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==Tips== |
==Tips== |
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− | + | *It is recommended to perform /class if you can't ignore the negative spells. <br> |
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− | + | *The weakness effect isn't very noticeable. |
Revision as of 16:14, 25 October 2019
Throughout the World of Wynncraft, you will sometimes encounter a mob that has abilities.
list of mob abilities
Flamethrower: Throws flame that follows you.
Stage I: Increasing duration, damage and range.
Stage II: Increasing duration, damage and range.
Stage III: Increasing duration, damage and range.
Charge: Charges at the player.
Stage I: -
Stage II: Deals damage where the mob lands.
Multi Hit: Throws particles that will hit the player ten times.
Stage I: -
Stage II: Adds a finale hit that will throw you in the air.
Vanish: The mob becomes invisible.
Stage I: -
Stage II: Speed II.
Tp: Teleport to the player.
Stage I: -
Stage II: Blindness I/II for 1s/2s and damage.
Self-destruction: Explodes itself damaging the player.
Note 1: Some mobs can't be damaged after activating the spell.
Note 2: Some mobs cling to the player after activating the spell.
Meteor: Throws slow explosion horizontally at the player, it has a range up to 12 blocks until it explodes or if it hit the player it will explode.
Arrow Storm: Shots multiple arrows very fast. It's a weaker version of the Archer Arrow Storm spell.
Heal: Heals the mob and it surrounding mobs.
Debuff: Slowness I/II for 60s-180s or Weakness I/II for 60s-180s.
Push: Pushes you away.
Pull: Pulls you to it.
Web Thrower: Throws eight cobwebs around the player.
Tips
- It is recommended to perform /class if you can't ignore the negative spells.
- The weakness effect isn't very noticeable.