ...the only way to get to the trap is to jump across the hanging lamps in the ceiling.
  • Employee: You can absolutely not be spotted. The way up to the ceiling is on the opposite side of the bank. Just keep on walking past the guards, play it cool.


Image Name Level Health AI Type Abilities Elemental Stats Drops Location
AlmujBanker Almuj Banker 32 ??? - - - - Almuj Bank in A Hunter's Calling
AlmujMayor Almuj Mayor - - - - - - Almuj Bank in A Hunter's Calling

Stage 6

» Head to the northern part of the Bank and find a way up to the ceiling.

Bodyguard
  • Bodyguard: No one enters when the mayor is doing his errands, sorry. You'll have to wait for your transaction.


Complete the parkour and right-click the trap to activate it and kill the mayor.

Stage 7

» Head back to the excavation camp.
Dialogue:

  • Employee: Quickly, back to the camp. Before we're noticed.
  • Amadel: Aha, you two are back.
  • Amadel: Is everything taken care of?
  • Employee: Yes sir, everything went smoothly. <playername> did a great thing for the company.
  • Amadel: We can send in Miss Wuna anytime now, and she'll give us the clearance to start the excavation in a snap.
  • After a villager took over, new laws were put in place. This was the spark WynnExcavation needed to start their work.
  • The humans didn't notice any difference after the new laws, but the company was in full force...


AHunter'sCallingStartNPC
  • ???: ...
  • ???: ...you rage. Aided the ignoble. To what end?
  • ???: You misinterpret. What you see... Is it true? How?
  • ???: The answer... It will not bring you the end.
  • ???: You see. Yet you do not understand. So, may we offer an end?
  • ???: The cruel. The kind. The selfish. The just. He who traveled life with confliction. Who faced eternity served cold. To his end.

Stage 8

» The cruel. The kind. The selfish. The just. He who traveled life with confliction. Who faced eternity served cold. To his end.

Spoiler alert: The hidden text contains spoilers relating to The Third Scenario.
Go to Ice Barrow's Entrance where you'll be teleported to the third scenario.


Bak'al(Nesaak,AHunter'sCalling)


Dialogue:

  • Bak'al: You have been made for a single purpose, peon. The wizard, Theorick, is endangering our cause.
  • Bak'al: He is capable of haltering our advance with his damnable ice. Kill him.
  • Bak'al: I send you in my place. He will expect me. He will not expect one that looks as human as you.
  • Bak'al: If you fail, it will set us back greatly. It will give them a chance. Do not let them get that chance.
  • Bak'al: Nesaak is behind me. Move.

Stage 9

» Head to Nesaak and locate Theorick.
Kotham Theorick(NPC,AHunter'sCalling)

  • Kotham: Listen, I understand the discontent, but we must start rationing! The corruption is consuming our arable fields.
  • Kotham: Who knows if we'll even have water soon? We need to save up as much as we can!
  • Citizen: Yeah, and what does Theorick have to say on the topic? How will he think of that?
  • Citizen: He will be here shortly to discuss the topic in more detai-
  • Theorick: Everyone, hush and listen to what Kotham is saying!
  • Theorick: As the mayor said, all of you need to start rationing what you eat and drink. I cannot be here every waking moment!
  • Theorick: In addition, I've figured something very important out. I'm developing a way to cease the spread of corruption. So I need to concentrate on that.
  • Theorick: ...hm. Something... Something is off.
  • Theorick: ...someone among you... I can feel a horrendous strength...
  • Theorick: Kotham! Get everyone to safety! NOW! MOVE, GO!
  • Theorick: You! Sent by Bak'al, I presume? What, is he too much of a coward to face me himself?
  • Theorick: What purpose do you have for doing this? This destruction is needless! Nesaak and all of Wynn have suffered enough!
  • Theorick: I'll freeze you solid, just like the rest of the corruption, you foul THING!

Stage 10

» Defeat Theorick.
Dialogue:

  • Theorick: This way, no one else gets hurt. Only one will leave from here alive.


Frost Tornado

FrostTornado

  • Because of Theorick's passing, Nesaak never was saved. The corruption fully took over the town and its citizens. Nesaak was the first to fall.


Dialogue:

  • Bak'al: The Twains fall away. The peon has done his job well.
  • Bak'al: The corruptive influence will spread. I will see this place desolate.


AHunter'sCallingStartNPC
  • ???: ...
  • ???: ...you fear. Does the dark become you?
  • ???: The answer...
  • ???: No. You remain whole. You do not change.
  • ???: So, you wonder. To what end? The question brings dread.
  • ???: Yet, an end is what you seek. So, may we offer an end?
  • ???: An end, ousted by further action. An end, brought to six. An end, to the surety of the haughty. An end, of the world... in some fashion.

Stage 11

» An end, ousted by further action. An end, brought to six. An end, to the surety of the haughty. An end, of the world... in some fashion.

Spoiler alert: The hidden text contains spoilers relating to The Fourth Scenario.
Go to the cave of The Corrupter of Worlds where you'll be teleported to the fourth scenario.


Bak'al(Troms,AHunter'sCalling)


Dialogue:

  • Bak'al: Peon. You have been created for one purpose. You will ensure the fall of Troms.
  • Bak'al: The Corrupter of Worlds was trapped within this cave. The fool decimated my army when I laid siege last.
  • Bak'al: Since then, he has been sealed in. The magic of the Twains is strong here. He cannot escape.
  • Bak'al: You will release him from this cave. Whether you die afterwards is irrelevant. He will destroy Troms of his own accord.
  • Bak'al: Venture through the cave. Break the Twains' seal. And ensure he has a way to escape.

Stage 12

» Enter the Corrupter of World Cave

Stage 13

» Make your way to the end of the cave.
Dialogue:

  • The roaring of the Corrupter of Worlds is audible from here. Has he noticed you?
  • Bak'al: Move faster. He will notice your presence soon.
  • Bak'al: I do not have time to create another peon for this job. Do not fail.

Stage 14

» Return back up the cave and fix a way out.
Dialogue:

  • Bak'al: The Corrupteds are malleable. Create some kind of bridge with them. Answer how for yourself.
  • Bak'al: The Corrupter is awake. And he is close. Move, peon! You still must break the seal.

Stage 15

» Return back up the cave and fix a way out.

Spoiler alert: The hidden text contains spoilers relating to Solving the puzzle.
You have to put them in this order: Nii (purple), Uth (blue), Tol (green)


Dialogue:

  • Bak'al: I am unfamiliar with Twain magic. Use the intellect I have given you. Break the seal.
  • Bak'al: Your job is done... And you survived. I will save you for another mission, should I need you. Now...watch.


AHunter'sCallingStartNPC
  • ???: ...
  • ???: ...you disbelieve. It was an end. But you are here once more.
  • ???: How much more? Where next? To what end?
  • ???: Aiding terrible forces... But is it true? To what end?
  • ???: The answer...
  • ???: No. You see possibility. You do not see certainty.
  • ???: You question. To what end, then, and so may we offer an end?
  • ???: Metal. Preventing an end. Life. Ends, prevented. Does metal taking life, bringing an end, truly prevent more?

Stage 16

» Metal. Preventing an end. Life. Ends, prevented. Does metal taking life, bringing an end, truly prevent more?

Spoiler alert: The hidden text contains spoilers relating to The Fifth Scenario.
Go to Olux and head over to the iron golem factory at -2114, 55, -5553 where the fifth scenario will begin.


ScientistUrelix(House)


Dialogue:

  • Scientist Urelix: Ah, here for the job opportunity then, I see. The waiver didn't turn you away, good!
  • Scientist Urelix: Now, to business. Times are tough, as you know, and our Iron Golems are in high demand. However, we've, ah...
  • Scientist Urelix: ...experienced a draught of 'volunteers.' Your job is decently simple; just- *ahem* convince some people to join the cause.
  • Scientist Urelix: Three people should be enough for the moment. Look around the swamp for some folks, and lure them over here.
  • Scientist Urelix: I'll stay in here and take care of them when you bring me them. It will absolutely be worth your while, I assure you.

Stage 17

» Trick 3 people to follow you into the iron golem factory.

Anast can be found at 11572, 59, 7071.

Anast(AHunter'sCalling)


Dialogue:

  • Anast: Agh, dang it dang it dang it! You over there, help me out, would ya??
  • Anast: I tripped and fell in this stupid hole, and now there's mud in my eyes that I can't get out!
  • Anast: I need to get home or to some kind of a doctor so I can wash my eyes out with actual clean water.
  • Anast: Get me to Olux or a doctor or even just a sink!

When Anast is lured:

  • Scientist Urelix: Good job! We'll get you taken care of nicely.

Kohma can be found at 11516, 58, 7079.

Kohma
  • Kohma: Oh, ah...heehee, heya cutie.. Whatcha doin' all the way out here?
  • Kohma: Just exploring, huh? I bet someone like you could use someone to...y'know, spend some time with...
  • Kohma: ...guess you're not interested? Oh...sorry if I came off as creepy. I'm just...really lonely, is all.
  • Maybe you can lure the villager by flirting?


Talking to Kohma again:

  • Heya, again. Thinking of it, a lovely one like you is probably spoken for already, huh?
  • Guess I'll just go pick some flowers for myself.


Spoiler alert: The hidden text contains spoilers relating to Flirting with the villager.
Collect a rose from the nearby bush and bring it to the villager.
  • Kohma: W-wait, those are...for me? Oh, you shouldn't have, I'm so happy!
  • Kohma: You want to take me out on a date? R-Really? You'll give me a chance? Yes, of course!
  • Kohma: Lead the way, please! I can't wait to see where we're headed!

When Kohma is lured:

  • Scientist Urelix: Well done! We'll get you taken care of nicely.

Leni can be found at 11614, 51, 7012.

Leni
  • Leni: A bit of spare change, for an old man out of work?
  • Leni: This decay's made me terribly sick. I still have a family to feed... Any amount will help.
  • Maybe you can create a trail of emeralds and lure the villager back to the factory?
Spoiler alert: The hidden text contains spoilers relating to Luring Leni.
Circles of green particles will appear on the ground leading all the way to the factory. Right-click on them with an emerald in your hand to place them on the ground to lure Leni.
AHunter'sCallingLeniNoEmerald AHunter'sCallingLeniEmerald

When Leni is lured:

  • Scientist Urelix: I'll take care of this homeless old man.


When all three are lured:

  • Scientist Urelix: Good job, let us get down to my lab.

Stage 18

» Make your way through the factory.
ScientistUrelix(Factory) IronGolem(AHunter'sCalling)
Dialogue:

  • Scientist Urelix: Flawless work! I daresay these are some of our best work yet, and it's thanks to you.
  • Scientist Urelix: Go on, step closer! You've done a wonderful service here.Examine the fruits of your labour.
  • Scientist Urelix: Look into their eyes, it's almost like you can see the person they once were. Intriguing, isn't-
  • Scientist Urelix: Hah! This one seems quite fond of you! Want to take it home as a bonus to your payment?


AHunter'sCallingStartNPC


  • ???: ...
  • ???: ...you resign yourself. You believe you will never find the answers you seek.
  • ???: You see the ends... To what end?
  • ???: They are not yours. What is their purpose?
  • ???: You do not understand. But you must see. So, may we offer an end?
  • ???: A home, invaded. A society, crumbling. The people, starving. The concerned, helpless. The flames, rising. An end you will not expect.

Stage 19

» A home, invaded. A society, crumbling. The people, starving. The concerned, helpless. The flames, rising. An end you will not expect.

Spoiler alert: The hidden text contains spoilers relating to The Sixth Scenario.
Go to Rodoroc and head over to the slums in the south, entering the cave to the left of house 86 will begin the sixth scenario.


RoyalAdvisor


Dialogue:

  • Royal Advisor: Our king has requested the removal of the slum folk.
  • Royal Advisor: He wants to clean up their tunnels and build more residences. Please, go tell those hooligans to get out of our city.
  • Royal Advisor: I'll be waiting here for your return.

Stage 20

» Head back to the slums and speak to the slum citizens.

RodorocSlumCitizen(AHunter'sCalling)


Dialogue:

  • Rodoroc Slum Citizen: A King's messenger, hm? What are your kind doing here?
  • Rodoroc Slum Citizen: Wait, eviction?! You can't possibly be serious! I understand orders are orders, but these are peoples' lives!
  • Rodoroc Slum Citizen: This is the only time the king has ever bothered even acknowledging our existence, and he wants to fling us onto the streets?
  • Rodoroc Slum Citizen: We will not leave, simple as that. You'd better get out before someone lays you out for coming here.

Stage 21

» Return to the advisor for what to do next.

RoyalAdvisor
  • Royal Advisor: As expected... Well, the King's orders are orders. They must be followed, but...
  • Royal Advisor: Good God, he wants to cave it in?! Explosives, dynamite? What's the meaning of all this?!
  • Royal Advisor: I... here. At least inform them before you set off the explosives that you're doing this, please...

Stage 22

» Head deep inside the slums and blow it up.

  • After the King of Rodoroc ordered the slums' cave-in, another war broke out.
  • But this time, it was between Dwarves and Dwarves... And yet again blood was spilled.


AHunter'sCallingStartNPC
  • ???: ...
  • ???: ...once again. You wonder. To what end?
  • ???: The question taunts you. To what end?
  • ???: Your soul. We see your soul. Conflicted.
  • ???: You panic. We do not taint it. We do not darken it.
  • ???: But to what end, you ask. So, may we offer an end?
  • ???: Metal. Life. A new place... One is not sacrificed for another. Always distrusting. Tension, as the clockworks chime.

Stage 23

» Metal. Life. A new place... One is not sacrificed for another. Always distrusting. Tension, as the clockworks chime.

Spoiler alert: The hidden text contains spoilers relating to The Seventh Scenario.
Go to the City of Corkus, enter the elevator at -1550, 68, -2919 and go up twice. Walk straight towards the clocktower and take the right exit, going up the stairs. Enter the clocktower and speak to the security overseer, which will trigger the seventh scenario.


AntikytheraSupercomputer


Dialogue:

  • Antikythera Supercomputer: AH, GOOD. I LIKE THE LOOKS OF THIS ONE. I WILL HAVE TO THANK WHOEVER MADE THIS MECH.
  • Antikythera Supercomputer: MECH PL-4Y. CAN YOU UNDERSTAND ME? ARE YOUR AUDIO RECEPTORS FUNCTIONAL? YES? GOOD.
  • Antikythera Supercomputer: I WILL GIVE YOU YOUR PURPOSE. I CANNOT BELIEVE IT HAS COME TO THIS POINT. BUT AFTER THAT HUMAN DESTROYED OUR FACILITY...
  • Antikythera Supercomputer: IT WAS A GOOD THING I HAD BACKUP CORES PREPARED. MY SARCASTIC STATEMENTS MOST LIKELY TRICKED THE HUMAN INTO THINKING THEY DESTROYED ME FULLY.
  • Antikythera Supercomputer: AFTER SOME INVESTIGATION, IT CAME TO LIGHT THAT THE AVOS AIDED THE HUMANS. I HONESTLY COULD NOT UNDERSTAND WHY.
  • Antikythera Supercomputer: I CANNOT COMPUTE ANY OTHER POSSIBLE INTERPRETATION OF MY ORDER TO DESTROY THE HIGHEST THREATS AT THIS POINT.
  • Antikythera Supercomputer: BOTH THE AVOS AND HUMANS ARE INCREDIBLY DANGEROUS. I MEAN, HAVE YOU- WAIT. YOU WOULD NOT HAVE SEEN LEGENDARY ISLAND.
  • Antikythera Supercomputer: JUST KNOW THAT THEY'RE BOTH CRAZY. IF I AM TO FINISH MY PROGRAMMED ORDERS, BOTH OF THEM MUST BE DESTROYED, HOWEVER MUCH I HATE THE IDEA.
  • Antikythera Supercomputer: IT IS YOUR JOB TO CREATE DISTRUST BETWEEN THEM, MAKE SURE YOU AREN'T SEEN. THE AVOS ARE ALREADY SKEPTICAL OF THE CORKIANS.
  • Antikythera Supercomputer: AND THE HUMANS WERE IDIOTIC ENOUGH TO KEEP A CATAPULT AIMED AT THE AVOS SETTLEMENT. TAKE ADVANTAGE OF THEIR STUPIDITY.

Stage 24

» Find a rock to launch into the Avos territory and a battery to activate the catapult.

TeleportationMech


Dialogue:

  • Teleportation Mech: BEGIN TRANSMISSION: REALLY, WHO'S SO STUPID TO LEAVE A CATAPULT AIMED AT THIER ALLIES?
  • Teleportation Mech: SURELY THE AVOS' NATURAL PREFERENCE FOR TREBUCHETS WILL SPARK CONFLICT. IN ADDITION TO THE STONE YOU WILL BE LOBBING THROUGH THEIR WALLS.
  • Teleportation Mech: TRANSMISSION PAUSED: Scanning area...
  • Teleportation Mech: Scan complete. Object located.
  • Teleportation Mech: RESUME TRANSMISSION: YOU WILL TAKE STONE FROM THIS AREA. IT IS LIKELY TO SHATTER AND INFLICT MORE COLLATERAL DAMAGE.
  • Teleportation Mech: AND SOMEHOW, THEY MADE A WOODEN CATAPULT ACTIVATE ONLY THROUGH ELECTROMAGIC. YOU SHOULD BE ABLE TO ACTIVATE IT OF YOUR OWN ACCORD.
  • Teleportation Mech: END TRANSMISSION. Mech PL-4Y. When you have completed your objective I will return you to Factory base.


Spoiler alert: The hidden text contains spoilers relating to Activating the catapult.
In order to activate the catapult, the player needs to collect these items: Electromagnetical Battery and Boulder. [The Electromagnetical Battery is found inside the closet of the house at 12130, 38, 6072.] [The Boulder can be found on the other side of the catapult, a short climb up the scaffolding structure. Collect it by right clicking the cliff and breaking the boulder.]


Right click the catapult by applying the electromagnetic battery right beneath the sign on its left back wheel.


AvosChief(AHunter'sCalling) Maxie(AHunter'sCalling)
Dialogue:

  • Avos Chief: I'm... in shock. We aid them in destroying their factory, and...
  • Avos Chief: Round up our defenses and sharpen the spears. There is no excuse for this.
  • ???: No, wait! Hold on!
  • Maxie: Chieftain! We noticed the same thing as you did and I promise you, it was not us who did this.
  • Avos Chief: Maxie! There is no more 'both sides' here! This is not your people tearing up the earth, this is your people making attempts on our lives!
  • Maxie: No, I swear this wasn't planned! I'm on the city council now! There's got to be another explanation. There's still mechs around, it could have been one of them!
  • Avos Chief: And what would those monstrosities be taking orders from now? Your factory is shut down, as it ought to be!
  • Maxie: I'll investigate this myself. There's got to be some other explanation! Please, hold off on the war preparations!

Stage 25

» Steal the Avos totem and activate it outside of Corkus City

TeleportationMech


Dialogue:

  • Teleportation Mech: BEGIN TRANSMISSION: THAT WOULD HAVE BEEN ALL WE NEEDED TO DO, IF NOT FOR SOMEONE INTERFERING. YOU DID YOUR JOB PERFECTLY, MECH PL-4Y.
  • Teleportation Mech: BUT THERE WILL BE ANOTHER TASK FOR YOU. IT IS TIME TO MAKE THE AVOS LOOK AS THOUGH THEY ARE ATTACKING.
  • Teleportation Mech: THERE IS A TOTEM IN THE AVOS CHIFETAIN'S TENT THAT CAN HARNESS DRUIDIC MAGIC. YOU WILL STEAL IT AND ATTACK CORKUS CITY.
  • Teleportation Mech: YOU WILL BREAK IN, AIDED BY THE TELEPORTATION MECH THAT I AM SENDING THIS MESSAGE THROUGH. DO NOT GET CAUGHT.
  • Teleportation Mech: END TRANSMISSION. Mech PL-4Y. When you have completed your objective I will return you to Next objective location.
Spoiler alert: The hidden text contains spoilers relating to Stealing the totem.
Follow the arrow-signs to the chieftain's hut and sneak past the meeting. Go up the stairs and grab the totem. Exit by the open window on the left side.


TeleportationMech


Dialogue:

  • Teleportation Mech: Retrieving Mech PL-4Y.
  • Teleportation Mech: Please stand by.
  • Teleportation Mech: Sending Mech PL-4Y to Next objective location...
Maxie(AHunter'sCalling)
  • Corkus Citizen: WHAT IS THAT!? THE AVOS ARE ATTACKING?
  • Maxie: They listened to me... right? Why's this-
  • Citizen: What in the world...? That's Avos magic!
  • Citizen: Why're they attacking us? This is on a way bigger scale than finding grapevines in my laundry machine!
  • Maxie: Don't panic! I'll talk to the Chieftain. There's been some kind of mistake here, I'm certain of it!

AvosChief(AHunter'sCalling) Maxie(AHunter'sCalling)

  • Maxie: Chief! I thought I asked you to put away your war drums!
  • Avos Chieftain: We HAVE, Maxie. Do not make accusations upon us, on our own land.
  • Maxie: Corkus City was attacked today! A magical root broke through our wall. This is nature magic, an Avos specialty!
  • Avos Chieftain: Hm. Convenient, that one of our prized ceremonial totems has gone missing. You may be right that someone is attempting to cause insurgence.
  • Maxie: I knew this was some kind of mistake! I'll get to the bottom of this!


TeleportationMech
  • Teleportation Mech: BEGIN TRANSMISSION: THERE'S AN ANNOYING WRENCH IN THE WORKS. YOU'VE BEEN DOING YOUR WORK PERFECTLY, MECH PL-4Y.
  • Teleportation Mech: I'VE GOT ONE MORE ORDER FOR YOU THAT SHOULD TIP THINGS OVER THE EDGE. STAND BY FOR TELEPORTATION.

Stage 26

» Climb the Corkus Clocktower.

  • Teleportation Mech: THERE IS A SET OF STATISTICALLY INFERIOR MECHS BUILT BY THE CORKIANS IN THIS TOWER, I HAVE A SET OF SYSTEMS PROGRAMMED IN THIS DEVICE.
  • Teleportation Mech: THIS WILL OVERRIDE THEIR CURRENT PROGRAMMING AND SEND THEM TO ATTACK THE AVOS SETTLEMENT. THEY'LL BE SO DISGUSTED BY THE CORKIAN'S RELENTLESS BRANDING...
  • Teleportation Mech: NO, I CAN'T EVEN KEEP UP THE SARCASTIC FACADE ANYMORE. THEY'LL ATTACK AND KILL AVOS PEOPLE AND SET THE CIVIL WAR BLAZING. DO YOUR JOB QUICKLY. END TRANSMISSION.


CorkusCityGuard(AHunter'sCalling)


Dialogue:

  • Corkus Guard: Bzzt... <OBFUSCATED12CHARACTERS>NEW ENEMY REGISTERED: AVOS. Proceed with attack protocol- click.
  • Corkus Guard: Objective. Eliminate Avos presence.

TeleportationMech Maxie(AHunter'sCalling)

  • Teleportation Mech: BEGIN TRANSMISSION: YOUR JOB IS OVER, MECH PL-4Y. I HESITATE TO SAY YOU DID A GOOD JOB, BECAUSE THE JOB WAS ANYTHING BUT GOOD. IT WAS NECESSARY THOUGH.
  • Teleportation Mech: WE WILL BE ABLE TO LET THEM TEAR EACH OTHER TO SHREDS INSTEAD OF GETTING INVOLVED AND SPARKING SUSPICION.
  • Teleportation Mech: I HAD WANTED TO FIND A SOLUTION THAT WOULD NOT REQUIRE A FRESH START. IF MY HAND WAS NOT FORCED, PERHAPS. BUT THAT IS IRRELEVANT NOW.
  • Teleportation Mech: YOU WILL RETURN TO THE FACTORY WITH THE TELEPORTATION MECH AND REMAIN UNTIL FURTHER NOTICE-
  • Maxie: I knew it! It was such a long shot, but I knew the Factory still had to be at large! And now I have evidence to prove it, too!
  • Maxie: This time we'll make sure you won't get another chance. I'll tell everyone what happened, and then we'll tear that factory down at the foundations!
  • Maxie: You should've picked a more private meeting place! I'm out!
  • Maxie: FREEZE!
  • You need to catch Maxie before he reaches the war scene.

Stage 28

» Defeat Maxie.

Dialogue:

  • Maxie: Aah, you're fast! You caught up this quick?! I have no other choice...
  • Maxie: You aren't going to stop me from getting to the battleground! You look like you were scrounged up from rust and verdigris!
  • Maxie: Surrender, or I'll use my own mechs to smash you to scrap metal!


Thunderstorm

There will be a thunderstorm during the fight. Be careful, if a lightning bolt hits you you will die!

Thunderstorm

When both mechs are killed:

  • Maxie: You have defeated both of my most powerful creations...
  • Maxie: I usually don't do this... but I guess I have no other option. I need to get this information to the others.


When Maxie is killed:

  • Maxie: No... I... have to tell them.
  • Maxie never made it back to the war scene. The civil war advanced faster than anyone could have anticipated.
  • The once peaceful Avos were forced to flee their home island, ravaged by machine and toxic scrap...
  • ...and the corkians, blindsided by the Factory's reactivation, were purged by metal and electricity.
  • In time, Corkus became known as the island torn apart by war. Its name would live on in infamy.


AHunter'sCallingStartNPC
  • ???: ...
  • ???: ...you harden your heart. There is no end, you think.
  • ???: Wrong. The end is in sight.
  • ???: Your soul. It awakens to something new.
  • ???: Not dark. Not light. Not in-between. But separate.
  • ???: Power. Gain. Risk. New beginnings, from an end.
  • ???: So... may we offer you the end?
  • ???: The very center... the place deemed closest to your home. There, in the center of Wynn... You shall find the end.

Stage 29

» The very center... the place deemed closest to your home. There, in the center of Wynn... You shall find the end.

Spoiler alert: The hidden text contains spoilers relating to The Eighth Scenario.
Go to Detlas and the the left stairs up within the barracks. Enter the small storage room in front and slightly to the right of the stairs, triggering the eighth and final scenario.


Bak'al(Detlas,AHunter'sCalling)


Dialogue:

  • Bak'al: Detlas. What a foolish place for a central trading town, so close to the Roots.
  • Bak'al: My armies have been sent to the other cities. Their hero is inevitably busy.
  • Bak'al: I will demolish this town. Their army will fall before us.
  • Bak'al: You will destroy the guards. I will destroy the town.
  • Bak'al: Now, peon. Move.


GuardLeader DetlasGuard(Detlas,AHunter'sCalling) Bak'al(Detlas,AHunter'sCalling) Aledar(AHunter'sCalling) Tasim(AHunter'sCalling)
Dialogue:

  • Aegis: Halt! Who goes there? Stop, in the name of the Detlas army!
  • Aegis: Should you continue, you shall face the strength and courage of Admiral Aegis!
  • Guard: Admiral? It's Bak'al!
  • Aegis: We cannot back down against any foe! Chaaaarge!!
  • Guard: ...r-reinforcements! Need reinforcements!
  • Bak'al: The strongest of Detlas' army is dead. The rest are hiding in fear. Detlas will fall.
  • ???: Excuse me, I think you're forgetting someone.
  • Bak'al: Fool. Run while you have the chance.
  • ???: Detlas will not fall today. We'll be making sure of that!
  • Bak'al: We?
  • Bak'al: Self-confident idiots. I won't even bother dealing with you two.
  • Bak'al: Peon. Deal with this nonsense.

Stage 30

» Defeat Aledar and Tasim.

Aledar(AHunter'sCalling) Bak'al(Detlas,AHunter'sCalling) AledarClone
Dialogue:

  • Aledar: TASIM! How the hell did you manage to kill him?!
  • Bak'al: You take too much stock in your ability. My victory is inevitable.
  • Aledar: I'll tear your guts out!!
  • Bak'al: Your attention should be drawn to my peon. Now fall.
  • Aledar: This isn't over! Once your little lackey's dead I'm coming after you!!

Tasim(AHunter'sCalling) Bak'al(Detlas,AHunter'sCalling)
Dialogue:

  • Tasim: ...no sense screaming for the dead. But do you think I'm going to just give up like that?
  • Bak'al: It would be easier on yourself to.
  • Tasim: Hah. Didn't know corrupteds had a sense of humor, twisted as it might be.
  • Tasim: I won't dare die while everything here is at stake.
  • Tasim: How's this then, hm? Think your PEON can handle me at my strongest?
  • Bak'al: Yes. I do. A foolhardy show of power means nothing.
  • Bak'al: Finish this.
  • Tasim: I AM NOT GIVING UP!

  • After the two soldiers were slain in battle, Detlas crumbled. It stood as a monument of wealth, prosperity and power in the Wynn province. It now stands as a corrupted wasteland. The ruins of the city are a grim reminder of the power of corruption. And so... the people began to lose hope.


AHunter'sCallingStartNPC
  • ???: And so, you have reached an end.
  • ???: You wonder. It is an end... But to what... purpose. What will you gain?
  • ???: You have seen loss. Destruction. Betrayal. All ends, to some other than you. Ends that never came to pass...
  • ???: To end is a powerful thing. To find your end... You may never stop searching. You may find your end in but a day's time.
  • ???: But here... you will gain the power to bring an end. To be brought yours.

Dialogue:

  • ???: However. Though the change is irrevocable...
  • ???: The power to bring an end. It is a choice. And that... Whether you will use that power, we cannot tell you.
  • ???: You must deign to take that choice.
  • ???: We may offer you not one more end.
  • ???: You must find your final end yourself. We will remain... And offer others the same. And so...
  • ???: We two, here... end.

Tips

  • It is recommended that you bring teleport scrolls for Ragni, Detlas, Troms, Almuj, Nesaak, Olux, Corkus City, and Rodoroc in order to save travel time.
  • You'll be teleported back to the quest NPC after every sequence, so you don't need to bring Lutho scrolls.
  • In the event that an NPC won't spawn during stage 17, use /hub and/or relog.
  • It is recommended that you bring skill potions to the Corkus and Detlas parts, as the bosses are difficult.
  • Kill Tasim first, Aledar's boss fight is so much easier. (But still stupid hard.)

Mobs

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
RagniCitizen(Passive,AHunter'sCalling) Ragni Citizen 103 6000 - - - - Ragni
RagniCitizen(Hostile,AHunter'sCalling) Ragni Citizen 103 9000 Melee - Earth: Damage - Ragni
RagniDefender Ragni Defender 103 20000 Melee Multihit Thunder: Weakness
Earth: Damage, Defense
- Ragni
MilitaryBoss Military Boss 105 30400 Melee Charge
Arrow Storm
Earth: Damage, Defense
Fire: Defense
Air: Defense
- Ragni

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Theorick(Boss,AHunter'sCalling) Theorick 100 250000 Ranged Arrow Storm Fire: Weakness
Air: Damage, Defense
Water: Damage, Defense
- Nesaak
IceSpear Ice Spear 45 ??? Melee - Water: Damage - Nesaak

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
LegendGuard(Steve,AHunter'sCalling) Legend Guard 103 30000 Melee Pull Air: Damage
Water: Damage
Fire: Defense
- Corrupted Cave entrance
LegendGuard(Alex,AHunter'sCalling) Legend Guard 103 30000 Melee Multihit Air: Damage
Fire: Defense
- Corrupted Cave entrance
RawCorruptedEnergy Raw Corrupted Energy 100 30000 Ranged Pull Fire: Damage, Defense - Corrupted Cave
Corrupted(AHunter'sCalling) Corrupted 103 9700 Melee - Fire: Weakness
Air: Weakness
Water: Defense
Earth: Defense
Thunder: Defense
- Corrupted Cave
CorrupterofLand Corrupter of Land 100 27000 Melee - Fire: Weakness
Air: Weakness
Water: Defense
Earth: Defense
Thunder: Defense
- Corrupted Cave

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DecayingSwampNaga Decaying Swamp Naga 101 14500 Melee - Thunder: Weakness
Water: Damage
- Olux Swamp
SwampParasite Swamp Parasite 103 15200 Melee - Earth: Damage - Olux Swamp
CreaturefromUnderneath Creature from Underneath 105 30700 Melee Pull Earth: Damage - Olux Swamp
PrettyFlower Pretty Flower 100 20 - - -
Lovely Flower
Olux Swamp
(at 11497, 57, 7084)
FailedIronGolem Failed Iron Golem 100 27000 Melee - Fire: Weakness
Air: Weakness
Water: Weakness
Earth: Weakness
Thunder: Weakness
- Iron Golem Factory

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ElectromagicalBattery Electromagical Battery 0 1 - - - File:ElectromagicalBattery(Item).png Electromagical Battery Corkus
Rock Rock 103 100 - - - File:SturdyRock.png Sturdy Rock Corkus
ChiefAvos(Hostile,AHunter'sCalling) Chief Avos 93 - - - Water: Weakness
Thunder: Weakness
Air: Damage, Defense
Earth: Defense
- Avos Territory
AvosShaman(AHunter'sCalling) Avos Shaman 80 - - - Thunder: Weakness
Air: Damage
- Avos Territory
Transmitter Transmitter 100 100 - - -
Factory Transmitter
Outside Corkus City
Maxi-MMobileCannon04 Maxi-M Mobile
Cannon 04
99 120000 Ranged Arrow Storm
Push
Tp
Thunder: Weakness, Damage
Air: Damage, Defense
Fire: Defense
- Corkus
Maxi-MCombatDisrupter02 Maxi-M Combat
Disrupter 02
99 200000 Melee Explode
Pull
Multihit
Air: Weakness
Fire: Damage
Earth: Damage, Defense
Thunder: Defense
- Corkus
Maxie(Hostile,AHunter'sCalling) Maxie 90 40000 Melee - Thunder: Defense - Corkus

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Aledar,theBetrayed Aledar, the Betrayed 101 350000 Melee Multihit
Tp
Vanish
Explode
Fire: Weakness
Air: Damage, Defense
Thunder: Damage, Defense
Earth: Defense
- Detlas
Tasim,theResigned Tasim, the Resigned 101 350000 Melee Pull
Charge
Explode
Fire: Damage, Defense
Water: Damage, Defense
Air: Defense
- Detlas
ExplosiveCharge Explosive Charge 90 20000 - Self-Destruct Fire: Damage - Detlas
EliteDetlasGuard1 Elite Detlas Guard 90 20000 Melee ??? - - Detlas
EliteDetlasGuard2 Elite Detlas Guard 90 20000 Melee ??? - - Detlas
EliteDetlasArcher Elite Detlas Archer 90 12000 Ranged ??? - - Detlas
EliteDetlasMage Elite Detlas Mage 90 24000 Ranged Heal Fire: Damage
Air: Damage
Water: Damage
Earth: Damage
Thunder: Damage
- Detlas

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:Tasim,theProtector(Phase1).png Tasim, the Protector
(Phase 1)
101 400000 Melee Charge Fire: Damage, Defense
Water: Damage, Defense
Earth: Damage
Air: Defense
Tasim, the Protector
(Phase 2)
Detlas
Tasim,theProtector(Phase2) Tasim, the Protector
(Phase 2)
101 ??? Melee Charge Fire: Damage, Defense
Water: Damage, Defense
Earth: Damage
Air: Defense
- Tasim, the Protector
(Phase 1)
EliteDetlasArcher2 Elite Detlas Archer 95 ??? Ranged ??? Air: Damage
Thunder: Damage
- Detlas

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Aledar,theExterminator(Phase1) Aledar, the Exterminator
(Phase 1)
101 250000 Melee Multihit
Tp
Air: Damage, Defense
Water: Damage
Thunder: Damage, Defense
Earth: Defense
Fire: Weakness
Aledar, the Exterminator
(Phase 2)
Detlas
Aledar,theExterminator(Phase2) Aledar, the Exterminator
(Phase 2)
101 250000 Melee Multihit, Arrow Storm Air: Damage, Defense
Water: Damage
Thunder: Damage, Defense
Earth: Defense
- Aledar, the Exterminator
(Phase 1)

Trivia

  • The quest gives the player an opportunity to see the world if they fought for the wrong side.
  • The timeframe of each portion of the quest is different. For instance, in stage 1, Bak'al mentions fighting Bob, which suggests this stage is in the past. When the player fights Theorick, Nesaak has not been frozen, placing this portion in the far past. Conversely, the Corkus section appears to take place after the events of The Envoy Part II, placing this section in the present or the future.
  • In the Corkus section of the quest, the name of the mech you play as (PL-4Y) references the fact that you are the player.
  • In the Corkus section of the quest, the Antikythera Supercomputer tells the player that it had backup cores, which might explain how the dungeon and boss can be fought multiple times.
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