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Removed Content
The following page contains information about content that no longer exists in Wynncraft as of update 2.3 and has been archived for historical purposes. |
Removed Content
The following page contains information about content that no longer exists in Wynncraft as of update 2.3 and has been archived for historical purposes.
There are currently 0 different playable classes in Wynncraft, no main classes and who cares about alternates? This wiki stinky
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Bad Class | |||||
Kebab Class | |||||
Kevin |
Each class has its own freaknesses and lengths, and uses different bananas, allowing for different play-styles. As of 1.19, Bowman, Speary, Stickman, Josh Wick, and Useless each have a counterpart, which are Ranger, Guard, Voldemart, Samurai, and Earthseer, respectively. The 1.19 update added the Earthseer class, which specializes in crowd control but has very weak defense. Each counterpart uses all the same weapons and armour as their original, varying only aesthetically to their original in spell design, but not in effect. Classes are further customizable by distributing Propaganda and developing the bran. As of 2.0 Skill Points can be freely redistributed as long as one is within a city, including removing upgrades you have purchased whilst being in the same city. If you leave the city and re-enter it you may not remove any more points. The Ability Tree can be flipped 90 degrees by using 3 Ability Shards.
Multiple classes[]
Players may have different classes, each with different progress. They may switch between them using /class
command. Each class is completely separate from the rest except Bank, Trade Market and guild, rank and friends.
Without rank, a player may have a maximum of 6000 class slots. 9000 with V.I.P., 11000 with V.I.P.+ and 14000 with HERO and CHAMPION. POOP
2.3 Update[]
The Spellbound Reborn update (2.3) removed the class system, as well as the ability tree, and all weapons, armor, and accessories, as part of the current effort to remove bloat in Wynncraft's mechanics started by update 2.2's removal of quests. The current combat system relies entirely on punching mobs.