Weirds are a diverse group of Mobs found throughout Gavel Province. They are encountered mostly in level 70-80 regions of the province, and are found in magically-rich locations including the decayed Kander Forest, the Light Forest near the entrance to the Realm of Light, and around the shores of Lake Gylia in the Gylia Plains. Some Weirds can also be found near sources of cosmic magic, such as those encountered during the Star Thief quest.
Weirds generally spawn in large groups comprised of several different varieties and elemental affinities, and use a wide range of attack styles and Spells. Weirds universally drop Arcane Anomalies, a 0-star level 75 Crafting Ingredient; some are also able to drop the various Aspect Ingredients. Otherwise, the main reason to seek them out is to grind XP, although you may often stumble across them incidentally while travelling. It should be noted that their damage is 100% of their respective elements, meaning that with decent elemental defenses the player can make them do 0 damage, or if the player has negative elemental defenses, they become a massive threat. This is especially important with Cosmic Weirds and Weirds with Burst Ranged AI.
Prior to the introduction of Weirds throughout Gavel in the 1.20 Gavel Reborn update, Content Team Master Hybrid Selvut283 posted a long teaser relating to the nature of Weirds, copied verbatim here:
Spoiler alert: The hidden text contains spoilers relating to Selvut283's Weird teaser.
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What's weird? ...no, perhaps the better way to word that is, what is a weird. They seem to exist around large concentrations of potent magic, and aren't really easily classified in any manner. Sometimes they're hostile, other times not. They're totally unpredictable, except in one aspect- if there is strong magic, there will be Weirds... ...with exceptions. The magic must not be an original source for Weirds to form from it- a creature that fully embodies the aspect of Light could not have its branches form Weirds. There must be some degrees of separation. A user of Light that is able to embody that creature's control over Light or funnel its power, COULD create Weirds, as this user is a completely separate conduit of power through which the magic is channelled. This lead to conjecture that Weirds are, in a way, corrupted magical outlash, feeding into itself in strange ways, hence the name of Weird. By all rights, they should not properly exist, yet there are laws and rules which govern their existence that are able to be discovered and discerned through careful observation. Even those rules are broken however, due to the behaviour of Weirds. A hundred Weirds could conglomerate around a single source, yet not a one of them would truly be comparable by their actions- only their base makeup and general appearance. And these actions can include changing their fundamental makeup on the fly, to elements found only in the barest of representation. A Light-based Weird was once found in an intense conglomeration of Earth magic, despite the creatures affected by that magic having nothing to do with the aspect of Light! Fervent research found that deep underground at that spot, there were near-microscopic organisms which produced a natural bioluminesence, which allowed Light Weirds to form around that source. This implies that Weirds have a very significant awareness of their surroundings, but how could one choose to be based upon Light in the midst of Earth, if one's consciousness did not exist prior? Everything we know about the concept of the conscious mind requires a point of genesis. Weirds throw this concept into a back alley, pummel it against the brickwork, and rifle through its pockets for spare intelligence, as there is no defined point of genesis for the consciousness of Weirds. Without nigh-omniscient knowledge of the area, nothing could possibly have known about such an infinitesimally small source of light, let alone a being whose entire existence is defined by that element! Does this mean Weirds are omniscient? It cannot be, as Weirds have been surprised and caught before, and lashed violently. An omniscient or all-knowing being could have easily prevented this, as many of these attempts have ended in destruction of the Weird. The common theory of "limited omniscience" is an oxymoron in itself, and should not be regarded. Considering many Weirds simply exist in one spot before doing anything that could be considered sentient or even instinctual, the genesis of their thought processes must not be a defined point, or at least a point utterly alien to our minds as we are able to conceive them... ...which leads into the concept of Wyrd. That Weirds are the way in which forces and magic shall taste of itself and feed back, and that their existence requires the concept of a fickle sort of destiny. The concept of Wyrd is that it is the unfolding of the destiny of something, and the nature in which something changes, or does not. Wyrd is the way that you are both the same person and a different person than you were five years ago to this date. It is the concept of everpresent, inexorably, consistently unpredictable changes, and how a start can end in a way that could not be guessed to begin with. Wyrd is NOT a story carved in stone that all must play out. One's destiny changes based on their decisions, and there is no simple "web" of choices that one could double back on or view. Whether you kill a butterfly or not does not open up a universally different network of potential futures- it is simply an event that could happen. You don't buy a spool of thread, and the universe decides "You're going to make a scarf out of this." While the words are similar in our understanding as we now have it, they used to be different- and the concept easier to grasp. But now we need to grasp at straws to have even the barest understanding of the concept of Wyrd. That it is ever-changing but constant, like the eye of a great, raging storm. We cannot observe its true capacity- we can't look up at the sky and know its bounties in full, for it is simply too great, as is Wyrd. Destiny is not something that can be predicted- fortunetellers and future sight only can go so far, showing mere possibilities without certainty, but this is often a foray into the Wyrding way without realization of the enormity of its potential. It is a glance at the sky through a window. The view of the sea from a boat. The idea that things are pre-ordained but do not have an outwardly observable direction, however, is embodied into the very existence of Weirds! Is it such a coincidence that Wyrd and Weird are pronounced the same? That the word Weird was derived from Wyrd, and then looped back into itself? Even their existence is a language feeding back after centuries, tasting itself and exemplifying its evolution. Weirds are the power of Wyrd in a microcosm, embodied in the extended forces of the world. Magic observing its own origins and having a path that no one can predict, but is concrete all the same- and just as one can stir concrete to make it set in different ways, the actions of Weirds can be nudged and directed to change that destiny. They can be studied and destroyed just the same as anything else, and despite that they had a different goal in mind, the end result was an inevitability. Pretty weird, right? |
List of Weirds[]
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Cosmic Weird (Level 45) | 45 | 1275 | Melee | - | ✹❋✽✤✦ Weak ✹❋✽✤✦ Dam |
Arcane Anomaly |
Llevigar Plains Cave at -1875, -4840 | |
Stardust Weird | 46 | 920 | Ranged | - | ✦✹ Weak ❋✽ Dam ❋✽ Def |
Arcane Anomaly |
Llevigar Plains Cave at -1875, -4840 | |
Cosmic Weird (Level 50) | 50 | 1750 | Melee | - | ✹❋✽✤✦ Weak ✹❋✽✤✦ Dam |
Arcane Anomaly |
Olux Swamp Meteor at -1725, -5035 | |
Plasma Weird | 51 | 1250 | Crawl | Explode | ✽✤ Weak ✦✹ Dam ✦✹ Def |
Arcane Anomaly |
Olux Swamp Meteor at -1725, -5035 | |
Cosmic Weird (Level 70) | 70 | 4875 | Melee | - | ✹❋✽✤✦ Weak ✹❋✽✤✦ Dam |
Arcane Anomaly |
Gelibord Meteor at -945, -5360 | |
Moonlight Weird | 71 | 3400 | Ranged | Push | ✦ Weak ✽ Dam ✽ Def |
Arcane Anomaly |
Gelibord Meteor at -945, -5360 | |
Dark Weird | 73 | 3650 | Melee | - | ✽ Weak ✦ Dam ✦ Def |
Arcane Anomaly |
Kander Forest | |
Shadowy Weird | 73 | 2600 | Charge | Vanish | ✹ Weak ❋✦ Dam ❋✦ Def |
Arcane Anomaly Atmospheric Aspect |
Kander Forest | |
Decay Weird | 74 | 3800 | Support Ranged | - | ❋✽ Weak ✤✦ Dam ✤✦ Def |
Arcane Anomaly Repulsive Aspect |
Kander Forest | |
Peculiar Weird | 75 | 7850 | ? | Arrow Storm | ✦✹ Weak ❋✽ Dam ❋✽ Def |
Arcane Anomaly Wintery Aspect |
Kander Forest | |
Sinking Weird | 76 | 8175 | Melee | - | ❋✦ Weak ✽✤ Dam ✽✤ Def |
Arcane Anomaly Disturbed Aspect |
Kander Forest | |
Outlandish Weird | 78 | 13175 | Charge | Charge | ✹ Weak ❋✤✦ Dam ❋✤✦ Def |
Arcane Anomaly Atmospheric Aspect Repulsive Aspect Shattered Aspect |
Kander Forest | |
Wasteful Weird | 79 | 21000 | Crawl | Flamethrower | ✦ Weak ✹❋✽✤ Dam ✹❋✽✤ Def |
Arcane Anomaly Compressed Aspect Disturbed Aspect Evaporated Aspect Igneous Aspect Shattered Aspect Wintery Aspect |
Kander Forest | |
Melting Weird | 74 | 3850 | Melee | - | ✽ Weak ✹ Dam ✹ Def |
Arcane Anomaly |
Weirding Ring | |
Gel Weird | 75 | 775 | Melee | - | ✦ Weak ✽ Dam ✽ Def |
Arcane Anomaly 5 Gel Chunks |
Weirding Ring | |
Gel Chunk | 75 | 1550 | Melee | - | ✦ Weak ✽ Dam ✽ Def |
- | From Gel Weirds | |
Explosive Weird | 76 | 4080 | Crawl | Explode | ✽ Weak ✹✦ Dam ✹✦ Def |
Arcane Anomaly Erratic Aspect |
Weirding Ring | |
Muddled Weird | 77 | 4250 | Burst Ranged | - | ❋ Weak ✽✤ Dam ✽✤ Def |
Arcane Anomaly Disturbed Aspect |
Weirding Ring | |
Light Weird | 73 | 3650 | Melee | - | ✤ Weak ✦ Dam ✦ Def |
Arcane Anomaly |
Light Forest | |
Prismatic Weird | 73 | 7300 | Melee | Heal | ✦ Weak ✹✽ Dam ✹✽ Def |
Arcane Anomaly Evaporated Aspect |
Light Forest | |
Formative Weird | 74 | 3800 | Charge | - | ✤✦ Weak ❋✽ Dam ❋✽ Def |
Arcane Anomaly Wintery Aspect |
Light Forest | |
Energized Weird | 74 | 3850 | Melee | - | ✤ Weak ✦ Dam ✦ Def |
Arcane Anomaly |
Light Forest | |
Earth Weird | 75 | 3925 | Crawl | - | ❋ Weak ✤ Dam ✤ Def |
Arcane Anomaly |
Light Forest | |
Curious Weird | 75 | 7850 | ? | Heavy Charge | ❋✽ Weak ✤✦ Dam ✤✦ Def |
Arcane Anomaly Repulsive Aspect |
Light Forest | |
Rising Weird | 76 | 2900 | Ranged | Charge | ✽ Weak ✹❋ Dam ✹❋ Def |
Arcane Anomaly Compressed Aspect |
Light Forest | |
Polar Weird | 79 | 21000 | Melee | Arrow Storm Pull |
✹ Weak ❋✽✤✦ Dam ❋✽✤✦ Def |
Arcane Anomaly Atmospheric Aspect Disturbed Aspect Overload Aspect Repulsive Aspect Shattered Aspect Wintery Aspect Iceberries |
Light Forest | |
Hollow Weird | 76 | 6150 | Melee | Pull | ✦ Weak ❋✤ Dam ❋✤ Def |
Arcane Anomaly Shattered Aspect |
Weird Wilds | |
Steam Weird | 77 | 17000 | Burst Ranged | Wave | ✽ Weak ✹❋ Dam ✹❋ Def |
Arcane Anomaly Compressed Aspect |
Weird Wilds | |
Galeforce Weird | 77 | 8500 | Ranged | Heavy Push | ✹ Weak ❋ Dam ❋ Def |
Arcane Anomaly |
Weird Wilds | |
Anima Weird | 78 | 37500 | Ranged | Flamethrower Teleport Charge Wave |
✤ Weak ✹✽✦ Dam ✹✽✦ Def |
Arcane Anomaly Erratic Aspect Evaporated Aspect Overload Aspect |
Weird Wilds | |
Cosmic Weird (Level 75) | 75 | 5900 | Melee | - | ✹❋✽✤✦ Weak ✹❋✽✤✦ Dam |
Arcane Anomaly |
The Forgery Crater at -850, -4910 | |
Sparkling Weird | 76 | 4080 | Melee | Heavy Teleport | ✹✤ Weak ❋✦ Dam ✽✦ Def |
Arcane Anomaly Atmospheric Aspect |
The Forgery Crater at -850, -4910 | |
Elemental Weird | 73 | 5475 | Melee | - | ✹❋✽✤✦ Weak ✹❋✽✤✦ Dam |
Arcane Anomaly Gylia Essence |
Gylia Plains | |
Whirl Weird | 73 | 3650 | Burst Ranged | - | ✦ Weak ✽ Dam ✽ Def |
Arcane Anomaly Soggy Stone Gylia Essence |
Gylia Plains | |
Fire Weird | 73 | 3650 | Melee | - | ✽ Weak ✹ Dam ✹ Def |
Arcane Anomaly Gylia Essence |
Gylia Plains | |
Ozone Weird | 75 | 3925 | Ranged | - | ✤ Weak ❋✦ Dam ❋✦ Def |
Arcane Anomaly Atmospheric Aspect Gylia Essence |
Gylia Plains | |
Frost Weird | 75 | 5900 | Melee | - | ✹ Weak ❋✽ Dam ❋✽ Def |
Arcane Anomaly Wintery Aspect Gylia Essence Iceberries |
Gylia Plains | |
Sunlight Weird | 75 | 4000 | ? | Charge Flamethrower |
✽ Weak ✹ Dam ✹ Def |
Arcane Anomaly |
Gylia Plains | |
Magnetized Weird | 76 | 8150 | Crawl | Pull | ✹ Weak ✤✦ Def ✤✦ Def |
Arcane Anomaly Repulsive Aspect Gylia Essence |
Gylia Plains | |
Intense Weird | 76 | 4080 | Charge | Explode | ✤ Weak ✽✦ Def ✽✦ Def |
Arcane Anomaly Overload Aspect Gylia Essence |
Gylia Plains | |
Redline Weird | 78 | 13175 | Melee | Charge | ✽ Weak ✹✤✦ Dam ✹✤✦ Def |
Arcane Anomaly Erratic Aspect Igneous Aspect Repulsive Aspect Gylia Essence |
Gylia Plains | |
Weather Weird | 78 | 13000 | Burst Ranged | Wave | ✤ Weak ❋✽✦ Dam ❋✽✦ Def |
Arcane Anomaly Atmospheric Aspect Overload Aspect Wintery Aspect Gylia Essence Sentient Water Soggy Stone |
Gylia Plains | |
Breathless Weird | 79 | 21000 | ? | Pull | ❋ Weak ✹✽✤✦ Dam ✹✽✤✦ Def |
Arcane Anomaly Disturbed Aspect Erratic Aspect Evaporated Aspect Igneous Aspect Overload Aspect Repulsive Aspect Gylia Essence |
Gylia Plains | |
Cosmic Weird (Level 80) | 80 | 7050 | Melee | - | ✹❋✽✤✦ Weak ✹❋✽✤✦ Dam |
Arcane Anomaly |
Gylia Plains Meteor at 0, -5010 | |
Gravitic Weird | 81 | 14650 | ? | Pull | ✹❋✽✤✦ Dam ✹❋✽✤✦ Def |
Arcane Anomaly |
Gylia Plains Meteor at 0, -5010 | |
File:ImmaterialWeird.png | Immaterial Weird | 80 | ? | ? | ? | ❋ Dam ❋ Def ✹ Weak |
Crystal Shard |
Heart of Lake Gylia |
File:LightningWeird.png | Lightning Weird | 80 | ? | ? | ? | ✦ Dam ✦ Def ✤ Weak |
Crystal Shard |
Heart of Lake Gylia |
File:FlashfreezeWeird.png | Flashfreeze Weird | 80 | ? | ? | ? | ✹❋✽ Dam ✹❋✽ Def ✦ Weak |
Crystal Shard |
Heart of Lake Gylia |
File:ChromaticWeird.png | Chromatic Weird | 80 | ? | ? | ? | ✹❋✽✤✦ Dam ✹❋✽✤✦ Weak |
Crystal Shard |
Heart of Lake Gylia |
File:AirboundWeird.png | Airbound Weird | 82 | ? | ? | ? | ✹❋✽✦ Dam ✹❋✽✦ Def ✤ Weak |
Crystal Shard |
Heart of Lake Gylia |
File:BoilingWeird.png | Boiling Weird | 82 | ? | ? | ? | ✹✦ Dam ✽✦ Def ✹ Weak |
Crystal Shard |
Heart of Lake Gylia |
File:CoreWeird.png | Core Weird | 85 | ? | ? | ? | ✹✽✤ Dam ✹✽✤ Def ❋ Weak |
3 Amalgamated Weirds | Heart of Lake Gylia |
File:AmalgamatedWeird.png | Amalgamated Weird | 80 | ? | ? | ? | ✹❋✽✤✦ Dam ✹❋✽✤✦ Def |
Crystal Shard |
From Core Weirds |
File:TitaniumWeird.png | Titanium Weird | 85 | ? | ? | ? | ✹❋✦ Dam ✹❋✦ Def ✽ Weak |
Crystal Shard |
Heart of Lake Gylia |
Lightborne Weird | 120 | 15000 | ? | Explode | ✦ Dam | - | Lari's Battle Arena | |
Cosmic Weird (Level 95) |
95 | ? | Melee (Flying) |
Knockback Immune | ✹❋✽✤✦ Weak ✹❋✽✤✦ Dam |
- | Sky Islands Exploration | |
Glaciated Weird | 98 | ? | Ranged (Flying) |
Knockback Immune Slowness Heavy Wave |
✹ Weak ❋✽✤ Dam ❋✽✤ Def |
- | Sky Islands Exploration |
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