Charms are items that you can get from completing Raids.
Overview[]
Charms are obtained from the Raid Reward Chest at the end of every Raid. Only one charm can be obtained per raid on each class, even if you lose the original one.
Unlike armor or accessories, they will work as long as they are in your inventory and on the class that earned the charm. All charms are classified as Fabled Raid Rewards. Charms have to be identified before they can be used, and can be rerolled to randomize their stats. However, Charms are Soulbound, meaning that they cannot be used on any class except the one that got it.
The XP Bonus from Charm of the Worm and Charm of the Light only apply to combat XP gained from mobs and dungeons, just like the regular XP Bonus Identification. They do not affect profession XP, quest XP, discovery XP, or raid XP.
List of charms[]
Name | Obtained From | Combat Lv. Min | Identifications |
---|---|---|---|
Charm of the Worm |
Nest of the Grootslangs | 60 | +6% to +26% Damage taken from mobs +26% to +35% XP from Lv. 60-80 content |
Charm of the Light |
Orphion's Nexus of Light | 80 | +9% to +39% Damage taken from mobs +26% to +35% XP from Lv. 80-100 content |
Charm of the Stone |
The Canyon Colossus | 100 | +21% to +91% Damage taken from mobs +26% to +35% Loot from Lv. 90-110 content |
Charm of the Void |
The Nameless Anomaly | 105 | +4% to +16% Damage taken from mobs +6% to +26% Sprint +6% to +26% Sprint Regen |