Wynncraft Wiki
(Changed the class-specific parts for assassin)
(Should be finally up to date)
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| length = Long
 
| length = Long
 
| location = [[Ragni Outskirts]]
 
| location = [[Ragni Outskirts]]
| level = 1
+
| province = Wynn
| reward = As follows:
+
| npc = Caravan Driver
  +
| experience = 35
* 35 [[Experience Points]]
 
  +
| emeralds = 6
* 6 [[Emeralds]]
 
* 1 Ragni [[Teleport Scrolls|Teleport Scroll]]
+
| reward = * 1 Ragni [[Teleport Scrolls|Teleport Scroll]]
 
* Access to the [[Wynn Province|Province of Wynn]]
 
* Access to the [[Wynn Province|Province of Wynn]]
 
}}
 
}}
'''King's Recruit''' is the starting [[Quests|quest]] for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.
+
'''King's Recruit''' is the starting [[Quests|quest]] for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.
 
'''NOTE:''' The materials required, the weapon created and part of the cave section will be different depending on your class.
 
   
 
==Stage 1==
 
==Stage 1==
» Exit the caravan
+
» Exit the caravan<br>
  +
[[File:CaravanDriver.png|150px]] [[File:Tasim.png|150px]] [[File:Aledar.png|150px]]<br>
 
[[File:CaravanDriver.png|150px]] [[File:Tasim.png|150px]] [[File:Aledar.png|150px]]
 
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/2] Caravan Driver:''' Agh!
+
* '''Caravan Driver:''' Agh!
* '''[2/2] Tasim:''' Hey, '''<playername>'''! You alright in there? Looks like we hit something.
+
* '''Tasim:''' Hey, <playername>! You alright in there? Looks like we hit something.
   
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/4] Caravan Driver:''' I swear I hit this same dang boulder every time I make this trip.
+
* '''Caravan Driver:''' I swear I hit this same dang boulder every time I make this trip.
* '''[2/4] Tasim:''' Does this mean we have to walk all the way to [[Ragni]] from here?
+
* '''Tasim:''' Does this mean we have to walk all the way to [[Ragni]] from here?
* '''[3/4] Aledar:''' It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.
+
* '''Caravan Driver:''' It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.
 
[+8 Emeralds]
 
[+8 Emeralds]
* '''[4/4] Aledar:''' '''<playername>''', if you're ready, let's get moving.
+
* '''Aledar:''' <playername>, if you're ready, let's get moving.
   
 
==Stage 2==
 
==Stage 2==
» Walk down the path towards the [[Wynn Province|Wynn province]]
+
» Walk down the path towards the [[Wynn Province|Wynn province]]<br>
  +
[[File:Tasim.png|150px]] [[File:Aledar.png|150px]]<br>
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/4] Tasim:''' So, what do you guys know about Wynn exactly?
+
* '''Tasim:''' So, what do you guys know about Wynn exactly?
* '''[2/4] Aledar:''' Same as you. That the war's been getting worse, so the [[Ragni's King|King of Ragni's]] been recruiting Fruma soldiers.
+
* '''Aledar:''' Same as you. That the war's been getting worse, so the [[Ragni's King|King of Ragni's]] been recruiting Fruma soldiers.
* '''[3/4] Tasim:''' I've never seen the [[Wynn Province]]<nowiki/> before. What do you think it's like?
+
* '''Tasim:''' I've never seen the [[Wynn Province]]<nowiki/> before. What do you think it's like?
* '''[4/4] Aledar:''' I think we're about to find out.
+
* '''Aledar:''' I think we're about to find out.
   
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/4] Tasim:''' Must be the gate marking the border between [[Fruma]] and [[Wynn Province|Wynn]].
+
* '''Tasim:''' Must be the gate marking the border between [[Fruma]] and [[Wynn Province|Wynn]].
* '''[2/4] Aledar:''' Yeah, now we can see what Wynn is really like, and find out if the stories are true.
+
* '''Aledar:''' Yeah, now we can see what Wynn is really like, and find out if the stories are true.
* '''[3/4] Aledar:''' Here we go.
+
* '''Aledar:''' Here we go.
* '''[4/4] Aledar:''' Well, what are you waiting for?
+
* '''Aledar:''' Well, what are you waiting for?
   
 
==Stage 3==
 
==Stage 3==
» Continue through the [[Wynn Province]] to the castle
+
» Continue through the [[Wynn Province]] to the castle<br>
  +
[[File:Tasim.png|150px]] [[File:Aledar.png|150px]] [[File:Soldier1(King'sRecruit).png|150px]]<br>
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/3] Tasim:''' So this is Wynn, huh?
+
* '''Tasim:''' So this is Wynn, huh?
* '''[2/3] Aledar:''' It looks nice. The war clearly hasn't made it this far.
+
* '''Aledar:''' It looks nice. The war clearly hasn't made it this far.
* '''[3/3] Soldier:''' Hey, you three! Come over here.
+
* '''Soldier:''' Hey, you three! Come over here.
   
 
==Stage 4==
 
==Stage 4==
» Talk to the soldier
+
» Talk to the soldier<br>
  +
[[File:Tasim.png|150px]] [[File:Soldier1(King'sRecruit).png|150px]] [[File:Aledar.png|150px]]<br>
 
[[File:SoldierNPC.png|thumb|Soldier]]
 
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/1] Tasim:''' '''<span style="color:aqua;">Right-click</span>''' on the soldier to talk to him.
+
* '''Tasim:''' '''<span style="color:#11ccff">Right-click</span>''' on the soldier to talk to him.
   
<tabber>
 
Warrior =
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/5] Tasim:''' Sir, are you okay?
+
* '''Tasim:''' A soldier! What are you doing here?
* '''[2/5] Old Man:''' I've been waiting for you three, you're late. There's a bit of trouble up ahead. You will need to get yourself some materials.
+
* '''Soldier:''' There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
  +
* '''Soldier:''' There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. <span style="color:#11ccff">Enter the cave and find some armour.</span>
* '''[3/5] Tasim:''' I didn't think we needed anything. Why would any materials help us?
 
  +
* '''Aledar:''' Let's go inside then.
* '''[4/5] Old Man:''' Well, you thought wrong. You'll need the materials to make yourself something to fight with.
 
* '''[5/5] Old Man:''' I left my pickaxe by the ore over yonder. Punch it and pick it up. Then mine <span style="color:#00AAAA">[2 Copper Ingots]</span> and bring it back here.
 
|-|
 
   
Mage =
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Soldier:''' Enter the cave and get some armour in the loot chest.
* '''[1/5] Tasim:''' Sir, are you okay?
 
* '''[2/5] Old Man:''' I've been waiting for you three, you're late. There's a bit of trouble up ahead. You will need to get yourself some materials.
 
* '''[3/5] Tasim:''' I didn't think we needed anything. Why would any materials help us?
 
* '''[4/5] Old Man:''' Well, you thought wrong. You'll need the materials to make yourself something to fight with.
 
* '''[5/5] Old Man:''' I left my scythe by the crops over yonder. Punch it and pick it up. Then harvest <span style="color:#00AAAA">[2 Wheat String]</span> and bring it back here.
 
|-|
 
   
  +
''If you wait:''<br>
Archer =
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/4] Tasim:''' A soldier! What are you doing here?
+
* '''Tasim:''' Let's enter the cave and get some armour, <playername>!
* '''[2/4] Soldier:''' There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
 
* '''[3/4] Soldier:''' There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. <span style="color:aqua">Enter the cave and find some armour.</span>
 
* '''[4/4] Aledar:''' Let's go inside then.
 
   
  +
==Stage 5==
'''Dialogue:'''
 
  +
» Explore the cave
* '''[1/1] Soldier:''' Enter the cave and get some armor in the loot chest.
 
   
  +
The character has to jump through a simple parkour course.<br>
If the player waits:
 
  +
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/1] Tasim:''' Let's enter the cave and get some armour, '''<playername>'''!
+
* '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through.
|-|
 
   
  +
* '''Tasim:''' Come over here, we have a problem...
Assassin =
 
'''Dialogue:'''
 
* '''[1/4] Tasim:''' A soldier! What are you doing here?
 
* '''[2/4] Soldier:''' There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
 
* '''[3/4] Soldier:''' There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. <span style="color:aqua">Enter the cave and find some armour.</span>
 
* '''[4/4] Aledar:''' Let's go inside then.
 
   
  +
* '''Tasim:''' I don't think we can make this jump...
'''Dialogue:'''
 
* '''[1/1] Soldier:''' Enter the cave and get some armor in the loot chest.
+
* '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us.
  +
* '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it!
   
  +
''If you wait:''<br>
If the player waits:
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it!
* '''[1/1] Tasim:''' Let's enter the cave and get some armour, '''<playername>'''!
 
|-|
 
   
  +
If the player left clicks the rock it falls and creates a new platform<br>
Shaman =
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/5] Tasim:''' Sir, are you okay?
+
* '''Aledar:''' It worked! Now we can reach that chest.
* '''[2/5] Old Man:''' I've been waiting for you three, you're late. There's a bit of trouble up ahead. You will need to get yourself some materials.
 
* '''[3/5] Tasim:''' I didn't think we needed anything. Why would any materials help us?
 
* '''[4/5] Old Man:''' Well, you thought wrong. You'll need the materials to make yourself something to fight with.
 
* '''[5/5] Old Man:''' I left my fishing rod by the pond over yonder. Punch it and pick it up. Then fish <span style="color:#00AAAA">[2 Gudgeon Oil]</span> and bring it back here.
 
</tabber>
 
   
  +
''If you wait:''<br>
==Stage 5==
 
» Explore the cave
 
 
<tabber>
 
Warrior = (TODO)
 
Parkour
 
|-|
 
Mage = (TODO)
 
Parkour
 
|-|
 
Archer =
 
The character has to jump through a simple parkour course.<br>
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it.
* '''[1/1] Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through.
 
   
  +
''After you right-click the loot chest:''<br>
* '''[1/1] Tasim:''' Come over here, we have a problem...
 
  +
* '''Aledar:''' I think that's all we needed , let's get out.
  +
Go through the exit to leave the cave.
   
* '''[1/3] Tasim:''' I don't think we can make this jump...
 
* '''[2/3] Aledar:''' What if we break that rock on the ceiling? That could open up a path for us.
 
* '''[3/3] Tasim:''' That could work... '''<playername>''', <span style="color: aqua">left-click the rock</span> to break it!
 
   
  +
==Stage 6==
If the player waits:
 
  +
» Identify the item<br>
  +
[[File:Soldier1(King'sRecruit).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Soldier:''' That looks like the stuff.
* '''[1/1] Aledar:''' Just <span style="color: aqua">left-click the rock</span> to break it!
 
  +
* '''Soldier:''' Normally this place is pretty safe, but somehow a few corrupted slipped through.
  +
* '''Soldier:''' We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
  +
* '''Soldier:''' ... Anyway, you may have noticed that your loot is currently unidentified, you can <span style="color:#11ccff">identify your item at the Item Identifier</span> further down the path on your left.
  +
* '''Aledar:''' Thanks for the warning. I guess we better get going then. <playername>, lead the way.
   
  +
Continue along the path to the identifier.
If the player left clicks the rock it falls and creates a new platform
 
   
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/1] Aledar:''' It worked! Now we can reach that chest.
+
* '''Aledar:''' That's the identifier the soldier was talking about.
  +
* '''Aledar:''' Just <span style="color:#11ccff">right-click</span> to identify your item and once you're done talk to us again.
  +
  +
The identified item is [[Tosach]].
   
If the player waits:
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Aledar:''' If you've identified your item let's head off. Lead the way.
* '''[1/1] Tasim:''' Just <span style="color: aqua">right-click the loot chest</span> to open it.
 
  +
* '''Tasim:''' The soldier said something about a bridge being broken. Let's check it out.
   
  +
Continue down the path.
After the player right clicks the loot chest:
 
[+1 Unidentified Helmet]
 
[+2 Wheat String]
 
* '''[1/1] Aledar:''' I think that's all we needed , let's get out.
 
You should go through the exit to leave the cave.
 
   
|-|
 
Assassin =
 
The character has to jump through a simple parkour course.<br>
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Tasim:''' Wait, stop! Don't want you falling off the edge.
* '''[1/1] Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through.
 
  +
* '''Tasim:''' Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
  +
* '''Aledar:''' Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
  +
* '''Tasim:''' No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
  +
* '''Aledar:''' It's a mystery for another day, I suppose.
  +
* '''Aledar:''' For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...
   
  +
After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm.
* '''[1/1] Tasim:''' Come over here, we have a problem...
 
   
* '''[1/3] Tasim:''' I don't think we can make this jump...
 
* '''[2/3] Aledar:''' What if we break that rock on the ceiling? That could open up a path for us.
 
* '''[3/3] Tasim:''' That could work... '''<playername>''', <span style="color: aqua">left-click the rock</span> to break it!
 
   
  +
==Stage 7==
If the player waits:
 
  +
» Search for another way across the ravine<br>
  +
[[File:Tasim.png|150px]] [[File:Aledar.png|150px]] [[File:Guard1(King'sRecruit).png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Tasim:''' I guess that's ''one'' way of getting across! You guys head over the ravine, I'll be right behind you.
* '''[1/1] Aledar:''' Just <span style="color: aqua">left-click the rock</span> to break it!
 
 
If the player left clicks the rock it falls and creates a new platform
 
   
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Aledar:''' Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!
* '''[1/1] Aledar:''' It worked! Now we can reach that chest.
 
   
If the player waits:
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Guard:''' Ah, the new recruits. You might want to wait before passing through.
* '''[1/1] Tasim:''' Just <span style="color: aqua">right-click the loot chest</span> to open it.
 
  +
* '''Aledar:''' What? Why?
 
  +
* '''Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
After the player right clicks the loot chest:
 
  +
* '''Guard:''' Here, take these weapons, courtesy from the government of Ragni, to complete your journey.
[+1 Unidentified Helmet]
 
[+2 Copper Ingot]
 
* '''[1/1] Aledar:''' I think that's all we needed , let's get out.
 
You should go through the exit to leave the cave.
 
|-|
 
Shamen =
 
Parkour (TODO)
 
</tabber>
 
 
==Stage 6==
 
» Identify the item
 
   
  +
==Stage 8==
  +
» Show your weapon to the guard and enter the cave<br>
  +
[[File:Guard1(King'sRecruit).png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Guard:''' Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.
* '''[1/5] Soldier:''' That looks like the stuff.
 
* '''[2/5] Soldier:''' Normally this place is pretty safe, but somehow a few corrupted slipped through.
 
* '''[3/5] Soldier:''' We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
 
* '''[4/5] Soldier:''' ... Anyway, you may have noticed that your loot is currently unidentified, you can <span style="color:aqua">identify your item at the Item Identifier</span> further down the path on your left.
 
* '''[5/5] Aledar:''' Thanks for the warning. I guess we better get going then. '''<playername>''', lead the way.
 
   
  +
Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.
The player then continues along the path to the identifier.
 
   
  +
==Stage 9==
  +
» Continue through the cave<br>
  +
A corrupted renegade will appear in a cloud of pink/purple particles.<br>
  +
[[File:Tasim.png|150px]] [[File:Aledar.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Tasim:''' What's going on?
* '''[1/2] That's the identifier the soldier was talking about.
 
  +
* '''Tasim:''' That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
* '''[2/2] Just <span style="color:aqua">right-click</span> to identify your item and once you're done talk to us again.
 
  +
* '''Tasim:''' NEVER MIND! <span style="color:#11ccff">KILL IT!</span>
 
The identified item is [[Tosach]]. You will not be able to wear this if you have [[Special Gamemodes#Craftsman Mode|Craftsman Mode]] enabled
 
   
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/2] Aledar:''' If you've identified your item let's head off. Lead the way.
+
* '''Aledar:''' Well done, <playername>! Let's keep going.
* '''[2/2] Tasim:''' The soldier said something about a bridge being broken. Let's check it out.
 
 
The player continues down the path.
 
   
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/6] Tasim:''' Wait, stop! Don't want you falling off the edge.
+
* '''Tasim:''' Anyone else have a bad feeling..?
* '''[2/6] Tasim:''' Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
 
* '''[3/6] Aledar:''' Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
 
* '''[4/6] Tasim:''' No, you're not crazy, it's the same for me. It looks like '''<playername>''' is suffering the same amnesia, as well.
 
* '''[5/6] Aledar:''' It's a mystery for another day, I suppose.
 
* '''[6/6] Aledar:''' For now, '''<playername>''', let's look for a way across. There's gotta be something we can use to get to the other side...
 
   
  +
One Blazing Skeleton Mage and two weak zombies appear in front of the player.
==Stage 7==
 
» Search for another way across the ravine
 
   
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Aledar:''' Oh no...
* '''[1/1] Tasim:''' I guess that's ''one'' way of getting across! You guys head over the ravine, I'll be right behind you.
 
  +
* '''Aledar:''' <playername>, take the one in the front. We'll get the two in the back!
   
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/1] Aledar:''' Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!
+
* '''Tasim:''' Great work! We're almost to the castle, so let's keep going!
   
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Tasim:''' Careful! Looks like there's more undead!
* '''[1/5] Guard:''' Ah, the new recruits. I'm afraid you won't be able to pass through here yet.
 
* '''[2/5] Aledar:''' What? Why not?
 
* '''[3/5] Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
 
* '''[4/5] Guard:''' You should be able to use the nearby resources to craft your own.
 
* '''[5/5] Aledar:''' Fine. I know what to do. '''<playername>''', Tasim, follow me.
 
   
  +
Undead miners are roaming around between the player and the guard and they will attack.
==Stage 8==
 
  +
» Craft your weapon and show it to Aledar
 
  +
==Stage 10==
  +
» Follow the guard's instructions
   
 
<tabber>
 
<tabber>
 
Warrior =
 
Warrior =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/2] Aledar:''' All we need to do is use this anvil to forge your weapon.
+
* '''Guard:''' Finally, some backup! Help me out here, would ya?
  +
* '''Aledar:''' What's happened, did you get attacked by the corrupt?
* '''[2/2] Aledar:''' Use <span style="color:aqua">1 ingot</span> and <span style="color:aqua">2 wood</span> to forge <span style="color:#00AAAA">[1 Spear]</span> and then show it to the guard.
 
  +
* '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  +
* '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
  +
* '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them.
  +
* '''Guard:''' ...
  +
* '''Guard:''' <playername>, you're a Warrior, right? Walk up to the boulder for me.
  +
* '''Guard:''' Now, cast your Bash spell by clicking <span style="color:#11ccff">Right-Left-Right</span>!
 
|-|
 
|-|
   
 
Mage =
 
Mage =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Guard:''' Finally, some backup! Help me out here, would ya?
* '''[1/2] Aledar:''' All we need to do is use this workbench to forge your weapon.
 
  +
* '''Aledar:''' What's happened, did you get attacked by the corrupt?
* '''[2/2] Aledar:''' Use <span style="color:aqua">2 string</span> and <span style="color:aqua">1 wood</span> to forge <span style="color:#00AAAA">[1 Bow]</span> and then show it to the guard.
 
  +
* '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  +
* '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
  +
* '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them.
  +
* '''Guard:''' ...
  +
* '''Guard:''' <playername>, you're a Mage, right? Gonna need you to stay close to me.
  +
* '''Guard:''' Now, cast your Heal spell by clicking <span style="color:#11ccff">Right-Left-Right</span>!
 
|-|
 
|-|
   
 
Archer =
 
Archer =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Guard:''' Finally, some backup! Help me out here, would ya?
* '''[1/2] Aledar:''' All we need to do is use this workbench to forge your weapon.
 
  +
* '''Aledar:''' What's happened, did you get attacked by the corrupt?
* '''[2/2] Aledar:''' Use <span style="color:aqua">1 string</span> and <span style="color:aqua">2 wood</span> to forge <span style="color:#00AAAA">[1 Wand]</span> and then show it to the guard.
 
  +
* '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  +
* '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
  +
* '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them.
  +
* '''Guard:''' ...
  +
* '''Guard:''' <playername>, you're an Archer, right? Walk up to the boulder for me.
  +
* '''Guard:''' Now, cast your Arrow Storm spell by clicking <span style="color:#11ccff">Left-Right-Left</span>!
 
|-|
 
|-|
   
 
Assassin =
 
Assassin =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/2] Aledar:''' All we need to do is use this anvil to forge your weapon.
+
* '''Guard:''' Finally, some backup! Help me out here, would ya?
  +
* '''Aledar:''' What's happened, did you get attacked by the corrupt?
* '''[2/2] Aledar:''' Use <span style="color:aqua">2 ingots</span> and <span style="color:aqua">1 wood</span> to forge <span style="color:#00AAAA">[1 Dagger]</span> and then show it to the guard.
 
  +
* '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  +
* '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
  +
* '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them.
  +
* '''Guard:''' ...
  +
* '''Guard:''' <playername>, you're an Assassin, right? Walk up to the boulder for me.
  +
* '''Guard:''' Now, cast your Spin Attack spell by clicking <span style="color:#11ccff">Right-Left-Right</span>!
 
|-|
 
|-|
   
 
Shaman =
 
Shaman =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/2] Aledar:''' All we need to do is use this anvil to forge your weapon.
+
* '''Guard:''' Finally, some backup! Help me out here, would ya?
  +
* '''Aledar:''' What's happened, did you get attacked by the corrupt?
* '''[2/2] Aledar:''' Use <span style="color:aqua">2 oil</span> and <span style="color:aqua">1 wood</span> to forge <span style="color:#00AAAA">[1 Relik]</span> and then show it to the guard.
 
  +
* '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  +
* '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
  +
* '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them.
  +
* '''Guard:''' ...
  +
* '''Guard:''' In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
  +
* '''Guard:''' All I need is for you to use your totem spell. To cast it, click <span style="color:#11ccff">Right-Left-Right</span>!
 
</tabber>
 
</tabber>
 
'''Dialogue:'''
 
* '''Aledar:''' It's not the strongest weapon, but it's enough. Let's go and see if this is good enough for the guard, '''<playername>'''.
 
 
==Stage 9==
 
» Show your weapon to the guard and enter the cave
 
 
'''Dialogue:'''
 
* '''Guard:''' Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.
 
 
==Stage 10==
 
» Continue through the cave
 
 
'''Dialogue:'''
 
* '''[1/3] Tasim:''' What's going on?
 
* '''[2/3] Tasim:''' That must be one of those "Corrupted" the old man mentioned. Don't worry, it's moving so slow that it can't hurt us.
 
* '''[3/3] Tasim:''' NEVER MIND! KILL IT!
 
 
'''Dialogue:'''
 
* '''[1/1] Aledar:''' Good job, '''<playername>'''! Let's keep going.
 
 
'''Dialogue:'''
 
* '''[1/1] Tasim:''' Anyone else have a bad feeling..?
 
 
'''Dialogue:'''
 
* '''[1/2] Aledar:''' Oh no...
 
* '''[2/2] Aledar:''' '''<playername>''', take the one in the front. We'll get the two in the back!
 
 
'''Dialogue:'''
 
* '''[1/1] Tasim:''' Great work, '''<playername>'''! We're almost to the castle, so let's keep going!
 
 
'''Dialogue:'''
 
* '''[1/1] Tasim:''' Careful! Looks like there's more undead!
 
   
 
==Stage 11==
 
==Stage 11==
  +
» Cast your spell, when you do so, the boulder will explode.
» Follow the guard's instructions
 
 
[[File:Guard2(King'sRecruit,Injured).png|150px]]
 
   
 
<tabber>
 
<tabber>
 
Warrior =
 
Warrior =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/8] Guard:''' Finally, some backup! Help me out here, would ya?
+
* '''Guard:''' Good work. Now, you three head on towards the castle.
* '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt?
 
* '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 
* '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
 
* '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them.
 
* '''[6/8] Guard:''' I know you're new, but we're out of options.
 
* '''[7/8] Guard:''' '''<playername>''', you're a Warrior, right? Walk up to the boulder for me.
 
* '''[8/8] Guard:''' Now, cast your Bash spell by clicking <span style="color:aqua">>Right-Left-Right</span>!
 
 
|-|
 
|-|
   
 
Mage =
 
Mage =
  +
[[File:Guard2(King'sRecruit,Healed).png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/8] Guard:''' Finally, some backup! Help me out here, would ya?
+
* '''Guard:''' That's done it! All healed up. Now let me take care of this.
* '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt?
+
* '''Guard:''' Now, you three should head on towards the castle.
* '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 
* '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
 
* '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them.
 
* '''[6/8] Guard:''' I know you're new, but we're out of options.
 
* '''[7/8] Guard:''' '''<playername>''', you're a Mage, right? Gonna need you to stay close to me.
 
* '''[8/8] Guard:''' Now, cast your Heal spell by clicking <span style="color:aqua">>Right-Left-Right</span>!
 
 
|-|
 
|-|
   
 
Archer =
 
Archer =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/8] Guard:''' Finally, some backup! Help me out here, would ya?
+
* '''Guard:''' Good work. Now, you three head on towards the castle.
* '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt?
 
* '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 
* '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
 
* '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them.
 
* '''[6/8] Guard:''' I know you're new, but we're out of options.
 
* '''[7/8] Guard:''' '''<playername>''', you're a Warrior, right? Walk up to the boulder for me.
 
* '''[8/8] Guard:''' Now, cast your Arrow Storm spell by clicking <span style="color:aqua">Left-Right-Left</span>!
 
 
|-|
 
|-|
   
 
Assassin =
 
Assassin =
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/8] Guard:''' Finally, some backup! Help me out here, would ya?
+
* '''Guard:''' Good work. Now, you three head on towards the castle.
* '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt?
 
* '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 
* '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
 
* '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them.
 
* '''[6/8] Guard:''' I know you're new, but we're out of options.
 
* '''[7/8] Guard:''' '''<playername>''', you're an Assassin, right? Walk up to the boulder for me.
 
* '''[8/8] Guard:''' Now, cast your Spin Attack spell by clicking <span style="color:aqua">Right-Left-Right</span>!
 
 
|-|
 
|-|
   
 
Shaman =
 
Shaman =
  +
[[File:Guard2(King'sRecruit,Healed).png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/8] Guard:''' Finally, some backup! Help me out here, would ya?
+
* '''Guard:''' I feel stronger already! This should be enough for me to get us out of here.
  +
* '''Guard:''' Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.
* '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt?
 
* '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
 
* '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do?
 
* '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them.
 
* '''[6/8] Guard:''' I know you're new, but we're out of options.
 
* '''[7/8] Guard:''' In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, '''<playername>''', you can help me.
 
* '''[8/8] Guard:''' All I need is for you to use your totem spell. To cast it, click <span style="color:aqua">Right-Left-Right</span>!
 
 
</tabber>
 
</tabber>
   
 
==Stage 12==
 
==Stage 12==
  +
» Continue through the cave<br>
» Cast your spell
 
  +
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Soldier.png|150px]]<br>
 
<tabber>
 
Mage =
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Guard:''' Wait!
* '''[1/1] Guard:''' That's done it! All healed up. Now let me take care of this.
 
  +
* '''Guard:''' RUN!
|-|
 
  +
  +
At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.
   
Shaman =
 
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Soldier:''' Launch the trebuchet!
* '''[1/2] Guard:''' I feel stronger already! This should be enough for me to get us out of here.
 
* '''[2/2] Guard:''' Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.
 
</tabber>
 
   
  +
A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.
==Stage 13==
 
» Continue through the cave
 
   
  +
*'''Guard:''' Thanks for the save.
[[File:Soldier.png|150px]]
 
  +
*'''Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!
   
  +
==Stage 13==
  +
» Enter the castle<br>
  +
[[File:Aledar.png|150px]] [[File:Ragni'sKing.png|150px]]<br>
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/1] Guard:''' Good work. Now, you three head on towards the castle.
+
* '''Aledar:''' Well, we made it. Guess we better head inside and talk to the King.
   
  +
The King will be down the right hallway if you are facing the fireplace.
'''Dialogue:'''
 
* '''[1/2] Guard:''' Wait!
 
* '''[2/2] Guard:''' RUN!
 
   
 
'''Dialogue:'''
 
'''Dialogue:'''
  +
* '''Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me.
* '''[1/3] Soldier:''' Launch the trebuchet!
 
* '''[2/3] Guard:''' Thanks for the save.
 
* '''[3/3] Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!
 
   
 
==Stage 14==
 
==Stage 14==
  +
» Talk to Ragni's King<br>
» Enter the castle
 
  +
[[File:Ragni'sKing.png|150px]]<br>
 
[[File:Ragni'sKing.png|150px]]
 
 
 
'''Dialogue:'''
 
'''Dialogue:'''
* '''[1/1] Aledar:''' Well, we made it. Guess we better head inside and talk to the King.
+
* '''Ragni's King:''' Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
  +
* '''Ragni's King:''' Welcome to the Wynn Province!
  +
* '''Ragni's King:''' This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
  +
* '''Ragni's King:''' Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
  +
* '''Ragni's King:''' You might want to train a little more beforehand, though. Many lives are lost every day...
  +
* '''Ragni's King:''' ...Anyway, good luck! If you are lost, use <span style="color:#33cccc">map.wynncraft.com</span> as it is very useful if you don't know where to go.
  +
* '''Ragni's King:''' Take this <span style="color:#33cccc">[1 Ragni Teleport Scroll]</span> too! It will bring you back here if you use it.
   
  +
The player may then leave the palace by following the hallway to their right.
'''Dialogue:'''
 
* '''[1/1] Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me.
 
 
==Stage 15==
 
» Talk to Ragni's King
 
 
'''Dialogue:'''
 
* '''[1/7] Ragni's King:''' Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
 
* '''[2/7] Ragni's King:''' Welcome to the Wynn Province!
 
* '''[3/7] Ragni's King:''' This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
 
* '''[4/7] Ragni's King:''' Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
 
* '''[5/7] Ragni's King:''' You might want to train a little more beforehand, though. Many lives are lost every day...
 
* '''[6/7] Ragni's King:''' ...Anyway, good luck! If you are lost, use <span style="color:#33cccc">map.wynncraft.com</span> as it is very useful if you don't know where to go.
 
* '''[7/7] Ragni's King:''' Take this <span style="color:#33cccc">[1 Ragni Teleport Scroll]</span> too! It will bring you back here if you use it.
 
   
 
==Mobs==
 
==Mobs==
Line 472: Line 375:
 
| -
 
| -
 
| -
 
| -
| Ragni Outskirts
 
|}
 
|-|
 
 
Gathering Tools =
 
{{MobTable}}
 
| [[File:GatheringPickaxe(Mob).png|100px]]
 
| Gathering Pickaxe
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Pickaxe}} Gathering Pickaxe T1
 
| Ragni Outskirts
 
|-
 
| [[File:GatheringScythe(Mob).png|100px]]
 
| Gathering Scythe
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Scythe}} Gathering Scythe T1
 
| Ragni Outskirts
 
|-
 
| [[File:GatheringRod(Mob).png|100px]]
 
| Gathering Rod
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Rod}} Gathering Rod T1
 
| Ragni Outskirts
 
|-
 
| [[File:GatheringAxe(Mob).png|100px]]
 
| Gathering Axe
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Axe}} Gathering Axe T1
 
 
| Ragni Outskirts
 
| Ragni Outskirts
 
|}
 
|}
Line 602: Line 461:
   
 
==Trivia==
 
==Trivia==
  +
* As a soldier of [[Wynn Province|Wynn]], you start out from the province of [[Fruma]].
 
  +
* All players who have not logged on after the [[Version History#1.18|1.18 Economy Update]] update will have to automatically restart this quest to understand the mechanics of professions.
*As a soldier of [[Wynn Province|Wynn]], you start out from the unreleased province of [[Fruma]].
 
*All players who have not logged on after the 1.18 update will have to automatically restart this quest to understand the mechanics of professions.
 
*As of Wynncraft 1.19, you will meet Aledar later on while doing the questline that will unlock the [[Eldritch Outlook]].
 
 
* The quest underwent several changes.
 
* The quest underwent several changes.
**In [[Version History#1.18|1.18 The Econony Update]] it was changed to teach players about [[Professions]]
+
** In [[Version History#1.18|1.18 The Economy Update]] it was changed to teach players about [[Professions]]
**On May the 19th 2019 it was changed to focus less on professions.
+
** On May the 19th 2019 it was changed to focus less on professions.
**There is a pile of broken wheels near the caravan after it crashes.
+
* There is a pile of broken wheels near the caravan after it crashes.
  +
   
 
{{Navbox Translations}}
 
{{Navbox Translations}}

Revision as of 09:20, 27 August 2021

King's Recruit CBQuestIcon
Quest Info
Length Long
Difficulty {{{difficulty}}}
Location Ragni Outskirts
Province Wynn
Starter NPC Caravan Driver
Reward As follows:

King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.

Stage 1

» Exit the caravan
CaravanDriver Tasim Aledar
Dialogue:

  • Caravan Driver: Agh!
  • Tasim: Hey, <playername>! You alright in there? Looks like we hit something.

Dialogue:

  • Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
  • Tasim: Does this mean we have to walk all the way to Ragni from here?
  • Caravan Driver: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.

[+8 Emeralds]

  • Aledar: <playername>, if you're ready, let's get moving.

Stage 2

» Walk down the path towards the Wynn province
Tasim Aledar
Dialogue:

  • Tasim: So, what do you guys know about Wynn exactly?
  • Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
  • Tasim: I've never seen the Wynn Province before. What do you think it's like?
  • Aledar: I think we're about to find out.

Dialogue:

  • Tasim: Must be the gate marking the border between Fruma and Wynn.
  • Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
  • Aledar: Here we go.
  • Aledar: Well, what are you waiting for?

Stage 3

» Continue through the Wynn Province to the castle
Tasim Aledar Soldier1(King'sRecruit)
Dialogue:

  • Tasim: So this is Wynn, huh?
  • Aledar: It looks nice. The war clearly hasn't made it this far.
  • Soldier: Hey, you three! Come over here.

Stage 4

» Talk to the soldier
Tasim Soldier1(King'sRecruit) Aledar
Dialogue:

  • Tasim: Right-click on the soldier to talk to him.

Dialogue:

  • Tasim: A soldier! What are you doing here?
  • Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
  • Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
  • Aledar: Let's go inside then.

Dialogue:

  • Soldier: Enter the cave and get some armour in the loot chest.

If you wait:
Dialogue:

  • Tasim: Let's enter the cave and get some armour, <playername>!

Stage 5

» Explore the cave

The character has to jump through a simple parkour course.
Aledar Tasim
Dialogue:

  • Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • Tasim: Come over here, we have a problem...
  • Tasim: I don't think we can make this jump...
  • Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • Tasim: That could work... <playername>, left-click the rock to break it!

If you wait:
Dialogue:

  • Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform
Dialogue:

  • Aledar: It worked! Now we can reach that chest.

If you wait:
Dialogue:

  • Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest:

  • Aledar: I think that's all we needed , let's get out.

Go through the exit to leave the cave.


Stage 6

» Identify the item
Soldier1(King'sRecruit) Aledar Tasim
Dialogue:

  • Soldier: That looks like the stuff.
  • Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
  • Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
  • Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
  • Aledar: Thanks for the warning. I guess we better get going then. <playername>, lead the way.

Continue along the path to the identifier.

Dialogue:

  • Aledar: That's the identifier the soldier was talking about.
  • Aledar: Just right-click to identify your item and once you're done talk to us again.

The identified item is Tosach.

Dialogue:

  • Aledar: If you've identified your item let's head off. Lead the way.
  • Tasim: The soldier said something about a bridge being broken. Let's check it out.

Continue down the path.

Dialogue:

  • Tasim: Wait, stop! Don't want you falling off the edge.
  • Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
  • Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
  • Tasim: No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
  • Aledar: It's a mystery for another day, I suppose.
  • Aledar: For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...

After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm.


Stage 7

» Search for another way across the ravine
Tasim Aledar Guard1(King'sRecruit)
Dialogue:

  • Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.

Dialogue:

  • Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!

Dialogue:

  • Guard: Ah, the new recruits. You might want to wait before passing through.
  • Aledar: What? Why?
  • Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
  • Guard: Here, take these weapons, courtesy from the government of Ragni, to complete your journey.

Stage 8

» Show your weapon to the guard and enter the cave
Guard1(King'sRecruit)
Dialogue:

  • Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.

Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.

Stage 9

» Continue through the cave
A corrupted renegade will appear in a cloud of pink/purple particles.
Tasim Aledar
Dialogue:

  • Tasim: What's going on?
  • Tasim: That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
  • Tasim: NEVER MIND! KILL IT!

Dialogue:

  • Aledar: Well done, <playername>! Let's keep going.

Dialogue:

  • Tasim: Anyone else have a bad feeling..?

One Blazing Skeleton Mage and two weak zombies appear in front of the player.

Dialogue:

  • Aledar: Oh no...
  • Aledar: <playername>, take the one in the front. We'll get the two in the back!

Dialogue:

  • Tasim: Great work! We're almost to the castle, so let's keep going!

Dialogue:

  • Tasim: Careful! Looks like there's more undead!

Undead miners are roaming around between the player and the guard and they will attack.

Stage 10

» Follow the guard's instructions

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
  • Guard: Now, cast your Bash spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're a Mage, right? Gonna need you to stay close to me.
  • Guard: Now, cast your Heal spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're an Archer, right? Walk up to the boulder for me.
  • Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're an Assassin, right? Walk up to the boulder for me.
  • Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
  • Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right!

Stage 11

» Cast your spell, when you do so, the boulder will explode.

Guard2(King'sRecruit,Injured)
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Healed)
Dialogue:

  • Guard: That's done it! All healed up. Now let me take care of this.
  • Guard: Now, you three should head on towards the castle.

Guard2(King'sRecruit,Injured)
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Injured)
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Healed)
Dialogue:

  • Guard: I feel stronger already! This should be enough for me to get us out of here.
  • Guard: Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.

Stage 12

» Continue through the cave
Guard2(King'sRecruit,Injured) Soldier
Dialogue:

  • Guard: Wait!
  • Guard: RUN!

At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.

Dialogue:

  • Soldier: Launch the trebuchet!

A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.

  • Guard: Thanks for the save.
  • Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!

Stage 13

» Enter the castle
Aledar Ragni'sKing
Dialogue:

  • Aledar: Well, we made it. Guess we better head inside and talk to the King.

The King will be down the right hallway if you are facing the fireplace.

Dialogue:

  • Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.

Stage 14

» Talk to Ragni's King
Ragni'sKing
Dialogue:

  • Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
  • Ragni's King: Welcome to the Wynn Province!
  • Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
  • Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
  • Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
  • Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
  • Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.

The player may then leave the palace by following the hallway to their right.

Mobs

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Horse Horse 1 50 - - - - Ragni Outskirts
Grook Grook 1 5 - - - - Ragni Outskirts
WildBoar Wild Boar 1 5 - - - - Ragni Outskirts
Cow(King'sRecruit) Cow 1 5 - - - - Ragni Outskirts

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CorruptedRenegade Corrupted Renegade 1 12 Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit,Cutscene) Weak Zombie 1 - - - - - Ragni Outskirts
SkeletalMiner Skeletal Miner 1 10 Melee - - - Ragni Outskirts
UndeadMiner(Leather) Undead Miner 1 7 Melee - - - Ragni Outskirts
UndeadMiner(Chainmail) Undead Miner 1 10 Melee - - - Ragni Outskirts
UndeadWarrior Undead Warrior 10 - Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit) Weak Zombie 1 1 Melee - - - Ragni Outskirts

Gallery

Trivia

  • As a soldier of Wynn, you start out from the province of Fruma.
  • All players who have not logged on after the 1.18 Economy Update update will have to automatically restart this quest to understand the mechanics of professions.
  • The quest underwent several changes.
  • There is a pile of broken wheels near the caravan after it crashes.