Gold Bar [✫✫✫] |
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Tier 0 Crafting Ingredient |
+1% to +2% Loot Bonus -4% to -3% Main Attack Damage -38 Durability
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Crafting Lv. Min: 31
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Gold Bar is a Tier 0 Crafting Ingredient. They also serve as the primary currency of Rymek and Thanos.
Contents
Obtaining
Gold Bars are dropped by Dead Prospectors, Dead Cowboys, and Canyon Bandits and can be found in Loot Chests. They can also be purchased from the Gold Merchants in Rymek.
The following merchants sell Gold Bar:- Apple Merchant: 4 Apple ➤ 1 Gold Ingot
- Rymek Egg Merchant: 4 Egg ➤ 1 Gold Bar
- Feather Merchant: 4 Grook Feather ➤ 1 Gold Bar
- Rymek Mushroom Merchant: 8 Brown Mushroom ➤ 1 Gold Bar
- Rymek Mushroom Merchant: 8 Red Mushroom ➤ 1 Gold Bar
- Pink Wool Merchant: 1 Grimy Pink Wool ➤ 1 Gold Bar
- Pink Wool Merchant: 1 Pink Wool ➤ 8 Gold Bar
- Rymek Potato Merchant: 4 Potato ➤ 1 Gold Bar
- Rymek Dealer Merchant: 16 Emerald ➤ 1 Gold Bar
- Rymek Dealer Merchant: 1 Emerald Block ➤ 4 Gold Bar
Usage
Gold Bar can be sold at a Blacksmith or from your Ingredient Pouch in exchange for Emeralds. It can also be traded to other players via the Trade Market or personal trading.
Trading
The following merchants buy Gold Bar:- Apple Merchant: 1 Gold Ingot ➤ 1 Apple
- Rymek Egg Merchant: 1 Gold Bar ➤ 1 Egg
- Fabrics Merchant: 32 Gold Bar ➤ 1 Old Touroto Hide
- Fabrics Merchant: 1 Gold Bar ➤ 1 Soft Blue Wool
- Fabrics Merchant: 1 Gold Bar ➤ 1 Soft Green Wool
- Fabrics Merchant: 1 Gold Bar ➤ 1 Soft Red Wool
- Fabrics Merchant: 1 Gold Bar ➤ 1 Soft White Wool
- Fabrics Merchant: 1 Gold Bar ➤ 1 Soft Yellow Wool
- Feather Merchant: 1 Gold Bar ➤ 1 Grook Feather
- Rymek Mushroom Merchant: 1 Gold Bar ➤ 1 Brown Mushroom
- Rymek Mushroom Merchant: 1 Gold Bar ➤ 1 Red Mushroom
- Pink Wool Merchant: 32 Gold Bar ➤ 1 Pink Wool
- Rymek Potato Merchant: 2 Gold Bar ➤ 1 Potato
- Rymek Dealer Merchant: 1 Gold Bar ➤ 4 Emerald
- Rymek Dealer Merchant: 16 Gold Bar ➤ 1 Emerald Block
Crafting
Gold Bar can be used in the jeweling profession to add a small amount of loot bonus to the crafted accessory at the cost of reducing melee damage and durability.