Throughout the World of Wynncraft, you will encounter mobs that cast a variety of spells.
Charge
- Charge: Throws the mob forwards.
- Heavy Charge: Throws the mob forwards. Deals damage with an explosion at the end.
Teleport
- Teleport: The mob teleports forward. They can't teleport near blocks, and obstacles can stop them.
- Heavy Teleport: The mob teleports forward, hitting players near the teleport path, inflicting Blindness for 2 seconds. They can't teleport near blocks, and obstacles can stop them.
Vanish
- Vanish: The mob disappears for a short time, leaving smoke where they walk. If a mob Vanishes while Vanished, the timer is not extended.
- Heavy Vanish: The mob disappears for a short time, leaving smoke where they walk. They move faster while vanished.
Multihit
- Multihit: The mob throws a Multihit in front of them, hitting ten times if a player is caught in it. Knocks the player randomly. Can be jumped over.
- Heavy Multihit: The mob throws a Multihit in front of them, hitting eleven times if a player is caught in it. Knocks the player roughly backwards.
Flamethrower
- Flamethrower: The mob spits a cone of fire towards players, forward if no one is in reach. Can hit up to 4 times and lasts about 2 seconds. The spell tracks players within its radius perfectly.
- Heavy Flamethrower: The mob spits a cone of fire towards players , forward if no one is in reach. Can hit up to 8 times and lasts about 4 seconds.
Slowness
- Slowness: Players near the mob get Slowness I for 60 seconds.
- Heavy Slowness: Players near the mob get Slowness II for 180 seconds.
Weakness
- Weakness: Players near the mob get Weakness I for 60 seconds.
- Heavy Weakness: Players near the mob get Weakness I for 180 seconds.
Heal
- Heal: Mobs around the caster are healed for 30% of the caster's current health, caster included. Other mobs with the Heal spell are not healed.
- Heavy Heal: Functionally the same as Heal (As of 1.19).
Push
- Push: Players within a 12 block radius are pushed back from the mob.
- Heavy Push: Players within a 24 block radius are pushed back from the mob.
Pull
- Pull: Players within a 12 block radius are pulled towards the mob.
- Heavy Pull: Players within a 24 block radius are pulled towards the mob.
Explosion
- Explosion: The caster explodes, dealing damage and knocking players back.
- Heavy Explosion: The caster explodes, dealing more damage and knocking players back farther.
Wave
- Wave: Sends a moving wave forward that deals damage and can knock the player back multiple times.
- Heavy Wave: Sends a moving wave forward that deals damage and knocks the player further back multiple times.
- Huge Wave: Exclusively casted by The Eye. Sends a wave that's slightly wider and taller than Wave or Heavy Wave, and travels the entire length of The Eye's arena.
Self Destruct
- Self Destruct: Gives the caster a great speed boost and makes it trail particles. After 1.5 seconds, it explodes, killing the caster and dealing heavy damage.
Meteor
- Meteor: Throws an exploding fireball towards a player. Does nothing if no one's within range. Can be stopped by blocks being in the way of the mob.
Spider Web
- Spider Web: Throws rings of cobwebs around all players nearby which linger for 3 seconds. Does nothing if no one's within range.
Arrow Storm
- Arrow Storm: The mob rapidly shoots a total of 10 arrows, 1 at a time, in an inaccurate cone.
- Heavy Arrow Storm: The mob rapidly shoots a total of 30 arrows, 3 at a time, in an inaccurate cone.