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− | Throughout the |
+ | Throughout the world of [[Wynncraft]], you will encounter [[mobs]] that cast a variety of spells. |
+ | == Overview == |
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⚫ | |||
+ | Mob spells and when they are cast are different for every mob. Some mobs will cast a random spell from their pool periodically. Other mobs will randomly cast one of their predetermined chains of multiple spells. And finally, some mobs will cast a certain combination of spells at a certain time. |
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+ | Mobs will signal that they are about to cast a spell with a ring of white particles that surrounds them for a few seconds. A special sound effect will also play. If a mob is about to cast multiple spells at once, the warning effect will stack. All spells are telegraphed with the same effect, so if a mob has multiple spells, there is no way to know which one they are about to cast. |
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− | '''Flamethrower:''' Throws flame that follows you. <br> |
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− | Stage I: Increasing duration, damage and range. <br> |
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− | Stage II: Increasing duration, damage and range. <br> |
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− | Stage III: Increasing duration, damage and range. |
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⚫ | |||
− | '''Charge:''' Charges at the player. <br> |
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+ | * Charge: The mob leaps forwards. |
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− | Stage I: - <br> |
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− | + | * Heavy Charge: The mob leaps forwards. Deals damage with an explosion at the end. |
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+ | * Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them. |
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− | '''Multi Hit:''' Throws particles that will hit the player ten times. <br> |
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+ | * Heavy Teleport: The mob teleports forward, hitting players along the teleport path and blinding them for 2 seconds. They can't teleport near blocks, and obstacles can stop them. |
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− | Stage I: - <br> |
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− | Stage II: Adds a finale hit that will throw you in the air. |
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+ | * Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended. |
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− | '''Vanish:''' The mob becomes invisible. <br> |
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+ | * Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished. |
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− | Stage I: - <br> |
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− | Stage II: Speed II. |
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+ | * Multihit: The mob throws a small hit in front of them, then hits the player ten times if they were caught in the initial hit. Knocks the player around randomly. |
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− | '''Tp:''' Teleport to the player. <br> |
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+ | * Heavy Multihit: The mob throws a small hit in front of them, then hits the player eleven times if they were caught in the initial hit. Knocks the player around randomly, then throws them backwards. |
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− | Stage I: - <br> |
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− | Stage II: Blindness I/II for 1s/2s and damage. |
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+ | * Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks and chases players it targets. <br> |
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− | '''Self-destruction:''' Explodes itself damaging the player. <br> |
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+ | * Heavy Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds. The spell tracks and chases players it targets. |
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− | Note 1: Some mobs can't be damaged after activating the spell. <br> |
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− | Note 2: Some mobs cling to the player after activating the spell. |
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+ | * Slowness: Players near the mob get Slowness I for 60 seconds. <br> |
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− | '''Meteor:''' Throws slow explosion horizontally at the player, it has a range up to 12 blocks until it explodes or if it hit the player it will explode. |
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+ | * Heavy Slowness: Players near the mob get Slowness II for 180 seconds. |
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+ | * Weakness: Players near the mob get Weakness I for 60 seconds. <br> |
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− | '''Arrow Storm:''' Shots multiple arrows inaccurately very fast. |
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+ | * Heavy Weakness: Players near the mob get Weakness I for 180 seconds. |
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+ | * Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed. |
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− | '''Heal:''' Heals the mob and its surrounding mobs. |
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+ | * Heavy Heal: Functionally the same as Heal (As of 1.20). |
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+ | * Push: Players within a 12 block radius are pushed back from the mob. <br> |
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− | '''Debuff:''' Slowness I/II for 60s-180s or Weakness I/II for 60s-180s. |
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+ | * Heavy Push: Players within a 24 block radius are pushed back from the mob. |
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+ | * Pull: Players within a 12 block radius are pulled towards the mob. <br> |
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− | '''Push:''' Pushes you away. |
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+ | * Heavy Pull: Players within a 24 block radius are pulled towards the mob. |
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+ | * Explosion: The caster creates an explosion around themselves, dealing damage and knocking players back. |
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− | '''Pull:''' Pulls you to it. |
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+ | * Heavy Explosion: The caster creates an explosion around themselves, dealing more damage and knocking players back farther. |
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+ | * Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times. |
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− | '''Web Thrower:''' Throws eight cobwebs around the player. |
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+ | * Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times. |
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+ | * Huge Wave: Sends a moving wave forward that's slightly wider, taller, and travels further than Wave or Heavy Wave. |
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+ | * Self Destruct: Gives the caster a speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage. The caster will not drop its regular item drops. |
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− | == List of Special Spells (As of wynncraft 1.19)== |
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− | ''' Tidal Wave:''' Water-based ability that will deal the player every half second while pushing the player back |
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+ | * Meteor: Throws an exploding fireball towards a nearby player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob. |
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− | ==Tips== |
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+ | * Spider Web: Places rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range. |
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− | *It is recommended to perform /class if you can't ignore the negative effects. <br> |
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+ | |||
− | *The weakness effect isn't very noticeable. |
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+ | * Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone. |
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+ | * Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone. |
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+ | |||
+ | [[Category:Core Mechanics]] |
Revision as of 07:33, 5 November 2021
Throughout the world of Wynncraft, you will encounter mobs that cast a variety of spells.
Overview
Mob spells and when they are cast are different for every mob. Some mobs will cast a random spell from their pool periodically. Other mobs will randomly cast one of their predetermined chains of multiple spells. And finally, some mobs will cast a certain combination of spells at a certain time.
Mobs will signal that they are about to cast a spell with a ring of white particles that surrounds them for a few seconds. A special sound effect will also play. If a mob is about to cast multiple spells at once, the warning effect will stack. All spells are telegraphed with the same effect, so if a mob has multiple spells, there is no way to know which one they are about to cast.
List of mob spells
- Charge: The mob leaps forwards.
- Heavy Charge: The mob leaps forwards. Deals damage with an explosion at the end.
- Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
- Heavy Teleport: The mob teleports forward, hitting players along the teleport path and blinding them for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
- Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
- Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.
- Multihit: The mob throws a small hit in front of them, then hits the player ten times if they were caught in the initial hit. Knocks the player around randomly.
- Heavy Multihit: The mob throws a small hit in front of them, then hits the player eleven times if they were caught in the initial hit. Knocks the player around randomly, then throws them backwards.
- Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks and chases players it targets.
- Heavy Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds. The spell tracks and chases players it targets.
- Slowness: Players near the mob get Slowness I for 60 seconds.
- Heavy Slowness: Players near the mob get Slowness II for 180 seconds.
- Weakness: Players near the mob get Weakness I for 60 seconds.
- Heavy Weakness: Players near the mob get Weakness I for 180 seconds.
- Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
- Heavy Heal: Functionally the same as Heal (As of 1.20).
- Push: Players within a 12 block radius are pushed back from the mob.
- Heavy Push: Players within a 24 block radius are pushed back from the mob.
- Pull: Players within a 12 block radius are pulled towards the mob.
- Heavy Pull: Players within a 24 block radius are pulled towards the mob.
- Explosion: The caster creates an explosion around themselves, dealing damage and knocking players back.
- Heavy Explosion: The caster creates an explosion around themselves, dealing more damage and knocking players back farther.
- Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times.
- Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times.
- Huge Wave: Sends a moving wave forward that's slightly wider, taller, and travels further than Wave or Heavy Wave.
- Self Destruct: Gives the caster a speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage. The caster will not drop its regular item drops.
- Meteor: Throws an exploding fireball towards a nearby player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.
- Spider Web: Places rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.
- Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone.
- Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone.