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Guilds are generally a group of people who work together to achieve a long-term goal. Some guilds mainly focus on war, and others focus on building a community. Warring is an activity exclusively restricted to guilds, and is done by guilds to control territories or land on the map. You can level up your guild by giving it some of the XP that you earn by using the /guild xp [int] command or by taking territories and leveling up the "XP Seeking" bonus. Your guild can start with 5 members, and will increase as you level it up (see the perks table below). Each territory you own will allow you to use bonuses to get things like guild xp, guild emeralds, guild resources (more on this later) as well as bonuses to allow you to generate emeralds & tomes you can give to players.

Guilds wynn.png

Creating/Joining a Guild[]

Guilds can be created once you are level 75, by going to the Guild Master in the Guild Hall in Cinfras and paying 20 Liquid Emeralds and 6 Soul Points. Guild tags can be 3 or 4 letters long and cannot be an existing guild name. Guild names cannot be existing guild tags.

Defending a guild territory[]

To defend a territory claimed by your guild, you use /gu manage, select the territory menu, then select whichever territory you want to defend.

Upgrades

  • Damage: Increases the tower's damage. Costs ore.
  • Attack: Increases the tower’s attack speed. Costs crops.
  • Health: Increases the tower’s health points. Costs wood.
  • Defence: Decreases the tower’s damage taken. Costs fish.
  • All 4 upgrades can be maxed out at level 11.

Offensive Bonuses

  • Stronger Mobs: Increases the damage mobs deal in a war. Costs wood.
  • Multiattack: Allows the tower to target more players, up to 3 people. Costs fish.
  • Aura: Releases fire particles that descend down the tower. As it hits the ground, any player standing on the ground will be dealt 100%-200% of the tower's DPS. The damage only affects the inner circle of the war arena, centered on the tower. Aura can be dodged by moving out of the inner circle or jumping/using a movement spell to gain altitude. Costs crops.
  • Volley: Shoots explosion particles. As it hits the ground, any player standing on the ground will be dealt 100%-200% of the tower's DPS. The damage only affects the outer circle of the war arena, centered on the tower. Volley can be dodged by moving out of the outer circle or jumping/using a movement spell to gain altitude. Costs ore.

Attacking a guild territory[]

When you attack a territory using the /guild attack command (or by clicking on the banner that marks each territory), you and all of your participating guild members (they can be on different servers, but must be in the same region) will be teleported into an area with a large Guild Tower in the center, which is a boss that must be defeated in order to gain control of the territory. The Guild Tower will attack the person standing in its attack range. If there are multiple people in its attack range, it will target the person whose name is first in alphabetical order.

The tower has varying amounts of health and damage, which is set by the members of the Guild Tower's guild through Upgrades. If you win, you will gain control of the territory, but if you lose, you will be teleported back to your server as you die and lose 2 soul points. Leaving the server will send you out of the war, but not count as a death.

It costs a certain amount of emeralds in order to start a war, funded by the emeralds in a guild's resource storage. The emeralds needed to start a war depends on the amount of territories a guild currently owns.

Amount of territories

a guild owns

Amount of emeralds

needed to start the war

0 Free
1 200
2 800
3 2000
4 or more 4000

Throughout the Guild War, mobs will spawn from the Guild Tower, and will later spawn more and more as a war progresses.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
100px Mercenary 100 15000 Melee AI - - - Guild War Arenas
100px Rogue 100 12000 Melee AI - Thunder: Damage, Defense - Guild War Arenas
100px Ranger 100 20000 Ranged AI - Fire: Weakness
Air: Damage, Defense
- Guild War Arenas
100px Elite 100 47250 Melee AI - Fire: Damage
Water: Defense
Earth: Defense
- Guild War Arenas
100px Bystander 100 5000 Neutral AI - - - Guild War Arenas

When passing through another guild's territory, the cost to start a war is increased due to tax. However, you don't have to pay the guild you're attacking any tax. Note that the extra emeralds a guild pays due to tax get removed from the system.

As an example, a guild originally paying 4000 emeralds, will pay 4200 emeralds instead if they pass through a territory with a 5% tax.

Ranks[]

Owner

  • The creator of the guild: can only have one owner.
  • All permissions

Chief

  • Can recruit, kick, promote and demote members up to strategist.
  • Can edit Guild Banner.
  • Able to transfer territories.

Strategist

  • Can recruit, kick, promote and demote members up to captain.
  • Can attack territories and defend territories.
  • Can change bonuses on territories.
  • Has access to High Ranked Guild Chest

Captain

  • Can recruit, promote and demote members up to Recruiter.
  • Can attack territories.

Recruiter

  • Can recruit new members for the guild.

Recruit

  • A normal member of the guild. Unable to use most commands which edit the guild except the ones listed in the first table below.

Leveling Guild[]

Guild members can contribute experience using /guild xp command. Leveling guild grants perks like more member slots or guild bank upgrades. The table shows the amount of Guild XP required to advance to the next level rather than total expiriance.

🛈 If your guild happens to be at an "unknown" level, do /guild stats command in-game and add it here to improve the wiki.
Guild XP Requirements & Perks
Level Experience Other Perks
1 20,000 +4 New Badges
2 43,000 +4 Member Slots
3 69,450 Guild Bank Unlocked
4 99,868 +1 New Badges
5 134,848 +1 Badge Slot
6 175,075 +8 Member Slots
7 221,336 +7 Bank Slots
8 274,536 +1 Territory Loadout Slot
9 335,717 +1 Ally Slots
10 406,074 Weekly Guild Objectives Unlocked
11 486,986
12 580,033 +1 New Badges
13 687,038
14 810,094 High Rank Bank Unlocked
15 951,608 +5 Member Slots
16 1,114,349 +7 Bank Slots
17 1,301,502
18 1,516,727 +1 Ally Slots
19 1,764,236
20 2,048,872 +1 Territory Loadout Slot
21 2,376,202 +2 New Badges
22 2,752,633
23 3,185,528
24 3,683,357 +5 Member Slots
25 4,255,860 +7 Bank Slots
26 4,914,239
27 5,671,375 +Higher Tax Rate [1-10]
28 6,542,082
29 7,543,394 +1 Badge Slots
30 8,694,903 +1 Ally Slots
31 10,019,138
32 11,542,009 +7 Bank Slots
33 13,293,310 +7 Member Slots
34 15,307,307 +7 High Rank Slots
35 17,623,403
36 20,286,914 +4 New Badges
37 23,349,951
38 26,872,443
39 30,923,310 +1 Ally Slots
40 35,581,806 +1 Guild Star
41 40,939,077 +7 Bank Slots
42 47,099,939 +5 Member Slots
43 54,184,929
44 62,332,669
45 71,702,569 +Higher Tax Rate [1-20]
46 82,477,955
47 94,869,648
48 109,120,095 +5 New Badges
49 125,508,109
50 144,354,326 +7 High Ranked Slots
51 166,113,505 +1 Ally Slots
52 176,088,030 +7 Bank Slots
53 219,614,335
54 252,576,485
55 290,482,958
56 334,075,402
57 364,591,651 +Higher Tax Rate [1-80]
58 441,857,719
59 508,156,376
60 584,399,833 +5 New Badges
61 672,079,808
62 772,911,779
63 888,868,546 +1 Ally Slots
64 1,022,218,827
65 1,175,571,652 +7 Bank Slots
66 1,351,927,399 +10 Member Slots
67 1,554,736,509
68 1,787,966,986
69 2,056,182,033 +6 New Badges
70 2,364,629,339 +1 Guild Star
71 2,719,343,739 +7 High Ranked Slots
72 3,127,265,300 +1 Ally Slots
73 3,596,375,095
74 4,135,851,359
75 4,756,249,063 +10 Member Slots
76 5,469,706,423
77 6,290,182,386
78 7,233,729,744 +7 New Badges
79 8,318,809,206
80 9,566,650,587
81 11,001,668,175 +6 Member Slots
82 12,651,938,401
83 14,549,749,161
84 16,732,231,535 +6 New Badges
85 19,242,086,266
86 22,128,419,206 +1 Territory Loadout Slots
87 25,447,702,087 +6 Member Slots
88 29,264,877,400
89 33,654,629,009 +7 Bank Slots
90 38,702,843,361 +5 New Badges
91 44,508,289,865
92 51,981,584,495
93 58,859,952,607 +10 Member Slots
94 67,689,337,633
95 77,843,189,235 +7 High Ranked Slots
96 89,520,186,224
97 102,948,810,556
98 118,391,818,001
99 136,162,150,806
100 156,574,993,427 +1 Guild Star

Territories[]

Upgrades[]

Upgrades are buffs that can be set on the guild tower of a territory at the expense of resources. They provide raw stat bonuses to damage, attack speed, health and defense. The guild tower also receives a stat boost based on the amount of nearby owned territories, with a +30% bonus to damage and health for connected territory that is owned.

Upgrade Levels
Upgrade Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Stat Boosted
Damage +40% +80% +120% +160% +200% +240% +280% +320% +360% +400% +440% Damage
Attack +50% +100% +150% +220% +300% +400% +500% +620% +660% +740% +840% Attacks per Second
Health +50% +100% +150% +220% +300% +400% +500% +620% +660% +740% +840% Tower Health
Defence +300% +450% +525% +580% +620% +645% +665% +680% +695% +710% +720% Defence
Upgrade Resource Costs
Upgrade Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Resource
Damage 100 300 600 1200 2400 4800 8400 12000 14600 17200 19800 Ore
Attack 100 300 600 1200 2400 4800 8400 12000 14600 17200 19800 Crops
Health 100 300 600 1200 2400 4800 8400 12000 14600 17200 19800 Wood
Defence 100 300 600 1200 2400 4800 8400 12000 14600 17200 19800 Fish

Bonuses[]

Bonuses are buffs that can be set on Territories at the expense of resources and emeralds. They provide ability stat boosts for the guild tower, gathering and combat XP boosts for the owning guild's members, and can boost resource and emerald generation.

Bonus Costs
Bonus Level 0 (Default) Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Bonus Upgrade Resource
Stronger Minions +0% +150% +200% +250% +300% (Max) Minion Damage Wood
Tower Multi-Attacks 1 Max Target 2 Max Targets 3 Max Targets (Max) Max Targets Fish
Tower Aura 0s (Disabled) 24s 18s 12s (Max) Frequency Crops
Tower Volley 0s (Disabled) 20s 15s 10s (Max) Frequency Ore
Gathering Experience +0% +10% +20% +30% +40% +500% +60% +80% +100% (Max) Gathering XP Wood
Mob Experience +0% +10% +20% +30% +40% +50% +60% +80% +100% (Max) XP Bonus Fish
Mob Damage +0% +10% +20% +40% +60% +80% +120% +160% +200% (Max) Damage Bonus Crops
PvP Damage +0% +5% +10% +15% +20% +25% +40% +65% +80% (Max) Damage Bonus Ore
XP Seeking +0/h +36000/h +66000/h +120000/h +228000/h +456000/h +900000/h +1740000/h +2580000/h +3360000/h Guild XP Emeralds
Tome Seeking 0%/h 0.15%/h 1.2%/h 2.4%/h (Max) Drop Chance Fish
Emerald Seeking 0%/h 0.3%/h 3%/h 6%/h 12%/h 24%/h (Max) Drop Chance Fish
Larger Resource Storage +0% +100% +300% +1000% +3000% +9000% +27000% +81000% +162000% +324000% +648000% (Max) Storage Bonus Emeralds
Larger Emerald Storage +0% +100% +300% +1000% +3000% +9000% +27000% +81000% +162000% +324000% +648000% (Max) Storage Bonus Wood
Efficient Resources +0% +50% +100% +150% +200% +250% +300% (Max) Gathering Bonus Emeralds
Efficient Emeralds +0% +35% +100% +300% (Max) Emerald Bonus Ore
Resource Rate 4s 3s 2s 1s (Max) Gather Rate Emeralds
Emerald Rate 4s 3s 2s 1s (Max) Gather Rate Crops

Below are the costs for each Bonus.

Bonus Costs
Bonus Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Resource
Stronger Minions 200 400 800 1600 (Max) Wood
Tower Multi-Attacks 4800 9600 (Max) Fish
Tower Aura 800 1600 3200 (Max) Crops
Tower Volley 200 400 800 (Max) Ore
Gathering Experience 600 1300 2000 2700 3400 5500 10000 20000 (Max) Wood
Mob Experience 600 1200 1800 2400 3000 5000 10000 20000 (Max) Fish
Mob Damage 600 1200 1800 2400 3000 5000 10000 20000 (Max) Crops
PvP Damage 600 1200 1800 2400 3000 5000 10000 20000 (Max) Ore
XP Seeking 100 200 400 800 1600 3200 6400 9600 12800 Emeralds
Tome Seeking 800 4800 12800 (Max) Fish
Emerald Seeking 200 800 1600 3200 6400 (Max) Fish
Larger Resource Storage 400 800 2000 5000 15000 45000 135000 405000 1215000 3645000 (Max) Emeralds
Larger Emerald Storage 200 400 1000 2500 6250 15600 39000 97500 244000 610000 (Max) Wood
Efficient Resources 6000 12000 24000 48000 96000 192000 (Max) Emeralds
Efficient Emeralds 2000 8000 32000 (Max) Ore
Resource Rate 6000 18000 32000 (Max) Emeralds
Emerald Rate 2000 8000 32000 (Max) Crops


Guild Headquarters[]

The Guild Headquarters is a territory that can be assigned as the main point within a guild's territories. All emeralds and resources produced are sent towards the headquarters according to the route type of the territory that produced the resources.

Guild Headquarters are also subject to the same +30% bonus applied for each owned connection, along with territory bonus (see below), which gives +25% per owned territory within 3 connections of the Guild Headquarters.

The formula for calculating the Damage and Health stats of the Guild Headquarters is as follows:

Commands[]

🛈 The following commands that start with /guild can be shortened by typing /gu <cmd>

You can join a guild with

/guild join [tag] Joins a guild by tag
Available for all Guild Members
Command Description
/g [message] Talk globally to your guild members in the guild chat.
/guild leaderboard See the global guild leaderboard (also available on the website).
/guild list See every member in your guild and some basic info about them such as their xp contributed.
/guild stats See the global guild statistics (also available on the website).
/guild log See the latest guild logs.
/guild xp [amount] Specify how much percentage of your XP will go towards leveling up your guild.*
/guild territory Open the territory menu
/guild leave Leave your current guild, at the price of 3 Soul Points.

*Contrary to what some believe, this does not take levels off your character. Every time you kill a mob, the percentage of exp specified in the command will go towards leveling up your guild. Most players will turn this setting to 100 on at lv 105 or 106.

Available only for Recruiter and higher
Command Description
/guild invite [name] Invite a new member to the guild.
Available only for Captain and higher
Command Description
/guild rank [name] [rank] Rank up or down a member of the guild (only below your own rank).
/guild attack Attack the territory you're standing at.
/guild manage Open the guild management menu
Available only for Strategist and higher
Command Description
/guild manage Open the guild management menu with more permissions
Available only for Chief and higher
Command Description
/guild kick [name Kick members from the guild (only below your own rank)
/guild banner Open the banner editor (flag upgrading is currently broken)
/guild manage Open the guild management menu with more permissions


Available only for the Guild Owner
Command Description
/guild transfer Transfers guild ownership
/guild disband Permanently disbands the guild
/guild seticon Sets the guild icon (to hand)
🛈 For more information on commands, see Commands.


Banners[]

Guild banners are customizable in the guild menu when clicking the banner of an area, and are used to showcase a guild by means of a banner whenever they control a territory. Each banner is exclusive (and thus no two guilds can have the same banner) and can be changed at an area banner for 10,000 emeralds.

Pedestals for guild banners are upgrade-able when clicking on an area banner, and are displayed whenever the guild controls the territory as the area banner. Pedestals work in a system of tiers, with each upgrade incrementing the pedestal's tier by one. Each upgrade also has a required level for the guild, and if not fulfilled the guild is unable to upgrade their pedestal.

🛈 Please note that upgrading banners seems to be broken right now!

[]

Tier 1[]

Minimum Guild Level: Emeralds Needed:
Free Free

Tier 1 banner


Tier 2[]

Minimum Guild Level: Emeralds Needed:
10 500000 emeralds (1 stack, 58 liquid emeralds, 4 emerald blocks, 32 emeralds)

Tier 2 banner


Tier 3[]

Minimum Guild Level: Emeralds Needed:
20 1000000 emeralds (3 stacks, 52 liquid emeralds, 9 emerald blocks)

Tier 3 banner


Tier 4[]

Minimum Guild Level: Emeralds Needed:
30 2000000 emeralds (7 stacks, 40 liquid emeralds, 18 emerald blocks)

Tier 4 banner


Tier 5[]

Minimum Guild Level: Emeralds Needed:
40 4000000 emeralds (15 stacks, 16 liquid emeralds, 36 emerald blocks)

Tier 5 banner


Tier 6[]

Minimum Guild Level: Emeralds Needed:
50 8000000 emeralds (30 stacks, 33 liquid emeralds, 8 emerald blocks)

Tier 6 banner


Tier 7[]

Minimum Guild Level: Emeralds Needed:
60 16000000 emeralds (61 stacks, 2 liquid emeralds, 16 emerald blocks)

Tier 7 banner

Tier 8[]

Minimum Guild Level: Emeralds Needed:
70 32000000 emeralds (122 stacks, 4 liquid emeralds, 32 emerald blocks)


Calculation Formulas[]

Formula for the minimum guild level:

Level required = (tier - 1) * 10


Formula for the emeralds needed for tier 2 and higher:

Cost = (2 ^ (tier - 2)) * 500k

Trivia[]

  • Guilds were added in the 1.13 Wynnter Update.
  • Guilds were originally going to just be permanent parties.[citation needed]
  • Before the release of the 1.14 Gavel Expansion, the Guild Master was accessible through a teleporter in Troms.
  • The 1.20 Gavel Reborn Update revamped guilds, guild wars, banks and territories.
  • Before guild banners were added in 1.18, the Mysterious Potatoes riddle was in their place. The riddle revealed partial image of guild banner.
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