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Dwarves and Doguns Part I CBQuestIcon
Quest Info
Length Long
Difficulty {{{difficulty}}}
Location Rodoroc
Province [[{{{province}}}]]
Combat Level 91
Reward As follows:

As follows:

Dwarves and Doguns Part I is a long quest taking place in the Molten Heights area. It is the first quest in the Molten Heights storyline.

Preview

A dwarven play is currently being performed in Rodoroc. It tells the story of the Dwarven and Dogun war, but not all onlookers agree with the interpretation.

Stage 1

» Find out what's happening at the theatre at [1024,17,-5143].

Dialogue:

  • Lozeg: Interesting to see a Human wanting to see a Dwarven play.
  • Lozeg: The only play we're performing is the annual Victory Festival.
  • Lozeg: The entry cost is [1 Emerald Block]

Dialogue:

  • Lozeg: Take a seat and enjoy the show.

Dialogue:

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  • Gagly: The dwarven intellect beat the sheer power of the demons magic.
  • Narrator: Thank you all for watching!
  • Narrator: I hope you enjoyed the show and learned something!
  • Narrator: We are continuing the celebration at the old Demon City. Just follow the banners outside Rodoroc.
  • Narrator: Meet you all there.
  • Axelus: Ugh. Don't believe everything you see here, human. History is written by the victors.

Stage 2

» Make your way to the Dogun Festival by following the red banners outside Rodoroc.

 Location   The Dogun Festival   X   1522  Y   78  Z   -5055  Wynncraft Map 

Dialogue:

  • Marock: Welcome one and all! Dwarven brothers and sisters, guests and visitors!
  • Marock: If I could draw your attention to the wooden stage in the north, we can begin.
  • Marock: Welcome to the annual festival where we celebrate the victory over the demons.. The Doguns!
  • Marock: Now, if I can get you to turn around to face the bonfire we have prepared some fire mages for your entertainment.

Dialogue:

  • Mahou: Wow, I didn't know Dwarves could learn such magic!

Dialogue:

  • Marock: Magnificent! Thank you very much to our fire casters. If I could bring your attention back to the main stage.
  • Marock: For the last 900 years we have captured renegade Doguns and this year is no exception!
  • Marock: We shall now entomb the foul demon to join the ranks of the other Doguns on display.
  • Marock: Bring it out, guards!

Dialogue:

  • Marock: Beware of it's magical might, it's aggressive nature and it's fierce appearance.
  • Marock: It is no match for the superior Dwarves.

Dialogue:

  • Dogun: The dwarves... are the true... demons!

Dialogue:

  • Axelus: Every year, every year you do this. Wake up people!
  • Axelus: Do you all really believe everything they tell you?
  • Axelus: We won the war, but we weren't the good guys.
  • Axelus: We all see it — Doguns have feelings, family and thoughts, just like you and me!
  • Axelus: You are encasing live Doguns for entertainment. You people are the true evil in this land.
  • Marock: Guards! Get this propaganda spewing half pint to the Rodoroc Prison, north side.

Dialogue:

  • Dwarven Guard: Come along, sir. Let's not make more of a scene.
  • Looks like Axelus dropped a note intended for you...

The note reads: "If you want to know the truth, find me and talk to me..."

Dialogue:

  • Crowd: Why would Axelus say something like that?
  • Crowd: What was he talking about?
  • Crowd: Has he turned traitor? Maybe he's brainwashed?
  • Crowd: At least he is taken to the north side prison, the Molten Core.
  • Marock: Apologies all. I shall provide us all with a quick way back to Rodoroc on the floor here.
  • Axelus had more to tell you, perhaps you should seek him out.

Stage 3

» Find out more about the hysterical dwarf in Rodoroc's prison.

 Location   Rodoroc's prison   X   1109  Y   26  Z   -5230  Wynncraft Map 

Dialogue:

  • Axelus: I see you are interested in the truth.
  • Axelus: I am no conspiracy nut. The Dwarves have been lied to for hundreds of years about the war.
  • Axelus: I have seen the truth. I know you will not just take my word, you must also be shown.
  • Axelus: Hopefully I will see you soon, <playername>.
  • It seems like Axelus slipped another note into your pocket.

The note reads: "The truth lies at the Library of Flames. The caves south of the bank..."

Stage 4

» Explore the Library of Flames.

Dialogue:

  • The Library of Flames
  • Defeat the four heroes to find the truth.
  • You get the feeling that there's something hidden in this gravechamber...

Dialogue:

  • Thee ones not Dwarf, watch out

Dialogue:

  • It's an extremely old book. The pages are torn, weak and dusty.
  • You delicately open the cover.

For the rest of the book, see History of the Molten Heights.

Stage 5

» Exit the library.

  • Axelus: Well, now you read what I read. The truth.. Or.. The lie.
  • Axelus: My people are tyrants, conquerors.. but they are also good. They have been brainwashed.
  • Axelus: Many things are about to happen. If you want to know more, come to my house number 81 in Maex. I'll be waiting.

Stage 6

» Search for house 81 in Maex like Axelus said.

Spoiler alert: The hidden text contains spoilers relating to how to find the coalition hideout.
House 81 is in the utmost northeast of Maex. You may find that the house is empty and that the neighboring house, number 80, is locked. The floor of house 81 is dotted with red carpets. Follow them, and they will lead you out to the edge of the house and over the parkour to a small entryway into house 80. From there on out just keep following the red carpets.

Stage 7

» Talk to Axelus in the Coalition Base.

Dialogue:

  • Axelus: Ah, you made it. Come and meet Korzim
  • Korzim: Welcome.. Human. I... am Korzim.
  • Korzim: We.. are those who... want peace. I am son.. of Dogun Chief.. I have.. been banished.
  • Axelus: The coalition is a small group of friends that have been convinced. The Doguns aren't demons. The Dwarves aren't all brainwashed.
  • Axelus: We have to live in hiding. The Doguns won't tolerate Dwarves and the Dwarves hunt traitors and "Demons".
  • Barden: Right now, we're trying to convince the public. But it's proving difficult.
  • Barden: It isn't 900 years ago. We have the technology and supply chains to live here peacefully.
  • Korzim: We have.. a plan.. To win over... my people.
  • Axelus: Korzim tells us Dragon bone is sacred to his people. We have a way to get some finally.
  • Axelus: If you want you could come with us. We can explain more of the situation later. Exit through the back.

Stage 8

» Follow the group on the mission.

Stage 9

» Meet the group at [1460, 18,-5494].

 Location   The Remnants of a Dragon   X   1460  Y   18  Z   -5494  Wynncraft Map 

Dialogue:

  • Korzim: The others... are just ahead... I'll let you through... our tunnel.
  • Korzim: We use.. earth and.. fire.. elements. It is slow... like us.. but powerful.

Dialogue:

  • Axelus: <playername>, over here! Near the skull.
  • Barden: We got this drill all the way from Corkus.

Dialogue:

  • Barden: ...
  • Barden: ARGH! Corkus Junk Merchants! Darn it, darn it, darn it!
  • Barden: You're human, do you have any experience with machines? Can you please take a look?
  • To repair the mechanical core, select a color and connect the clay with the same colored glass block by clicking the iron blocks.

Dialogue:

  • Axelus: Good job, <playername>. We got the Dragon bone.
  • Axelus: You can take it back to the coalition base. Barden and I will pack up before we join you.
  • Barden: Just knock on the black block in front of the cave we arrived in.

Stage 10

» Head back to the Coalition Base through the tunnel at [1481, 15, -5479].

 Location   Korzim's Tunnel   X   1481  Y   15  Z   -5479  Wynncraft Map 

Dialogue:

  • Korzim: I'll let... you in.

Dialogue:

  • Axelus: Great, you got back alright.
  • Axelus: Dragon bone is one of the hardest substances in all the provinces. It's extremely rare.
  • Axelus: We're going to present this to the Dogun chief as tribute. We need to tidy it up.
  • Axelus: Could you get [1 Repair Kit] from the eastern part of the base?

Stage 11

» Retrieve the [Repair Kit] in the eastern part of the base.

Dialogue:

  • ???: Shh. Do you hear that?
  • ???: There are voices behind this wall, and the trail ends here.
  • ???: We have no vaults here. It must be traitors. The King really wants to see Axelus.
  • ???: Break into it! Stand back!
  • Pens'r: Axelus! You are under arrest for high treason!
  • Pens'r: The king has sent for you personally.
  • Pens'r: If you don't come with us we wi-....
  • Pens'r: D-d ddd DOGUNS!?
  • Pens'r: He is consorting with the enemy! Axelus, don't you know they are DANGEROUS?
  • Pens'r: Guards! Entomb these Doguns!

Kill the 3 guards and bring their drops to the hopper.

Dialogue:

  • Axelus: Is everyone okay!?
  • Axelus: Ignore the repair kit!
  • Axelus: Our position is compromised. We have to evacuate immediately.
  • Axelus: We've never been caught like this before. They never knew we actually have Doguns on side.
  • Axelus: We might need to get to safety right now! The least explored area is the upper heights.
  • Axelus: The harsh environment up there is devastating to travel in.

Stage 12

» Find your way up to the Dogun Village through the tunnel.

Dialogue:

  • Axelus: We'll stay around here, we aren't welcome in the village.
  • Korzim: But... bring them... the dragon bone as a gift... If they accept it... they might accept us.
  • Axelus: You are free to enter the village but we will stay back and wait until the coast is clear, we need somewhere to stay.

Dialogue:

  • Plario: What is... that on the... cliff to the south?
  • Dwarven Scout: Doguns? A whole settlement...
  • Dwarven Scout: They've been gathering forces! We must inform Rodoroc immediately!
  • Plario: Come talk to me... now.

Stage 13

» Talk to Plairo.

Dialogue:

  • Plairo: Human... That Dwarf, he saw us...
  • Plairo: They will... destroy us... if he reports... back to Rodoroc.
  • Plairo: We need to... prepare our defenses. We need all the... help we can get.
  • Plairo: Wait... What are... you holding? Dragon bone... Just what we need...
  • Plairo: You know what... if you promise to help us... I'll give you access to... our secret elevators, you can get up and... down the heights with those.
  • Plairo: Please return to... us when you reach level 92. Take this... badge so the... others recognize you... as an ally. One of the elevators is... to the south.
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