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Galleon's Graveyard (2.0) DungeonIcon.png
GalleonsGraveyardEntrace(2.0).png

GalleonsGraveyardIcon.png
Galleon's Graveyard Icon

Access
Coordinates X: -583, Z: -3468
Suggested Level 63
Reward As follows:
Battle
Boss The Mutineers (Lv. 70-72)
Captain Redbeard (Lv. 75)
Disambig.png This article is about the upcoming version of this dungeon. For the current version of this dungeon, see Galleon's Graveyard.


"No one is entirely sure how, but all ships that are laid to rest on the seabed all end up in the same place. From beyond the watery grave, these seafarers continue to manipulate the waves to meet their gains."

- WynnCraft Help Guide

Overview[]

The Galleon's Graveyard, subtitled, "Dead men tell no tales...", will be a level 63 Dungeon. The dungeon can be access by traveling to the Galleon's Graveyard island from Selchar's V.S.S. Seaskipper. The boss of the dungeon are The Mutineers, your companions in the quest Redbeard's Booty who betrayed you, and Captain Redbeard, a famous pirate captain known to have accumulated many treasures on his travels.

To gain access to the Dungeon the player has to complete the level 61 Dungeon Quest Redbeard's Booty, which is started by talking to Marston, a pirate who've collected a crew to go out looking for Redbeards treasure, inviting you to join them.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Room 1[]

  • Martim: Eh heh... We've done it, mateys! Treasure an' glory on the seas be ours!
  • Argus: Arrgh! An' all we got to do is guard the captain's hoard fer a while! Let's get goin'!
  • Karkun: Huh?! You again! When will ye get the hint, lubber? Ye' ain't welcome 'ere!! Martim! Get th' gate shut!
  • Martim: No way through without th' keys... We'll be waitin' for ye! If ye' can make it past th' rest, heh...


  • ???: Arrgh! So me new recruits weren't wrong, eh? A stoaway! On me ship! This treasure be mine, ye hear?!
  • ???: I've seen landlubbers like ye come an' go, an' not a single one 'as bested me in combat! An' ye won't be any different, stoaway!!

The room is just a simple corridor that must be run down. To get to the next room, just jump down the water. There will be a red X that can only be opened with 4 treasure keys, however, it is not needed to progress the dungeon. Instead, go to a door that opened. Sprint to restore your breath while swimming.

Room 2[]

  • ???: Let down the gates, me mateys! Don't let the stoaway through... OR AH'LL SEND YE' BACK TO THA' MUCK YE ROSE FROM!!

Inside the room, there will be a Pirate Bomberman who launches TNT everywhere. The Pirate Bomberman is immune to traditional damage, so to damage him instead, you must pick up his own TNT by right-clicking on it and tossing it back at him. However, the TNT will explode in your hands after 5 seconds if it is still in your inventory.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:PirateBomberman.png Pirate Bomberman 67 3 (Special) Ranged (Special) - ✦ Immune
TNT Weakness
Cannon Galleon's Graveyard

After killing the Pirate Bomberman, you must then pick up his cannon and then use it to explode a red X on the ground to get to the third room instead.

Room 3[]

The third room has you running to the end of an arena filled with Redbeard's crewmates. at the end of the arena is a pile of loot that must be right-clicked to get a gate key.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:UndeadCrewmate.png Undead Crewmate 63 ? Melee ? ✦ Weak
✦ Dam
✽ Def
- Galleon's Graveyard
  • ???: Huh?! Which of ye rats let the Landlubber through to tha key?! DON'T LET THA STOAWAY GET BACK TO ME SHIP!!!
  • ???: YER ALL WORTHLESS!! ENABLE ME TRAP, BLOW THE STOAWAY TO BITS!!!

When you try to get back to the start of the room, the gate will be closed on you, and Redbeard's minions will swarm you as the ground falls whenever you walk. TNT will also fall from the ceiling, which can create big holes on the ground. Survive for 30 seconds to progress.

  • It seems the TNT has stopped for now. You should get back to the ship before it starts again.

When you have survived for 30 seconds, go back to Room 2 and use the Gate Key on it.

Room 4[]

The fourth room has you slaying Sea Creatures to summon a miniboss, the Megalodon.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:SeaCreature.png Sea Creature 65 3200 Melee - ✦ Weak
✦ Dam
✽ Def
- Galleon's Graveyard
File:Anglerfish.png Anglerfish 64 ? ? ? - - Galleon's Graveyard
  • The planks beneath you shake as waves crash against the walls.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:Megalodon.png Megalodon 70 32000 Melee Charge
Multihit
✦ Dam
✽ Def
Gate Key Galleon's Graveyard

Room 5[]

In Room 5, you must use a cannon to sink 15 Pirate Boats. To control the cannon, move left and right, and use right-click to shoot. However, your cannon only has 7 Integrity, and if it gets in the way of the other ship's cannon shots or if a boat gets onto it, your cannon loses 1 Integrity. The regular Undead Crewmates only have 1 HP, while the Armored Undead Crewmates have 2 HP.

After sinking 15 boats, you get a Gate Key, and you use the cannon to get to the other side. Use the Gate Key to progress.

Room 6[]

After swimming down, Le Big Fishe will get released from its cage and will chase you. You must avoid getting caught by it. There will be holes in some areas of the walls that can be used to prevent it catching up to you.

Room 7[]

This room is very similar to Room 4, except you have to slay Undead Crewmates to summon Le Big Fishe.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:UndeadCrewmate.png Undead Crewmate 63 ? Melee ? ✦ Weak
✦ Dam
✽ Def
- Galleon's Graveyard
File:LeBigFishe.png Le Big Fishe 70 32000 Melee Charge
Multihit
✦ Dam
✽ Def
Gate Key Galleon's Graveyard

Room 8[]

This room is simply a prelude to the boss room. The only challenge here is to pick up some TNT and throw it at the sand blocking the path.

Boss Room[]

The first boss fought in the boss room are The Mutineers, Redbeard's New Crew. They consist of Argus, Karkun, and Martim.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:Argus(Boss).png Argus 70 10000 Ranged Charge ✽ Weak
✹ Dam
✹ Def
- Galleon's Graveyard
File:Karkun(Boss).png Karkun 71 15000 Melee Explosion ✤ Weak
✦ Dam
- Galleon's Graveyard
File:Martim(Boss).png Martim 72 20000 Melee Charge ✤ Weak
❋ Dam
❋ Def
- Galleon's Graveyard

After all of the Mutineers have been defeated, the true boss of the Dungeon reveals himself, Captain Redbeard, the Scourge of the Sea.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
File:CaptainRedbeard.png Captain Redbeard 75 75000 Melee Blindness Vulnerability
Charge
Multihit
Explosion
❋ Weak
✦ Dam
✤ Def
- Galleon's Graveyard
File:Galleon'sBuccaneer.png Galleon's Buccaneer 68 ? Melee ? ✦ Weak
✦ Dam
✤ Def
- Galleon's Graveyard
File:Galleon'sBombardier.png Galleon's Bombardier 66 ? ? ? ✤ Weak
✹ Dam
✹ Def
- Galleon's Graveyard
File:Galleon'sCannoneer.png Galleon's Cannoneer 66 ? ? ? ✦ Weak
✹ Dam
- Galleon's Graveyard
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