Seabassthefish03 (talk | contribs) (Changed the class-specific parts for assassin) |
(Should be finally up to date) |
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| length = Long |
| length = Long |
||
| location = [[Ragni Outskirts]] |
| location = [[Ragni Outskirts]] |
||
− | | |
+ | | province = Wynn |
− | | |
+ | | npc = Caravan Driver |
+ | | experience = 35 |
||
− | * 35 [[Experience Points]] |
||
+ | | emeralds = 6 |
||
− | * 6 [[Emeralds]] |
||
− | * 1 Ragni [[Teleport Scrolls|Teleport Scroll]] |
+ | | reward = * 1 Ragni [[Teleport Scrolls|Teleport Scroll]] |
* Access to the [[Wynn Province|Province of Wynn]] |
* Access to the [[Wynn Province|Province of Wynn]] |
||
}} |
}} |
||
− | '''King's Recruit''' is the starting [[Quests|quest]] for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game. |
+ | '''King's Recruit''' is the starting [[Quests|quest]] for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game. |
− | |||
− | '''NOTE:''' The materials required, the weapon created and part of the cave section will be different depending on your class. |
||
==Stage 1== |
==Stage 1== |
||
− | » Exit the caravan |
+ | » Exit the caravan<br> |
+ | [[File:CaravanDriver.png|150px]] [[File:Tasim.png|150px]] [[File:Aledar.png|150px]]<br> |
||
− | |||
− | [[File:CaravanDriver.png|150px]] [[File:Tasim.png|150px]] [[File:Aledar.png|150px]] |
||
− | |||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Caravan Driver:''' Agh! |
− | * ''' |
+ | * '''Tasim:''' Hey, <playername>! You alright in there? Looks like we hit something. |
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Caravan Driver:''' I swear I hit this same dang boulder every time I make this trip. |
− | * ''' |
+ | * '''Tasim:''' Does this mean we have to walk all the way to [[Ragni]] from here? |
− | * ''' |
+ | * '''Caravan Driver:''' It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey. |
[+8 Emeralds] |
[+8 Emeralds] |
||
− | * ''' |
+ | * '''Aledar:''' <playername>, if you're ready, let's get moving. |
==Stage 2== |
==Stage 2== |
||
− | » Walk down the path towards the [[Wynn Province|Wynn province]] |
+ | » Walk down the path towards the [[Wynn Province|Wynn province]]<br> |
+ | [[File:Tasim.png|150px]] [[File:Aledar.png|150px]]<br> |
||
− | |||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' So, what do you guys know about Wynn exactly? |
− | * ''' |
+ | * '''Aledar:''' Same as you. That the war's been getting worse, so the [[Ragni's King|King of Ragni's]] been recruiting Fruma soldiers. |
− | * ''' |
+ | * '''Tasim:''' I've never seen the [[Wynn Province]]<nowiki/> before. What do you think it's like? |
− | * ''' |
+ | * '''Aledar:''' I think we're about to find out. |
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' Must be the gate marking the border between [[Fruma]] and [[Wynn Province|Wynn]]. |
− | * ''' |
+ | * '''Aledar:''' Yeah, now we can see what Wynn is really like, and find out if the stories are true. |
− | * ''' |
+ | * '''Aledar:''' Here we go. |
− | * ''' |
+ | * '''Aledar:''' Well, what are you waiting for? |
==Stage 3== |
==Stage 3== |
||
− | » Continue through the [[Wynn Province]] to the castle |
+ | » Continue through the [[Wynn Province]] to the castle<br> |
+ | [[File:Tasim.png|150px]] [[File:Aledar.png|150px]] [[File:Soldier1(King'sRecruit).png|150px]]<br> |
||
− | |||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' So this is Wynn, huh? |
− | * ''' |
+ | * '''Aledar:''' It looks nice. The war clearly hasn't made it this far. |
− | * ''' |
+ | * '''Soldier:''' Hey, you three! Come over here. |
==Stage 4== |
==Stage 4== |
||
− | » Talk to the soldier |
+ | » Talk to the soldier<br> |
+ | [[File:Tasim.png|150px]] [[File:Soldier1(King'sRecruit).png|150px]] [[File:Aledar.png|150px]]<br> |
||
− | |||
− | [[File:SoldierNPC.png|thumb|Soldier]] |
||
− | |||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' '''<span style="color:#11ccff">Right-click</span>''' on the soldier to talk to him. |
− | <tabber> |
||
− | Warrior = |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' A soldier! What are you doing here? |
− | * ''' |
+ | * '''Soldier:''' There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared. |
+ | * '''Soldier:''' There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. <span style="color:#11ccff">Enter the cave and find some armour.</span> |
||
− | * '''[3/5] Tasim:''' I didn't think we needed anything. Why would any materials help us? |
||
+ | * '''Aledar:''' Let's go inside then. |
||
− | * '''[4/5] Old Man:''' Well, you thought wrong. You'll need the materials to make yourself something to fight with. |
||
− | * '''[5/5] Old Man:''' I left my pickaxe by the ore over yonder. Punch it and pick it up. Then mine <span style="color:#00AAAA">[2 Copper Ingots]</span> and bring it back here. |
||
− | |-| |
||
− | Mage = |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Soldier:''' Enter the cave and get some armour in the loot chest. |
||
− | * '''[1/5] Tasim:''' Sir, are you okay? |
||
− | * '''[2/5] Old Man:''' I've been waiting for you three, you're late. There's a bit of trouble up ahead. You will need to get yourself some materials. |
||
− | * '''[3/5] Tasim:''' I didn't think we needed anything. Why would any materials help us? |
||
− | * '''[4/5] Old Man:''' Well, you thought wrong. You'll need the materials to make yourself something to fight with. |
||
− | * '''[5/5] Old Man:''' I left my scythe by the crops over yonder. Punch it and pick it up. Then harvest <span style="color:#00AAAA">[2 Wheat String]</span> and bring it back here. |
||
− | |-| |
||
+ | ''If you wait:''<br> |
||
− | Archer = |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' Let's enter the cave and get some armour, <playername>! |
− | * '''[2/4] Soldier:''' There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared. |
||
− | * '''[3/4] Soldier:''' There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. <span style="color:aqua">Enter the cave and find some armour.</span> |
||
− | * '''[4/4] Aledar:''' Let's go inside then. |
||
+ | ==Stage 5== |
||
− | '''Dialogue:''' |
||
+ | » Explore the cave |
||
− | * '''[1/1] Soldier:''' Enter the cave and get some armor in the loot chest. |
||
+ | The character has to jump through a simple parkour course.<br> |
||
− | If the player waits: |
||
+ | [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through. |
− | |-| |
||
+ | * '''Tasim:''' Come over here, we have a problem... |
||
− | Assassin = |
||
− | '''Dialogue:''' |
||
− | * '''[1/4] Tasim:''' A soldier! What are you doing here? |
||
− | * '''[2/4] Soldier:''' There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared. |
||
− | * '''[3/4] Soldier:''' There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. <span style="color:aqua">Enter the cave and find some armour.</span> |
||
− | * '''[4/4] Aledar:''' Let's go inside then. |
||
+ | * '''Tasim:''' I don't think we can make this jump... |
||
− | '''Dialogue:''' |
||
− | * ''' |
+ | * '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us. |
+ | * '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it! |
||
+ | ''If you wait:''<br> |
||
− | If the player waits: |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it! |
||
− | * '''[1/1] Tasim:''' Let's enter the cave and get some armour, '''<playername>'''! |
||
− | |-| |
||
+ | If the player left clicks the rock it falls and creates a new platform<br> |
||
− | Shaman = |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Aledar:''' It worked! Now we can reach that chest. |
− | * '''[2/5] Old Man:''' I've been waiting for you three, you're late. There's a bit of trouble up ahead. You will need to get yourself some materials. |
||
− | * '''[3/5] Tasim:''' I didn't think we needed anything. Why would any materials help us? |
||
− | * '''[4/5] Old Man:''' Well, you thought wrong. You'll need the materials to make yourself something to fight with. |
||
− | * '''[5/5] Old Man:''' I left my fishing rod by the pond over yonder. Punch it and pick it up. Then fish <span style="color:#00AAAA">[2 Gudgeon Oil]</span> and bring it back here. |
||
− | </tabber> |
||
+ | ''If you wait:''<br> |
||
− | ==Stage 5== |
||
− | » Explore the cave |
||
− | |||
− | <tabber> |
||
− | Warrior = (TODO) |
||
− | Parkour |
||
− | |-| |
||
− | Mage = (TODO) |
||
− | Parkour |
||
− | |-| |
||
− | Archer = |
||
− | The character has to jump through a simple parkour course.<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it. |
||
− | * '''[1/1] Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through. |
||
+ | ''After you right-click the loot chest:''<br> |
||
− | * '''[1/1] Tasim:''' Come over here, we have a problem... |
||
+ | * '''Aledar:''' I think that's all we needed , let's get out. |
||
+ | Go through the exit to leave the cave. |
||
− | * '''[1/3] Tasim:''' I don't think we can make this jump... |
||
− | * '''[2/3] Aledar:''' What if we break that rock on the ceiling? That could open up a path for us. |
||
− | * '''[3/3] Tasim:''' That could work... '''<playername>''', <span style="color: aqua">left-click the rock</span> to break it! |
||
+ | ==Stage 6== |
||
− | If the player waits: |
||
+ | » Identify the item<br> |
||
+ | [[File:Soldier1(King'sRecruit).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Soldier:''' That looks like the stuff. |
||
− | * '''[1/1] Aledar:''' Just <span style="color: aqua">left-click the rock</span> to break it! |
||
+ | * '''Soldier:''' Normally this place is pretty safe, but somehow a few corrupted slipped through. |
||
+ | * '''Soldier:''' We're pretty far from the portal so I don't know how they got here. They even broke the bridge! |
||
+ | * '''Soldier:''' ... Anyway, you may have noticed that your loot is currently unidentified, you can <span style="color:#11ccff">identify your item at the Item Identifier</span> further down the path on your left. |
||
+ | * '''Aledar:''' Thanks for the warning. I guess we better get going then. <playername>, lead the way. |
||
+ | Continue along the path to the identifier. |
||
− | If the player left clicks the rock it falls and creates a new platform |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Aledar:''' That's the identifier the soldier was talking about. |
+ | * '''Aledar:''' Just <span style="color:#11ccff">right-click</span> to identify your item and once you're done talk to us again. |
||
+ | |||
+ | The identified item is [[Tosach]]. |
||
− | If the player waits: |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Aledar:''' If you've identified your item let's head off. Lead the way. |
||
− | * '''[1/1] Tasim:''' Just <span style="color: aqua">right-click the loot chest</span> to open it. |
||
+ | * '''Tasim:''' The soldier said something about a bridge being broken. Let's check it out. |
||
+ | Continue down the path. |
||
− | After the player right clicks the loot chest: |
||
− | [+1 Unidentified Helmet] |
||
− | [+2 Wheat String] |
||
− | * '''[1/1] Aledar:''' I think that's all we needed , let's get out. |
||
− | You should go through the exit to leave the cave. |
||
− | |-| |
||
− | Assassin = |
||
− | The character has to jump through a simple parkour course.<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Tasim:''' Wait, stop! Don't want you falling off the edge. |
||
− | * '''[1/1] Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through. |
||
+ | * '''Tasim:''' Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma. |
||
+ | * '''Aledar:''' Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home. |
||
+ | * '''Tasim:''' No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well. |
||
+ | * '''Aledar:''' It's a mystery for another day, I suppose. |
||
+ | * '''Aledar:''' For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side... |
||
+ | After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm. |
||
− | * '''[1/1] Tasim:''' Come over here, we have a problem... |
||
− | * '''[1/3] Tasim:''' I don't think we can make this jump... |
||
− | * '''[2/3] Aledar:''' What if we break that rock on the ceiling? That could open up a path for us. |
||
− | * '''[3/3] Tasim:''' That could work... '''<playername>''', <span style="color: aqua">left-click the rock</span> to break it! |
||
+ | ==Stage 7== |
||
− | If the player waits: |
||
+ | » Search for another way across the ravine<br> |
||
+ | [[File:Tasim.png|150px]] [[File:Aledar.png|150px]] [[File:Guard1(King'sRecruit).png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Tasim:''' I guess that's ''one'' way of getting across! You guys head over the ravine, I'll be right behind you. |
||
− | * '''[1/1] Aledar:''' Just <span style="color: aqua">left-click the rock</span> to break it! |
||
− | |||
− | If the player left clicks the rock it falls and creates a new platform |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Aledar:''' Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle! |
||
− | * '''[1/1] Aledar:''' It worked! Now we can reach that chest. |
||
− | If the player waits: |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Guard:''' Ah, the new recruits. You might want to wait before passing through. |
||
− | * '''[1/1] Tasim:''' Just <span style="color: aqua">right-click the loot chest</span> to open it. |
||
+ | * '''Aledar:''' What? Why? |
||
− | |||
+ | * '''Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first. |
||
− | After the player right clicks the loot chest: |
||
+ | * '''Guard:''' Here, take these weapons, courtesy from the government of Ragni, to complete your journey. |
||
− | [+1 Unidentified Helmet] |
||
− | [+2 Copper Ingot] |
||
− | * '''[1/1] Aledar:''' I think that's all we needed , let's get out. |
||
− | You should go through the exit to leave the cave. |
||
− | |-| |
||
− | Shamen = |
||
− | Parkour (TODO) |
||
− | </tabber> |
||
− | |||
− | ==Stage 6== |
||
− | » Identify the item |
||
+ | ==Stage 8== |
||
+ | » Show your weapon to the guard and enter the cave<br> |
||
+ | [[File:Guard1(King'sRecruit).png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Guard:''' Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous. |
||
− | * '''[1/5] Soldier:''' That looks like the stuff. |
||
− | * '''[2/5] Soldier:''' Normally this place is pretty safe, but somehow a few corrupted slipped through. |
||
− | * '''[3/5] Soldier:''' We're pretty far from the portal so I don't know how they got here. They even broke the bridge! |
||
− | * '''[4/5] Soldier:''' ... Anyway, you may have noticed that your loot is currently unidentified, you can <span style="color:aqua">identify your item at the Item Identifier</span> further down the path on your left. |
||
− | * '''[5/5] Aledar:''' Thanks for the warning. I guess we better get going then. '''<playername>''', lead the way. |
||
+ | Past this point, Aledar and Tasim will be carrying a dagger and spear respectively. |
||
− | The player then continues along the path to the identifier. |
||
+ | ==Stage 9== |
||
+ | » Continue through the cave<br> |
||
+ | A corrupted renegade will appear in a cloud of pink/purple particles.<br> |
||
+ | [[File:Tasim.png|150px]] [[File:Aledar.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Tasim:''' What's going on? |
||
− | * '''[1/2] That's the identifier the soldier was talking about. |
||
+ | * '''Tasim:''' That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us. |
||
− | * '''[2/2] Just <span style="color:aqua">right-click</span> to identify your item and once you're done talk to us again. |
||
+ | * '''Tasim:''' NEVER MIND! <span style="color:#11ccff">KILL IT!</span> |
||
− | |||
− | The identified item is [[Tosach]]. You will not be able to wear this if you have [[Special Gamemodes#Craftsman Mode|Craftsman Mode]] enabled |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Aledar:''' Well done, <playername>! Let's keep going. |
− | * '''[2/2] Tasim:''' The soldier said something about a bridge being broken. Let's check it out. |
||
− | |||
− | The player continues down the path. |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' Anyone else have a bad feeling..? |
− | * '''[2/6] Tasim:''' Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma. |
||
− | * '''[3/6] Aledar:''' Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home. |
||
− | * '''[4/6] Tasim:''' No, you're not crazy, it's the same for me. It looks like '''<playername>''' is suffering the same amnesia, as well. |
||
− | * '''[5/6] Aledar:''' It's a mystery for another day, I suppose. |
||
− | * '''[6/6] Aledar:''' For now, '''<playername>''', let's look for a way across. There's gotta be something we can use to get to the other side... |
||
+ | One Blazing Skeleton Mage and two weak zombies appear in front of the player. |
||
− | ==Stage 7== |
||
− | » Search for another way across the ravine |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Aledar:''' Oh no... |
||
− | * '''[1/1] Tasim:''' I guess that's ''one'' way of getting across! You guys head over the ravine, I'll be right behind you. |
||
+ | * '''Aledar:''' <playername>, take the one in the front. We'll get the two in the back! |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Tasim:''' Great work! We're almost to the castle, so let's keep going! |
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Tasim:''' Careful! Looks like there's more undead! |
||
− | * '''[1/5] Guard:''' Ah, the new recruits. I'm afraid you won't be able to pass through here yet. |
||
− | * '''[2/5] Aledar:''' What? Why not? |
||
− | * '''[3/5] Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first. |
||
− | * '''[4/5] Guard:''' You should be able to use the nearby resources to craft your own. |
||
− | * '''[5/5] Aledar:''' Fine. I know what to do. '''<playername>''', Tasim, follow me. |
||
+ | Undead miners are roaming around between the player and the guard and they will attack. |
||
− | ==Stage 8== |
||
+ | |||
− | » Craft your weapon and show it to Aledar |
||
+ | ==Stage 10== |
||
+ | » Follow the guard's instructions |
||
<tabber> |
<tabber> |
||
Warrior = |
Warrior = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' Finally, some backup! Help me out here, would ya? |
+ | * '''Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[2/2] Aledar:''' Use <span style="color:aqua">1 ingot</span> and <span style="color:aqua">2 wood</span> to forge <span style="color:#00AAAA">[1 Spear]</span> and then show it to the guard. |
||
+ | * '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
+ | * '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
+ | * '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them. |
||
+ | * '''Guard:''' ... |
||
+ | * '''Guard:''' <playername>, you're a Warrior, right? Walk up to the boulder for me. |
||
+ | * '''Guard:''' Now, cast your Bash spell by clicking <span style="color:#11ccff">Right-Left-Right</span>! |
||
|-| |
|-| |
||
Mage = |
Mage = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Guard:''' Finally, some backup! Help me out here, would ya? |
||
− | * '''[1/2] Aledar:''' All we need to do is use this workbench to forge your weapon. |
||
+ | * '''Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[2/2] Aledar:''' Use <span style="color:aqua">2 string</span> and <span style="color:aqua">1 wood</span> to forge <span style="color:#00AAAA">[1 Bow]</span> and then show it to the guard. |
||
+ | * '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
+ | * '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
+ | * '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them. |
||
+ | * '''Guard:''' ... |
||
+ | * '''Guard:''' <playername>, you're a Mage, right? Gonna need you to stay close to me. |
||
+ | * '''Guard:''' Now, cast your Heal spell by clicking <span style="color:#11ccff">Right-Left-Right</span>! |
||
|-| |
|-| |
||
Archer = |
Archer = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Guard:''' Finally, some backup! Help me out here, would ya? |
||
− | * '''[1/2] Aledar:''' All we need to do is use this workbench to forge your weapon. |
||
+ | * '''Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[2/2] Aledar:''' Use <span style="color:aqua">1 string</span> and <span style="color:aqua">2 wood</span> to forge <span style="color:#00AAAA">[1 Wand]</span> and then show it to the guard. |
||
+ | * '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
+ | * '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
+ | * '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them. |
||
+ | * '''Guard:''' ... |
||
+ | * '''Guard:''' <playername>, you're an Archer, right? Walk up to the boulder for me. |
||
+ | * '''Guard:''' Now, cast your Arrow Storm spell by clicking <span style="color:#11ccff">Left-Right-Left</span>! |
||
|-| |
|-| |
||
Assassin = |
Assassin = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' Finally, some backup! Help me out here, would ya? |
+ | * '''Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[2/2] Aledar:''' Use <span style="color:aqua">2 ingots</span> and <span style="color:aqua">1 wood</span> to forge <span style="color:#00AAAA">[1 Dagger]</span> and then show it to the guard. |
||
+ | * '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
+ | * '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
+ | * '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them. |
||
+ | * '''Guard:''' ... |
||
+ | * '''Guard:''' <playername>, you're an Assassin, right? Walk up to the boulder for me. |
||
+ | * '''Guard:''' Now, cast your Spin Attack spell by clicking <span style="color:#11ccff">Right-Left-Right</span>! |
||
|-| |
|-| |
||
Shaman = |
Shaman = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' Finally, some backup! Help me out here, would ya? |
+ | * '''Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[2/2] Aledar:''' Use <span style="color:aqua">2 oil</span> and <span style="color:aqua">1 wood</span> to forge <span style="color:#00AAAA">[1 Relik]</span> and then show it to the guard. |
||
+ | * '''Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
+ | * '''Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
+ | * '''Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:#11ccff">spell</span> on these boulders to get rid of them. |
||
+ | * '''Guard:''' ... |
||
+ | * '''Guard:''' In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me. |
||
+ | * '''Guard:''' All I need is for you to use your totem spell. To cast it, click <span style="color:#11ccff">Right-Left-Right</span>! |
||
</tabber> |
</tabber> |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''Aledar:''' It's not the strongest weapon, but it's enough. Let's go and see if this is good enough for the guard, '''<playername>'''. |
||
− | |||
− | ==Stage 9== |
||
− | » Show your weapon to the guard and enter the cave |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''Guard:''' Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous. |
||
− | |||
− | ==Stage 10== |
||
− | » Continue through the cave |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''[1/3] Tasim:''' What's going on? |
||
− | * '''[2/3] Tasim:''' That must be one of those "Corrupted" the old man mentioned. Don't worry, it's moving so slow that it can't hurt us. |
||
− | * '''[3/3] Tasim:''' NEVER MIND! KILL IT! |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''[1/1] Aledar:''' Good job, '''<playername>'''! Let's keep going. |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''[1/1] Tasim:''' Anyone else have a bad feeling..? |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''[1/2] Aledar:''' Oh no... |
||
− | * '''[2/2] Aledar:''' '''<playername>''', take the one in the front. We'll get the two in the back! |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''[1/1] Tasim:''' Great work, '''<playername>'''! We're almost to the castle, so let's keep going! |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''[1/1] Tasim:''' Careful! Looks like there's more undead! |
||
==Stage 11== |
==Stage 11== |
||
+ | » Cast your spell, when you do so, the boulder will explode. |
||
− | » Follow the guard's instructions |
||
− | |||
− | [[File:Guard2(King'sRecruit,Injured).png|150px]] |
||
<tabber> |
<tabber> |
||
Warrior = |
Warrior = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' Good work. Now, you three head on towards the castle. |
− | * '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
− | * '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
− | * '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them. |
||
− | * '''[6/8] Guard:''' I know you're new, but we're out of options. |
||
− | * '''[7/8] Guard:''' '''<playername>''', you're a Warrior, right? Walk up to the boulder for me. |
||
− | * '''[8/8] Guard:''' Now, cast your Bash spell by clicking <span style="color:aqua">>Right-Left-Right</span>! |
||
|-| |
|-| |
||
Mage = |
Mage = |
||
+ | [[File:Guard2(King'sRecruit,Healed).png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' That's done it! All healed up. Now let me take care of this. |
− | * ''' |
+ | * '''Guard:''' Now, you three should head on towards the castle. |
− | * '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
− | * '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
− | * '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them. |
||
− | * '''[6/8] Guard:''' I know you're new, but we're out of options. |
||
− | * '''[7/8] Guard:''' '''<playername>''', you're a Mage, right? Gonna need you to stay close to me. |
||
− | * '''[8/8] Guard:''' Now, cast your Heal spell by clicking <span style="color:aqua">>Right-Left-Right</span>! |
||
|-| |
|-| |
||
Archer = |
Archer = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' Good work. Now, you three head on towards the castle. |
− | * '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
− | * '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
− | * '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them. |
||
− | * '''[6/8] Guard:''' I know you're new, but we're out of options. |
||
− | * '''[7/8] Guard:''' '''<playername>''', you're a Warrior, right? Walk up to the boulder for me. |
||
− | * '''[8/8] Guard:''' Now, cast your Arrow Storm spell by clicking <span style="color:aqua">Left-Right-Left</span>! |
||
|-| |
|-| |
||
Assassin = |
Assassin = |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' Good work. Now, you three head on towards the castle. |
− | * '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
− | * '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
− | * '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them. |
||
− | * '''[6/8] Guard:''' I know you're new, but we're out of options. |
||
− | * '''[7/8] Guard:''' '''<playername>''', you're an Assassin, right? Walk up to the boulder for me. |
||
− | * '''[8/8] Guard:''' Now, cast your Spin Attack spell by clicking <span style="color:aqua">Right-Left-Right</span>! |
||
|-| |
|-| |
||
Shaman = |
Shaman = |
||
+ | [[File:Guard2(King'sRecruit,Healed).png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Guard:''' I feel stronger already! This should be enough for me to get us out of here. |
+ | * '''Guard:''' Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now. |
||
− | * '''[2/8] Aledar:''' What's happened, did you get attacked by the corrupt? |
||
− | * '''[3/8] Guard:''' Not quite, recruit. I'm well-equipped for them. The issue is this cave-in. |
||
− | * '''[4/8] Tasim:''' This isn't seriously the only way through, is it? What are we going to do? |
||
− | * '''[5/8] Guard:''' If it wasn't for my injuries, I could just use my weapon to cast a <span style="color:aqua">spell</span> on these boulders to get rid of them. |
||
− | * '''[6/8] Guard:''' I know you're new, but we're out of options. |
||
− | * '''[7/8] Guard:''' In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, '''<playername>''', you can help me. |
||
− | * '''[8/8] Guard:''' All I need is for you to use your totem spell. To cast it, click <span style="color:aqua">Right-Left-Right</span>! |
||
</tabber> |
</tabber> |
||
==Stage 12== |
==Stage 12== |
||
+ | » Continue through the cave<br> |
||
− | » Cast your spell |
||
+ | [[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Soldier.png|150px]]<br> |
||
− | |||
− | <tabber> |
||
− | Mage = |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Guard:''' Wait! |
||
− | * '''[1/1] Guard:''' That's done it! All healed up. Now let me take care of this. |
||
+ | * '''Guard:''' RUN! |
||
− | |-| |
||
+ | |||
+ | At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint. |
||
− | Shaman = |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Soldier:''' Launch the trebuchet! |
||
− | * '''[1/2] Guard:''' I feel stronger already! This should be enough for me to get us out of here. |
||
− | * '''[2/2] Guard:''' Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now. |
||
− | </tabber> |
||
+ | A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors. |
||
− | ==Stage 13== |
||
− | » Continue through the cave |
||
+ | *'''Guard:''' Thanks for the save. |
||
− | [[File:Soldier.png|150px]] |
||
+ | *'''Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead! |
||
+ | ==Stage 13== |
||
+ | » Enter the castle<br> |
||
+ | [[File:Aledar.png|150px]] [[File:Ragni'sKing.png|150px]]<br> |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Aledar:''' Well, we made it. Guess we better head inside and talk to the King. |
+ | The King will be down the right hallway if you are facing the fireplace. |
||
− | '''Dialogue:''' |
||
− | * '''[1/2] Guard:''' Wait! |
||
− | * '''[2/2] Guard:''' RUN! |
||
'''Dialogue:''' |
'''Dialogue:''' |
||
+ | * '''Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me. |
||
− | * '''[1/3] Soldier:''' Launch the trebuchet! |
||
− | * '''[2/3] Guard:''' Thanks for the save. |
||
− | * '''[3/3] Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead! |
||
==Stage 14== |
==Stage 14== |
||
+ | » Talk to Ragni's King<br> |
||
− | » Enter the castle |
||
+ | [[File:Ragni'sKing.png|150px]]<br> |
||
− | |||
− | [[File:Ragni'sKing.png|150px]] |
||
− | |||
'''Dialogue:''' |
'''Dialogue:''' |
||
− | * ''' |
+ | * '''Ragni's King:''' Hello! Your friends just left. They told me quite the story about what happened to you three on the way here. |
+ | * '''Ragni's King:''' Welcome to the Wynn Province! |
||
+ | * '''Ragni's King:''' This is the noble fort of Ragni, one of the oldest and most influential cities in the province! |
||
+ | * '''Ragni's King:''' Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province. |
||
+ | * '''Ragni's King:''' You might want to train a little more beforehand, though. Many lives are lost every day... |
||
+ | * '''Ragni's King:''' ...Anyway, good luck! If you are lost, use <span style="color:#33cccc">map.wynncraft.com</span> as it is very useful if you don't know where to go. |
||
+ | * '''Ragni's King:''' Take this <span style="color:#33cccc">[1 Ragni Teleport Scroll]</span> too! It will bring you back here if you use it. |
||
+ | The player may then leave the palace by following the hallway to their right. |
||
− | '''Dialogue:''' |
||
− | * '''[1/1] Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me. |
||
− | |||
− | ==Stage 15== |
||
− | » Talk to Ragni's King |
||
− | |||
− | '''Dialogue:''' |
||
− | * '''[1/7] Ragni's King:''' Hello! Your friends just left. They told me quite the story about what happened to you three on the way here. |
||
− | * '''[2/7] Ragni's King:''' Welcome to the Wynn Province! |
||
− | * '''[3/7] Ragni's King:''' This is the noble fort of Ragni, one of the oldest and most influential cities in the province! |
||
− | * '''[4/7] Ragni's King:''' Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province. |
||
− | * '''[5/7] Ragni's King:''' You might want to train a little more beforehand, though. Many lives are lost every day... |
||
− | * '''[6/7] Ragni's King:''' ...Anyway, good luck! If you are lost, use <span style="color:#33cccc">map.wynncraft.com</span> as it is very useful if you don't know where to go. |
||
− | * '''[7/7] Ragni's King:''' Take this <span style="color:#33cccc">[1 Ragni Teleport Scroll]</span> too! It will bring you back here if you use it. |
||
==Mobs== |
==Mobs== |
||
Line 472: | Line 375: | ||
| - |
| - |
||
| - |
| - |
||
− | | Ragni Outskirts |
||
− | |} |
||
− | |-| |
||
− | |||
− | Gathering Tools = |
||
− | {{MobTable}} |
||
− | | [[File:GatheringPickaxe(Mob).png|100px]] |
||
− | | Gathering Pickaxe |
||
− | | 0 |
||
− | | 1 |
||
− | | - |
||
− | | - |
||
− | | - |
||
− | | {{ProfessionIcon|Wooden Pickaxe}} Gathering Pickaxe T1 |
||
− | | Ragni Outskirts |
||
− | |- |
||
− | | [[File:GatheringScythe(Mob).png|100px]] |
||
− | | Gathering Scythe |
||
− | | 0 |
||
− | | 1 |
||
− | | - |
||
− | | - |
||
− | | - |
||
− | | {{ProfessionIcon|Wooden Scythe}} Gathering Scythe T1 |
||
− | | Ragni Outskirts |
||
− | |- |
||
− | | [[File:GatheringRod(Mob).png|100px]] |
||
− | | Gathering Rod |
||
− | | 0 |
||
− | | 1 |
||
− | | - |
||
− | | - |
||
− | | - |
||
− | | {{ProfessionIcon|Wooden Rod}} Gathering Rod T1 |
||
− | | Ragni Outskirts |
||
− | |- |
||
− | | [[File:GatheringAxe(Mob).png|100px]] |
||
− | | Gathering Axe |
||
− | | 0 |
||
− | | 1 |
||
− | | - |
||
− | | - |
||
− | | - |
||
− | | {{ProfessionIcon|Wooden Axe}} Gathering Axe T1 |
||
| Ragni Outskirts |
| Ragni Outskirts |
||
|} |
|} |
||
Line 602: | Line 461: | ||
==Trivia== |
==Trivia== |
||
+ | * As a soldier of [[Wynn Province|Wynn]], you start out from the province of [[Fruma]]. |
||
− | |||
+ | * All players who have not logged on after the [[Version History#1.18|1.18 Economy Update]] update will have to automatically restart this quest to understand the mechanics of professions. |
||
− | *As a soldier of [[Wynn Province|Wynn]], you start out from the unreleased province of [[Fruma]]. |
||
− | *All players who have not logged on after the 1.18 update will have to automatically restart this quest to understand the mechanics of professions. |
||
− | *As of Wynncraft 1.19, you will meet Aledar later on while doing the questline that will unlock the [[Eldritch Outlook]]. |
||
* The quest underwent several changes. |
* The quest underwent several changes. |
||
− | **In [[Version History#1.18|1.18 The |
+ | ** In [[Version History#1.18|1.18 The Economy Update]] it was changed to teach players about [[Professions]] |
− | **On May the 19th 2019 it was changed to focus less on professions. |
+ | ** On May the 19th 2019 it was changed to focus less on professions. |
− | * |
+ | * There is a pile of broken wheels near the caravan after it crashes. |
+ | |||
{{Navbox Translations}} |
{{Navbox Translations}} |
Revision as of 09:20, 27 August 2021
King's Recruit | |
Quest Info | |
---|---|
Length | Long |
Difficulty | {{{difficulty}}} |
Location | Ragni Outskirts |
Province | Wynn |
Starter NPC | Caravan Driver |
Reward | As follows:
|
King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.
Stage 1
- Caravan Driver: Agh!
- Tasim: Hey, <playername>! You alright in there? Looks like we hit something.
Dialogue:
- Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
- Tasim: Does this mean we have to walk all the way to Ragni from here?
- Caravan Driver: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.
[+8 Emeralds]
- Aledar: <playername>, if you're ready, let's get moving.
Stage 2
» Walk down the path towards the Wynn province
Dialogue:
- Tasim: So, what do you guys know about Wynn exactly?
- Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
- Tasim: I've never seen the Wynn Province before. What do you think it's like?
- Aledar: I think we're about to find out.
Dialogue:
- Tasim: Must be the gate marking the border between Fruma and Wynn.
- Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
- Aledar: Here we go.
- Aledar: Well, what are you waiting for?
Stage 3
» Continue through the Wynn Province to the castle
Dialogue:
- Tasim: So this is Wynn, huh?
- Aledar: It looks nice. The war clearly hasn't made it this far.
- Soldier: Hey, you three! Come over here.
Stage 4
» Talk to the soldier
Dialogue:
- Tasim: Right-click on the soldier to talk to him.
Dialogue:
- Tasim: A soldier! What are you doing here?
- Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
- Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
- Aledar: Let's go inside then.
Dialogue:
- Soldier: Enter the cave and get some armour in the loot chest.
If you wait:
Dialogue:
- Tasim: Let's enter the cave and get some armour, <playername>!
Stage 5
» Explore the cave
The character has to jump through a simple parkour course.
Dialogue:
- Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
- Tasim: Come over here, we have a problem...
- Tasim: I don't think we can make this jump...
- Aledar: What if we break that rock on the ceiling? That could open up a path for us.
- Tasim: That could work... <playername>, left-click the rock to break it!
If you wait:
Dialogue:
- Aledar: Just left-click the rock to break it!
If the player left clicks the rock it falls and creates a new platform
Dialogue:
- Aledar: It worked! Now we can reach that chest.
If you wait:
Dialogue:
- Tasim: Just right-click the loot chest to open it.
After you right-click the loot chest:
- Aledar: I think that's all we needed , let's get out.
Go through the exit to leave the cave.
Stage 6
- Soldier: That looks like the stuff.
- Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
- Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
- Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
- Aledar: Thanks for the warning. I guess we better get going then. <playername>, lead the way.
Continue along the path to the identifier.
Dialogue:
- Aledar: That's the identifier the soldier was talking about.
- Aledar: Just right-click to identify your item and once you're done talk to us again.
The identified item is Tosach.
Dialogue:
- Aledar: If you've identified your item let's head off. Lead the way.
- Tasim: The soldier said something about a bridge being broken. Let's check it out.
Continue down the path.
Dialogue:
- Tasim: Wait, stop! Don't want you falling off the edge.
- Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
- Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
- Tasim: No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
- Aledar: It's a mystery for another day, I suppose.
- Aledar: For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...
After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm.
Stage 7
» Search for another way across the ravine
Dialogue:
- Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.
Dialogue:
- Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!
Dialogue:
- Guard: Ah, the new recruits. You might want to wait before passing through.
- Aledar: What? Why?
- Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
- Guard: Here, take these weapons, courtesy from the government of Ragni, to complete your journey.
Stage 8
» Show your weapon to the guard and enter the cave
Dialogue:
- Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.
Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.
Stage 9
» Continue through the cave
A corrupted renegade will appear in a cloud of pink/purple particles.
Dialogue:
- Tasim: What's going on?
- Tasim: That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
- Tasim: NEVER MIND! KILL IT!
Dialogue:
- Aledar: Well done, <playername>! Let's keep going.
Dialogue:
- Tasim: Anyone else have a bad feeling..?
One Blazing Skeleton Mage and two weak zombies appear in front of the player.
Dialogue:
- Aledar: Oh no...
- Aledar: <playername>, take the one in the front. We'll get the two in the back!
Dialogue:
- Tasim: Great work! We're almost to the castle, so let's keep going!
Dialogue:
- Tasim: Careful! Looks like there's more undead!
Undead miners are roaming around between the player and the guard and they will attack.
Stage 10
» Follow the guard's instructions
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
- Guard: Now, cast your Bash spell by clicking Right-Left-Right!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're a Mage, right? Gonna need you to stay close to me.
- Guard: Now, cast your Heal spell by clicking Right-Left-Right!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're an Archer, right? Walk up to the boulder for me.
- Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're an Assassin, right? Walk up to the boulder for me.
- Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
- Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right!
Stage 11
» Cast your spell, when you do so, the boulder will explode.
- Guard: That's done it! All healed up. Now let me take care of this.
- Guard: Now, you three should head on towards the castle.
Stage 12
» Continue through the cave
Dialogue:
- Guard: Wait!
- Guard: RUN!
At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.
Dialogue:
- Soldier: Launch the trebuchet!
A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.
- Guard: Thanks for the save.
- Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!
Stage 13
- Aledar: Well, we made it. Guess we better head inside and talk to the King.
The King will be down the right hallway if you are facing the fireplace.
Dialogue:
- Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.
Stage 14
» Talk to Ragni's King
Dialogue:
- Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
- Ragni's King: Welcome to the Wynn Province!
- Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
- Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
- Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
- Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
- Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.
The player may then leave the palace by following the hallway to their right.
Mobs
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Horse | 1 | 50 | - | - | - | - | Ragni Outskirts | |
Grook | 1 | 5 | - | - | - | - | Ragni Outskirts | |
Wild Boar | 1 | 5 | - | - | - | - | Ragni Outskirts | |
Cow | 1 | 5 | - | - | - | - | Ragni Outskirts |
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Corrupted Renegade | 1 | 12 | Melee | - | - | - | Ragni Outskirts | |
Weak Zombie | 1 | - | - | - | - | - | Ragni Outskirts | |
Skeletal Miner | 1 | 10 | Melee | - | - | - | Ragni Outskirts | |
Undead Miner | 1 | 7 | Melee | - | - | - | Ragni Outskirts | |
Undead Miner | 1 | 10 | Melee | - | - | - | Ragni Outskirts | |
Undead Warrior | 10 | - | Melee | - | - | - | Ragni Outskirts | |
Weak Zombie | 1 | 1 | Melee | - | - | - | Ragni Outskirts |
Gallery
Trivia
- As a soldier of Wynn, you start out from the province of Fruma.
- All players who have not logged on after the 1.18 Economy Update update will have to automatically restart this quest to understand the mechanics of professions.
- The quest underwent several changes.
- In 1.18 The Economy Update it was changed to teach players about Professions
- On May the 19th 2019 it was changed to focus less on professions.
- There is a pile of broken wheels near the caravan after it crashes.