Identifications are ways to increase the effectiveness of weapons and armour. Only Unique, Rare, Legendary, Mythic, and Set Items can be Identified. Items may have up to 27 identification bonuses. A notable exception to this are Bob's Mythic Weapons, where each weapon will have have set bonuses when bought. When items are first found they are usually unidentified, as shown in the picture. However, the item can become identified in exchange for emeralds when it is taken to an Identifier. Doing so will reveal the item's name, requirements, identification bonuses, and slots.
The possible identification bonuses are listed below.
List of Identifications
ID Name | Format | Effects |
---|---|---|
Health Regen | +X% | Adds an additional percent value every time you naturally regen health |
Mana Regen | +X/4s | Adds an additional value every time you naturally regen mana |
Spell Damage | +X% | Adds a percent value to all spell damage you deal |
Melee Damage | +X% | Adds a percent value to all basic (melee) damage you deal |
Life Steal | +X/2s | Increases the amount of health you gain when dealing damage |
Mana Steal | +X/4s | Increases the amount of mana you gain when dealing damage |
XP Bonus | +X% | Increase the amount of XP you gain from most sources |
Loot Bonus | +X% | Increases chance of finding weapons and armour |
Reflection | +X% | Increases chance of deflecting damage back at your attacker |
Defense | +X | Adds a value to your Defense skill point count |
Intelligence | +X | Adds a value to your Intelligence skill point count |
Agility | +X | Adds a value to your Agility skill point count |
Dexterity | +X | Adds a value to your Dexterity skill point count |
Strength | +X | Adds a value to your Strength skill point count |
Thorns | +X% | Increase chance of attacker taking damage when you take damage |
Exploding | +X% | Increase chance of enemy exploding on death, dealing AoE damage |
Walk Speed | +X% | Increases your base movement speed |
Attack Speed | +X Tier | Increases the tier of your weapon's attack speed |
Poison | +X/3s | Deals additional damage over time to an enemy after dealing damage |
Health | +X | Adds a value on to your base health |
Soul Point Regen | +X% | Increases chance of gaining an extra Soul Point per day |
Stealing | +X% | Increases chance of mobs dropping an Emerald per hit |
Raw Health Regen | +X | Adds an additional raw value every time you naturally regen health |
Raw Melee Damage | +X | Adds a raw value to all basic (melee) damage you deal |
Raw Spell Damage | +X | Adds a raw value to all spell damage you deal |
Fire Damage | +X% | Adds a percent value to all Fire damage you deal |
Water Damage | +X% | Adds a percent value to all Water damage you deal |
Air Damage | +X% | Adds a percent value to all Air damage you deal |
Thunder Damage | +X% | Adds a percent value to all Thunder damage you deal |
Earth Damage | +X% | Adds a percent value to all Earth damage you deal |
Fire Defense | +X% | Adds a percent value to your Fire defense |
Water Defense | +X% | Adds a percent value to your Water defense |
Air Defense | +X% | Adds a percent value to your Air defense |
Thunder Defense | +X% | Adds a percent value to your Thunder defense |
Earth Defense | +X% | Adds a percent value to your Earth defense |
Minimum/Maximum Identification Values
This table contains content that is outdated and needs rework.
Identification | Minimum Value | Maximum Value | Minimum Value Item | Maximum Value Item |
---|---|---|---|---|
Health Regen | -109% | +130% | Apocalypse | Pure |
Mana Regen | -7/4s | +7/4s | Recharge | Aquarius |
Spell Damage | -118% | +520% | Cancer | Pure |
Melee Damage | -118% | +455% | Cancer | Roulette |
Life Steal | -72/4s | +650/4s | Lament | Grimtrap |
Mana Steal | -9/4s | +11/4s | The Judge | Recharge |
XP Bonus | -9% | +42% | Shimmersight | Bad Wolf |
Loot Bonus | -9% | +52% | Shimmersight | Jera |
Reflection | -27% | +98% | Fenmask | Virgo |
Exploding | -27% | +130% | Weathered | Apocalypse |
Thorns | -13% | +98% | Silver | Endurance |
Walk Speed | -127% | +234% | Statue | Warp |
Attack Speed | -10 tier | +13 tier | Taurus | Cancer |
Poison | -273/3s | +5000/3s | Phoenix Wing | Cancer |
Health Bonus | -2561 | +4680 | The Gambler | Guardian |
Stealing | 0% | +13% | - | Emerald Staff |
Soul Point Regen | -109% | +33% | Pandemonium | Idol |
Raw Health Regen | -336 | +910 | Grandmother | Guardian |
Raw Melee Damage | -45 | +1300 | Manablast | Taurus |
Raw Spell Damage | -318 | 520 | Gaia | Torrential Tide |
Strength | -9 | +20 | Lament | Alkatraz |
Dexterity | -9 | +26 | Throatcut | Fatal |
Intelligence | -18 | +52 | Apocalypse | Nirvana |
Defense | -13 | +20 | Tarnkappe | Blue Mask |
Agility | -13 | +20 | Alkatraz | Blue Mask |
Earth Damage | -91% | +650% | Thunderbolt | The Specialist |
Earth Defense | -91 | +52 | The Gambler | Gemini |
Thunder Damage | -91% | +650% | Alkatraz | The Specialist |
Thunder Defense | -91 | +52 | The Gambler | Gemini |
Water Damage | -91% | +650% | Alkatraz | The Specialist |
Water Defense | -91 | +52 | The Gambler | Gemini |
Fire Damage | -91% | +650% | Alkatraz | The Specialist |
Fire Defense | -91 | +52 | The Gambler | Gemini |
Air Damage | -91% | +650% | Alkatraz | The Specialist |
Air Defense | -91 | +52 | The Gambler | Gemini |
Note that the maximum and minimum values shown above are estimated values. The maximum values are also for all current known armour and weapon items, and may change with any new releases.