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In the Legendary Challenge on the Legendary Island, you must face ten bosses in a row. The bosses of Legendary Island are mostly robot "reworks" of other bosses in Wynncraft, though the Legendary Island counterparts are often notably more difficult than the original bosses.

Most of the bosses have Crowd Control Immunity, also known as CCI. Mobs with CCI cannot be knocked back, slowed, stunned, trapped or any of the sort. They are also completely immune to Shaman's Uproot, and Archer's Arrow Shield spells.

The Mummyboard[]

The Mummyboard (Phase 1)
TheMummyboard(Phase1).png
Species Robot
Level 140
Health 637 500 (total)
AI Type Ranged AI
Elemental Properties
Damage ???
Location
Location Legendary Island

The Mummyboard is the first challenger of the Island, and is based off of the Mummy in the Lvl. 36 quest, Wrath of the Mummy. It is weak to Water, resistant to Air and Earth, and inflicts Fire, Air, and Earth damage. The boss has two phases, with 275000 and 362500 health respectively, with both phases being ranged. The Mummyboard has CCI for the entirety of the battle.

The Mummyboard moves around by using Charge and Teleport spells. It fires projectiles at the player from a decent range, and can unleash a Flamethrower spell on those that come close to it. Once the Mummyboard transforms into its second phase, it starts shooting significantly faster and gains a Push spell. One should beware for the second phase's Heavy Flamethrower, as it can deal a high amount of damage to players inside it.

During the battle, two types of minions spawn in the arena: Bugs and Hardware Bugs. They are both simple melee enemies, with the Hardware bugs being more glassy and having a slightly higher damage output. A lot of minions spawn during the fight, but they are fairly weak, so they shouldn't be too much of an issue. Builds featuring life and mana steal can abuse the minions for easy health and mana sustain.

The boss's name is a pun on the word 'motherboard'.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
TheMummyboard(Phase1).png The Mummyboard
(Phase 1)
140 275000 Ranged Flamethrower
Heavy Teleport
Charge
Water: Weakness
Fire: Damage
Air: Damage, Defense
Earth: Damage, Defense
The Mummyboard
(Phase 2)
Legendary Island
TheMummyboard(Phase2).png The Mummyboard
(Phase 2)
140 362500 Ranged Heavy Flamethrower
Heavy Teleport
Push
Charge
Weakness
Slowness
Water: Weakness
Fire: Damage
Air: Damage, Defense
Earth: Damage, Defense
Legendary Challenge Token The Mummyboard
(Phase 1)
Bug.png Bug 100 13000 Melee - - - Legendary Island
100px Hardware Bug 100 13000 Charge - Water: Weakness
Thunder: Damage
- Legendary Island

Corkus Virus Doctor[]

Corkus Virus Doctor
CorkusVirusDoctor(Phase1).png
Species Robot
Level 140
Health 850 000
AI Type Ranged AI
Elemental Properties
Damage ???
Location
Location Legendary Island

The Corkus Virus Doctor is the second challenger of the Bronze tier, and is based on the Olux Plague Doctor from the Plague Laboratory Boss Altar. The boss inflicts Water and Earth damage, and is resistant to all elements. Unlike all other bosses on the island, the Plague Doctor only has one phase. The Virus Doctor has CCI.

The boss itself is a fairly tanky ranged enemy, who moves by teleporting and charging. The Virus Doctor's main attacking spells consist of hard-hitting close-range Explosions, and long-range rapid-fire Arrow Storms. In his spell combos, the Virus Doctor will often attempt to pull the player towards an Explosion, or push them away and fire with Arrow Storm. You should also watch his movements, as he often combines Explosion and Charge to deal high area damage while moving. During the battle, many Virus enemies spawn in the arena, with most of them being practically unkillable. If the fight with Virus Doctor lasts too long, the viruses will start to multiply until there is an army of them, which will make it very hard to fight the boss himself.

During the battle, one should watch out particularly on the Explosions, as they can deal high damage to non-tank players. Kill the Regenerative Viruses, as they have a Heal spell, don't let too many unkillable Viruses spawn and don't get caught in the fire of Arrow Storm, and the boss should be completely doable.

The boss's name is related to computer viruses and infectious viruses.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CorkusVirusDoctor(Phase1).png Corkus Virus Doctor 140 850000 Ranged Teleport
Explosion
Heavy Explosion
Charge
Arrow Storm
Pull
Push
Water: Damage, Defence
Earth: Damage, Defence
Fire: Defence
Air: Defence
Thunder: Defence
Legendary Challenge Token Legendary Island
ContaminationVirus.png Contamination Virus 100 5000000 Melee Slowness I
Weakness I
Self-Destruct
- Destructive Virus Legendary Island
Regenerative Virus
DestructiveVirus.png Destructive Virus 100 5000000 Melee Multihit
Self-Destruct
- Regenerative Virus Legendary Island
Contamination Virus
RegenerativeVirus.png Regenerative Virus 100 27000 Melee Heal
Self-Destruct
- Contamination Virus Legendary Island
Destructive Virus

Corkus Accipientis[]

Corkus Accipientis
CorkusAccipientis(Phase1).png
Species Robot
Level 140
Health 1 100 000 (total)
AI Type Melee, Charge & Ranged AI
Elemental Properties
Damage ???
Location
Location Legendary Island

The Corkus Accipientis is the final challenger of the Bronze tier and is based on the shapeshifting Corpus Accipientis in the Lvl. 80 quest, General's Orders. This boss, like the original, has many forms to go through. To add to the challenge, it also has minions with multiple phases, each phase representing an element. Depending on your build, they may deal more damage than the boss.
Its name is a pun on "Corpus" sounding similar to "Corkus".

The first four forms have 150000 health each, while the fifth form has 100000 health. Each form, except for the very final one, has CCI.

First Form
The first form is a heavy-hitting Iron Golem. Contrary to this damage type, it has a normal, if not faster than average speed. Players that cannot heal debuffs on their own should try to kill this phase very quickly, as it can cast punishing, long-lasting Slowness and Weakness debuffs, which will probably last for most, if not all of the boss battle if not cured. The Golem's Charge may still hurt, so be fast, and be careful.

Second Form
The second form is a ranged elf, which primarily uses Heavy Teleport and Heavy Explosion, and occasionally Heal and Meteor. Dodge its hits by rotating around the boss, but keep an eye on the minions as well. Take note of where it teleports so that the boss doesn't catch you off guard, as it can deal high damage.

Third Form
The third form is a Villager guard, which casts Charge, Pull, and Multihit. Due to CCI making it unable to stun this boss, you should always slightly back off as this melee enemy approaches you. If it pulls you, get quickly away from Multihit range. If it charges, just see that the charges won't hit you, and watch where the boss will land.

Fourth Form
The fourth form is a mining robot. It moves very quickly around, and casts a fairly powerful Arrow Storm. As the boss can reposition itself very quickly, you need to watch out not to get caught straight in an Arrow Storm at point blank range. Sometimes, the phase may even cast a combo of Charges, which will make it go flying around the arena, landing in one spot.

Fifth Form
The fifth and final form is a magma cube. This should be the easiest to kill because it has low attack and will retreat if you damage it. The minions and the boss's push spell may cause trouble, but all in all, it's an easy form to deal with due to its lack of CCI.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CorkusAccipientis(Phase1).png Corkus Accipientis
(Phase 1)
140 250000 Melee Slowness II
Weakness II
Charge
Earth: Damage, Defence Corkus Accipientis
(Phase 2)
Legendary Island
CorkusAccipientis(Phase2).png Corkus Accipientis
(Phase 2)
140 250000 Ranged Heavy Teleport
Heal
Heavy Explosion
Meteor
Fire: Damage, Defence
Earth: Damage, Defence
Corkus Accipientis
(Phase 3)
Corkus Accipientis
(Phase 1)
CorkusAccipientis(Phase3).png Corkus Accipientis
(Phase 3)
140 250000 Melee Charge
Pull
Multihit
Thunder: Damage, Defence Corkus Accipientis
(Phase 4)
Corkus Accipientis
(Phase 2)
CorkusAccipientis(Phase4).png Corkus Accipientis
(Phase 4)
140 250000 Melee Arrow Storm
Pull
Charge
Air: Damage, Defence Corkus Accipientis
(Phase 5)
Corkus Accipientis
(Phase 3)
CorkusAccipientis(Phase5).png Corkus Accipientis
(Phase 5)
140 100000 Melee Charge
Push
Air: Defence Legendary Challenge Token Corkus Accipientis
(Phase 4)
Shift-O-Bot(Phase1).png Shift-O-Bot
(Phase 1)
92 13500 Melee - Fire: Damage, Defence Shift-O-Bot
(Phase 2)
Legendary Island
Shift-O-Bot(Phase2).png Shift-O-Bot
(Phase 2)
92 13500 Melee - Water: Damage, Defence Shift-O-Bot
(Phase 3)
Shift-O-Bot
(Phase 1)
Shift-O-Bot(Phase3).png Shift-O-Bot
(Phase 3)
100 13500 Melee - Thunder: Damage, Defence Shift-O-Bot
(Phase 2)
Shift-O-Bot
(Phase 4)
Shift-O-Bot(Phase4).png Shift-O-Bot
(Phase 4)
100 13500 Melee - Earth: Damage, Defence Shift-O-Bot
(Phase 3)
Shift-O-Bot
(Phase 5)
Shift-O-Bot(Phase5).png Shift-O-Bot
(Phase 5)
100 13500 Melee - Air: Damage, Defence Shift-O-Bot
(Phase 6)
Shift-O-Bot
(Phase 4)
Shift-O-Bot(Phase6).png Shift-O-Bot
(Phase 6)
100 13500 Melee - Fire: Damage, Defence
Air: Damage, Defence
Water: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
- Shift-O-Bot
(Phase 5)

Matrojan Idol[]

Matrojan Idol
256px
Species Robot
Level 150
Health 2 011 250 (total)
AI Type Melee & Charge AI
Elemental Properties
Damage ???
Location
Location Legendary Island

The Matrojan Idol is the first challenger of the Silver tier and is based on the Matryoshka Idol. The boss has a whopping ten total forms, which is tied for the second highest amount in the game. At first, the Idol is more of a tankier and slower boss, but gradually turns into a glassier and faster one as the battle progresses. Each phase, the Idol cycles between spells and elemental weaknesses, damages and defenses. It is recommended to take into account the elemental stats of each of the forms in order to beat this boss, as some of the defenses may wall some single-element weapons that don't have a high damage. Every phase has CCI. Its name is a portmanteau of the words “trojan” as in trojan computer viruses, and “matryoshka” as in the Matryoshka Idol.

First Form
The first form is slow but strong and takes slightly negative knockback. Its Heavy Flamethrower spell can drain your health down very quickly, especially in the small arena. It has 290 000 HP.

Second Form
The second form has mediocre speed and uses Pull and Meteor. One should watch out for a combo where the Idol pulls you and then casts a Meteor afterwards while you are close to it, as it can deal high damage. This form has 270 000 HP.

Third Form
The third form has normal speed and 257 500 HP. It moves around the arena stealthily with Vanish and casts Multihit at close range.

Fourth Form
The fourth form is speedy and spams Charge alongside Pull. It has around 237 500 HP.

Fifth Form
The fifth form is similar to the fourth form, but it uses Heavy Charge instead of Charge, dealing high area damage, although it does not have Pull. Sometimes, the Idol casts Explosion at the end of a charge combo. This phase has 215 000 HP.

Sixth Form
The sixth form is quite speedy and spams Arrow Storm. Just watch out not to get caught straight within the fire. The HP of this form is around 191 250.

Seventh Form
The seventh form often teleports around the arena, catching you off guard. It can also do some nasty damage, so be mindful of where it teleports. As the fight goes on, the HP of the forms clearly starts to decrease, as this phase now has 175 000 of it.

Eighth Form
The eighth form is quick, but it isn't as focused on damage, as this phase mainly attempts to spam debuffs on you right before the very final phases. It has 150 000 HP.

Ninth Form
The ninth form is the last real possible threat in the battle. It moves fast with Charge and tries to take down the player with Multihit, though it only has 125 000 HP.

Tenth Form
The tenth and final form is small, weak, and fragile, and shouldn't cause too much trouble. It pushes you back and moves quickly, possibly making it annoying, though it poses no real threat. It only has 100 000 HP.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
MatrojanIdol(Phase1).png Matrojan Idol
(Phase 1)
150 290000 Melee Heavy Flamethrower
Pull
Water: Weakness
Earth: Weakness
Fire: Damage, Defence
Air: Damage, Defence
Matrojan Idol
(Phase 2)
Legendary Island
MatrojanIdol(Phase2).png Matrojan Idol
(Phase 2)
150 270000 Melee Pull
Meteor
Water: Weakness
Fire: Damage, Defence
Matrojan Idol
(Phase 3)
Matrojan Idol
(Phase 1)
MatrojanIdol(Phase3).png Matrojan Idol
(Phase 3)
150 257500 Melee Multihit
Vanish
Pull
Air: Weakness
Water: Weakness
Earth: Damage, Defence
Thunder: Damage, Defence
Matrojan Idol
(Phase 4)
Matrojan Idol
(Phase 2)
MatrojanIdol(Phase4).png Matrojan Idol
(Phase 4)
150 237500 Melee Charge
Pull
Earth: Weakness
Thunder: Damage, Defence
Matrojan Idol
(Phase 5)
Matrojan Idol
(Phase 3)
MatrojanIdol(Phase5).png Matrojan Idol
(Phase 5)
150 215000 Melee Heavy Charge
Explosion
Air: Weakness
Earth: Damage, Defence
Matrojan Idol
(Phase 6)
Matrojan Idol
(Phase 4)
MatrojanIdol(Phase6).png Matrojan Idol
(Phase 6)
150 191250 Charge Arrow Storm
Push
Fire: Weakness
Air: Damage, Defence
Earth: Damage, Defence
Matrojan Idol
(Phase 7)
Matrojan Idol
(Phase 5)
MatrojanIdol(Phase7).png Matrojan Idol
(Phase 7)
150 175000 Charge Heavy Teleport Earth: Weakness
Thunder: Weakness
Air: Damage, Defence
Water: Damage, Defence
Matrojan Idol
(Phase 8)
Matrojan Idol
(Phase 6)
MatrojanIdol(Phase8).png Matrojan Idol
(Phase 8)
150 150000 Charge Heavy Slowness
Heavy Weakness
Pull
Thunder: Weakness
Water: Damage, Defence
Matrojan Idol
(Phase 9)
Matrojan Idol
(Phase 7)
MatrojanIdol(Phase9).png Matrojan Idol
(Phase 9)
150 125000 Melee Charge
Multihit
Thunder: Weakness
Fire: Damage, Defence
Water: Damage, Defence
Matrojan Idol
(Phase 10)
Matrojan Idol
(Phase 8)
MatrojanIdol(Phase10).png Matrojan Idol
(Phase 10)
150 100000 Melee Teleport
Charge
Push
Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
Legendary Challenge Token Matrojan Idol
(Phase 9)

YahyaBot v4.04[]

YahyaBot V4.04
YahyaBotV4.04(Phase1).png
Species Robot
Level 9002
Health 25 000 (only counting the final phase)
AI Type Melee AI
Elemental Properties
Damage ???
Location
Location Legendary Island

The YahyaBot v4.04 is the second challenger of the Silver tier and is based on Yahya - the Final Form in the Lvl. 70 quest, Shattered Minds. This is undoubtedly the easiest challenger of them all. It may seem like it's impossible, due to complete resistance in all elements, but after some time YahyaBot starts releasing spores, causing you to warp to a different area. You must go through a total of five separate rooms, not counting the main battle arena, until you are teleported back to the arena to finish YahyaBot off. The battle lasts for around 6 minutes in total. None of the phases have CCI.

Room One

YahyaBot deals little damage. Weak Noobs, Fluffy Kittens, and Rainbow Pegasi plague the area. There is a safe spot under a large Mooshroom head.

Room Two

YahyaBot pursues you down a long tunnel. He deals heavy damage but is easily fended off with movement spells.

Room Three

You're transported into a room with four pillars. Spore Dusters, Angry Mushrooms, and Mushroom Cows will fire spread projectiles at you, as well as YahyaBot.

Room Four

A dark swamp with a sticky floor welcomes you. You are unable to surface, and Swamp Nightmares, as well as Carnivorous Leeches, will hunt you down. YahyaBot and the two aforementioned enemies will deal moderate damage.

Room Five

You'll end up on a meteor with Jump Boost. Void Masters and Meteor Sentients patrol the vicinity and deal high damage. You won't be able to fall off; barriers line the perimeter. After your Jump Boost runs out, you will end up in Room 6.

Room Six

YahyaBot will run out of power and mushroom reserves. He lies in the center of the arena in extreme disrepair. He has 25 000 HP, and it is easy to finish him off.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
YahyaBotV4.04(Phase1).png YahyaBot V4.04
(Phase 1)
9002 1000000 Melee - Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
YahyaBotV4.04(Phase2).png YahyaBot V4.04
(Phase 2)
9002 1000000 Melee - Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
RunningCake.png Running Cake 1 6 - - - - Legendary Island
Noob.png Noob 1 6 Melee - - - Legendary Island
SweetKitty.png Sweet Kitty 1 6 Melee - - - Legendary Island
RainbowPegasus.png Rainbow Pegasus 1 100 Melee - - - Legendary Island
YahyaBotV4.04(Phase3).png YahyaBot V4.04
(Phase 3)
9002 1000000 Melee Pull Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
YahyaBotV4.04(Phase4).png YahyaBot V4.04
(Phase 4)
9002 1000000 Melee Arrow Storm Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
AngryMushroom.png Angry Mushroom 100 9000 Ranged - - - Legendary Island
Puffshroom.png Puffshroom 100 9000 Ranged - - - Legendary Island
Spore-spittingCow.png Spore-spitting Cow 100 9000 Ranged - - - Legendary Island
SporeDuster.png Spore Duster 100 9000 Ranged Charge - - Legendary Island
YahyaBotV4.04(Phase5).png YahyaBot V4.04
(Phase 5)
9002 1000000 Melee Teleport
Slowness II
Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
CarnivorousLeech.png Carnivorous Leech 100 40000 Melee Heavy Weakness Fire: Weakness
Earth: Defence
Thunder: Defence
- Legendary Island
SwampNightmare.png Swamp Nightmare 100 55000 Melee Charge Air: Weakness
Water: Defence
Earth: Defence
- Legendary Island
YahyaBotV4.04(Phase6).png YahyaBot V4.04
(Phase 6)
9002 1000000 Melee Heavy Charge Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
MeteorSentient.png Meteor Sentient 100 6500 Melee - Fire: Damage
Air: Damage
Water: Damage
Earth: Damage
Thunder: Damage
- Legendary Island
VoidMaster.png Void Master 100 6500 Melee Teleport Thunder: Damage, Defence - Legendary Island
YahyaBotV4.04(Phase7).png YahyaBot V4.04
(Phase 7)
9002 25000 Melee Self-Destruct Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
Legendary Challenge Token Legendary Island

Death Metal[]

Death Metal
DeathMetal(Phase1).png
Species Robot
Level 150
Health 840 000 (total)
AI Type Ranged AI
Elemental Properties
Damage ???
Location
Location Legendary Island

Death Metal is the third and final challenger of the Silver tier, and is based off of Death on top of the Tower of Ascension. This is one of the harder bosses in the challenge due to its multiple deadly attacks being harder to dodge in a small arena. Accompanying Death Metal are all 6 bosses of the Tower of Ascension - Snow Malware (Snow Bear), RAR.gaddon (Argaddon), Glitch Doctor (Witch Doctor), Antivirus (Guardian), Wired Beast (Chained Beast), and Metalkevö (Alkevö). Death Metal has CCI all throughout the fight, but none of the other bosses have it.

Death Metal has two forms, one stronger than the other. The first form shoots projectiles rapidly (in the shape of scythes), while the second form uses a slightly slower burst fire. When the battle begins, it's advised to take out all of the minion bosses first to make the fight easier and less messy; Wired Beast is especially dangerous due to its high-damaging Heavy Charge. Death Metal utilizes a close-range high-damage Multihit combo and an Arrow Storm spell, which can easily cover the arena from one side to another. If you're focusing on the other bosses first, keep Death Metal's position and attacks in mind, as his spells are very powerful and can catch you off-guard in this situation. The first phase has 500 000 HP. The second phase is glassier, as it only has 340 000 HP. When the boss enters its second phase, you should only go in to hit Death Metal between his burst fire attacks if you're playing as a close-range class, as the burst fire deals tremendous damage if all hits connect to a non-tank player.

Death Metal's name is a reference to a music genre of the same name. This is intentional, as can be seen from the fact that Death Metal plays his scythe as a guitar.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DeathMetal(Phase1).png Death Metal
(Phase 1)
150 500000 Ranged Multihit
Push
Arrow Storm
Fire: Weakness
Water: Weakness
Air: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Death Metal
(Phase 2)
Legendary Island
DeathMetal(Phase2).png Death Metal
(Phase 2)
150 340000 Ranged Multihit
Push
Arrow Storm
Fire: Weakness
Water: Weakness
Air: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Legendary Challenge Token Death Metal
(Phase 1)
SnowMalware.png Snow Malware 110 55000 Ranged Slowness I Thunder: Weakness
Air: Damage, Defence
Water: Damage, Defence
- Legendary Island
RAR.gaddon.png RAR.gaddon 110 90000 Melee Heavy Explosion Air: Weakness
Water: Weakness
Fire: Damage, Defence
Earth: Damage, Defence
Thunder: Defence
- Legendary Island
Glitch-Doctor.png Glitch-Doctor 110 135000 Ranged Slowness II
Weakness II
Air: Weakness
Earth: Damage, Defence
Thunder: Damage
- Legendary Island
Antivirus.png Antivirus 110 400000 Melee Charge
Pull
Thunder: Weakness
Water: Damage, Defence
Fire: Defence
- Legendary Island
WiredBeast.png Wired Beast 110 265000 Melee Heavy Charge Air: Weakness - Legendary Island
Metalkevö.png Metalkevö 110 360000 Melee Self-Destruct
Pull
Explosion
Water: Weakness
Air: Damage
Earth: Damage, Defence
Thunder: Damage
- Legendary Island

Mechorrupter of Worlds[]

Mechorrupter of Worlds
MechorrupterofWorlds(Phase1).png
Species Robot
Level 160
Health 1 000 000 (total)
AI Type Melee AI
Elemental Properties
Damage ???
Location
Location Legendary Island

The Mechorrupter of Worlds is the first challenger of the Gold tier and is based off of the Corrupter of Worlds seen in Temple of the Legends. Since this boss doesn't have CCI, it is one of the easiest ones on the island as long as you know what you're doing, and it could be thought of as a small "break" before the three final bosses of the island, all of which can prove to be problematic.

Although it deals minor damage, the Mechorrupter can drain your health down quickly due to its extremely high attack speed. If you get caught in its attacks, just stun it or escape with a movement spell. The boss often tries to pull you near it and spam Multihit, which can deal high damage if it hits. In the second phase of the battle, the Mechorrupter gains the ability to Vanish and turn invisible. Accompanying the boss are Mechorrupter Spawns, which shouldn't be too much trouble to kill, though they will try to debuff you, so it is recommended to clear them out fairly quickly.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
MechorrupterofWorlds(Phase1).png Mechorrupter of Worlds
(Phase 1)
160 300000 Melee Multihit
Pull
Fire: Weakness
Air: Weakness
Water: Defence
Earth: Defence
Thunder: Defence
Mechorrupter of Worlds
(Phase 2)
Legendary Island
MechorrupterofWorlds(Phase2).png Mechorrupter of Worlds
(Phase 2)
160 700000 Melee Multihit
Pull
Vanish
Fire: Weakness
Air: Weakness
Water: Defence
Earth: Defence
Thunder: Defence
Legendary Challenge Token Mechorrupter of Worlds
(Phase 1)
MechorrupterSpawn.png Mechorrupter Spawn 120 16000 Charge Heavy Weakness
Heavy Slowness
Fire: Weakness
Air: Weakness
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island

Robob's Reinvention[]

Robob’s Reinvention
Robob'sReinvention(Phase1).png
Species Robot
Level 160
Health 1 400 000 (total)
AI Type Melee & Ranged AI
Elemental Properties
Damage ???
Location
Location Legendary Island

Robob's Reinvention is the second challenger of the Gold tier and is based on Bob's Reincarnation in the Lvl. 74 quest Reincarnation. This boss is one of the hardest ones on the island, mainly due to its high-damaging spell combos. Similar to the original Bob's Reincarnation, Robob has four phases, each one representing a class that Robert studied on his journeys. Accompanying Robob are five sword minibosses. It is recommended to take care of them first, as they may otherwise cause some trouble during the fight (keep in mind that they do respawn). Particularly the Water sword should be killed fast, as it can heal the boss. All of Robob's phasses have CCI, but none of the swords have it.

First Form
The first phase is based on the Archer class. Robob shoots you from a distance, moves with Charge, pushes you away and occasionally casts Arrow Storm. His damage isn't too large, so this is most of the time the easiest phase of the battle.

Second Form
The second phase is based on Mage. Robob is still a ranged enemy, though he is more defensive in this phase, and will attempt to teleport near you and hit you with powerful Meteors. Sometimes he heals himself, though it is not too much of an issue as the healed amount of HP is quite small.

Third Form
The third phase is based on Assassin. This is a dangerous phase of the battle, as Robob can move stealthily using Vanish and Teleport, coming near the player from any direction, and hitting them with powerful melee hits and Multihits. It is advised to watch his movements carefully.

Fourth Form
The fourth and final form is based on Warrior. It mostly attacks with powerful Heavy Charges, which Robob uses to dash around the arena. This phase has a fair amount of health, 500 000, with the combination of high damage.

Sometimes, during the final phase, Robob can unleash his "ultimate" spell combo. It is a long combination of various spells, which combines the power of all the previous phases into one. The combo begins with Robob flying around the arena with Charges, casting Arrow Storm. The entire combo involves Teleporting, casting Meteors, Vanishing, spamming Multihit and more. It finishes with Robob gaining an explosive aura around himself by spamming Explosion. One should especially watch out for this attack, as Robob can deal very high DPS from close range with the Explosion aura.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
100px Robob's Reinvention
(Phase 1)
160 200000 Ranged Heavy Charge
Pull
Arrow Storm
Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
Robob's Reinvention
(Phase 2)
Legendary Island
100px Robob's Reinvention
(Phase 2)
160 300000 Ranged Heavy Teleport
Meteor
Heal
Pull
Fire: Damage, Defence
Air: Damage, Defence
Water: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Robob's Reinvention
(Phase 3)
Robob's Reinvention
(Phase 1)
100px Robob's Reinvention
(Phase 3)
160 400000 Melee Multihit
Heavy Charge
Heavy Teleport
Vanish
Fire: Damage, Defence
Air: Damage, Defence
Water: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Robob's Reinvention
(Phase 4)
Robob's Reinvention
(Phase 2)
100px Robob's Reinvention
(Phase 4)
160 500000 Melee Heavy Charge
Push
Arrow Storm
Teleport
Meteor
Vanish
Multihit
Pull
Explosion
Fire: Damage, Defence
Air: Damage, Defence
Water: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Legendary Challenge Token Robob's Reinvention
(Phase 3)
RobobFireSword.png Robob Fire Sword 120 100000 Melee Flamethrower Water: Weakness
Fire: Damage, Defence
- Legendary Island
RobobAirSword.png Robob Air Sword 120 80000 Melee Multihit Fire: Weakness
Air: Damage, Defence
- Legendary Island
RobobWaterSword.png Robob Water Sword 120 50000 Ranged Heal Thunder: Weakness
Water: Damage, Defence
- Legendary Island
RobobEarthSword.png Robob Earth Sword 120 65000 Melee Heavy Slowness Air: Weakness
Earth: Damage, Defence
- Legendary Island
RobobThunderSword.png Robob Thunder Sword 120 25000 Melee Pull
Self-Destruct
Earth: Weakness
Thunder: Damage, Defence
- Legendary Island


Outdated Content
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Orange Cybel[]

Orange Cybel
OrangeCybel(Phase1).png
Species Wybel (Part Robot/ Cybel)
Level 160
Health 600,000 (phases 2 and 4 not included)
AI Type Melee AI
Elemental Properties
Damage ???
Location
Location Legendary Island

The Orange Cybel is the third and final challenger of the Gold tier, and is based off of The Orange Wybel boss altar. This boss is definitely one of the hardest. Though the health of every enemy is mechanically identical (along with the arena), the damage of the Orange Cybel and the Remote Controlled Cybels (equivalent of Rowdy Wybels) is increased significantly.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
OrangeCybel(Phase1).png Orange Cybel
(Phase 1)
160 150000 Melee Charge
Meteor
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 2)
Legendary Island
OrangeCybel(Phase2).png Orange Cybel
(Phase 2)
160 1000000 Melee Meteor
Self-Destruct
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 3)
Orange Cybel
(Phase 1)
OrangeCybel(Phase3).png Orange Cybel
(Phase 3)
160 150000 Melee Charge
Meteor
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 4)
Orange Cybel
(Phase 2)
OrangeCybel(Phase4).png Orange Cybel
(Phase 4)
160 1000000 Melee Meteor
Push
Self-Destruct
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 5)
Orange Cybel
(Phase 3)
OrangeCybel(Phase5).png Orange Cybel
(Phase 5)
160 300000 Melee Charge
Meteor
Push
Fire: Damage, Defence
Thunder: Damage, Defence
Legendary Challenge Token Orange Cybel
(Phase 4)
Disintegrator(LegendaryIsland).png Disintegrator 110 20000 Melee Flamethrower Fire: Damage
Thunder: Damage
Disintegrator Core Legendary Island
DisintegratorCore(LegendaryIsland).png Disintegrator Core 110 500000
(Invulverable)
Melee Explode
Flamethrower
Self-Detsruct
Fire: Damage
Thunder: Damage
- Disintegrator
Remote-ControlledCybel.png Remote-Controlled Cybel 130 18000 Melee Heal Fire: Defence
Thunder: Defence
- Legendary Island

Doctor Legendary[]

Doctor Legendary
DoctorLegendary(Phase1).png
Species Human
Level 170
Health 750,000
AI Type Ranged AI
Elemental Properties
Damage ???
Location
Location Legendary Island

Doctor Legendary is the only challenger of the Diamond tier. This is the only boss that isn't based off of a previous one. Dr. Legendary is amazed by your combat skills and decides to test his so-called best mech in the world on you. The boss has three forms, one being melee, and two being ranged. Try to keep your distance from the TNT, as they may deal heavy damage to you. With some skill potions and good weapons/teammates, the boss shouldn't be too much of a threat.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DoctorLegendary(Phase1).png Doctor Legendary
(Phase 1)
170 250000 Ranged Flamethrower
Tp
Charge
Push
Thunder: Weakness, Damage
Fire: Damage, Defence
Water: Defence
Earth: Defence
Doctor Legendary
(Phase 2)
Legendary Island
DoctorLegendary(Phase2).png Doctor Legendary
(Phase 2)
170 250000 Melee Multihit
Charge
Tp
Push
Air: Weakness
Water: Damage, Defence
Thunder: Damage, Defence
Earth: Defence
Doctor Legendary
(Phase 2)
Doctor Legendary
(Phase 1)
DoctorLegendary(Phase3).png Doctor Legendary
(Phase 3)
170 250000 Ranged Tp
Push
Earth: Weakness
Fire: Damage, Defence
Air: Defence
Thunder: Damage, Defence
Legendary Challenge Token Doctor Legendary
(Phase 2)
RemoteDetonationDevice.png Remote Detonation Device 130 25000 Melee Self-Destruct Fire: Damage, Defence - Legendary Island

Trivia[]

  • The fifth room you visit during battle with YahyaBot is reference to the blue meteor in ??? which is the one Yahya studied.
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