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{{Infobox/Town
  +
| type = dungeon
  +
| image = [[File:CorruptedIceBarrows.png|300px]]
  +
| minlevel = 90
  +
| reward = As follows:
  +
* 416520 [[Experience Points]]
  +
* 46 Falling [[Emeralds]]
  +
* 1 [[Dungeon Fragments|Corrupted Theorick's Ice Shard]]
  +
* 3 [[Dungeon Fragments|Corrupted Ice Barrows Fragment]]
  +
| mobs = Illusory Specter (Lv. 90)<br> Icy Stare (Lv. 91)<br> Freezing Guard (Lv. 92)<br> Frozen Soldier (Lv. 93)<br> Poltergiced (Lv. 92)<br> Possessed Nesaak Warrior (Lv. 93)<br> Biting Gust (Lv. 90)<br> Icy Glare (Lv. 95)<br> Hollow Poltergiced (Lv. 93)<br> Fanatical Ice Mage (Lv. 94)<br> Frostbitten Wight (Lv. 94)<br> Shade of Theorick (Lv. 99)<br> Theorick? (Lv. 99)
  +
| boss = [[Corrupted Theorick]] (Lv. 105)<br> Ephemeral Specter (Lv. 95)
  +
| battlepercent = 70%
  +
| puzzlepercent = 10%
  +
| parkourpercent = 20%
  +
}}
  +
''This dungeon has a non-corrupted variant; see [[Ice Barrows]].''
   
   
  +
''The land of Nesaak was not always frozen. It was adopted by the bitter Twain son, Theorick, who forged the land in his own image. Though never truly evil, Theorick's enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense icy powers.''
==Overview==
 
  +
<div align="right">- '''WynnCraft Help Guide'''</div>'''Warning: There is a bug that causes the third miniboss in room 6 to never spawn for some players. If this bug occurs, the only way to finish the dungeon is to find someone not affected by it and have them spawn the third miniboss.'''<br>
  +
  +
=Overview=
 
This is the corrupted version of the [[Ice Barrows]] [[Dungeons|Dungeon]]. It is mechanically identical but has a "corrupted" design, mobs of a higher level and better rewards. It can be accessed by entering its portal at [[The Forgery]].
 
This is the corrupted version of the [[Ice Barrows]] [[Dungeons|Dungeon]]. It is mechanically identical but has a "corrupted" design, mobs of a higher level and better rewards. It can be accessed by entering its portal at [[The Forgery]].
   
 
A list of the items you're able to purchase with the rewards from this [[Dungeons|Dungeon]] can be found on the [[Dungeon Merchant#Corrupted Ice Barrows|Dungeon Merchant]] page.
 
A list of the items you're able to purchase with the rewards from this [[Dungeons|Dungeon]] can be found on the [[Dungeon Merchant#Corrupted Ice Barrows|Dungeon Merchant]] page.
   
==Guide==
+
=Guide=
  +
==Room 1==
After giving a Key to the Key Collector, enter the dungeon and you will arrive at the beginning of the dungeon.
 
  +
[[File:CorruptedIceBarrowsRoom1.png|600px]]<br>
  +
'''Dialogue:'''
  +
* '''Ghostly Voice:''' I told you it would fail.
  +
* '''Ghostly Voice:''' Your noble deeds have allowed the darkness to take over my mind.
  +
  +
The first room requires you to collect 10 tokens by killing the Lv. 92 Freezing Guards, found at various points in the tunnels, to open the door to the next room.
  +
{{MobTable}}
  +
|[[File:IcyStare(CIB).png|100px]]
  +
|Icy Stare
  +
|91
  +
|10600
  +
|Ranged AI
  +
|Teleport
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage
  +
| -
  +
|First Room
  +
|-
  +
|[[File:IcyGlare(CIB).png|100px]]
  +
|Icy Glare
  +
|95
  +
|24000
  +
|Burst Ranged AI
  +
|Teleport
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage, Defense
  +
| -
  +
|First Room (Ceiling)
  +
|-
  +
|[[File:FreezingGuard(CIB).png|100px]]
  +
|Freezing Guard
  +
|92
  +
|22000
  +
|Melee AI
  +
|Slowness I
  +
|{{element|fire}}: Weakness <br> {{element|earth}}: Weakness <br> {{element|water}}: Defense
  +
|Corrupted Ice Barrows Token
  +
|First Room
  +
|-
  +
|[[File:IllusorySpecter(CIB).png|100px]]
  +
|Illusory Specter
  +
|90
  +
|100000
  +
|Melee AI
  +
|Vanish
  +
|{{element|air}}: Damage
  +
|20 Biting Gusts
  +
|First Room
  +
|-
  +
|[[File:BitingGust(CIB).png|100px]]
  +
|Biting Gust
  +
|90
  +
|3650
  +
|Melee AI
  +
|Self-Destruct
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage
  +
| -
  +
|Illusory Specter
  +
|}
  +
  +
==Room 2==
  +
[[File:CorruptedIceBarrowsRoom2.png|600px]]<br>
  +
The second room is a parkour course utilizing slippery ice platforms. At the end of the course will be the door to the next phase and the button to open it, guarded by a Lv. 93 Frozen Soldier. Kill it and press the button to open the door to the next room.
  +
{{MobTable}}
  +
|[[File:FrozenSoldier(CIB).png|100px]]
  +
|Frozen Soldier
  +
|93
  +
|72000
  +
|Melee AI
  +
|Slowness II
  +
|{{element|earth}}: Weakness <br> {{element|thunder}}: Weakness <br> {{element|water}}: Defense
  +
| -
  +
|Second Room <br> Exit Door
  +
|}
  +
  +
==Room 3==
  +
[[File:CorruptedIceBarrowsRoom3.png|600px]]<br>
  +
The third room requires you to collect 32 tokens by killing the Lv. 92 Poltergiceds to open the door to the next phase. Since the Poltergiceds spawn rapidly in the room, it is best to use powerful crowd-control abilities.
  +
{{MobTable}}
  +
|[[File:Poltergiced1(CIB).png|100px]]
  +
|Poltergiced
  +
|92
  +
|11500
  +
|Melee AI
  +
| -
  +
|{{element|fire}}: Weakness <br> {{element|water}}: Damage, Defense
  +
|Corrupted Ice Barrows Token
  +
|Third Room
  +
|-
  +
|[[File:Poltergiced2(CIB).png|100px]]
  +
|Poltergiced
  +
|92
  +
|10000
  +
|Melee AI
  +
| -
  +
|{{element|thunder}}: Weakness <br> {{element|water}}: Damage, Defense
  +
|Corrupted Ice Barrows Token <br> Biting Gust
  +
|Third Room
  +
|-
  +
|[[File:IllusorySpecter(CIB).png|100px]]
  +
|Illusory Specter
  +
|90
  +
|100000
  +
|Melee AI
  +
|Vanish
  +
|{{element|air}}: Damage
  +
|20 Biting Gusts
  +
|Third Room
  +
|-
  +
|[[File:BitingGust(CIB).png|100px]]
  +
|Biting Gust
  +
|90
  +
|3650
  +
|Melee AI
  +
|Self-Destruct
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage
  +
| -
  +
|Illusory Specter, Poltergiced
  +
|-
  +
|}
  +
  +
==Room 4==
  +
[[File:CorruptedIceBarrowsRoom4.png|600px]]<br>
  +
The fourth room is comprised of two similar invisible mazes. Both are marked by floating eyeballs that point in the direction of the path at corners, however, in the second maze, only half of the corners are marked by eyeballs. While you walk on the path, floating ice blocks will appear underneath you, but they will disappear as you move along.
  +
  +
==Room 5==
  +
[[File:CorruptedIceBarrowsRoom5.png|600px]]<br>
  +
The fifth room requires you to run through a large, long tunnel filled with enemies and survive. Your way through the tunnel will be blocked three times by an ice wall, during which you have to wait out a timer and fight off the enemies in the tunnel until the ice wall disappears. After the third ice wall, you will reach a hole which you must jump into to progress to the next room.
  +
  +
By moving quickly enough through the tunnel, such as with a high-leveled horse or by repeatedly casting movement spells, it is possible to pass through all three ice walls before they fully appear, thus bypassing the survival stages.
  +
{{MobTable}}
  +
|[[File:FrozenSoldier(CIB).png|100px]]
  +
|Frozen Soldier
  +
|93
  +
|72000
  +
|Melee AI
  +
|Slowness II
  +
|{{element|earth}}: Weakness <br> {{element|thunder}}: Weakness <br> {{element|water}}: Defense
  +
| -
  +
|Fifth Room
  +
|-
  +
|[[File:IllusorySpecter(CIB).png|100px]]
  +
|Illusory Specter
  +
|90
  +
|100000
  +
|Melee AI
  +
|Vanish
  +
|{{element|air}}: Damage
  +
|20 Biting Gusts
  +
|Fifth Room
  +
|-
  +
|[[File:IcyGlare(CIB).png|100px]]
  +
|Icy Glare
  +
|95
  +
|24000
  +
|Burst Ranged AI
  +
|Teleport
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage, Defense
  +
| -
  +
|Fifth Room
  +
|-
  +
|[[File:HollowPoltergiced1(CIB).png|100px]]
  +
|Hollow Poltergiced
  +
|92
  +
|13800
  +
|Melee AI
  +
| -
  +
|{{element|fire}}: Weakness <br> {{element|water}}: Damage, Defense
  +
|Biting Gust
  +
|Fifth Room
  +
|-
  +
|[[File:HollowPoltergiced2(CIB).png|100px]]
  +
|Hollow Poltergiced
  +
|92
  +
|13500
  +
|Melee AI
  +
| -
  +
|{{element|thunder}}: Weakness <br> {{element|water}}: Damage, Defense
  +
| -
  +
|Fifth Room
  +
|-
  +
|[[File:BitingGust(CIB).png|100px]]
  +
|Biting Gust
  +
|90
  +
|3650
  +
|Melee AI
  +
|Self-Destruct
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage
  +
| -
  +
|Illusory Specter, Hollow Poltergiced
  +
|-
  +
|}
  +
  +
==Room 6==
  +
[[File:CorruptedIceBarrowsRoom6.png|600px]]<br>
  +
'''Dialogue:'''
  +
* '''Ghostly Voice:''' It all seems clear to me now.. The struggle for life... It's futile. There need only be peaceful darkness.
  +
* '''Ghostly Voice:''' Once my transformation is complete I shall begin to cleanse the world of vile mortality.
  +
  +
In the sixth room, you must defeat three minibosses, spawned at token collectors around the room. Each miniboss drops a numbered blue token, which can be used at the token collector at the front of the room to create a bridge up to the center, which contains a tunnel to the boss room. The final miniboss has incredibly high health but a large weakness to the earth and fire elements, so they must be used to kill it, either with earth or fire weapons or by utilizing elemental conversion of certain spells.
  +
{{MobTable}}
  +
|[[File:FrozenSoldier(CIB).png|100px]]
  +
|Frozen Soldier
  +
|93
  +
|72000
  +
|Melee AI
  +
|Slowness II
  +
|{{element|earth}}: Weakness <br> {{element|thunder}}: Weakness <br> {{element|water}}: Defense
  +
| -
  +
|Sixth Room
  +
|-
  +
|[[File:PossessedNesaakWarrior(CIB).png|100px]]
  +
|Possessed Nesaak Warrior
  +
|93
  +
|13550
  +
|Melee AI
  +
| -
  +
|{{element|thunder}}: Weakness <br> {{element|earth}}: Defense
  +
|Corrupted Ice Barrows Token <br> Biting Gust
  +
|Sixth Room
  +
|-
  +
|[[File:Poltergiced1(CIB).png|100px]]
  +
|Poltergiced
  +
|92
  +
|11500
  +
|Melee AI
  +
| -
  +
|{{element|fire}}: Weakness <br> {{element|water}}: Damage, Defense
  +
|Corrupted Ice Barrows Token
  +
|Sixth Room
  +
|-
  +
|[[File:BitingGust(CIB).png|100px]]
  +
|Biting Gust
  +
|90
  +
|3650
  +
|Melee AI
  +
|Self-Destruct
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage
  +
| -
  +
|Possessed Nesaak Warrior, <br> Illusory Specter
  +
|-
  +
|[[File:FanaticalIceMage(CIB).png|100px]]
  +
|Fanatical Ice Mage
  +
|94
  +
|70000
  +
|Ranged AI
  +
|Charge <br> Heal <br> Teleport <br> Slowness
  +
|{{element|thunder}}: Weakness <br> {{element|water}}: Damage, Defense <br> {{element|air}}: Damage, Defense
  +
|Corrupted Ice Barrows Blue Token 1
  +
|Sixth Room <br> Token Collector 1
  +
|-
  +
|[[File:IllusorySpecter(CIB).png|100px]]
  +
|Illusory Specter
  +
|90
  +
|100000
  +
|Melee AI
  +
|Vanish
  +
|{{element|air}}: Damage
  +
|20 Biting Gusts
  +
|Sixth Room <br> Token Collector 1
  +
|-
  +
|[[File:FrostbittenWight(CIB).png|100px]]
  +
|Frostbitten Wight
  +
|94
  +
|49500
  +
|Melee AI
  +
|Multihit <br> Pull
  +
|{{element|fire}}: Weakness <br> {{element|thunder}}: Damage <br> {{element|air}}: Damage, Defense
  +
|Corrupted Ice Barrows Blue Token 2
  +
|Sixth Room <br> Token Collector 2
  +
|-
  +
|[[File:ShadeofTheorick(CIB).png|100px]]
  +
|Shade of Theorick
  +
|99
  +
|900000
  +
|Ranged AI
  +
|Vanish <br> Teleport <br> Weakness <br> Heal
  +
|{{element|earth}}: Weakness <br> {{element|fire}}: Weakness <br> {{element|air}}: Damage <br> {{element|water}}: Defense
  +
|Corrupted Ice Barrows Blue Token 3
  +
|Sixth Room <br> Token Collector 3
  +
|-
  +
|[[File:Theorick?.png|100px]]
  +
|Theorick?
  +
|99
  +
|30000
  +
|Ranged AI
  +
|Vanish <br> Teleport <br> Weakness <br> Heal
  +
|{{element|earth}}: Weakness <br> {{element|fire}}: Weakness <br> {{element|air}}: Damage <br> {{element|water}}: Defense
  +
| -
  +
|Sixth Room <br> Token Collector 3
  +
|-
  +
|}
  +
  +
==Boss Room==
  +
[[File:CorruptedIceBarrowsRoom7.png|600px]]<br>
  +
'''Dialogue:'''
  +
*'''Ghostly Voice:''' I will not let you stop me!
  +
{{MobTable}}
  +
|[[File:CorruptedTheorick(Phase1).png|100px]]
  +
|Corrupted Theorick <br> (Phase 1)
  +
|105
  +
|128000
  +
|Ranged AI
  +
|Teleport
  +
|{{Element|fire}}: Weakness <br> {{Element|earth}}: Weakness <br> {{Element|air}}: Damage, Defense <br> {{Element|water}}: Damage, Defense
  +
|Corrupted Theorick <br> (Phase 2)
  +
|Boss Room
  +
|-
  +
|[[File:CorruptedTheorick(Phase2).png|100px]]
  +
|Corrupted Theorick <br> (Phase 2)
  +
|105
  +
|100000
  +
|Burst Ranged AI
  +
|Teleport
  +
|{{Element|fire}}: Weakness <br> {{Element|earth}}: Weakness <br> {{Element|air}}: Damage, Defense <br> {{Element|water}}: Damage, Defense
  +
|{{WynnIcon|e}} 46 Emeralds <br> {{WynnIcon|ice}} Corrupted Theorick's Ice Shard <br> {{WynnIcon|diamond}} 3 Corrupted Ice Barrows Fragment
  +
|Corrupted Theorick <br> (Phase 1)
  +
|-
  +
|[[File:EphemeralSpecter(CIB,AirWater).png|100px]]
  +
|Ephemeral Specter
  +
|95
  +
|100000
  +
|Melee AI
  +
|Teleport, Push
  +
|{{Element|air}}: Damage <br> {{Element|water}}: Damage
  +
|Biting Gust
  +
|Boss Room
  +
|-
  +
|[[File:EphemeralSpecter(CIB,AirThunder).png|100px]]
  +
|Ephemeral Specter
  +
|95
  +
|100000
  +
|Melee AI
  +
|Teleport, Push
  +
|{{Element|air}}: Damage <br> {{Element|thunder}}: Damage
  +
|Biting Gust
  +
|Boss Room
  +
|-
  +
|[[File:EphemeralSpecter(CIB,WaterThunder).png|100px]]
  +
|Ephemeral Specter
  +
|95
  +
|100000
  +
|Melee AI
  +
|Teleport, Push
  +
|{{Element|water}}: Damage <br> {{Element|thunder}}: Damage
  +
|Biting Gust
  +
|Boss Room
  +
|-
  +
|[[File:BitingGust(CIB).png|100px]]
  +
|Biting Gust
  +
|90
  +
|3650
  +
|Melee AI
  +
|Self-Destruct
  +
|{{element|fire}}: Weakness <br> {{element|air}}: Damage
  +
| -
  +
|Ephemeral Specter
  +
|-
  +
|}
  +
  +
== Dungeon Merchant ==
  +
The Dungeon Merchant in front of the Corrupted Ice Barrows sells:
  +
{| class="wikitable"
  +
!Icon
  +
!Item Name
  +
!Item Type
  +
!Tier
  +
!Cost
  +
!Requirements
  +
!Health
  +
!Speed
  +
!Damage
  +
!Elemental Defense
  +
!Slots
  +
!Identifications
  +
|-
  +
|
  +
|Pulse Starter
  +
|Necklace
  +
|Rare
  +
|1 Corrupted Theorick's Ice Shard
  +
|Combat Lv. Min: 91
  +
Defense Min: 40
  +
Dexterity Min: 40
  +
|650♥
  +
| -
  +
| -
  +
|✹ Fire: +35
  +
✦ Thunder: +35
  +
| -
  +
| +10% Health Regen
  +
+80 Health Regen
  +
+7% Fire Damage
  +
+7% Thunder Damage
  +
|-
  +
|
  +
|Pulse Stopper
  +
|Necklace
  +
|Rare
  +
|1 Corrupted Theorick's Ice Shard
  +
|Combat Lv. Min: 91
  +
Defense Min: 40
  +
Dexterity Min: 40
  +
|0♥
  +
| -
  +
| -
  +
|✽ Water: +20
  +
✤ Earth: +20
  +
| -
  +
| -10% Health Regen
  +
+10% Spell Damage
  +
+130/4s Life Steal
  +
+60 Spell Damage
  +
|-
  +
|
  +
|[[Uth Armour|Corrupted Uth Sandals]]
  +
|Boots
  +
|Set
  +
|3 Corrupted Theorick's Ice Shard
  +
|Combat Lv. Min: 90
  +
Agility Min: 85
  +
Defense Min: 85
  +
|3400♥
  +
| -
  +
| -
  +
|✹ Fire: +75
  +
✽ Water: -80
  +
❋ Air: +75
  +
|3
  +
| +20% Thorns
  +
+20% Reflection
  +
+30% Walk Speed
  +
|-
  +
|
  +
|Brace of the Ninth
  +
|Spear
  +
|Rare
  +
|3 Corrupted Theorick's Ice Shard
  +
|Class Req: Warrior/Knight
  +
Combat Lv. Min: 91
  +
Intelligence Min: 55
  +
| -
  +
|Very Fast
  +
|✽ Water: 143-149
  +
| -
  +
|2
  +
| +20% Reflection
  +
+2/4s Mana Regen
  +
+40 Intelligence
  +
+15% Water Damage
  +
-20% Walk Speed
  +
|-
  +
|
  +
|Desperation
  +
|Dagger
  +
|Rare
  +
|3 Corrupted Theorick's Ice Shard
  +
|Class Req: Assassin/Ninja
  +
Combat Lv. Min: 91
  +
Agility Min: 35
  +
Defense Min: 50
  +
| -
  +
|Super Fast
  +
|✹ Fire: 0-96
  +
❋ Air: 0-203
  +
| -
  +
|3
  +
| -20% Water Damage
  +
-1000 Health
  +
-100% Thorns
  +
-100% Reflection
  +
+50% Health Regen
  +
+360/4s Life Steal
  +
+35% Walk Speed
  +
|-
  +
|
  +
|Closure
  +
|Bow
  +
|Rare
  +
|3 Corrupted Theorick's Ice Shard
  +
|Class Req: Archer/Hunter
  +
Combat Lv. Min: 91
  +
Defense Min: 45
  +
Dexterity Min: 35
  +
| -
  +
|Slow
  +
|✣ Neutral: 150-285
  +
✦ Thunder: 200-450
  +
| -
  +
|1
  +
| +80% Fire Damage
  +
+15% Reflection
  +
-100% Air Damage
  +
+3/4s Mana Steal
  +
+15% XP Bonus
  +
+1500/3s Poison
  +
+185 Spell Damage
  +
-20% Air Defense
  +
|-
  +
|
  +
|Final Compulsion
  +
|Wand
  +
|Rare
  +
|4 Corrupted Theorick's Ice Shard
  +
|Class Req: Mage/Dark Wizard
  +
Combat Lv. Min: 92
  +
Strength Min: 35
  +
Defense Min: 50
  +
| -
  +
|Super Slow
  +
|✣ Neutral: 343-419
  +
✹ Fire: 152-227
  +
✤ Earth: 152-227
  +
| -
  +
|3
  +
| +2875 Health
  +
-20% Thunder Damage
  +
+40% Melee Damage
  +
-100% Health Regen
  +
+20% Water Defense
  +
+290/4s Life Steal
  +
-10% Walk Speed
  +
+20% Air Defense
  +
|-
  +
|
  +
|Nauticals
  +
|Relik
  +
|Rare
  +
|4 Corrupted Theorick's Ice Shard
  +
|Class Req: Shaman/Skyseer
  +
Combat Lv. Min: 93
  +
Intelligence Min: 60
  +
Dexterity Min: 45
  +
| -
  +
|Very Fast
  +
|✣ Neutral: 99-101
  +
✦ Thunder: 110-198
  +
| -
  +
|3
  +
| +15 Dexterity
  +
+15 Intelligence
  +
+3/4s Mana Regen
  +
-25% Main Attack Damage
  +
-25% Spell Damage
  +
+3/4s Mana Steal
  +
-10% Walk Speed
  +
+30% Water Damage
  +
|-
  +
|
  +
|Rune of Safe Passage
  +
|Ring
  +
|Legendary
  +
|2 Corrupted Theorick's Ice Shard
  +
|Combat Lv. Min: 92
  +
|1000♥
  +
| -
  +
| -
  +
|✹ Fire: -25
  +
✽ Water: -30
  +
❋ Air: -25
  +
| -
  +
| +15% Fire Defense
  +
+5% Soul Point Regen
  +
+10% Water Defense
  +
+7% Walk Speed
  +
+15% Air Defense
  +
|-
  +
|
  +
|Gaze from the Snowbank
  +
|Helmet
  +
|Legendary
  +
|5 Corrupted Theorick's Ice Shard
  +
|Combat Lv. Min: 92
  +
Strength Min: 80
  +
|3200♥
  +
| -
  +
| -
  +
|✽ Water: -55
  +
❋ Air: -75
  +
|3
  +
| +32% Earth Damage
  +
+4/4s Mana Steal
  +
+270 Melee Damage
  +
-150/4s Life Steal
  +
-12% Walk Speed
  +
|-
  +
|
  +
|Conduit of Spirit
  +
|Chestplate
  +
|Legendary
  +
|6 Corrupted Theorick's Ice Shard
  +
|Combat Lv. Min: 93
  +
Agility Min: 110
  +
|2800♥
  +
| -
  +
| -
  +
|❋ Air: +100
  +
|0
  +
| -20% Fire Damage
  +
+20% Reflection
  +
+2/4s Mana Regen
  +
-35% Earth Damage
  +
+50% Soul Point Regen
  +
+20% Air Damage
  +
+2/4s Mana Steal
  +
+15% Spell Damage
  +
|-
  +
|
  +
|The Crossing
  +
|Leggings
  +
|Legendary
  +
|6 Corrupted Theorick's Ice Shard
  +
|Combat Lv. Min: 93
  +
|3000♥
  +
| -
  +
| -
  +
|✦ Thunder: -75
  +
✤ Earth: -75
  +
|2
  +
| -20% Water Damage
  +
-2/4s Mana Regen
  +
+10% Soul Point Regen
  +
+550 Spell Damage
  +
|-
  +
|
  +
|Peaceful Rest
  +
|Wand
  +
|Legendary
  +
|6 Corrupted Theorick's Ice Shard
  +
|Class Req: Mage/Dark Wizard
  +
Combat Lv. Min: 93
  +
Defense Min: 45
  +
Intelligence Min: 55
  +
| -
  +
|Super Fast
  +
|✣ Neutral: 22-31
  +
✹ Fire: 64-80
  +
| -
  +
|3
  +
| +30% Water Damage
  +
+40% Fire Defense
  +
-30% Thunder Damage
  +
+8 Intelligence
  +
+100% Soul Point Regen
  +
-30 tier Attack Speed
  +
+25% Earth Defense
  +
+40% Water Defense
  +
+25% Thunder Defense
  +
+35% Spell Damage
  +
-25% Walk Speed
  +
+25% Air Defense
  +
|-
  +
|
  +
|[[Dungeon Teleport Scroll]]
  +
|Teleport Scroll
  +
| -
  +
|2 [[Dungeon Fragments|Corrupted Ice Barrows Fragment]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
|
  +
|Gathering Axe T11
  +
|Gathering Tool
  +
| -
  +
|9 [[Dungeon Fragments|Corrupted Ice Barrows Fragment]]
  +
4096 Emeralds
  +
|Woodcutting Lv. Min: 95
  +
| -
  +
|275 (Very Fast)
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
|
  +
|Gathering Pickaxe T11
  +
|Gathering Tool
  +
| -
  +
|9 [[Dungeon Fragments|Corrupted Ice Barrows Fragment]]
  +
4096 Emeralds
  +
|Mining Lv. Min: 95
  +
| -
  +
|275 (Very Fast)
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
|
  +
|Gathering Scythe T11
  +
|Gathering Tool
  +
| -
  +
|9 [[Dungeon Fragments|Corrupted Ice Barrows Fragment]]
  +
4096 Emeralds
  +
|Farming Lv. Min: 95
  +
| -
  +
|275 (Very Fast)
  +
| -
  +
| -
  +
| -
  +
| -
  +
|-
  +
|
  +
|Gathering Rod T11
  +
|Gathering Tool
  +
| -
  +
|9 [[Dungeon Fragments|Corrupted Ice Barrows Fragment]]
  +
4096 Emeralds
  +
|Fishing Lv. Min: 95
  +
| -
  +
|275 (Very Fast)
  +
| -
  +
| -
  +
| -
  +
| -
  +
|}
  +
  +
=Trivia=
  +
*The entrance to this dungeon has a considerably larger area around it that can be explored, compared to the other corrupted dungeons' entrances.
  +
*The area around the dungeon entrance, as well as the dungeon itself, are the least corrupted out of all the corrupted dungeons, due to the events explained in [[Fate of the Fallen]].
  +
*The entrance to [[Bob's Tomb]] can be accessed, however it is not possible to open it.
  +
*A level 99 mob, Theorick?, can appear as a rare mini-boss like mob in any room, with one being guarenteed when summoning the Shade of Theorick mini-boss.
  +
{{MobTable}}
  +
|[[File:Theorick?.png|100px]]
  +
|Theorick?
  +
|99
  +
|30000
  +
|Ranged AI
  +
|Vanish <br> Teleport <br> Weakness <br> Heal
  +
|{{element|earth}}: Weakness <br> {{element|fire}}: Weakness <br> {{element|air}}: Damage <br> {{element|water}}: Defense
  +
| -
  +
|Corrupted Ice Barrows
  +
|}
   
 
[[Category:Dungeons]]
 
[[Category:Dungeons]]

Revision as of 17:14, 26 April 2021

Corrupted Ice Barrows CBDungeonIcon
CorruptedIceBarrows
Access
Suggested Level 90
Reward As follows:
Battle
Monsters Illusory Specter (Lv. 90)
Icy Stare (Lv. 91)
Freezing Guard (Lv. 92)
Frozen Soldier (Lv. 93)
Poltergiced (Lv. 92)
Possessed Nesaak Warrior (Lv. 93)
Biting Gust (Lv. 90)
Icy Glare (Lv. 95)
Hollow Poltergiced (Lv. 93)
Fanatical Ice Mage (Lv. 94)
Frostbitten Wight (Lv. 94)
Shade of Theorick (Lv. 99)
Theorick? (Lv. 99)
Boss Corrupted Theorick (Lv. 105)
Ephemeral Specter (Lv. 95)
Dungeon
Battle 70%
Puzzle 10%
Parkour 20%

This dungeon has a non-corrupted variant; see Ice Barrows.


The land of Nesaak was not always frozen. It was adopted by the bitter Twain son, Theorick, who forged the land in his own image. Though never truly evil, Theorick's enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense icy powers.

- WynnCraft Help Guide

Warning: There is a bug that causes the third miniboss in room 6 to never spawn for some players. If this bug occurs, the only way to finish the dungeon is to find someone not affected by it and have them spawn the third miniboss.

Overview

This is the corrupted version of the Ice Barrows Dungeon. It is mechanically identical but has a "corrupted" design, mobs of a higher level and better rewards. It can be accessed by entering its portal at The Forgery.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Guide

Room 1

CorruptedIceBarrowsRoom1
Dialogue:

  • Ghostly Voice: I told you it would fail.
  • Ghostly Voice: Your noble deeds have allowed the darkness to take over my mind.

The first room requires you to collect 10 tokens by killing the Lv. 92 Freezing Guards, found at various points in the tunnels, to open the door to the next room.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
IcyStare(CIB) Icy Stare 91 10600 Ranged AI Teleport Fire: Weakness
Air: Damage
- First Room
IcyGlare(CIB) Icy Glare 95 24000 Burst Ranged AI Teleport Fire: Weakness
Air: Damage, Defense
- First Room (Ceiling)
FreezingGuard(CIB) Freezing Guard 92 22000 Melee AI Slowness I Fire: Weakness
Earth: Weakness
Water: Defense
Corrupted Ice Barrows Token First Room
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts First Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Illusory Specter

Room 2

CorruptedIceBarrowsRoom2
The second room is a parkour course utilizing slippery ice platforms. At the end of the course will be the door to the next phase and the button to open it, guarded by a Lv. 93 Frozen Soldier. Kill it and press the button to open the door to the next room.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FrozenSoldier(CIB) Frozen Soldier 93 72000 Melee AI Slowness II Earth: Weakness
Thunder: Weakness
Water: Defense
- Second Room
Exit Door

Room 3

CorruptedIceBarrowsRoom3
The third room requires you to collect 32 tokens by killing the Lv. 92 Poltergiceds to open the door to the next phase. Since the Poltergiceds spawn rapidly in the room, it is best to use powerful crowd-control abilities.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Poltergiced1(CIB) Poltergiced 92 11500 Melee AI - Fire: Weakness
Water: Damage, Defense
Corrupted Ice Barrows Token Third Room
Poltergiced2(CIB) Poltergiced 92 10000 Melee AI - Thunder: Weakness
Water: Damage, Defense
Corrupted Ice Barrows Token
Biting Gust
Third Room
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts Third Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Illusory Specter, Poltergiced

Room 4

CorruptedIceBarrowsRoom4
The fourth room is comprised of two similar invisible mazes. Both are marked by floating eyeballs that point in the direction of the path at corners, however, in the second maze, only half of the corners are marked by eyeballs. While you walk on the path, floating ice blocks will appear underneath you, but they will disappear as you move along.

Room 5

CorruptedIceBarrowsRoom5
The fifth room requires you to run through a large, long tunnel filled with enemies and survive. Your way through the tunnel will be blocked three times by an ice wall, during which you have to wait out a timer and fight off the enemies in the tunnel until the ice wall disappears. After the third ice wall, you will reach a hole which you must jump into to progress to the next room.

By moving quickly enough through the tunnel, such as with a high-leveled horse or by repeatedly casting movement spells, it is possible to pass through all three ice walls before they fully appear, thus bypassing the survival stages.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FrozenSoldier(CIB) Frozen Soldier 93 72000 Melee AI Slowness II Earth: Weakness
Thunder: Weakness
Water: Defense
- Fifth Room
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts Fifth Room
IcyGlare(CIB) Icy Glare 95 24000 Burst Ranged AI Teleport Fire: Weakness
Air: Damage, Defense
- Fifth Room
HollowPoltergiced1(CIB) Hollow Poltergiced 92 13800 Melee AI - Fire: Weakness
Water: Damage, Defense
Biting Gust Fifth Room
HollowPoltergiced2(CIB) Hollow Poltergiced 92 13500 Melee AI - Thunder: Weakness
Water: Damage, Defense
- Fifth Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Illusory Specter, Hollow Poltergiced

Room 6

CorruptedIceBarrowsRoom6
Dialogue:

  • Ghostly Voice: It all seems clear to me now.. The struggle for life... It's futile. There need only be peaceful darkness.
  • Ghostly Voice: Once my transformation is complete I shall begin to cleanse the world of vile mortality.

In the sixth room, you must defeat three minibosses, spawned at token collectors around the room. Each miniboss drops a numbered blue token, which can be used at the token collector at the front of the room to create a bridge up to the center, which contains a tunnel to the boss room. The final miniboss has incredibly high health but a large weakness to the earth and fire elements, so they must be used to kill it, either with earth or fire weapons or by utilizing elemental conversion of certain spells.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FrozenSoldier(CIB) Frozen Soldier 93 72000 Melee AI Slowness II Earth: Weakness
Thunder: Weakness
Water: Defense
- Sixth Room
PossessedNesaakWarrior(CIB) Possessed Nesaak Warrior 93 13550 Melee AI - Thunder: Weakness
Earth: Defense
Corrupted Ice Barrows Token
Biting Gust
Sixth Room
Poltergiced1(CIB) Poltergiced 92 11500 Melee AI - Fire: Weakness
Water: Damage, Defense
Corrupted Ice Barrows Token Sixth Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Possessed Nesaak Warrior,
Illusory Specter
FanaticalIceMage(CIB) Fanatical Ice Mage 94 70000 Ranged AI Charge
Heal
Teleport
Slowness
Thunder: Weakness
Water: Damage, Defense
Air: Damage, Defense
Corrupted Ice Barrows Blue Token 1 Sixth Room
Token Collector 1
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts Sixth Room
Token Collector 1
FrostbittenWight(CIB) Frostbitten Wight 94 49500 Melee AI Multihit
Pull
Fire: Weakness
Thunder: Damage
Air: Damage, Defense
Corrupted Ice Barrows Blue Token 2 Sixth Room
Token Collector 2
ShadeofTheorick(CIB) Shade of Theorick 99 900000 Ranged AI Vanish
Teleport
Weakness
Heal
Earth: Weakness
Fire: Weakness
Air: Damage
Water: Defense
Corrupted Ice Barrows Blue Token 3 Sixth Room
Token Collector 3
Theorick? Theorick? 99 30000 Ranged AI Vanish
Teleport
Weakness
Heal
Earth: Weakness
Fire: Weakness
Air: Damage
Water: Defense
- Sixth Room
Token Collector 3

Boss Room

CorruptedIceBarrowsRoom7
Dialogue:

  • Ghostly Voice: I will not let you stop me!
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CorruptedTheorick(Phase1) Corrupted Theorick
(Phase 1)
105 128000 Ranged AI Teleport Fire: Weakness
Earth: Weakness
Air: Damage, Defense
Water: Damage, Defense
Corrupted Theorick
(Phase 2)
Boss Room
CorruptedTheorick(Phase2) Corrupted Theorick
(Phase 2)
105 100000 Burst Ranged AI Teleport Fire: Weakness
Earth: Weakness
Air: Damage, Defense
Water: Damage, Defense

46 Emeralds

Corrupted Theorick's Ice Shard

3 Corrupted Ice Barrows Fragment
Corrupted Theorick
(Phase 1)
EphemeralSpecter(CIB,AirWater) Ephemeral Specter 95 100000 Melee AI Teleport, Push Air: Damage
Water: Damage
Biting Gust Boss Room
EphemeralSpecter(CIB,AirThunder) Ephemeral Specter 95 100000 Melee AI Teleport, Push Air: Damage
Thunder: Damage
Biting Gust Boss Room
EphemeralSpecter(CIB,WaterThunder) Ephemeral Specter 95 100000 Melee AI Teleport, Push Water: Damage
Thunder: Damage
Biting Gust Boss Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Ephemeral Specter

Dungeon Merchant

The Dungeon Merchant in front of the Corrupted Ice Barrows sells:

Icon Item Name Item Type Tier Cost Requirements Health Speed Damage Elemental Defense Slots Identifications
Pulse Starter Necklace Rare 1 Corrupted Theorick's Ice Shard Combat Lv. Min: 91

Defense Min: 40 Dexterity Min: 40

650♥ - - ✹ Fire: +35

✦ Thunder: +35

- +10% Health Regen

+80 Health Regen +7% Fire Damage +7% Thunder Damage

Pulse Stopper Necklace Rare 1 Corrupted Theorick's Ice Shard Combat Lv. Min: 91

Defense Min: 40 Dexterity Min: 40

0♥ - - ✽ Water: +20

✤ Earth: +20

- -10% Health Regen

+10% Spell Damage +130/4s Life Steal +60 Spell Damage

Corrupted Uth Sandals Boots Set 3 Corrupted Theorick's Ice Shard Combat Lv. Min: 90

Agility Min: 85 Defense Min: 85

3400♥ - - ✹ Fire: +75

✽ Water: -80 ❋ Air: +75

3 +20% Thorns

+20% Reflection +30% Walk Speed

Brace of the Ninth Spear Rare 3 Corrupted Theorick's Ice Shard Class Req: Warrior/Knight

Combat Lv. Min: 91 Intelligence Min: 55

- Very Fast ✽ Water: 143-149 - 2 +20% Reflection

+2/4s Mana Regen +40 Intelligence +15% Water Damage -20% Walk Speed

Desperation Dagger Rare 3 Corrupted Theorick's Ice Shard Class Req: Assassin/Ninja

Combat Lv. Min: 91 Agility Min: 35 Defense Min: 50

- Super Fast ✹ Fire: 0-96

❋ Air: 0-203

- 3 -20% Water Damage

-1000 Health -100% Thorns -100% Reflection +50% Health Regen +360/4s Life Steal +35% Walk Speed

Closure Bow Rare 3 Corrupted Theorick's Ice Shard Class Req: Archer/Hunter

Combat Lv. Min: 91 Defense Min: 45 Dexterity Min: 35

- Slow ✣ Neutral: 150-285

✦ Thunder: 200-450

- 1 +80% Fire Damage

+15% Reflection -100% Air Damage +3/4s Mana Steal +15% XP Bonus +1500/3s Poison +185 Spell Damage -20% Air Defense

Final Compulsion Wand Rare 4 Corrupted Theorick's Ice Shard Class Req: Mage/Dark Wizard

Combat Lv. Min: 92 Strength Min: 35 Defense Min: 50

- Super Slow ✣ Neutral: 343-419

✹ Fire: 152-227 ✤ Earth: 152-227

- 3 +2875 Health

-20% Thunder Damage +40% Melee Damage -100% Health Regen +20% Water Defense +290/4s Life Steal -10% Walk Speed +20% Air Defense

Nauticals Relik Rare 4 Corrupted Theorick's Ice Shard Class Req: Shaman/Skyseer

Combat Lv. Min: 93 Intelligence Min: 60 Dexterity Min: 45

- Very Fast ✣ Neutral: 99-101

✦ Thunder: 110-198

- 3 +15 Dexterity

+15 Intelligence +3/4s Mana Regen -25% Main Attack Damage -25% Spell Damage +3/4s Mana Steal -10% Walk Speed +30% Water Damage

Rune of Safe Passage Ring Legendary 2 Corrupted Theorick's Ice Shard Combat Lv. Min: 92 1000♥ - - ✹ Fire: -25

✽ Water: -30 ❋ Air: -25

- +15% Fire Defense

+5% Soul Point Regen +10% Water Defense +7% Walk Speed +15% Air Defense

Gaze from the Snowbank Helmet Legendary 5 Corrupted Theorick's Ice Shard Combat Lv. Min: 92

Strength Min: 80

3200♥ - - ✽ Water: -55

❋ Air: -75

3 +32% Earth Damage

+4/4s Mana Steal +270 Melee Damage -150/4s Life Steal -12% Walk Speed

Conduit of Spirit Chestplate Legendary 6 Corrupted Theorick's Ice Shard Combat Lv. Min: 93

Agility Min: 110

2800♥ - - ❋ Air: +100 0 -20% Fire Damage

+20% Reflection +2/4s Mana Regen -35% Earth Damage +50% Soul Point Regen +20% Air Damage +2/4s Mana Steal +15% Spell Damage

The Crossing Leggings Legendary 6 Corrupted Theorick's Ice Shard Combat Lv. Min: 93 3000♥ - - ✦ Thunder: -75

✤ Earth: -75

2 -20% Water Damage

-2/4s Mana Regen +10% Soul Point Regen +550 Spell Damage

Peaceful Rest Wand Legendary 6 Corrupted Theorick's Ice Shard Class Req: Mage/Dark Wizard

Combat Lv. Min: 93 Defense Min: 45 Intelligence Min: 55

- Super Fast ✣ Neutral: 22-31

✹ Fire: 64-80

- 3 +30% Water Damage

+40% Fire Defense -30% Thunder Damage +8 Intelligence +100% Soul Point Regen -30 tier Attack Speed +25% Earth Defense +40% Water Defense +25% Thunder Defense +35% Spell Damage -25% Walk Speed +25% Air Defense

Dungeon Teleport Scroll Teleport Scroll - 2 Corrupted Ice Barrows Fragment - - - - - - -
Gathering Axe T11 Gathering Tool - 9 Corrupted Ice Barrows Fragment

4096 Emeralds

Woodcutting Lv. Min: 95 - 275 (Very Fast) - - - -
Gathering Pickaxe T11 Gathering Tool - 9 Corrupted Ice Barrows Fragment

4096 Emeralds

Mining Lv. Min: 95 - 275 (Very Fast) - - - -
Gathering Scythe T11 Gathering Tool - 9 Corrupted Ice Barrows Fragment

4096 Emeralds

Farming Lv. Min: 95 - 275 (Very Fast) - - - -
Gathering Rod T11 Gathering Tool - 9 Corrupted Ice Barrows Fragment

4096 Emeralds

Fishing Lv. Min: 95 - 275 (Very Fast) - - - -

Trivia

  • The entrance to this dungeon has a considerably larger area around it that can be explored, compared to the other corrupted dungeons' entrances.
  • The area around the dungeon entrance, as well as the dungeon itself, are the least corrupted out of all the corrupted dungeons, due to the events explained in Fate of the Fallen.
  • The entrance to Bob's Tomb can be accessed, however it is not possible to open it.
  • A level 99 mob, Theorick?, can appear as a rare mini-boss like mob in any room, with one being guarenteed when summoning the Shade of Theorick mini-boss.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Theorick? Theorick? 99 30000 Ranged AI Vanish
Teleport
Weakness
Heal
Earth: Weakness
Fire: Weakness
Air: Damage
Water: Defense
- Corrupted Ice Barrows