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'''Dialogue:'''
 
'''Dialogue:'''
* '''Soldier:''' Enter the cave and get some armor in the loot chest.
+
* '''Soldier:''' Enter the cave and get some armour in the loot chest.
   
 
''If you wait:''<br>
 
''If you wait:''<br>
Line 71: Line 71:
 
» Explore the cave
 
» Explore the cave
   
<tabber>
 
Warrior =
 
 
The character has to jump through a simple parkour course.<br>
 
The character has to jump through a simple parkour course.<br>
 
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
Line 97: Line 95:
   
 
''After you right-click the loot chest:''<br>
 
''After you right-click the loot chest:''<br>
<span style="color:gray">[+1 Unidentified Helmet]<br>
 
[+2 Copper Ingot]</span>
 
 
* '''Aledar:''' I think that's all we needed , let's get out.
 
* '''Aledar:''' I think that's all we needed , let's get out.
 
Go through the exit to leave the cave.
 
Go through the exit to leave the cave.
|-|
 
Mage =
 
The character has to jump through a simple parkour course.<br>
 
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
'''Dialogue:'''
 
* '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through.
 
   
* '''Tasim:''' Come over here, we have a problem...
 
 
* '''Tasim:''' I don't think we can make this jump...
 
* '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us.
 
* '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
If the player left clicks the rock it falls and creates a new platform<br>
 
'''Dialogue:'''
 
* '''Aledar:''' It worked! Now we can reach that chest.
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it.
 
 
''After you right-click the loot chest:''<br>
 
<span style="color:gray">[+1 Unidentified Helmet]<br>
 
[+2 Wheat String]</span>
 
* '''Aledar:''' I think that's all we needed , let's get out.
 
Go through the exit to leave the cave.
 
|-|
 
Archer =
 
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
The character has to jump through a simple parkour course.<br>
 
'''Dialogue:'''
 
* '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through.
 
 
* '''Tasim:''' Come over here, we have a problem...
 
 
* '''Tasim:''' I don't think we can make this jump...
 
* '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us.
 
* '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
If the player left clicks the rock it falls and creates a new platform<br>
 
'''Dialogue:'''
 
* '''Aledar:''' It worked! Now we can reach that chest.
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it.
 
 
''After you right-click the loot chest:''<br>
 
<span style="color:gray">[+1 Unidentified Helmet]<br>
 
[+2 Wheat String]</span>
 
* '''Aledar:''' I think that's all we needed , let's get out.
 
Go through the exit to leave the cave.
 
 
|-|
 
Assassin =
 
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
The character has to jump through a simple parkour course.<br>
 
'''Dialogue:'''
 
* '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through.
 
 
* '''Tasim:''' Come over here, we have a problem...
 
 
* '''Tasim:''' I don't think we can make this jump...
 
* '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us.
 
* '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
If the player left clicks the rock it falls and creates a new platform<br>
 
'''Dialogue:'''
 
* '''Aledar:''' It worked! Now we can reach that chest.
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it.
 
 
''After you right-click the loot chest:''<br>
 
<span style="color:gray">[+1 Unidentified Helmet]<br>
 
[+2 Copper Ingot]</span>
 
* '''Aledar:''' I think that's all we needed , let's get out.
 
Go through the exit to leave the cave.
 
|-|
 
Shaman =
 
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br>
 
The character has to jump through a simple parkour course.<br>
 
'''Dialogue:'''
 
* '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through.
 
 
* '''Tasim:''' Come over here, we have a problem...
 
 
* '''Tasim:''' I don't think we can make this jump...
 
* '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us.
 
* '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it!
 
 
If the player left clicks the rock it falls and creates a new platform<br>
 
'''Dialogue:'''
 
* '''Aledar:''' It worked! Now we can reach that chest.
 
 
''If you wait:''<br>
 
'''Dialogue:'''
 
* '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it.
 
 
''After you right-click the loot chest:''<br>
 
<span style="color:gray">[+1 Unidentified Helmet]<br>
 
[+2 Gudgeon Oil]</span>
 
* '''Aledar:''' I think that's all we needed , let's get out.
 
Go through the exit to leave the cave.
 
</tabber>
 
   
 
==Stage 6==
 
==Stage 6==
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* '''Aledar:''' Just <span style="color:#11ccff">right-click</span> to identify your item and once you're done talk to us again.
 
* '''Aledar:''' Just <span style="color:#11ccff">right-click</span> to identify your item and once you're done talk to us again.
   
The identified item is [[Tosach]]. You will not be able to wear this if you have [[Special Gamemodes#Craftsman Mode|Craftsman Mode]] enabled.
+
The identified item is [[Tosach]].
   
 
'''Dialogue:'''
 
'''Dialogue:'''
Line 256: Line 131:
 
* '''Aledar:''' For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...
 
* '''Aledar:''' For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...
   
After the dialogue finishes, turn to the left in order to find the axe at the coordinates and attack it.
+
After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm.
  +
{{Location|x=-1390|z=-1553|y=50}}
 
Then, right click on the tree to push it down. The fallen trunk will bridge the chasm.
 
   
 
==Stage 7==
 
==Stage 7==
Line 273: Line 147:
 
* '''Aledar:''' What? Why?
 
* '''Aledar:''' What? Why?
 
* '''Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
 
* '''Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
* '''Guard:''' Here, take these weapons, courtesy from the gouvernment of Ragni, to complete your journey.
+
* '''Guard:''' Here, take these weapons, courtesy from the government of Ragni, to complete your journey.
   
==Stage 9==
+
==Stage 8==
 
» Show your weapon to the guard and enter the cave<br>
 
» Show your weapon to the guard and enter the cave<br>
 
[[File:Guard1(King'sRecruit).png|150px]]<br>
 
[[File:Guard1(King'sRecruit).png|150px]]<br>
Line 283: Line 157:
 
Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.
 
Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.
   
==Stage 10==
+
==Stage 9==
 
» Continue through the cave<br>
 
» Continue through the cave<br>
 
A corrupted renegade will appear in a cloud of pink/purple particles.<br>
 
A corrupted renegade will appear in a cloud of pink/purple particles.<br>
Line 298: Line 172:
 
* '''Tasim:''' Anyone else have a bad feeling..?
 
* '''Tasim:''' Anyone else have a bad feeling..?
   
One Blazing Skeleton Mage and two weak zombies appear in front of the player. Despite its name, the skeleton does not cast spells or even possess a ranged attack.
+
One Blazing Skeleton Mage and two weak zombies appear in front of the player.
   
 
'''Dialogue:'''
 
'''Dialogue:'''
Line 310: Line 184:
 
* '''Tasim:''' Careful! Looks like there's more undead!
 
* '''Tasim:''' Careful! Looks like there's more undead!
   
Tasim is correct, undead miners are roaming around between you and the guard and they will attack.
+
Undead miners are roaming around between the player and the guard and they will attack.
   
==Stage 11==
+
==Stage 10==
 
» Follow the guard's instructions
 
» Follow the guard's instructions
   
Line 381: Line 255:
 
</tabber>
 
</tabber>
   
==Stage 12==
+
==Stage 11==
 
» Cast your spell, when you do so, the boulder will explode.
 
» Cast your spell, when you do so, the boulder will explode.
   
Line 417: Line 291:
 
</tabber>
 
</tabber>
   
==Stage 13==
+
==Stage 12==
 
» Continue through the cave<br>
 
» Continue through the cave<br>
 
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Soldier.png|150px]]<br>
 
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Soldier.png|150px]]<br>
Line 434: Line 308:
 
*'''Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!
 
*'''Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!
   
==Stage 14==
+
==Stage 13==
 
» Enter the castle<br>
 
» Enter the castle<br>
 
[[File:Aledar.png|150px]] [[File:Ragni'sKing.png|150px]]<br>
 
[[File:Aledar.png|150px]] [[File:Ragni'sKing.png|150px]]<br>
Line 445: Line 319:
 
* '''Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me.
 
* '''Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me.
   
==Stage 15==
+
==Stage 14==
 
» Talk to Ragni's King<br>
 
» Talk to Ragni's King<br>
 
[[File:Ragni'sKing.png|150px]]<br>
 
[[File:Ragni'sKing.png|150px]]<br>
Line 501: Line 375:
 
| -
 
| -
 
| -
 
| -
| Ragni Outskirts
 
|}
 
|-|
 
 
Gathering Tools =
 
{{MobTable}}
 
| [[File:GatheringPickaxe(Mob).png|100px]]
 
| Gathering Pickaxe
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Pickaxe}} Gathering Pickaxe T1
 
| Ragni Outskirts
 
|-
 
| [[File:GatheringScythe(Mob).png|100px]]
 
| Gathering Scythe
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Scythe}} Gathering Scythe T1
 
| Ragni Outskirts
 
|-
 
| [[File:GatheringRod(Mob).png|100px]]
 
| Gathering Rod
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Rod}} Gathering Rod T1
 
| Ragni Outskirts
 
|-
 
| [[File:GatheringAxe(Mob).png|100px]]
 
| Gathering Axe
 
| 0
 
| 1
 
| -
 
| -
 
| -
 
| {{ProfessionIcon|Wooden Axe}} Gathering Axe T1
 
 
| Ragni Outskirts
 
| Ragni Outskirts
 
|}
 
|}

Revision as of 09:20, 27 August 2021

King's Recruit CBQuestIcon
Quest Info
Length Long
Difficulty {{{difficulty}}}
Location Ragni Outskirts
Province Wynn
Starter NPC Caravan Driver
Reward As follows:

King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.

Stage 1

» Exit the caravan
CaravanDriver Tasim Aledar
Dialogue:

  • Caravan Driver: Agh!
  • Tasim: Hey, <playername>! You alright in there? Looks like we hit something.

Dialogue:

  • Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
  • Tasim: Does this mean we have to walk all the way to Ragni from here?
  • Caravan Driver: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.

[+8 Emeralds]

  • Aledar: <playername>, if you're ready, let's get moving.

Stage 2

» Walk down the path towards the Wynn province
Tasim Aledar
Dialogue:

  • Tasim: So, what do you guys know about Wynn exactly?
  • Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
  • Tasim: I've never seen the Wynn Province before. What do you think it's like?
  • Aledar: I think we're about to find out.

Dialogue:

  • Tasim: Must be the gate marking the border between Fruma and Wynn.
  • Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
  • Aledar: Here we go.
  • Aledar: Well, what are you waiting for?

Stage 3

» Continue through the Wynn Province to the castle
Tasim Aledar Soldier1(King'sRecruit)
Dialogue:

  • Tasim: So this is Wynn, huh?
  • Aledar: It looks nice. The war clearly hasn't made it this far.
  • Soldier: Hey, you three! Come over here.

Stage 4

» Talk to the soldier
Tasim Soldier1(King'sRecruit) Aledar
Dialogue:

  • Tasim: Right-click on the soldier to talk to him.

Dialogue:

  • Tasim: A soldier! What are you doing here?
  • Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
  • Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
  • Aledar: Let's go inside then.

Dialogue:

  • Soldier: Enter the cave and get some armour in the loot chest.

If you wait:
Dialogue:

  • Tasim: Let's enter the cave and get some armour, <playername>!

Stage 5

» Explore the cave

The character has to jump through a simple parkour course.
Aledar Tasim
Dialogue:

  • Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • Tasim: Come over here, we have a problem...
  • Tasim: I don't think we can make this jump...
  • Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • Tasim: That could work... <playername>, left-click the rock to break it!

If you wait:
Dialogue:

  • Aledar: Just left-click the rock to break it!

If the player left clicks the rock it falls and creates a new platform
Dialogue:

  • Aledar: It worked! Now we can reach that chest.

If you wait:
Dialogue:

  • Tasim: Just right-click the loot chest to open it.

After you right-click the loot chest:

  • Aledar: I think that's all we needed , let's get out.

Go through the exit to leave the cave.


Stage 6

» Identify the item
Soldier1(King'sRecruit) Aledar Tasim
Dialogue:

  • Soldier: That looks like the stuff.
  • Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
  • Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
  • Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
  • Aledar: Thanks for the warning. I guess we better get going then. <playername>, lead the way.

Continue along the path to the identifier.

Dialogue:

  • Aledar: That's the identifier the soldier was talking about.
  • Aledar: Just right-click to identify your item and once you're done talk to us again.

The identified item is Tosach.

Dialogue:

  • Aledar: If you've identified your item let's head off. Lead the way.
  • Tasim: The soldier said something about a bridge being broken. Let's check it out.

Continue down the path.

Dialogue:

  • Tasim: Wait, stop! Don't want you falling off the edge.
  • Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
  • Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
  • Tasim: No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
  • Aledar: It's a mystery for another day, I suppose.
  • Aledar: For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...

After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm.


Stage 7

» Search for another way across the ravine
Tasim Aledar Guard1(King'sRecruit)
Dialogue:

  • Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.

Dialogue:

  • Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!

Dialogue:

  • Guard: Ah, the new recruits. You might want to wait before passing through.
  • Aledar: What? Why?
  • Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
  • Guard: Here, take these weapons, courtesy from the government of Ragni, to complete your journey.

Stage 8

» Show your weapon to the guard and enter the cave
Guard1(King'sRecruit)
Dialogue:

  • Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.

Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.

Stage 9

» Continue through the cave
A corrupted renegade will appear in a cloud of pink/purple particles.
Tasim Aledar
Dialogue:

  • Tasim: What's going on?
  • Tasim: That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
  • Tasim: NEVER MIND! KILL IT!

Dialogue:

  • Aledar: Well done, <playername>! Let's keep going.

Dialogue:

  • Tasim: Anyone else have a bad feeling..?

One Blazing Skeleton Mage and two weak zombies appear in front of the player.

Dialogue:

  • Aledar: Oh no...
  • Aledar: <playername>, take the one in the front. We'll get the two in the back!

Dialogue:

  • Tasim: Great work! We're almost to the castle, so let's keep going!

Dialogue:

  • Tasim: Careful! Looks like there's more undead!

Undead miners are roaming around between the player and the guard and they will attack.

Stage 10

» Follow the guard's instructions

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
  • Guard: Now, cast your Bash spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're a Mage, right? Gonna need you to stay close to me.
  • Guard: Now, cast your Heal spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're an Archer, right? Walk up to the boulder for me.
  • Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: <playername>, you're an Assassin, right? Walk up to the boulder for me.
  • Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right!

Guard2(King'sRecruit,Injured) Aledar Tasim
Dialogue:

  • Guard: Finally, some backup! Help me out here, would ya?
  • Aledar: What's happened, did you get attacked by the corrupt?
  • Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • Guard: ...
  • Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
  • Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right!

Stage 11

» Cast your spell, when you do so, the boulder will explode.

Guard2(King'sRecruit,Injured)
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Healed)
Dialogue:

  • Guard: That's done it! All healed up. Now let me take care of this.
  • Guard: Now, you three should head on towards the castle.

Guard2(King'sRecruit,Injured)
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Injured)
Dialogue:

  • Guard: Good work. Now, you three head on towards the castle.

Guard2(King'sRecruit,Healed)
Dialogue:

  • Guard: I feel stronger already! This should be enough for me to get us out of here.
  • Guard: Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.

Stage 12

» Continue through the cave
Guard2(King'sRecruit,Injured) Soldier
Dialogue:

  • Guard: Wait!
  • Guard: RUN!

At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.

Dialogue:

  • Soldier: Launch the trebuchet!

A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.

  • Guard: Thanks for the save.
  • Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!

Stage 13

» Enter the castle
Aledar Ragni'sKing
Dialogue:

  • Aledar: Well, we made it. Guess we better head inside and talk to the King.

The King will be down the right hallway if you are facing the fireplace.

Dialogue:

  • Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.

Stage 14

» Talk to Ragni's King
Ragni'sKing
Dialogue:

  • Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
  • Ragni's King: Welcome to the Wynn Province!
  • Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
  • Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
  • Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
  • Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
  • Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.

The player may then leave the palace by following the hallway to their right.

Mobs

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Horse Horse 1 50 - - - - Ragni Outskirts
Grook Grook 1 5 - - - - Ragni Outskirts
WildBoar Wild Boar 1 5 - - - - Ragni Outskirts
Cow(King'sRecruit) Cow 1 5 - - - - Ragni Outskirts

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CorruptedRenegade Corrupted Renegade 1 12 Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit,Cutscene) Weak Zombie 1 - - - - - Ragni Outskirts
SkeletalMiner Skeletal Miner 1 10 Melee - - - Ragni Outskirts
UndeadMiner(Leather) Undead Miner 1 7 Melee - - - Ragni Outskirts
UndeadMiner(Chainmail) Undead Miner 1 10 Melee - - - Ragni Outskirts
UndeadWarrior Undead Warrior 10 - Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit) Weak Zombie 1 1 Melee - - - Ragni Outskirts

Gallery

Trivia

  • As a soldier of Wynn, you start out from the province of Fruma.
  • All players who have not logged on after the 1.18 Economy Update update will have to automatically restart this quest to understand the mechanics of professions.
  • The quest underwent several changes.
  • There is a pile of broken wheels near the caravan after it crashes.