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Throughout the World of Wynncraft, you will sometimes encounter mobs that have abilities.

Charge[]

  • Charge: Throws the mob forwards.
  • Heavy Charge: Throws the mob forwards. Deals damage with an explosion at the end.
  • Chain Charge: Throws the mob forwards multiple times in short succession.

Teleport[]

  • Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
  • Heavy Teleport: The mob teleports forward, hitting players near the teleport path, inflicting Blindness for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
  • Chain Teleport: The mob teleports multiple times in short succession.

Vanish[]

  • Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
  • Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.

Multihit[]

  • Multihit: The mob throws a Multihit in front of them, hitting ten times if a player is caught in it. Knocks the player randomly. Can be jumped over.
  • Heavy Multihit: The mob throws a Multihit in front of them, hitting eleven times if a player is caught in it. Knocks the player roughly backwards.

Flamethrower[]

  • Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks players within its radius perfectly.
  • Heavy Flamethrower: The mob spits a cone of fire towards players , forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds.

Slowness[]

  • Slowness: Players near the mob get Slowness I for 60 seconds.
  • Heavy Slowness: Players near the mob get Slowness II for 180 seconds.

Weakness[]

  • Weakness: Players near the mob get Weakness I for 60 seconds.
  • Heavy Weakness: Players near the mob get Weakness I for 180 seconds.

Heal[]

  • Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
  • Heavy Heal: Functionally the same as Heal (As of 1.19).

Push[]

  • Push: Players within a 12 block radius are pushed back from the mob.
  • Heavy Push: Players within a 24 block radius are pushed back from the mob.

Pull[]

  • Pull: Players within a 12 block radius are pulled towards the mob.
  • Heavy Pull: Players within a 24 block radius are pulled towards the mob.

Explosion[]

  • Explosion: The caster explodes, dealing damage and knocking players back.
  • Heavy Explosion: The caster explodes, dealing more damage and knocking players back farther.

Wave[]

  • Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times.
  • Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times.
  • Huge Wave: Exclusively casted by The Eye. Sends a wave that's slightly wider and taller than Wave or Heavy Wave, and travels the entire length of The Eye's arena.

Self Destruct[]

  • Self Destruct: Gives the caster a great speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage.

Meteor[]

  • Meteor: Throws an exploding fireball towards a player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.

Spider Web[]

  • Spider Web: Throws rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.

Arrow Storm[]

  • Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone.
  • Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone.

Upcoming Attack[]

  • Upcoming Attack: Creates several "Upcoming Attack" indicators in random locations. After a delay, they rupture, dealing damage and knocking the player upwards. The quantity and targeting of the Upcoming Attacks depends on the mob that creates them.
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