(Added 1.20.2 Edits) Tag: Visual edit |
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'''Dialogue:''' |
'''Dialogue:''' |
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− | * '''Soldier:''' Enter the cave and get some |
+ | * '''Soldier:''' Enter the cave and get some armour in the loot chest. |
''If you wait:''<br> |
''If you wait:''<br> |
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Line 71: | Line 71: | ||
» Explore the cave |
» Explore the cave |
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− | <tabber> |
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− | Warrior = |
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The character has to jump through a simple parkour course.<br> |
The character has to jump through a simple parkour course.<br> |
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[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
[[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
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Line 97: | Line 95: | ||
''After you right-click the loot chest:''<br> |
''After you right-click the loot chest:''<br> |
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− | <span style="color:gray">[+1 Unidentified Helmet]<br> |
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− | [+2 Copper Ingot]</span> |
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* '''Aledar:''' I think that's all we needed , let's get out. |
* '''Aledar:''' I think that's all we needed , let's get out. |
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Go through the exit to leave the cave. |
Go through the exit to leave the cave. |
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− | |-| |
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− | Mage = |
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− | The character has to jump through a simple parkour course.<br> |
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− | [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through. |
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− | * '''Tasim:''' Come over here, we have a problem... |
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− | |||
− | * '''Tasim:''' I don't think we can make this jump... |
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− | * '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us. |
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− | * '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it! |
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− | |||
− | ''If you wait:''<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it! |
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− | |||
− | If the player left clicks the rock it falls and creates a new platform<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' It worked! Now we can reach that chest. |
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− | |||
− | ''If you wait:''<br> |
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− | '''Dialogue:''' |
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− | * '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it. |
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− | |||
− | ''After you right-click the loot chest:''<br> |
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− | <span style="color:gray">[+1 Unidentified Helmet]<br> |
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− | [+2 Wheat String]</span> |
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− | * '''Aledar:''' I think that's all we needed , let's get out. |
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− | Go through the exit to leave the cave. |
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− | |-| |
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− | Archer = |
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− | [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
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− | The character has to jump through a simple parkour course.<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through. |
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− | |||
− | * '''Tasim:''' Come over here, we have a problem... |
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− | |||
− | * '''Tasim:''' I don't think we can make this jump... |
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− | * '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us. |
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− | * '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it! |
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− | |||
− | ''If you wait:''<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it! |
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− | |||
− | If the player left clicks the rock it falls and creates a new platform<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' It worked! Now we can reach that chest. |
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− | |||
− | ''If you wait:''<br> |
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− | '''Dialogue:''' |
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− | * '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it. |
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− | |||
− | ''After you right-click the loot chest:''<br> |
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− | <span style="color:gray">[+1 Unidentified Helmet]<br> |
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− | [+2 Wheat String]</span> |
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− | * '''Aledar:''' I think that's all we needed , let's get out. |
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− | Go through the exit to leave the cave. |
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− | |||
− | |-| |
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− | Assassin = |
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− | [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
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− | The character has to jump through a simple parkour course.<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through. |
||
− | |||
− | * '''Tasim:''' Come over here, we have a problem... |
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− | |||
− | * '''Tasim:''' I don't think we can make this jump... |
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− | * '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us. |
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− | * '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it! |
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− | |||
− | ''If you wait:''<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it! |
||
− | |||
− | If the player left clicks the rock it falls and creates a new platform<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' It worked! Now we can reach that chest. |
||
− | |||
− | ''If you wait:''<br> |
||
− | '''Dialogue:''' |
||
− | * '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it. |
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− | |||
− | ''After you right-click the loot chest:''<br> |
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− | <span style="color:gray">[+1 Unidentified Helmet]<br> |
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− | [+2 Copper Ingot]</span> |
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− | * '''Aledar:''' I think that's all we needed , let's get out. |
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− | Go through the exit to leave the cave. |
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− | |-| |
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− | Shaman = |
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− | [[File:Aledar.png|150px]] [[File:Tasim.png|150px]]<br> |
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− | The character has to jump through a simple parkour course.<br> |
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− | '''Dialogue:''' |
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− | * '''Aledar:''' The soldier didn't tell us the path was collapsed! We'll have to jump through. |
||
− | |||
− | * '''Tasim:''' Come over here, we have a problem... |
||
− | |||
− | * '''Tasim:''' I don't think we can make this jump... |
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− | * '''Aledar:''' What if we break that rock on the ceiling? That could open up a path for us. |
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− | * '''Tasim:''' That could work... <playername>, <span style="color:#11ccff">left-click the rock</span> to break it! |
||
− | |||
− | ''If you wait:''<br> |
||
− | '''Dialogue:''' |
||
− | * '''Aledar:''' Just <span style="color:#11ccff">left-click the rock</span> to break it! |
||
− | |||
− | If the player left clicks the rock it falls and creates a new platform<br> |
||
− | '''Dialogue:''' |
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− | * '''Aledar:''' It worked! Now we can reach that chest. |
||
− | |||
− | ''If you wait:''<br> |
||
− | '''Dialogue:''' |
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− | * '''Tasim:''' Just <span style="color:#11ccff">right-click the loot chest</span> to open it. |
||
− | |||
− | ''After you right-click the loot chest:''<br> |
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− | <span style="color:gray">[+1 Unidentified Helmet]<br> |
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− | [+2 Gudgeon Oil]</span> |
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− | * '''Aledar:''' I think that's all we needed , let's get out. |
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− | Go through the exit to leave the cave. |
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− | </tabber> |
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==Stage 6== |
==Stage 6== |
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* '''Aledar:''' Just <span style="color:#11ccff">right-click</span> to identify your item and once you're done talk to us again. |
* '''Aledar:''' Just <span style="color:#11ccff">right-click</span> to identify your item and once you're done talk to us again. |
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− | The identified item is [[Tosach]] |
+ | The identified item is [[Tosach]]. |
'''Dialogue:''' |
'''Dialogue:''' |
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Line 256: | Line 131: | ||
* '''Aledar:''' For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side... |
* '''Aledar:''' For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side... |
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− | After the dialogue finishes, turn to the left |
+ | After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm. |
+ | |||
− | {{Location|x=-1390|z=-1553|y=50}} |
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− | Then, right click on the tree to push it down. The fallen trunk will bridge the chasm. |
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==Stage 7== |
==Stage 7== |
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* '''Aledar:''' What? Why? |
* '''Aledar:''' What? Why? |
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* '''Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first. |
* '''Guard:''' Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first. |
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− | * '''Guard:''' Here, take these weapons, courtesy from the |
+ | * '''Guard:''' Here, take these weapons, courtesy from the government of Ragni, to complete your journey. |
− | ==Stage |
+ | ==Stage 8== |
» Show your weapon to the guard and enter the cave<br> |
» Show your weapon to the guard and enter the cave<br> |
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[[File:Guard1(King'sRecruit).png|150px]]<br> |
[[File:Guard1(King'sRecruit).png|150px]]<br> |
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Past this point, Aledar and Tasim will be carrying a dagger and spear respectively. |
Past this point, Aledar and Tasim will be carrying a dagger and spear respectively. |
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− | ==Stage |
+ | ==Stage 9== |
» Continue through the cave<br> |
» Continue through the cave<br> |
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A corrupted renegade will appear in a cloud of pink/purple particles.<br> |
A corrupted renegade will appear in a cloud of pink/purple particles.<br> |
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* '''Tasim:''' Anyone else have a bad feeling..? |
* '''Tasim:''' Anyone else have a bad feeling..? |
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− | One Blazing Skeleton Mage and two weak zombies appear in front of the player |
+ | One Blazing Skeleton Mage and two weak zombies appear in front of the player. |
'''Dialogue:''' |
'''Dialogue:''' |
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* '''Tasim:''' Careful! Looks like there's more undead! |
* '''Tasim:''' Careful! Looks like there's more undead! |
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− | + | Undead miners are roaming around between the player and the guard and they will attack. |
|
− | ==Stage |
+ | ==Stage 10== |
» Follow the guard's instructions |
» Follow the guard's instructions |
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</tabber> |
</tabber> |
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− | ==Stage |
+ | ==Stage 11== |
» Cast your spell, when you do so, the boulder will explode. |
» Cast your spell, when you do so, the boulder will explode. |
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Line 417: | Line 291: | ||
</tabber> |
</tabber> |
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− | ==Stage |
+ | ==Stage 12== |
» Continue through the cave<br> |
» Continue through the cave<br> |
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[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Soldier.png|150px]]<br> |
[[File:Guard2(King'sRecruit,Injured).png|150px]] [[File:Soldier.png|150px]]<br> |
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*'''Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead! |
*'''Soldier:''' Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead! |
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− | ==Stage |
+ | ==Stage 13== |
» Enter the castle<br> |
» Enter the castle<br> |
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[[File:Aledar.png|150px]] [[File:Ragni'sKing.png|150px]]<br> |
[[File:Aledar.png|150px]] [[File:Ragni'sKing.png|150px]]<br> |
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* '''Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me. |
* '''Ragni's King:''' Ah, you must be the last recruit. Please come over here and speak to me. |
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− | ==Stage |
+ | ==Stage 14== |
» Talk to Ragni's King<br> |
» Talk to Ragni's King<br> |
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[[File:Ragni'sKing.png|150px]]<br> |
[[File:Ragni'sKing.png|150px]]<br> |
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| - |
| - |
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| - |
| - |
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− | | Ragni Outskirts |
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− | |} |
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− | |-| |
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− | |||
− | Gathering Tools = |
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− | {{MobTable}} |
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− | | [[File:GatheringPickaxe(Mob).png|100px]] |
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− | | Gathering Pickaxe |
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− | | 0 |
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− | | 1 |
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− | | - |
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− | | - |
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− | | - |
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− | | {{ProfessionIcon|Wooden Pickaxe}} Gathering Pickaxe T1 |
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− | | Ragni Outskirts |
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− | |- |
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− | | [[File:GatheringScythe(Mob).png|100px]] |
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− | | Gathering Scythe |
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− | | 0 |
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− | | 1 |
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− | | - |
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− | | - |
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− | | - |
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− | | {{ProfessionIcon|Wooden Scythe}} Gathering Scythe T1 |
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− | | Ragni Outskirts |
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− | |- |
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− | | [[File:GatheringRod(Mob).png|100px]] |
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− | | Gathering Rod |
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− | | 0 |
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− | | 1 |
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− | | - |
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− | | - |
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− | | - |
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− | | {{ProfessionIcon|Wooden Rod}} Gathering Rod T1 |
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− | | Ragni Outskirts |
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− | |- |
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− | | [[File:GatheringAxe(Mob).png|100px]] |
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− | | Gathering Axe |
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− | | 0 |
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− | | 1 |
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− | | - |
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− | | - |
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− | | - |
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− | | {{ProfessionIcon|Wooden Axe}} Gathering Axe T1 |
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| Ragni Outskirts |
| Ragni Outskirts |
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|} |
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Revision as of 09:20, 27 August 2021
King's Recruit | |
Quest Info | |
---|---|
Length | Long |
Difficulty | {{{difficulty}}} |
Location | Ragni Outskirts |
Province | Wynn |
Starter NPC | Caravan Driver |
Reward | As follows:
|
King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.
Stage 1
- Caravan Driver: Agh!
- Tasim: Hey, <playername>! You alright in there? Looks like we hit something.
Dialogue:
- Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
- Tasim: Does this mean we have to walk all the way to Ragni from here?
- Caravan Driver: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.
[+8 Emeralds]
- Aledar: <playername>, if you're ready, let's get moving.
Stage 2
» Walk down the path towards the Wynn province
Dialogue:
- Tasim: So, what do you guys know about Wynn exactly?
- Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
- Tasim: I've never seen the Wynn Province before. What do you think it's like?
- Aledar: I think we're about to find out.
Dialogue:
- Tasim: Must be the gate marking the border between Fruma and Wynn.
- Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
- Aledar: Here we go.
- Aledar: Well, what are you waiting for?
Stage 3
» Continue through the Wynn Province to the castle
Dialogue:
- Tasim: So this is Wynn, huh?
- Aledar: It looks nice. The war clearly hasn't made it this far.
- Soldier: Hey, you three! Come over here.
Stage 4
» Talk to the soldier
Dialogue:
- Tasim: Right-click on the soldier to talk to him.
Dialogue:
- Tasim: A soldier! What are you doing here?
- Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
- Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
- Aledar: Let's go inside then.
Dialogue:
- Soldier: Enter the cave and get some armour in the loot chest.
If you wait:
Dialogue:
- Tasim: Let's enter the cave and get some armour, <playername>!
Stage 5
» Explore the cave
The character has to jump through a simple parkour course.
Dialogue:
- Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
- Tasim: Come over here, we have a problem...
- Tasim: I don't think we can make this jump...
- Aledar: What if we break that rock on the ceiling? That could open up a path for us.
- Tasim: That could work... <playername>, left-click the rock to break it!
If you wait:
Dialogue:
- Aledar: Just left-click the rock to break it!
If the player left clicks the rock it falls and creates a new platform
Dialogue:
- Aledar: It worked! Now we can reach that chest.
If you wait:
Dialogue:
- Tasim: Just right-click the loot chest to open it.
After you right-click the loot chest:
- Aledar: I think that's all we needed , let's get out.
Go through the exit to leave the cave.
Stage 6
- Soldier: That looks like the stuff.
- Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
- Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
- Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
- Aledar: Thanks for the warning. I guess we better get going then. <playername>, lead the way.
Continue along the path to the identifier.
Dialogue:
- Aledar: That's the identifier the soldier was talking about.
- Aledar: Just right-click to identify your item and once you're done talk to us again.
The identified item is Tosach.
Dialogue:
- Aledar: If you've identified your item let's head off. Lead the way.
- Tasim: The soldier said something about a bridge being broken. Let's check it out.
Continue down the path.
Dialogue:
- Tasim: Wait, stop! Don't want you falling off the edge.
- Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
- Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
- Tasim: No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
- Aledar: It's a mystery for another day, I suppose.
- Aledar: For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...
After the dialogue finishes, turn to the left and you can find a tree. Click on the tree to push it down. The fallen trunk will bridge the chasm.
Stage 7
» Search for another way across the ravine
Dialogue:
- Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.
Dialogue:
- Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!
Dialogue:
- Guard: Ah, the new recruits. You might want to wait before passing through.
- Aledar: What? Why?
- Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
- Guard: Here, take these weapons, courtesy from the government of Ragni, to complete your journey.
Stage 8
» Show your weapon to the guard and enter the cave
Dialogue:
- Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.
Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.
Stage 9
» Continue through the cave
A corrupted renegade will appear in a cloud of pink/purple particles.
Dialogue:
- Tasim: What's going on?
- Tasim: That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
- Tasim: NEVER MIND! KILL IT!
Dialogue:
- Aledar: Well done, <playername>! Let's keep going.
Dialogue:
- Tasim: Anyone else have a bad feeling..?
One Blazing Skeleton Mage and two weak zombies appear in front of the player.
Dialogue:
- Aledar: Oh no...
- Aledar: <playername>, take the one in the front. We'll get the two in the back!
Dialogue:
- Tasim: Great work! We're almost to the castle, so let's keep going!
Dialogue:
- Tasim: Careful! Looks like there's more undead!
Undead miners are roaming around between the player and the guard and they will attack.
Stage 10
» Follow the guard's instructions
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
- Guard: Now, cast your Bash spell by clicking Right-Left-Right!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're a Mage, right? Gonna need you to stay close to me.
- Guard: Now, cast your Heal spell by clicking Right-Left-Right!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're an Archer, right? Walk up to the boulder for me.
- Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're an Assassin, right? Walk up to the boulder for me.
- Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right!
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
- Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right!
Stage 11
» Cast your spell, when you do so, the boulder will explode.
- Guard: That's done it! All healed up. Now let me take care of this.
- Guard: Now, you three should head on towards the castle.
Stage 12
» Continue through the cave
Dialogue:
- Guard: Wait!
- Guard: RUN!
At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.
Dialogue:
- Soldier: Launch the trebuchet!
A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.
- Guard: Thanks for the save.
- Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!
Stage 13
- Aledar: Well, we made it. Guess we better head inside and talk to the King.
The King will be down the right hallway if you are facing the fireplace.
Dialogue:
- Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.
Stage 14
» Talk to Ragni's King
Dialogue:
- Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
- Ragni's King: Welcome to the Wynn Province!
- Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
- Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
- Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
- Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
- Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.
The player may then leave the palace by following the hallway to their right.
Mobs
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Horse | 1 | 50 | - | - | - | - | Ragni Outskirts | |
Grook | 1 | 5 | - | - | - | - | Ragni Outskirts | |
Wild Boar | 1 | 5 | - | - | - | - | Ragni Outskirts | |
Cow | 1 | 5 | - | - | - | - | Ragni Outskirts |
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Corrupted Renegade | 1 | 12 | Melee | - | - | - | Ragni Outskirts | |
Weak Zombie | 1 | - | - | - | - | - | Ragni Outskirts | |
Skeletal Miner | 1 | 10 | Melee | - | - | - | Ragni Outskirts | |
Undead Miner | 1 | 7 | Melee | - | - | - | Ragni Outskirts | |
Undead Miner | 1 | 10 | Melee | - | - | - | Ragni Outskirts | |
Undead Warrior | 10 | - | Melee | - | - | - | Ragni Outskirts | |
Weak Zombie | 1 | 1 | Melee | - | - | - | Ragni Outskirts |
Gallery
Trivia
- As a soldier of Wynn, you start out from the province of Fruma.
- All players who have not logged on after the 1.18 Economy Update update will have to automatically restart this quest to understand the mechanics of professions.
- The quest underwent several changes.
- In 1.18 The Economy Update it was changed to teach players about Professions
- On May the 19th 2019 it was changed to focus less on professions.
- There is a pile of broken wheels near the caravan after it crashes.