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Throughout the World of Wynncraft, you will sometimes encounter mobs that have abilities.
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Throughout the world of [[Wynncraft]], you will encounter [[mobs]] that cast a variety of spells.
   
 
== Overview ==
==List of mob abilities==
 
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Mob spells and when they are cast are different for every mob. Some mobs will cast a random spell from their pool periodically. Other mobs will randomly cast one of their predetermined chains of multiple spells. And finally, some mobs will cast a certain combination of spells at a certain time.
   
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Mobs will signal that they are about to cast a spell with a ring of white particles that surrounds them for a few seconds. A special sound effect will also play. If a mob is about to cast multiple spells at once, the warning effect will stack. All spells are telegraphed with the same effect, so if a mob has multiple spells, there is no way to know which one they are about to cast.
===Charge===
 
*Charge: Throws the mob forwards. <br>
 
*Heavy Charge: Throws the mob forwards. Deals damage with an explosion at the end.
 
   
 
==List of mob spells==
===Teleport===
 
 
* Charge: The mob leaps forwards.
*Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them. <br>
 
 
* Heavy Charge: The mob leaps forwards. Deals damage with an explosion at the end.
*Heavy Teleport: The mob teleports forward, hitting players near the teleport path, inflicting Blindness for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
 
   
 
* Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
===Vanish===
 
 
* Heavy Teleport: The mob teleports forward, hitting players along the teleport path and blinding them for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
*Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended. <br>
 
*Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.
 
   
 
* Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
===Multihit===
 
 
* Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.
*Multihit: The mob throws a Multihit in front of them, hitting ten times if a player is caught in it. Knocks the player randomly. Can be jumped over. <br>
 
*Heavy Multihit: The mob throws a Multihit in front of them, hitting eleven times if a player is caught in it. Knocks the player roughly backwards.
 
   
 
* Multihit: The mob throws a small hit in front of them, then hits the player ten times if they were caught in the initial hit. Knocks the player around randomly.
===Flamethrower===
 
 
* Heavy Multihit: The mob throws a small hit in front of them, then hits the player eleven times if they were caught in the initial hit. Knocks the player around randomly, then throws them backwards.
*Flame Thrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks players within its radius perfectly. <br>
 
*Heavy Flame Thrower: The mob spits a cone of fire towards players , forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds.
 
   
 
* Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks and chases players it targets. <br>
===Slowness===
 
 
* Heavy Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds. The spell tracks and chases players it targets.
*Slowness: Players near the mob get Slowness I for 60 seconds. <br>
 
*Heavy Slowness: Players near the mob get Slowness II for 180 seconds.
 
   
 
* Slowness: Players near the mob get Slowness I for 60 seconds. <br>
===Weakness===
 
*Weakness: Players near the mob get Weakness I for 60 seconds. <br>
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* Heavy Slowness: Players near the mob get Slowness II for 180 seconds.
*Heavy Weakness: Players near the mob get Weakness II for 180 seconds.
 
   
 
* Weakness: Players near the mob get Weakness I for 60 seconds. <br>
===Heal===
 
 
* Heavy Weakness: Players near the mob get Weakness I for 180 seconds.
*Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed. <br>
 
*Heavy Heal: Functionally the same as Heal.
 
   
 
* Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
===Push===
 
 
* Heavy Heal: Functionally the same as Heal (As of 1.20).
*Push: Players within a 12 block radius are pushed back from the mob. <br>
 
*Heavy Push: Players within a 24 block radius are pushed back from the mob.
 
   
 
* Push: Players within a 12 block radius are pushed back from the mob. <br>
===Pull===
 
*Pull: Players within a 12 block radius are pulled towards the mob. <br>
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* Heavy Push: Players within a 24 block radius are pushed back from the mob.
*Heavy Pull: Players within a 24 block radius are pulled towards the mob.
 
   
 
* Pull: Players within a 12 block radius are pulled towards the mob. <br>
===Explosion===
 
 
* Heavy Pull: Players within a 24 block radius are pulled towards the mob.
*Explosion: The caster explodes, knocking players back and into the air slightly. <br>
 
*Heavy Explosion: The caster explodes, knocking players back and into the air slightly.
 
   
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* Explosion: The caster creates an explosion around themselves, dealing damage and knocking players back.
===Wave===
 
*Wave: Sends a moving wave slowly forward that deals damage per tick. Knocks players back on a hit. <br>
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* Heavy Explosion: The caster creates an explosion around themselves, dealing more damage and knocking players back farther.
*Heavy Wave: Sends a moving wave forward that deals damage per tick. Knocks players back on a hit. <br>
 
*Huge Wave: Exclusively casted by [[The Eye]]. Sends a wave that's slightly wider and taller than Wave or Heavy Wave, and travels the entire length of The Eye's arena.
 
   
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* Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times.
===Self Destruct===
 
 
* Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times.
*Self Destruct: Gives the caster a great speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster.
 
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* Huge Wave: Sends a moving wave forward that's slightly wider, taller, and travels further than Wave or Heavy Wave.
   
 
* Self Destruct: Gives the caster a speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage. The caster will not drop its regular item drops.
===Meteor===
 
*Meteor: Throws an exploding fireball towards a player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.
 
   
 
* Meteor: Throws an exploding fireball towards a nearby player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.
===Spider Web===
 
*Spider Web: Throws rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.
 
   
 
* Spider Web: Places rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.
===Arrow Storm===
 
*Arrow Storm: Shoots multiple arrows very quickly.
 
   
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* Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone.
== Tips ==
 
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* Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone.
* It is recommended to perform /class if you can't ignore the negative effects.
 
*As a low defense class, look out for teleport/charge spell, as they can come very close to you quickly.
 
* The weakness effect isn't very noticeable.
 
   
 
[[Category:Core Mechanics]]
 
[[Category:Core Mechanics]]

Revision as of 07:33, 5 November 2021

Throughout the world of Wynncraft, you will encounter mobs that cast a variety of spells.

Overview

Mob spells and when they are cast are different for every mob. Some mobs will cast a random spell from their pool periodically. Other mobs will randomly cast one of their predetermined chains of multiple spells. And finally, some mobs will cast a certain combination of spells at a certain time.

Mobs will signal that they are about to cast a spell with a ring of white particles that surrounds them for a few seconds. A special sound effect will also play. If a mob is about to cast multiple spells at once, the warning effect will stack. All spells are telegraphed with the same effect, so if a mob has multiple spells, there is no way to know which one they are about to cast.

List of mob spells

  • Charge: The mob leaps forwards.
  • Heavy Charge: The mob leaps forwards. Deals damage with an explosion at the end.
  • Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
  • Heavy Teleport: The mob teleports forward, hitting players along the teleport path and blinding them for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
  • Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
  • Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.
  • Multihit: The mob throws a small hit in front of them, then hits the player ten times if they were caught in the initial hit. Knocks the player around randomly.
  • Heavy Multihit: The mob throws a small hit in front of them, then hits the player eleven times if they were caught in the initial hit. Knocks the player around randomly, then throws them backwards.
  • Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks and chases players it targets.
  • Heavy Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds. The spell tracks and chases players it targets.
  • Slowness: Players near the mob get Slowness I for 60 seconds.
  • Heavy Slowness: Players near the mob get Slowness II for 180 seconds.
  • Weakness: Players near the mob get Weakness I for 60 seconds.
  • Heavy Weakness: Players near the mob get Weakness I for 180 seconds.
  • Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
  • Heavy Heal: Functionally the same as Heal (As of 1.20).
  • Push: Players within a 12 block radius are pushed back from the mob.
  • Heavy Push: Players within a 24 block radius are pushed back from the mob.
  • Pull: Players within a 12 block radius are pulled towards the mob.
  • Heavy Pull: Players within a 24 block radius are pulled towards the mob.
  • Explosion: The caster creates an explosion around themselves, dealing damage and knocking players back.
  • Heavy Explosion: The caster creates an explosion around themselves, dealing more damage and knocking players back farther.
  • Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times.
  • Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times.
  • Huge Wave: Sends a moving wave forward that's slightly wider, taller, and travels further than Wave or Heavy Wave.
  • Self Destruct: Gives the caster a speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage. The caster will not drop its regular item drops.
  • Meteor: Throws an exploding fireball towards a nearby player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.
  • Spider Web: Places rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.
  • Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone.
  • Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone.