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King's Recruit
QuestBook.png
Quest Info
Length Long
Location Ragni Outskirts
Province Wynn
Starter NPC Caravan Driver
Reward As follows:

King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.

Stage 1[]

» Exit the caravan
CaravanDriver.png Tasim.png Aledar.png
Dialogue:

  • Caravan Driver: Agh!
  • Tasim: Hey, <playername>! You alright in there? Looks like we hit something.

Dialogue:

  • Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
  • Tasim: Does this mean we have to walk all the way to Ragni from here?
  • Caravan Driver: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.

[+8 Emeralds]

  • Aledar: <playername>, if you're ready, let's get moving.

Stage 2[]

» Walk down the path towards the Wynn province
Tasim.png Aledar.png
Dialogue:

  • Tasim: So, what do you guys know about Wynn exactly?
  • Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
  • Tasim: I've never seen the Wynn Province before. What do you think it's like?
  • Aledar: I think we're about to find out.

Dialogue:

  • Tasim: Must be the gate marking the border between Fruma and Wynn.
  • Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
  • Aledar: Here we go.
  • Aledar: Well, what are you waiting for?

Stage 3[]

» Continue through the Wynn Province to the castle
Tasim.png Aledar.png Soldier1(King'sRecruit).png
Dialogue:

  • Tasim: So this is Wynn, huh?
  • Aledar: It looks nice. The war clearly hasn't made it this far.
  • Soldier: Hey, you three! Come over here.

Stage 4[]

» Talk to the soldier
Tasim.png Soldier1(King'sRecruit).png Aledar.png
Dialogue:

  • Tasim: Right-click on the soldier to talk to him.

Dialogue:

  • Tasim: A soldier! What are you doing here?
  • Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
  • Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
  • Aledar: Let's go inside then.

Dialogue:

  • Soldier: Enter the cave and get some armour in the loot chest.

If you wait:
Dialogue:

  • Tasim: Let's enter the cave and get some armour, <playername>!

Stage 5[]

» Explore the cave

The character has to jump through a simple parkour course.
Aledar.png Tasim.png
Dialogue:

  • Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • Tasim: Come over here, we have a problem...
  • Tasim: I don't think we can make this jump...
  • Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • Tasim: That could work... <playername>, left-click the rock to break it!

If you wait:
Dialogue:

  • Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform
Dialogue:

  • Aledar: It worked! Now we can reach that chest.

If you wait:
Dialogue:

  • Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest:

  • Aledar: I think that's all we needed , let's get out.

Go through the exit to leave the cave.


Stage 6[]

» Identify the item
Soldier1(King'sRecruit).png Aledar.png Tasim.png
Dialogue:

  • Soldier: That looks like the stuff.
  • Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
  • Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
  • Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
  • Aledar: Thanks for the warning. I guess we better get going then. <playername>, lead the way.

Continue along the path to the identifier.

Dialogue:

  • Aledar: That's the identifier the soldier was talking about.
  • Aledar: Just right-click to identify your item and once you're done talk to us again.

The identified item is Tosach.

Dialogue:

  • Aledar: If you've identified your item let's head off. Lead the way.
  • Tasim: The soldier said something about a bridge being broken. Let's check it out.

Continue down the path.

Dialogue:

  • Tasim: Wait, stop! Don't want you falling off the edge.
  • Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
  • Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
  • Tasim: No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
  • Aledar: It's a mystery for another day, I suppose.
  • Aledar: For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...

After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm.


Stage 7[]

» Search for another way across the ravine
Tasim.png Aledar.png Guard1(King'sRecruit).png
Dialogue:

  • Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.

Dialogue:

  • Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!

Dialogue:

  • Guard: Ah, the new recruits. You might want to wait before passing through.
  • Aledar: What? Why?
  • Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
  • Guard: Here, take these weapons, courtesy from the government of Ragni, to complete your journey.

Stage 8[]

» Show your weapon to the guard and enter the cave
Guard1(King'sRecruit).png
Dialogue:

  • Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.

Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.

Stage 9[]

» Continue through the cave
A corrupted renegade will appear in a cloud of pink/purple particles.
Tasim.png Aledar.png
Dialogue:

  • Tasim: What's going on?
  • Tasim: That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
  • Tasim: NEVER MIND! KILL IT!

Dialogue:

  • Aledar: Well done, <playername>! Let's keep going.

Dialogue:

  • Tasim: Anyone else have a bad feeling..?

One Blazing Skeleton Mage and two weak zombies appear in front of the player.

Dialogue:

  • Aledar: Oh no...
  • Aledar: <playername>, take the one in the front. We'll get the two in the back!

Dialogue:

  • Tasim: Great work! We're almost to the castle, so let's keep going!

Dialogue:

  • Tasim: Careful! Looks like there's more undead!

Undead miners are roaming around between the player and the guard and they will attack.

Stage 10[]

» Follow the guard's instructions

Guard2(King'sRecruit,Injured).png Aledar.png Tasim.png
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
  • Guard: Now, cast your Bash spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured).png Aledar.png Tasim.png
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're a Mage, right? Gonna need you to stay close to me.
  • Guard: Now, cast your Heal spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured).png Aledar.png Tasim.png
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're an Archer, right? Walk up to the boulder for me.
  • Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left!

Guard2(King'sRecruit,Injured).png Aledar.png Tasim.png
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're an Assassin, right? Walk up to the boulder for me.
  • Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured).png Aledar.png Tasim.png
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
  • Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right!

Stage 11[]

» Cast your spell, when you do so, the boulder will explode.

Guard2(King'sRecruit,Injured).png
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Healed).png
Dialogue:

  • Guard: That's done it! All healed up. Now let me take care of this.
  • Guard: Now, you three should head on towards the castle.

Guard2(King'sRecruit,Injured).png
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Injured).png
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Healed).png
Dialogue:

  • Guard: I feel stronger already! This should be enough for me to get us out of here.
  • Guard: Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.

Stage 12[]

» Continue through the cave
Guard2(King'sRecruit,Injured).png Soldier2(King'sRecruit).png
Dialogue:

  • Guard: Wait!
  • Guard: RUN!

At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.

Dialogue:

  • Soldier: Launch the trebuchet!

A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.

  • Guard: Thanks for the save.
  • Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!

Stage 13[]

» Enter the castle
Aledar.png Ragni'sKing.png
Dialogue:

  • Aledar: Well, we made it. Guess we better head inside and talk to the King.

The King will be down the right hallway if you are facing the fireplace.

Dialogue:

  • Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.

Stage 14[]

» Talk to Ragni's King
Ragni'sKing.png
Dialogue:

  • Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
  • Ragni's King: Welcome to the Wynn Province!
  • Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
  • Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
  • Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
  • Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
  • Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.

The player may then leave the palace by following the hallway to their right.

Mobs[]

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Horse.png Horse 1 50 - - - - Ragni Outskirts
Grook.png Grook 1 5 - - - - Ragni Outskirts
WildBoar.png Wild Boar 1 5 - - - - Ragni Outskirts
Cow(King'sRecruit).png Cow 1 5 - - - - Ragni Outskirts

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CorruptedRenegade.png Corrupted Renegade 1 12 Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit,Cutscene).png Weak Zombie 1 - - - - - Ragni Outskirts
SkeletalMiner.png Skeletal Miner 1 10 Melee - - - Ragni Outskirts
UndeadMiner(Leather).png Undead Miner 1 7 Melee - - - Ragni Outskirts
UndeadMiner(Chainmail).png Undead Miner 1 10 Melee - - - Ragni Outskirts
UndeadWarrior.png Undead Warrior 10 - Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit).png Weak Zombie 1 1 Melee - - - Ragni Outskirts

Gallery[]

Trivia[]

  • As a soldier of Wynn, you start out from the province of Fruma.
  • All players who have not logged on after the 1.18 Economy Update update will have to automatically restart this quest to understand the mechanics of professions.
  • The quest underwent several changes.
  • There is a pile of broken wheels near the caravan after it crashes.
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