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Corrupted Ice Barrows CBDungeonIcon
CorruptedIceBarrows
Access
Suggested Level 90
Reward As follows:
Battle
Monsters Illusory Specter (Lv. 90)
Icy Stare (Lv. 91)
Freezing Guard (Lv. 92)
Frozen Soldier (Lv. 93)
Poltergiced (Lv. 92)
Possessed Nesaak Warrior (Lv. 93)
Biting Gust (Lv. 90)
Icy Glare (Lv. 95)
Hollow Poltergiced (Lv. 93)
Fanatical Ice Mage (Lv. 94)
Frostbitten Wight (Lv. 94)
Shade of Theorick (Lv. 99)
Theorick? (Lv. 99)
Boss Corrupted Theorick (Lv. 105)
Ephemeral Specter (Lv. 95)
Dungeon
Battle 70%
Puzzle 10%
Parkour 20%

This dungeon has a non-corrupted variant; see Ice Barrows.


The land of Nesaak was not always frozen. It was adopted by the bitter Twain son, Theorick, who forged the land in his own image. Though never truly evil, Theorick's enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense icy powers.

- WynnCraft Help Guide

Warning: There is a bug that causes the third miniboss in room 6 to never spawn for some players. If this bug occurs, the only way to finish the dungeon is to find someone not affected by it and have them spawn the third miniboss.

Overview[]

This is the corrupted version of the Ice Barrows Dungeon. It is mechanically identical but has a "corrupted" design, mobs of a higher level and better rewards. It can be accessed by entering its portal at The Forgery.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Guide[]

Room 1[]

CorruptedIceBarrowsRoom1
Dialogue:

  • Ghostly Voice: I told you it would fail.
  • Ghostly Voice: Your noble deeds have allowed the darkness to take over my mind.

The first room requires you to collect 10 tokens by killing the Lv. 92 Freezing Guards, found at various points in the tunnels, to open the door to the next room.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
IcyStare(CIB) Icy Stare 91 10600 Ranged AI Teleport Fire: Weakness
Air: Damage
- First Room
IcyGlare(CIB) Icy Glare 95 24000 Burst Ranged AI Teleport Fire: Weakness
Air: Damage, Defense
- First Room (Ceiling)
FreezingGuard(CIB) Freezing Guard 92 22000 Melee AI Slowness I Fire: Weakness
Earth: Weakness
Water: Defense
Corrupted Ice Barrows Token First Room
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts First Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Illusory Specter

Room 2[]

CorruptedIceBarrowsRoom2
The second room is a parkour course utilizing slippery ice platforms. At the end of the course will be the door to the next phase and the button to open it, guarded by a Lv. 93 Frozen Soldier. Kill it and press the button to open the door to the next room.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FrozenSoldier(CIB) Frozen Soldier 93 72000 Melee AI Slowness II Earth: Weakness
Thunder: Weakness
Water: Defense
- Second Room
Exit Door

Room 3[]

CorruptedIceBarrowsRoom3
The third room requires you to collect 32 tokens by killing the Lv. 92 Poltergiceds to open the door to the next phase. Since the Poltergiceds spawn rapidly in the room, it is best to use powerful crowd-control abilities.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Poltergiced1(CIB) Poltergiced 92 11500 Melee AI - Fire: Weakness
Water: Damage, Defense
Corrupted Ice Barrows Token Third Room
Poltergiced2(CIB) Poltergiced 92 10000 Melee AI - Thunder: Weakness
Water: Damage, Defense
Corrupted Ice Barrows Token
Biting Gust
Third Room
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts Third Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Illusory Specter, Poltergiced

Room 4[]

CorruptedIceBarrowsRoom4
The fourth room is comprised of two similar invisible mazes. Both are marked by floating eyeballs that point in the direction of the path at corners, however, in the second maze, only half of the corners are marked by eyeballs. While you walk on the path, floating ice blocks will appear underneath you, but they will disappear as you move along.

Room 5[]

CorruptedIceBarrowsRoom5
The fifth room requires you to run through a large, long tunnel filled with enemies and survive. Your way through the tunnel will be blocked three times by an ice wall, during which you have to wait out a timer and fight off the enemies in the tunnel until the ice wall disappears. After the third ice wall, you will reach a hole which you must jump into to progress to the next room.

By moving quickly enough through the tunnel, such as with a high-leveled horse or by repeatedly casting movement spells, it is possible to pass through all three ice walls before they fully appear, thus bypassing the survival stages.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FrozenSoldier(CIB) Frozen Soldier 93 72000 Melee AI Slowness II Earth: Weakness
Thunder: Weakness
Water: Defense
- Fifth Room
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts Fifth Room
IcyGlare(CIB) Icy Glare 95 24000 Burst Ranged AI Teleport Fire: Weakness
Air: Damage, Defense
- Fifth Room
HollowPoltergiced1(CIB) Hollow Poltergiced 92 13800 Melee AI - Fire: Weakness
Water: Damage, Defense
Biting Gust Fifth Room
HollowPoltergiced2(CIB) Hollow Poltergiced 92 13500 Melee AI - Thunder: Weakness
Water: Damage, Defense
- Fifth Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Illusory Specter, Hollow Poltergiced

Room 6[]

CorruptedIceBarrowsRoom6
Dialogue:

  • Ghostly Voice: It all seems clear to me now.. The struggle for life... It's futile. There need only be peaceful darkness.
  • Ghostly Voice: Once my transformation is complete I shall begin to cleanse the world of vile mortality.

In the sixth room, you must defeat three minibosses, spawned at token collectors around the room. Each miniboss drops a numbered blue token, which can be used at the token collector at the front of the room to create a bridge up to the center, which contains a tunnel to the boss room. The final miniboss has incredibly high health but a large weakness to the earth and fire elements, so they must be used to kill it, either with earth or fire weapons or by utilizing elemental conversion of certain spells.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FrozenSoldier(CIB) Frozen Soldier 93 72000 Melee AI Slowness II Earth: Weakness
Thunder: Weakness
Water: Defense
- Sixth Room
PossessedNesaakWarrior(CIB) Possessed Nesaak Warrior 93 13550 Melee AI - Thunder: Weakness
Earth: Defense
Corrupted Ice Barrows Token
Biting Gust
Sixth Room
Poltergiced1(CIB) Poltergiced 92 11500 Melee AI - Fire: Weakness
Water: Damage, Defense
Corrupted Ice Barrows Token Sixth Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Possessed Nesaak Warrior,
Illusory Specter
FanaticalIceMage(CIB) Fanatical Ice Mage 94 70000 Ranged AI Charge
Heal
Teleport
Slowness
Thunder: Weakness
Water: Damage, Defense
Air: Damage, Defense
Corrupted Ice Barrows Blue Token 1 Sixth Room
Token Collector 1
IllusorySpecter(CIB) Illusory Specter 90 100000 Melee AI Vanish Air: Damage 20 Biting Gusts Sixth Room
Token Collector 1
FrostbittenWight(CIB) Frostbitten Wight 94 49500 Melee AI Multihit
Pull
Fire: Weakness
Thunder: Damage
Air: Damage, Defense
Corrupted Ice Barrows Blue Token 2 Sixth Room
Token Collector 2
ShadeofTheorick(CIB) Shade of Theorick 99 900000 Ranged AI Vanish
Teleport
Weakness
Heal
Earth: Weakness
Fire: Weakness
Air: Damage
Water: Defense
Corrupted Ice Barrows Blue Token 3 Sixth Room
Token Collector 3
Theorick? Theorick? 99 30000 Ranged AI Vanish
Teleport
Weakness
Heal
Earth: Weakness
Fire: Weakness
Air: Damage
Water: Defense
- Sixth Room
Token Collector 3

Boss Room[]

CorruptedIceBarrowsRoom7
Dialogue:

  • Ghostly Voice: I will not let you stop me!
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CorruptedTheorick(Phase1) Corrupted Theorick
(Phase 1)
105 128000 Ranged AI Teleport Fire: Weakness
Earth: Weakness
Air: Damage, Defense
Water: Damage, Defense
Corrupted Theorick
(Phase 2)
Boss Room
CorruptedTheorick(Phase2) Corrupted Theorick
(Phase 2)
105 100000 Burst Ranged AI Teleport Fire: Weakness
Earth: Weakness
Air: Damage, Defense
Water: Damage, Defense

46 Emeralds

Corrupted Theorick's Ice Shard

3 Corrupted Ice Barrows Fragment
Corrupted Theorick
(Phase 1)
EphemeralSpecter(CIB,AirWater) Ephemeral Specter 95 100000 Melee AI Teleport, Push Air: Damage
Water: Damage
Biting Gust Boss Room
EphemeralSpecter(CIB,AirThunder) Ephemeral Specter 95 100000 Melee AI Teleport, Push Air: Damage
Thunder: Damage
Biting Gust Boss Room
EphemeralSpecter(CIB,WaterThunder) Ephemeral Specter 95 100000 Melee AI Teleport, Push Water: Damage
Thunder: Damage
Biting Gust Boss Room
BitingGust(CIB) Biting Gust 90 3650 Melee AI Self-Destruct Fire: Weakness
Air: Damage
- Ephemeral Specter

Dungeon Merchant[]

The Dungeon Merchant in front of the Corrupted Ice Barrows sells:

Dungeon Merchant Trades
Price Product
1
Corrupted Theorick's Ice Shard
1
Pulse Starter
1
Corrupted Theorick's Ice Shard
1
Pulse Stopper
3
Corrupted Theorick's Ice Shard
1
Corrupted Uth Sandals
3
Corrupted Theorick's Ice Shard
1
Brace of the Ninth
3
Corrupted Theorick's Ice Shard
1
Desperation
3
Corrupted Theorick's Ice Shard
1
Closure
4
Corrupted Theorick's Ice Shard
1
Final Compulsion
4
Corrupted Theorick's Ice Shard
1
Nauticals
2
Corrupted Theorick's Ice Shard
1
Rune of Safe Passage
5
Corrupted Theorick's Ice Shard
1
Gaze from the Snowbank
6
Corrupted Theorick's Ice Shard
1
Conduit of Spirit
6
Corrupted Theorick's Ice Shard
1
The Crossing
6
Corrupted Theorick's Ice Shard
1
Peaceful Rest
2
Corrupted Ice Barrows Fragment
1
Dungeon Teleport Scroll
9
Corrupted Ice Barrows Fragment
1
Liquid Emerald
1
Gathering Axe T11
9
Corrupted Ice Barrows Fragment
1
Liquid Emerald
1
Gathering Pickaxe T11
9
Corrupted Ice Barrows Fragment
1
Liquid Emerald
1
Gathering Scythe T11
9
Corrupted Ice Barrows Fragment
1
Liquid Emerald
1
Gathering Rod T11


Trivia[]

  • The entrance to this dungeon has a considerably larger area around it that can be explored, compared to the other corrupted dungeons' entrances.
  • The area around the dungeon entrance, as well as the dungeon itself, are the least corrupted out of all the corrupted dungeons, due to the events explained in Fate of the Fallen.
  • The entrance to Bob's Tomb can be accessed, however it is not possible to open it.
  • A level 99 mob, Theorick?, can appear as a rare mini-boss like mob in any room, with one being guarenteed when summoning the Shade of Theorick mini-boss.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Theorick? Theorick? 99 30000 Ranged AI Vanish
Teleport
Weakness
Heal
Earth: Weakness
Fire: Weakness
Air: Damage
Water: Defense
- Corrupted Ice Barrows
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