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Throughout the World of Wynncraft, you will sometimes encounter a mob that has abilities.
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Throughout the world of [[Wynncraft]], you will encounter [[mobs]] that cast a variety of spells.
   
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== Overview ==
==list of mob abilities==
 
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Mob spells and when they are cast are different for every mob. Some mobs will cast a random spell from their pool periodically. Other mobs will randomly cast one of their predetermined chains of multiple spells. And finally, some mobs will cast a certain combination of spells at a certain time.
   
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Mobs will signal that they are about to cast a spell with a ring of white particles that surrounds them for a few seconds. A special sound effect will also play. If a mob is about to cast multiple spells at once, the warning effect will stack. All spells are telegraphed with the same effect, so if a mob has multiple spells, there is no way to know which one they are about to cast.
'''Flamethrower:''' Throws flame that follows you. <br>
 
Stage I: Increasing duration, damage and range. <br>
 
Stage II: Increasing duration, damage and range. <br>
 
Stage III: Increasing duration, damage and range.
 
   
 
==List of mob spells==
'''Charge:''' Charges at the player. <br>
 
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* Charge: The mob leaps forwards.
Stage I: - <br>
 
Stage II: Deals damage where the mob lands.
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* Heavy Charge: The mob leaps forwards. Deals damage with an explosion at the end.
   
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* Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
'''Multi Hit:''' Throws particles that will hit the player ten times. <br>
 
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* Heavy Teleport: The mob teleports forward, hitting players along the teleport path and blinding them for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
Stage I: - <br>
 
Stage II: Adds a finale hit that will throw you in the air.
 
   
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* Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
'''Vanish:''' The mob becomes invisible. <br>
 
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* Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.
Stage I: - <br>
 
Stage II: Speed II.
 
   
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* Multihit: The mob throws a small hit in front of them, then hits the player ten times if they were caught in the initial hit. Knocks the player around randomly.
'''Tp:''' Teleport to the player. <br>
 
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* Heavy Multihit: The mob throws a small hit in front of them, then hits the player eleven times if they were caught in the initial hit. Knocks the player around randomly, then throws them backwards.
Stage I: - <br>
 
Stage II: Blindness I/II for 1s/2s and damage.
 
   
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* Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks and chases players it targets. <br>
'''Self-destruction:''' Explodes itself damaging the player. <br>
 
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* Heavy Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds. The spell tracks and chases players it targets.
Note 1: Some mobs can't be damaged after activating the spell. <br>
 
Note 2: Some mobs cling to the player after activating the spell.
 
   
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* Slowness: Players near the mob get Slowness I for 60 seconds. <br>
'''Meteor:''' Throws slow explosion horizontally at the player, it has a range up to 12 blocks until it explodes or if it hit the player it will explode.
 
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* Heavy Slowness: Players near the mob get Slowness II for 180 seconds.
   
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* Weakness: Players near the mob get Weakness I for 60 seconds. <br>
'''Arrow Storm:''' Shots multiple arrows inaccurately very fast.
 
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* Heavy Weakness: Players near the mob get Weakness I for 180 seconds.
   
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* Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
'''Heal:''' Heals the mob and its surrounding mobs.
 
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* Heavy Heal: Functionally the same as Heal (As of 1.20).
   
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* Push: Players within a 12 block radius are pushed back from the mob. <br>
'''Debuff:''' Slowness I/II for 60s-180s or Weakness I/II for 60s-180s.
 
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* Heavy Push: Players within a 24 block radius are pushed back from the mob.
   
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* Pull: Players within a 12 block radius are pulled towards the mob. <br>
'''Push:''' Pushes you away.
 
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* Heavy Pull: Players within a 24 block radius are pulled towards the mob.
   
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* Explosion: The caster creates an explosion around themselves, dealing damage and knocking players back.
'''Pull:''' Pulls you to it.
 
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* Heavy Explosion: The caster creates an explosion around themselves, dealing more damage and knocking players back farther.
   
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* Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times.
'''Web Thrower:''' Throws eight cobwebs around the player.
 
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* Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times.
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* Huge Wave: Sends a moving wave forward that's slightly wider, taller, and travels further than Wave or Heavy Wave.
   
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* Self Destruct: Gives the caster a speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage. The caster will not drop its regular item drops.
== List of Special Spells (As of wynncraft 1.19)==
 
''' Tidal Wave:''' Water-based ability that will deal the player every half second while pushing the player back
 
   
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* Meteor: Throws an exploding fireball towards a nearby player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.
==Tips==
 
   
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* Spider Web: Places rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.
*It is recommended to perform /class if you can't ignore the negative effects. <br>
 
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*The weakness effect isn't very noticeable.
 
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* Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone.
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* Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone.
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[[Category:Core Mechanics]]

Revision as of 07:33, 5 November 2021

Throughout the world of Wynncraft, you will encounter mobs that cast a variety of spells.

Overview

Mob spells and when they are cast are different for every mob. Some mobs will cast a random spell from their pool periodically. Other mobs will randomly cast one of their predetermined chains of multiple spells. And finally, some mobs will cast a certain combination of spells at a certain time.

Mobs will signal that they are about to cast a spell with a ring of white particles that surrounds them for a few seconds. A special sound effect will also play. If a mob is about to cast multiple spells at once, the warning effect will stack. All spells are telegraphed with the same effect, so if a mob has multiple spells, there is no way to know which one they are about to cast.

List of mob spells

  • Charge: The mob leaps forwards.
  • Heavy Charge: The mob leaps forwards. Deals damage with an explosion at the end.
  • Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
  • Heavy Teleport: The mob teleports forward, hitting players along the teleport path and blinding them for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
  • Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
  • Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.
  • Multihit: The mob throws a small hit in front of them, then hits the player ten times if they were caught in the initial hit. Knocks the player around randomly.
  • Heavy Multihit: The mob throws a small hit in front of them, then hits the player eleven times if they were caught in the initial hit. Knocks the player around randomly, then throws them backwards.
  • Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks and chases players it targets.
  • Heavy Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds. The spell tracks and chases players it targets.
  • Slowness: Players near the mob get Slowness I for 60 seconds.
  • Heavy Slowness: Players near the mob get Slowness II for 180 seconds.
  • Weakness: Players near the mob get Weakness I for 60 seconds.
  • Heavy Weakness: Players near the mob get Weakness I for 180 seconds.
  • Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
  • Heavy Heal: Functionally the same as Heal (As of 1.20).
  • Push: Players within a 12 block radius are pushed back from the mob.
  • Heavy Push: Players within a 24 block radius are pushed back from the mob.
  • Pull: Players within a 12 block radius are pulled towards the mob.
  • Heavy Pull: Players within a 24 block radius are pulled towards the mob.
  • Explosion: The caster creates an explosion around themselves, dealing damage and knocking players back.
  • Heavy Explosion: The caster creates an explosion around themselves, dealing more damage and knocking players back farther.
  • Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times.
  • Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times.
  • Huge Wave: Sends a moving wave forward that's slightly wider, taller, and travels further than Wave or Heavy Wave.
  • Self Destruct: Gives the caster a speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage. The caster will not drop its regular item drops.
  • Meteor: Throws an exploding fireball towards a nearby player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.
  • Spider Web: Places rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.
  • Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone.
  • Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone.