Corrupted Ice Barrows
Corrupted Ice Barrows ![]() | |
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Access | |
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Suggested Level | 90 |
Reward | As follows:
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Battle | |
Monsters | Illusory Specter (Lv. 90) Icy Stare (Lv. 91) Freezing Guard (Lv. 92) Frozen Soldier (Lv. 93) Poltergiced (Lv. 92) Possessed Nesaak Warrior (Lv. 93) Biting Gust (Lv. 90) Icy Glare (Lv. 95) Hollow Poltergiced (Lv. 93) Fanatical Ice Mage (Lv. 94) Frostbitten Wight (Lv. 94) Shade of Theorick (Lv. 99) Theorick? (Lv. 99) |
Boss | Corrupted Theorick (Lv. 105) Ephemeral Specter (Lv. 95) |
Dungeon | |
Battle | 60% |
Puzzle | 20% |
Parkour | 20% |
This dungeon has a non-corrupted variant; see Ice Barrows.
The land of Nesaak was not always frozen. It was adopted by the bitter Twain son, Theorick, who forged the land in his own image. Though never truly evil, Theorick's enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense icy powers.
Contents
Overview[edit | edit source]
This is the corrupted version of the Ice Barrows Dungeon. It is mechanically identical but has a "corrupted" design, mobs of a higher level and better rewards. It can be accessed by entering its portal at The Forgery.
A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.
Guide[edit | edit source]
Room 1[edit | edit source]
- Ghostly Voice: I told you it would fail.
- Ghostly Voice: Your noble deeds have allowed the darkness to take over my mind.
The first room requires you to collect 10 tokens by killing the Lv. 92 Freezing Guards, found at various points in the tunnels, to open the door to the next room.
Room 2[edit | edit source]
The second room is a parkour course utilizing slippery ice platforms. At the end of the course will be the door to the next phase and the button to open it, guarded by a Lv. 93 Frozen Soldier. Kill it and press the button to open the door to the next room.
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drop(s) | Location |
---|---|---|---|---|---|---|---|---|
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Frozen Soldier | 93 | 72000 | Melee AI | Slowness II | ✤ Earth: Weakness ✦ Thunder: Weakness ✽ Water: Defense |
- | Second Room Exit Door |
Room 3[edit | edit source]
The third room requires you to collect 32 tokens by killing the Lv. 92 Poltergiceds to open the door to the next phase. Since the Poltergiceds spawn rapidly in the room, it is best to use powerful crowd-control abilities.
Room 4[edit | edit source]
The fourth room is comprised of two similar invisible mazes. Both are marked by floating eyeballs that point in the direction of the path at corners, however, in the second maze, only half of the corners are marked by eyeballs. While you walk on the path, floating ice blocks will appear underneath you, but they will disappear as you move along.
Room 5[edit | edit source]
The fifth room requires you to run through a large, long tunnel filled with enemies and survive. Your way through the tunnel will be blocked three times by an ice wall, during which you have to wait out a timer and fight off the enemies in the tunnel until the ice wall disappears. After the third ice wall, you will reach a hole which you must jump into to progress to the next room.
By moving quickly enough through the tunnel, such as with a high-leveled horse or by repeatedly casting movement spells, it is possible to pass through all three ice walls before they fully appear, thus bypassing the survival stages.
Room 6[edit | edit source]
- Ghostly Voice: It all seems clear to me now.. The struggle for life... It's futile. There need only be peaceful darkness.
- Ghostly Voice: Once my transformation is complete I shall begin to cleanse the world of vile mortality.
In the sixth room, you must defeat three minibosses, spawned at token collectors around the room. Each miniboss drops a numbered blue token, which can be used at the token collector at the front of the room to create a bridge up to the center, which contains a tunnel to the boss room. The final miniboss has incredibly high health but a large weakness to the earth and fire elements, so they must be used to kill it, either with earth or fire weapons or by utilizing elemental conversion of certain spells.
Boss Room[edit | edit source]
- Ghostly Voice: I will not let you stop me!
Dungeon Merchant[edit | edit source]
The Dungeon Merchant in front of the Corrupted Ice Barrows sells:
Icon | Item Name | Item Type | Tier | Cost | Requirements | Health | Speed | Damage | Elemental Defense | Slots | Identifications |
---|---|---|---|---|---|---|---|---|---|---|---|
Pulse Starter | Necklace | Rare | 1 Corrupted Theorick's Ice Shard | Combat Lv. Min: 91
Defense Min: 40 Dexterity Min: 40 |
650♥ | - | - | ✹ Fire: +35
✦ Thunder: +35 |
- | +10% Health Regen
+80 Health Regen +7% Fire Damage +7% Thunder Damage | |
Pulse Stopper | Necklace | Rare | 1 Corrupted Theorick's Ice Shard | Combat Lv. Min: 91
Defense Min: 40 Dexterity Min: 40 |
0♥ | - | - | ✽ Water: +20
✤ Earth: +20 |
- | -10% Health Regen
+10% Spell Damage +130/4s Life Steal +60 Spell Damage | |
Corrupted Uth Sandals | Boots | Set | 3 Corrupted Theorick's Ice Shard | Combat Lv. Min: 90
Agility Min: 85 Defense Min: 85 |
3400♥ | - | - | ✹ Fire: +75
✽ Water: -80 ❋ Air: +75 |
3 | +20% Thorns
+20% Reflection +30% Walk Speed | |
Brace of the Ninth | Spear | Rare | 3 Corrupted Theorick's Ice Shard | Class Req: Warrior/Knight
Combat Lv. Min: 91 Intelligence Min: 55 |
- | Very Fast | ✽ Water: 143-149 | - | 2 | +20% Reflection
+2/4s Mana Regen +40 Intelligence +15% Water Damage -20% Walk Speed | |
Desperation | Dagger | Rare | 3 Corrupted Theorick's Ice Shard | Class Req: Assassin/Ninja
Combat Lv. Min: 91 Agility Min: 35 Defense Min: 50 |
- | Super Fast | ✹ Fire: 0-96
❋ Air: 0-203 |
- | 3 | -20% Water Damage
-1000 Health -100% Thorns -100% Reflection +50% Health Regen +360/4s Life Steal +35% Walk Speed | |
Closure | Bow | Rare | 3 Corrupted Theorick's Ice Shard | Class Req: Archer/Hunter
Combat Lv. Min: 91 Defense Min: 45 Dexterity Min: 35 |
- | Slow | ✣ Neutral: 150-285
✦ Thunder: 200-450 |
- | 1 | +80% Fire Damage
+15% Reflection -100% Air Damage +3/4s Mana Steal +15% XP Bonus +1500/3s Poison +185 Spell Damage -20% Air Defense | |
Final Compulsion | Wand | Rare | 4 Corrupted Theorick's Ice Shard | Class Req: Mage/Dark Wizard
Combat Lv. Min: 92 Strength Min: 35 Defense Min: 50 |
- | Super Slow | ✣ Neutral: 343-419
✹ Fire: 152-227 ✤ Earth: 152-227 |
- | 3 | +2875 Health
-20% Thunder Damage +40% Melee Damage -100% Health Regen +20% Water Defense +290/4s Life Steal -10% Walk Speed +20% Air Defense | |
Nauticals | Relik | Rare | 4 Corrupted Theorick's Ice Shard | Class Req: Shaman/Skyseer
Combat Lv. Min: 93 Intelligence Min: 60 Dexterity Min: 45 |
- | Very Fast | ✣ Neutral: 99-101
✦ Thunder: 110-198 |
- | 3 | +15 Dexterity
+15 Intelligence +3/4s Mana Regen -25% Main Attack Damage -25% Spell Damage +3/4s Mana Steal -10% Walk Speed +30% Water Damage | |
Rune of Safe Passage | Ring | Legendary | 2 Corrupted Theorick's Ice Shard | Combat Lv. Min: 92 | 1000♥ | - | - | ✹ Fire: -25
✽ Water: -30 ❋ Air: -25 |
- | +15% Fire Defense
+5% Soul Point Regen +10% Water Defense +7% Walk Speed +15% Air Defense | |
Gaze from the Snowbank | Helmet | Legendary | 5 Corrupted Theorick's Ice Shard | Combat Lv. Min: 92
Strength Min: 80 |
3200♥ | - | - | ✽ Water: -55
❋ Air: -75 |
3 | +32% Earth Damage
+4/4s Mana Steal +270 Melee Damage -150/4s Life Steal -12% Walk Speed | |
Conduit of Spirit | Chestplate | Legendary | 6 Corrupted Theorick's Ice Shard | Combat Lv. Min: 93
Agility Min: 110 |
2800♥ | - | - | ❋ Air: +100 | 0 | -20% Fire Damage
+20% Reflection +2/4s Mana Regen -35% Earth Damage +50% Soul Point Regen +20% Air Damage +2/4s Mana Steal +15% Spell Damage | |
The Crossing | Leggings | Legendary | 6 Corrupted Theorick's Ice Shard | Combat Lv. Min: 93 | 3000♥ | - | - | ✦ Thunder: -75
✤ Earth: -75 |
2 | -20% Water Damage
-2/4s Mana Regen +10% Soul Point Regen +550 Spell Damage | |
Peaceful Rest | Wand | Legendary | 6 Corrupted Theorick's Ice Shard | Class Req: Mage/Dark Wizard
Combat Lv. Min: 93 Defense Min: 45 Intelligence Min: 55 |
- | Super Fast | ✣ Neutral: 22-31
✹ Fire: 64-80 |
- | 3 | +30% Water Damage
+40% Fire Defense -30% Thunder Damage +8 Intelligence +100% Soul Point Regen -30 tier Attack Speed +25% Earth Defense +40% Water Defense +25% Thunder Defense +35% Spell Damage -25% Walk Speed +25% Air Defense | |
Dungeon Teleport Scroll | Teleport Scroll | - | 2 Corrupted Ice Barrows Fragment | - | - | - | - | - | - | - | |
Gathering Axe T11 | Gathering Tool | - | 9 Corrupted Ice Barrows Fragment
4096 Emeralds |
Woodcutting Lv. Min: 95 | - | 275 (Very Fast) | - | - | - | - | |
Gathering Pickaxe T11 | Gathering Tool | - | 9 Corrupted Ice Barrows Fragment
4096 Emeralds |
Mining Lv. Min: 95 | - | 275 (Very Fast) | - | - | - | - | |
Gathering Scythe T11 | Gathering Tool | - | 9 Corrupted Ice Barrows Fragment
4096 Emeralds |
Farming Lv. Min: 95 | - | 275 (Very Fast) | - | - | - | - | |
Gathering Rod T11 | Gathering Tool | - | 9 Corrupted Ice Barrows Fragment
4096 Emeralds |
Fishing Lv. Min: 95 | - | 275 (Very Fast) | - | - | - | - |
Trivia[edit | edit source]
- The entrance to this dungeon has a considerably larger area around it that can be explored, compared to the other corrupted dungeons' entrances.
- The area around the dungeon entrance, as well as the dungeon itself, are the least corrupted out of all the corrupted dungeons, due to the events explained in Fate of the Fallen.
- The entrance to Bob's Tomb can be accessed, however it is not possible to open it.
- A level 99 mob, Theorick?, can appear as a rare mini-boss like mob in any room, with one being guarenteed when summoning the Shade of Theorick mini-boss.