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'''Elements''', as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including [[Weapons]], [[Armour]], [[Accessories]], [[Mobs]], [[Skill Points]], [[Powders]], and [[Stat Potions|Potions]]. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.
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'''Elements''', as of their release in the 1.14 Gavel Expansion, are a key component in Wynncraft's combat system. They play a major role in many aspects of the game including [[Weapons]], [[Armour]], [[Accessories]], [[Mobs]], [[Skill Points]], [[Powders]], and [[Stat Potions|Potions]]. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.
   
== The Elements ==
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== The Elements==
 
====<span style="color:#00AA00">✤ Earth</span>====
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The Earth element is linked to the Strength skill point. Equipment associated with this element will usually have increased Melee Damage, Poison, Thorns, and/or slower Attack Speed.
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====<span style="color:#FA0">✦ Thunder</span>====
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The Thunder element is linked to the Dexterity skill point. Equipment associated with this element usually has increased Attack Speed bonuses, faster attack speeds, and/or raw damages.
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====<span style="color:#0fd9d9">❉ Water</span>====
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The Water element is linked to the Intelligence skill point. Equipment associated with this element usually has increased Mana and/or spell damage bonuses. Healing abilities increase the amount healed the more Water Damage % ID you have.
 
====<span style="color:#FF5555">✹ Fire</span>====
 
====<span style="color:#FF5555">✹ Fire</span>====
The Fire element is linked to the Defense stat and is generally identified with the [[Warrior]] class. Its play-style focuses around having a lot of health while not dealing the most amount of damage. Equipment associated with this element usually have considerable health boosts, Health Regen, Life Steal, and Exploding bonuses.
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The Fire element is linked to the Defense skill point. Equipment associated with this element usually has considerable health boosts, Health Regen, Life Steal, and/or Exploding.
   
 
====<span style="color:gray">❋ Air</span>====
 
====<span style="color:gray">❋ Air</span>====
The Air element is linked to the Agility stat and is generally identified with the [[Archer]] class. Its play-style focuses around moving quickly and dodging attacks. Equipment associated with this element usually have increased walk speed bonuses.
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The Air element is linked to the Agility skill point. Equipment associated with this element usually has increased walk speed and/or Reflection.
   
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Note that the stated equipment trends are not fixed and are not absolute law.
====<span style="color:#55ffff">❉ Water</span>====
 
The Water element is linked to the Intelligence stat and is generally identified with the [[Mage]] class. Its play-style focuses around favoring stronger spells in exchange for weaker basic attacks. Equipment associated with this element usually have increased Mana Regen, Mana Steal, and Spell Damage bonuses.
 
 
====<span style="color:#00AA00">✤ Earth</span>====
 
The Earth element is linked to the Strength stat and is generally associated with the [[Shaman]] class. Its play-style focuses around dealing a lot of damage with basic attacks, with the drawback of slowed attack speed and movement. Equipment associated with this element will usually have increased Melee Damage and Poison bonuses, decreased Walk Speed and Attack Speed bonuses, Thorns bonuses, decreased Spell Damage bonuses, and may deal more damage.
 
 
====<span style="color:#FA0">✦ Thunder</span>====
 
The Thunder element is linked to the Dexterity stat and is generally identified with the [[Assassin]] class. Its play-style focuses around having very fast attack speed with the drawback of reduced damage per hit to compensate for it. It is also the most luck-based out of all the elements. Equipment associated with this element will usually have increased Attack Speed bonuses and a large range of identification bonuses due to the factor of luck.
 
   
 
==Mobs==
 
==Mobs==
 
Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly [[Bosses]] and those of the [[Gavel Province]], can have up to three types of elemental stats:
 
Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly [[Bosses]] and those of the [[Gavel Province]], can have up to three types of elemental stats:
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* '''Dam''' - Elements under this category annotate extra elemental damage a mob may inflict upon a player. This damage, however, may be reduced if the player has elemental defense for the specific element.
 
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*'''Weak''' - Mobs with elemental weaknesses take more damage if your weapon elements correspond to their weaknesses. Spell conversions can also come into play.
* '''Def''' - Mobs with elements under this category are more immune to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is reduced, sometimes to the point where elemental damage is completely nullified.
 
* '''Weak''' - Mobs with elements under this category are more exposed to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is increased.
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*'''Dam''' - On mobs, this shows what elements a mob damages you with. Depending on your elemental defenses, you can take more or less damage.
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*'''Def''' - This shows the elemental defenses on mobs, so if you have elements on your weapon matching their elemental defenses, you do less damage. Since elemental conversions exist too (Check class wikis) and apply before powders (Powders add on damage after spell conversion) so that can affect mobs defenses as well.
Special mobs display their elemental stats along with the element icons for them next to their nametags.
 
   
 
==Powders==
 
==Powders==
Every [[Powders|powder]] correlates to a certain element. Using powders on weapons and armor can boost elemental defense and damage, but take away elemental strengths of the opposite element (ex: Earth powders take away Thunder damage). Using 2 powders of tier IV or higher on weapons and armor will unlock special powder buffs and abilities.
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Every [[Powders|powder]] correlates to a certain element. Using powders on weapons and armor can boost elemental defense and damage, but are generally used for their powder specials. Using 2 powders of tier IV or higher on weapons and armor will unlock special powder buffs and abilities.
 
== Elemental Defenses/Damage==
 
In the game, there are elemental defense and elemental damage stats for each element. Elemental damage acts like extra regular damage in most cases. However, having elemental defense of the same element will increase or reduce the amount taken by a flat amount.
   
  +
Player elemental defenses are calculated by being added together and modified by the total % elemental defense ID. Mob elemental defense numbers are hidden, but act basically the same as player eledefs.
== Elemental Defenses/Damage ==
 
In the game, there are elemental defense and elemental damage stats for each element. Elemental damage is almost exactly like extra regular damage that is bound to a specific element. However, having elemental defense of the same element will increase or reduce the amount taken.
 
   
  +
If you had +20 raw thunder defense on five pieces of gear, two pieces also having +5% thunder def, you’d have 110 thunder def total. A thunder damage melee hit would be reduced by 110 with that amount of thunder defense.
All elemental defenses, both for mobs and for the player are additive, meaning they are simply added on to damage taken. When doing damage to monsters the lower your weapon's attack speed, the less it will get effected by elemental defenses, and the less it will be able to abuse them. Vice versa for the faster attack speed your weapon is. Elemental defenses are also calculated after all damage boosts from equipment, but before spell multipliers. So elemental defenses can either cripple a spell if the mob has high defenses, or make a spell do very high damage if the mob has high weakness.
 
   
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When it comes to spells,
Elemental damage applied to the player ignores defense, and is also additive. So if taking air damage, -300 air defense would make you take 300 extra damage from the attack, ignoring defense, vice versa if elemental defenses are positive. If taking 300 air damage with 50 air defense, the player would only take 250 air damage. This means that often elemental defenses do not matter, not unless they are very high, or a mob has shotgun attack or very fast attacks. However, elemental defenses are also affected by mob spell multipliers. So if a player had -50 air defense and got meteored by a mob with a 400% spell mutliplier, the player would take 200 extra air damage ignoring their defense. This is very relevant since some bosses have high spell multipliers, and taking a hit from a meteor could mean extra thousands of damage if the player's elemental defenses are bad.
 
   
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{{Quote|Spell multipliers and weapons' attack speed modifier affect eledef damage from spells.
==Tips==
 
* Tantibus's Element/Combat Guide can be found [https://forums.wynncraft.com/threads/.100081/ here]
 
   
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A water damage meteor from a super fast wand against a mob with -100 water defense would do
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<nowiki>100 x 5 (spell mult) x 4.3 (attack speed modifier) = 2150 extra damage,</nowiki>
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  +
while a water damage meteor from a super slow wand against the same mob would do
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  +
<nowiki>100 x 5 x 0.51 = 255 additional damage. </nowiki>
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It goes both ways. If the mob had positive 100 water defense, you’d lose that much damage instead of gaining it.|[https://forums.wynncraft.com/threads/elemental-defenses-explained.293835/ Elemental Defenses Explained]}}
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  +
Extra damage from negative Elemental Defense is true damage, not reduced by a player's defense skillpoint.
  +
  +
The extra damage you deal against mobs or players with negative elemental defense can be increased by Strength and Dexterity.
 
==Trivia==
 
==Trivia==
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* In [[The Qira Hive (Quest)|The Qira Hive]], there are different divisions that each pertain to an element.
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*In [[The Qira Hive (Quest)|The Qira Hive]], there are different divisions that pertain to each element.
* There used to be elemental mini-dungeons scattered around Gavel, but these were removed in the [[Version History#1.14.1|Gameplay Update]].
 
*There are two hidden elements, "'''❂Darkness'''" and "'''Light'''", which are revealed in the quest [[A Journey Beyond]].
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*There used to be elemental mini-dungeons scattered around Gavel, but they were removed in the [[Version History#1.14.1|Gameplay Update]].
   
 
==Gallery==
 
==Gallery==
{|style="margin: 0 auto;"
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{| style="margin: 0 auto;"
| [[File:Defense_and_Damage_Symbols.png|alt=Elements, Defense, and Damage symbols|thumb|left|An example of the Elemental symbols that are used for Defense and Damage indicators and also for the five skills. As skills, they are, from top to bottom, no skill or raw melee (Health); Defense (Fire); Agility (Air); Strength (Earth); Dexterity (Thunder); and Intelligence (Water).]]
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|[[File:Defense_and_Damage_Symbols.png|alt=Elements, Defense, and Damage symbols|thumb|left|A snapshot of the compass elemental defense menu. Keep in mind that weapon IDs are not taken into account, so it isn't fully accurate.]]
 
[[Category:Core Mechanics]]
 
[[Category:Core Mechanics]]
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|-
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|
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|}

Revision as of 19:28, 22 August 2021

Elements, as of their release in the 1.14 Gavel Expansion, are a key component in Wynncraft's combat system. They play a major role in many aspects of the game including Weapons, Armour, Accessories, Mobs, Skill Points, Powders, and Potions. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.

The Elements

✤ Earth

The Earth element is linked to the Strength skill point. Equipment associated with this element will usually have increased Melee Damage, Poison, Thorns, and/or slower Attack Speed.

✦ Thunder

The Thunder element is linked to the Dexterity skill point. Equipment associated with this element usually has increased Attack Speed bonuses, faster attack speeds, and/or raw damages.

❉ Water

The Water element is linked to the Intelligence skill point. Equipment associated with this element usually has increased Mana and/or spell damage bonuses. Healing abilities increase the amount healed the more Water Damage % ID you have.

✹ Fire

The Fire element is linked to the Defense skill point. Equipment associated with this element usually has considerable health boosts, Health Regen, Life Steal, and/or Exploding.

❋ Air

The Air element is linked to the Agility skill point. Equipment associated with this element usually has increased walk speed and/or Reflection.

Note that the stated equipment trends are not fixed and are not absolute law.

Mobs

Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly Bosses and those of the Gavel Province, can have up to three types of elemental stats:

  • Weak - Mobs with elemental weaknesses take more damage if your weapon elements correspond to their weaknesses. Spell conversions can also come into play.
  • Dam - On mobs, this shows what elements a mob damages you with. Depending on your elemental defenses, you can take more or less damage.
  • Def - This shows the elemental defenses on mobs, so if you have elements on your weapon matching their elemental defenses, you do less damage. Since elemental conversions exist too (Check class wikis) and apply before powders (Powders add on damage after spell conversion) so that can affect mobs defenses as well.

Powders

Every powder correlates to a certain element. Using powders on weapons and armor can boost elemental defense and damage, but are generally used for their powder specials. Using 2 powders of tier IV or higher on weapons and armor will unlock special powder buffs and abilities.

Elemental Defenses/Damage

In the game, there are elemental defense and elemental damage stats for each element. Elemental damage acts like extra regular damage in most cases. However, having elemental defense of the same element will increase or reduce the amount taken by a flat amount.

Player elemental defenses are calculated by being added together and modified by the total % elemental defense ID. Mob elemental defense numbers are hidden, but act basically the same as player eledefs.

If you had +20 raw thunder defense on five pieces of gear, two pieces also having +5% thunder def, you’d have 110 thunder def total. A thunder damage melee hit would be reduced by 110 with that amount of thunder defense.

When it comes to spells,

Spell multipliers and weapons' attack speed modifier affect eledef damage from spells.

A water damage meteor from a super fast wand against a mob with -100 water defense would do

100 x 5 (spell mult) x 4.3 (attack speed modifier) = 2150 extra damage,

while a water damage meteor from a super slow wand against the same mob would do

100 x 5 x 0.51 = 255 additional damage.

It goes both ways. If the mob had positive 100 water defense, you’d lose that much damage instead of gaining it.

~ Elemental Defenses Explained

Extra damage from negative Elemental Defense is true damage, not reduced by a player's defense skillpoint.

The extra damage you deal against mobs or players with negative elemental defense can be increased by Strength and Dexterity.

Trivia

  • In The Qira Hive, there are different divisions that pertain to each element.
  • There used to be elemental mini-dungeons scattered around Gavel, but they were removed in the Gameplay Update.

Gallery

Elements, Defense, and Damage symbols

A snapshot of the compass elemental defense menu. Keep in mind that weapon IDs are not taken into account, so it isn't fully accurate.