Wynncraft Wiki
(→‎Powders: Added a section for elemental tri's, quads, and other archetypes. Added Saya's class builds vocabulary, and linked my elemental defenses guide in the elements introduction part.)
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== Elemental Quads/Rainbow/Penta/Dual elements ==
 
== Elemental Quads/Rainbow/Penta/Dual elements ==
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Quads: Usually spell archetypes that include four elements in them.
Quads: Usually spell archetypes that include four elements in them. They are used less than Tri's, but can be just as powerful, if not more. The quads used most in the meta are ETWF, TWFA, and ETFA. ETWF is just using draoi fair in a TWF build, TWFA usually involves cumulonimbus and medeis to get high agility and defense, as well as non-trivial walkspeed along with high damage. ETFA is no int spell and the almost entirely superior version of it, getting high damage with high defensive skill points.
 
   
 
Rainbow: Wearing gear that has all five skill point requirements. Usually used to accomodate a weapon (such as rainbow mythics).
 
Rainbow: Wearing gear that has all five skill point requirements. Usually used to accomodate a weapon (such as rainbow mythics).

Revision as of 19:05, 16 December 2020

Elements, as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including Weapons, Armour, Accessories, Mobs, Skill Points, Powders, and Potions. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.

In the game, there are elemental defense and elemental damage stats for each element. Elemental damage is almost exactly like extra regular damage that is binded to a specific element. However, having elemental defense of the same element will increase or reduce the amount taken. Elemental defenses are additive (meaning they are just added onto the damage you take), and are applied before spell multipliers (for more information go to RenZenthio's guide on elemental defenses)

The Elements

✹ Fire

The Fire element is linked to the Defense stat and is generally identified with the Warrior class. Its play-style focuses around having a lot of health while not dealing the most amount of damage. Equipment associated with this element usually have considerable health boosts, Health Regen, Life Steal, and Exploding bonuses.

❋ Air

The Air element is linked to the Agility stat and is generally identified with the Archer class. Its play-style focuses around moving quickly and dodging attacks. Equipment associated with this element usually have increased walk speed bonuses.

❉ Water

The Water element is linked to the Intelligence stat and is generally identified with the Mage class. Its play-style focuses around favoring stronger spells in exchange for weaker basic attacks. Equipment associated with this element usually have increased Mana Regen, Mana Steal, and Spell Damage bonuses.

✤ Earth

The Earth element is linked to the Strength stat and is generally associated with the Shaman class. Its play-style focuses around dealing a lot of damage with basic attacks, with the drawback of slowed attack speed and movement. Equipment associated with this element will usually have increased Melee Damage and Poison bonuses, decreased Walk Speed and Attack Speed bonuses, Thorns bonuses, decreased Spell Damage bonuses, and may deal more damage.

✦ Thunder

The Thunder element is linked to the Dexterity stat and is generally identified with the Assassin class. Its play-style focuses around having very fast attack speed with the drawback of reduced damage per hit to compensate for it. It is also the most luck-based out of all the elements. Equipment associated with this element will usually have increased Attack Speed bonuses and a large range of identification bonuses due to the factor of luck.

Mobs

Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly Bosses and those of the Gavel Province, can have up to three types of elemental stats:

  • Dam - Elements under this category annotate extra elemental damage a mob may inflict upon a player. This damage, however, may be reduced if the player has elemental defense for the specific element.
  • Def - Mobs with elements under this category are more immune to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is reduced, sometimes to the point where elemental damage is completely nullified.
  • Weak - Mobs with elements under this category are more exposed to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is increased.

Special mobs display their elemental stats along with the element icons for them next to their nametags.

Powders

Every powder correlates to a certain element. Using powders on weapons and armor can boost elemental defense and damage, but take away elemental strengths of the opposite element (ex: Earth powders take away Thunder damage). Using 2 powders of tier IV or higher on weapons and armor will unlock special powder buffs and abilities.


Elemental Tri's

Elements are also used in a building sense, and builders identify different build archetypes with element combinations. If you have ever seen letters like ETA or EWF, those are elemental Tri's. Each letter stands for an element, so E is for earth (strength), T is for thunder (dexterity), W is for water (intelligence), F is for fire (defense), and A is for air (agility). For help on some of the vocabulary used in this section, here's Saya's class building vocabulary guide.

Here's a list of the elemental tri's and what each does:

EWF: Spell spam (mana regen) archetype that has high health and defense, with decent damage. Often focuses on health regen.

ETW: Can be spell spam or spellsteal (mana steal) or mixed mana, and often focuses on lifesteal for life sustain. ETW is mostly a meme archetype since it has no defense or agility, and does not have high enough damage to compensate for its squishiness.

ETF: A melee archetype boasting both fast melee capabilities (Tierstack and Cancelstack), as well as heavy melee. A very solid choice, as it hits hard and has high tankiness.

EWA: A decently high health spell archetype that has extremely high mana sustain (both mana regen and steal), and uses lifesteal as health sustain. It gets decent damage, even very high damage in certain builds, but it is usually treated as the the high sustain variant of TWA. It also comes with decent to high walk speed.

WFA: The spell tank archetype, almost always spell spam, but can be built to be mixed mana. The archetype focuses primarily on having very high health regen and mana regen (though again, you can build it for lifesteal). A large part of its strength come from having high defense and agility.

TWA: This archetype can be built for spell spam, spellsteal, or mixed mana, though it usually packs a huge punch, getting some of the highest damage of an archetype in the game. It is also usually paired with high walkspeed TWA usually lacks life sustain, but with the right build it can end up with high life steal.

TWF: Another one of the most high damaging archetypes in the game for spell. It is almost always spellsteal, but can be built mixed or spell spam. It also relies mostly on life steal, but can be built for regen. It has a hard time gaining high walkspeed, but it usually has high defense, if not high health (though it can be built as a tank)

TFA: The no-int spell tank. Usually relies on mana steal and life steal. Very tanky, but suffers from having very low damage. TFA is also a very tanky tierstack archetype.

ETA: Technically ETA can be no int spell, but it is not very good at it, and so ETA is usually fast melee (tierstack).

EFA: Almost exclusively rawstack, its mostly a meme archetype since it is not considered very good.

Elemental Quads/Rainbow/Penta/Dual elements

Quads: Usually spell archetypes that include four elements in them.

Rainbow: Wearing gear that has all five skill point requirements. Usually used to accomodate a weapon (such as rainbow mythics).

Penta: Wearing pieces of gear that result in requirements in all five skill points, but no piece of gear has rainbow skill point requirements. This is mostly a meme and build challenge for class builders, but it can be done to great effect. Collapse, for instance, is often primarily built penta with some rainbow aspects. Some builders also accidentally build penta while trying to use draoi fair.

Dual elemental builds: The only worthwile dual elemental builds are WA and WF. WA for walkspeed and tankiness, and WF for tankiness. But often Tri's are better.

Tips

  • Tantibus's Element/Combat Guide can be found here

Trivia

  • In The Qira Hive, there are different divisions that each pertain to an element.
  • There used to be elemental mini-dungeons scattered around Gavel, but these were removed in the Gameplay Update.
  • There are two hidden elements, "❂Darkness" and "Light", which are revealed in the quest A Journey Beyond.

Gallery

Elements, Defense, and Damage symbols

An example of the Elemental symbols that are used for Defense and Damage indicators and also for the five skills. As skills, they are, from top to bottom, no skill or raw melee (Health); Defense (Fire); Agility (Air); Strength (Earth); Dexterity (Thunder); and Intelligence (Water).