Orphion's Nexus of Light

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Orphion's Nexus of Light
Orphion'sNexusofLight.png
Discovery Lore
Thought only to be a myth, this legendary structure acts as a nexus for the Realm of Light's power. Somewhere in its enigmatic halls lies Orphion, the physical manifestation of Light itself.
Access
Coordinates X: -732, Z: -6412
Minimum Level 79
Suggested Level 80+
Max Party Level 500
Quest Required Realm of Light V - The Realm of Light
Runes Required 3 Uth Runes
Players Required 4-6
Raid
Monsters Ghostly Light
Light of Freedom
Antumbral Haze
Decaying Parasite
Thunderous Core
Light
Thunder Cloud
Ghostly Shadow
Athanatic Witness
Crystalline Decay
Umbral Haze
Luminous Apparition
Seraphic Presence
Resplendant Prism
Maturation Catalyst
Polychromatism
Lightless Apparition
Wrathful Storm
Crystalline Cyclone
Volatile Velocity
Crawling Curer
Godly Transformer
Infection Ad Infinitum
Overseer of Orphion
Malwarewolf
Infested Crux
Brainwashed Juggler
Deceased Beast
Plagued Captain
Infected Puppet
Infested Doctor
Sanitizing Void
Boss Orphion, The Light Beast
The Parasite
Rewards 350000 Experience Points
Additional rewards may include:


Orphion's Nexus of Light, subtitled, When light fades..., also known as Orphion's Nexus of Dark, subtitled, When darkness grows... is a Raid in Wynncraft. It was supposed to be added to the game in the 1.20 Gavel Reborn update, alongside the two other Raids in Gavel Province, the Nest of the Grootslangs and The Canyon Colossus. It was then added in 1.20.1.

Preparing for the Raid[edit | edit source]

 Location   The Realm of Light   X   -732  Y     Z   -6412  Wynncraft Map 

To challenge the Nexus of Light, you must assemble a party of 4-6 players. Each must be at least level 79, and must have unlocked the Raid by completing the Realm of Light V quest. Otherwise, one of the most important considerations when assembling your party is your combined total combat level, which cannot exceed 500.

The entrance to the Raid is inside the Nexus of Light's palace, on the northeastern edge of The Realm of Light. There is a quick-travel portal to the palace at the Realm's entrance, unlocked after the quest, along with a Potion Merchant selling Healing Potions from Lv 80-100, Lv 80 Mana Potions, and Lv 85 Skill Potions. However, there are also other amenities in the Nexus of Light, including a Potion Merchant, as well as a Blacksmith, Emerald Merchant, and 2 Party Finders for Lv 80 to Lv 100 players.

To begin the Raid, enter the palace and the party leader will have to hand 3 Uth Runes to the Raid Keeper. Uth Runes can be obtained from Uth Shrines around the world, which require a Golden Avia Feather to activate. They are dropped by the miniboss of the Uth Shrine, the Uth Guardian.

Entering The Raid[edit | edit source]

When you enter the raid, the cutscene shows the outlook of castle, before the door opens. Upon entering, you're greeted with title "Orphion's Nexus of Light/Dark, Where Darkness grows/Light fades", and you spawn in a giant hub with 3 doors. The door on the front will open, leading you to first room.

Room 1[edit | edit source]

Decaying Clouds Room[edit | edit source]

There are five clouds, and you are given jump boost. Every round, a platform will be created on one cloud while the others will decay. Players should stand on the platform to tick the countdown. A new round will create after a while and you have to repeat until the challenge is completed. Standing on the decaying cloud while the platform is activated will damage the player.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
100px Thunderous Core ? ? ? ? ? - Nexus of Light
ThunderCloud.png Thunder Cloud ? ? ? ? ? - Nexus of Light
100px Ghostly Shadow ? ? ? ? ? - Nexus of Light
100px Light ? ? ? ? ? - Nexus of Light

Platform Room[edit | edit source]

There is a tower platform in the center. You can get there by stepping on gold launchpad that appear on the corners of the room, then you need to stand on the tower platform for 60 seconds total. Occasionally, some of the crystals on the edges of the room will start decaying, and your party has to stop them from decaying by killing the parasites beneath them. If the parasites are not killed in time, the tower will decay, knocking off the person standing on it, and disabling the platform for five seconds.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
LightofFreedom(Appearance1).png Light of Freedom 91 ? ? ? Air: Damage, Defense
Water: Defense
- Nexus of Light
GhostlyLight.png Ghostly Light 90 ? ? ? Air: Damage, Defense - Nexus of Light
AntumbralHaze.png Antumbral Haze 90 ? ? ? Thunder: Damage, Defense - Nexus of Light
DecayingParasite.png Decaying Parasite 100 ? ? ? - - Nexus of Light

Room 2[edit | edit source]

Clouds Room[edit | edit source]

There are clouds similar to Decaying Clouds Room in Room One. In this room, 3 clouds will eject a black beam, indicating where the Crystalline Decay will spawn next. You have a timer for 30 seconds to kill all the Crystalline Decay each round. If you fail, the round doesn't count to the three rounds you have to do to complete the challenge.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
CrystallineDecay.png Crystalline Decay 100 ? ? ? Earth: Weakness
Fire: Damage, Defense
Thunder: Damage, Defense
- Nexus of Light
UmbralHaze.png Umbral Haze 93 ? ? ? Thunder: Weakness
Fire: Damage, Defense
- Nexus of Light
LuminousApparition.png Luminous Apparition 100 ? ? ? Earth: Weakness
Air: Damage, Defense
Thunder: Defense
- Nexus of Light

Resource Room[edit | edit source]

There is a collector in the middle, you need to get 10 resources to it.
Miniboss - Kill the miniboss to get resource.
Parkour - Complete the parkour by looking at gold blocks on ceiling.
Puzzle - Stand next to the Light Crystal 3 separate times to get the resource.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
Light(Appearance2).png Light 89 90000 Melee AI Charge Thunder: Weakness
Water: Damage
Air: Defense
- Nexus of Light
AthanaticWitness.png Athanatic Witness 100 ? Melee AI Teleport Thunder: Weakness
Water: Damage, Defense
- Nexus of Light

Room 3[edit | edit source]

Tower Room[edit | edit source]

In this room, a player will hold the darkness crystal. In each round, certain mobs will appear, and after 10 seconds of each round starting, a green beam will appear. The party has 7 seconds to guide the crystal carrier to it. Successfully guiding the crystal carrier to the particles two times to proceed to the next floor. If the crystal carrier doesn't get to the green beam, then the team has to restart that round.There are four floors, each with two rounds, and each with progressively stronger and tougher rounds.

If the crystal carrier dies, the challenge resets, allowing another player to pick the crystal and proceed.

DarknessCrystal.png

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
SeraphicPresence.png Seraphic Presence 94 ? ? ? Thunder: Weakness
Earth: Damage, Defense
Water: Damage, Defense
- Nexus of Light
ResplendentPrism.png Resplendent Prism 93 ? ? ? Earth: Weakness
Air: Damage
Thunder: Damage, Defense
- Nexus of Light
100px Maturation Catalyst 120 ? ? ? Earth: Weakness
Fire: Weakness
Air: Damage, Defense
Water: Damage, Defense
- Nexus of Light
100px Polychromatism 125 ? ? ? Earth: Defense
Thunder: Defense
Water: Defense
Fire: Defense
Air: Defense
- Nexus of Light

Maze Room[edit | edit source]

One player will hold the Light Crystal, making them the escort in this challenge. The path on the floor will be visible to the escort and no one else. The escort should lead other players to the end by having their others follow them. Additionally, the overseer regularly decays for 4 seconds. You should not move in this period, or you'll take damage and get launched to the air. Movement spells are disabled for the entirety of this challenge, making the overseer especially dangerous.

If the escort dies, the challenge resets, allowing another player to pick the crystal.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
LightlessApparition.png Lightless Apparition 97 ? ? ? Water: Weakness
Fire: Damage, Defense
Earth: Damage, Defense
- Nexus of Light
100px Light of Freedom 91 ? ? ? Air: Damage, Defense
Water: Defense
- Nexus of Light
WrathfulStorm.png Wrathful Storm 95 ? ? ? Thunder: Damage, Defense
Air: Defense
- Nexus of Light
ThunderCloud.png Thunder Cloud 90 ? ? ? Thunder: Damage - Nexus of Light

Boss[edit | edit source]

When you complete all 3 rooms, a gate will rise in the center. Once you enter the gate, you will be presented a stairway to Orphion's arena, for the team to face against Orphion, The Light Beast, subtitled, The Light Beast and The Dark Beast.

Phase 1, Orphion, The Light Beast/The Dark Beast[edit | edit source]

Orphion, The Light Beast, with The Parasite attached to the body, appears as the fake final boss of the raid. He has 8 million health, and uses various spells.

Bloodlust Ruins[edit | edit source]

There will be 4 quadrants of the arena, and each area has a Bloodlust Ruin. Every 20 seconds, a Bloodlust Ruin will be activated. When you stand on it, you'll take 2,000 true damage per second. As the fight progresses, 2 quadrants will have a Bloodlust Ruin activated instead of 1.

Crystalline Cyclone[edit | edit source]

At the start of the fight, there will be an unkillable Crystalline Cyclone mob in the middle floating above the arena.

The Crystalline Cyclone initially has power to 'crystallize' a player. If you are crystallized, you will first notice you slow down in the fight, and then eventually stop in a crystal prison. The only way to be freed of the Crystal is for another player to kill the Crystal imprisoning you. When trapped in the crystal, you are rendered immobile and cannot attack or use spells. It will also gain new spells as the fight progresses:

  • The Cyclone Pulls (6000000 HP) - The Crystalline Cyclone now has the power to launch a player into the air. While this is more of a mild inconvenience for Mages, Warriors, Assassins, Shamans or players who have an item with the Lightweight Major ID active, it can be very devastating to Archers, especially since they have no efficient movement spell for nullifying fall damage.
  • The Cyclone Curses (4000000 HP) - The Crystalline Cyclone now has ability to teleport everyone to crystalized player.
  • The Cyclone Kills (2000000 HP) - The Crystalline Cyclone gains its final ability, which now has the ability to strike people with lightning. If you are targeted by it, you need to stay mobile or else it will deal a ton of damage to the targeted player.

Lots of minions will also spawn as Orphion's health gets lower. Some of them can cast heal spells, so deal with them quickly.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
Orphion,TheLightBeast.png Orphion, The Light Beast 250 8000000 Charge AI Pull
Multihit
Explosion
Flamethrower
Teleport
Earth: Weakness
Fire: Weakness
Thunder: Damage, Defense
Air: Damage, Defense
- Nexus of Light
CrystallineCyclone.png Crystalline Cyclone 200 Invulnerable No AI ? Thunder: Damage
Air: Damage
- Nexus of Light
VolatileVelocity.png Volatile Velocity 110 8500 Melee AI Explode Thunder: Defense
Air: Defense
- Nexus of Light
CrawlingCurer.png Crawling Curer 110 7000 Support AI Heal Air: Defense - Nexus of Light
GodlyTransformer.png Godly Transformer 100 100000 Rapid Ranged AI ? Thunder: Damage - Nexus of Light
OverseerOfOrphion.png Overseer Of Orphion 110 100000 Support AI Heal Earth: Damage
Water: Damage
- Nexus of Light
100px Infection Ad Infinitum
(Phase 1)
110 1000 Melee AI ? - Spawns Infections Ad Infinitum
(Phase 2)
Nexus of Light
100px Infection Ad Infinitum
(Phase 2)
110 20000 Melee AI ? - Spawns Infections Ad Infinitum
(Phase 3)
Nexus of Light
100px Infection Ad Infinitum
(Phase 3)
110 50000 Melee AI ? - Spawns Infections Ad Infinitum
(Phase 4)
Nexus of Light
100px Infection Ad Infinitum
(Phase 4)
110 50000 Melee AI ? - - Nexus of Light
InfestedCrux.png Infested Crux 120 200000 ? ? Earth: Damage, Defense - Nexus of Light
100px Malwarewolf 120 120000 ? ? Earth: Defense
Thunder: Defense
- Nexus of Light
100px Brainwashed Juggler 120 50000 ? ? ? - Nexus of Light
PlaguedCaptain.png Plagued Captain 120 124000 ? ? ? - Nexus of Light
100px Infested Doctor 120 150000 ? ? Earth: Defense
Thunder: Defense
Water: Defense
Fire: Defense
Air: Defense
- Nexus of Light
100px Infested Puppet 120 300000 ? ? ? - Nexus of Light
DeceasedBeast.png Deceased Beast 120 180000 ? ? ? - Nexus of Light

After Orphion's HP has been reduced to 80000 or below, everyone will be taken to a cutscene, showing the black matter around Orphion detaching itself, and the Crystalline Cyclone turning into the Sanitizing Void, as Orphion says to the players:

You must fight... what I can not.

Phase 2, The Parasite, The Harbinger of Decay[edit | edit source]

The Parasite is the true final boss of the Raid. All of the minions during Orphion's first phase will disappear, and the Bloodlust Ruins will be inactive throughout the fight. The Parasite is a fairly simpler fight compared to Orphion's,though it has large health regen and high knockback. However the main threat to the fight is the Sanitizing Void.

Sanitizing Void[edit | edit source]

When the parasite is damaged, the Sanitizing Void will unlock a unique Pull spell, the pulled player have a few seconds to react as once the player is pulled, they cannot escape it unless the Sanitizing Void is defeated. The Parasite can easily pick on the players that are trapped within the Sanitizing Void. Once the Sanitizing Void is defeated, the players will be freed of the Void's pull, and the Sanitizing Void will reappear later on, making it a constant threat. The Sanitizing Void also occasionally shoots projectiles on 8 directions, heavily damaging anyone on touch.

The Sanitizing Void does not target the same player for more than once.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
TheParasite.png The Parasite 250 1000000 Burst Ranged AI Charge
Heavy Teleport
Fire: Damage - Nexus of Light
SanitizingVoid.png Sanitizing Void 175 500000 ? Pull Water: Damage
Fire: Damage
- Nexus of Light

Once The Parasite has been defeated, Orphion's Nexus of Light will be completed. After the message has popped up, Orphion will then speak to the Players.

  • Orphion: My pulse... Your brilliance is blinding- your power so much more than I expected.
  • Orphion: The dark aberration... It brought shadows to me- And from me, to my land, and then to yours.
  • Orphion: Gavel's decline will end, with my freedom... Slowly. I am still left dim, but ever brightening.
  • Orphion: Its brood are sterile. As the dark burns away, so too will they- And the land will recover.
  • Orphion: Yet... A problem beyond my pale yet persists. Dawn has broken, but in another time dusk will arrive...
  • Orphion: Lari... Achara. She seeks to illuminate the dark. You must shine your light as she...but elsewhere.
  • Orphion: The dark has power unknown- It did not before. Through this power, its shadows reached to me.
  • Orphion: The delicate stasis was disrupted... And it cannot be blamed solely on the dark itself.
  • Orphion: Rest now, my pulse, and prepare, for there is another force who you must bring to peace.
  • Orphion: (In High Gavellian) She must be snuffed out. Her influence feeds this senseless war.

Power Ups[edit | edit source]

After each of the three Challenge Rooms, you will be able to choose one of three randomly-selected powerups, increasing in tier from I to III with each successive challenge. Note that each set of powerups to choose from is independently randomized, so being offered a specific Tier II powerup in the second room will not necessarily mean that the corresponding Tier III will be available in the next room.

For further information on the Major IDs provided in some of these powerups, see the Identifications page. Inside the Raid, you can right-click each powerup to see a description of their effects.

Powerup Tier I Effects Tier II Effects Tier III Effects
Cherubim +75% Walk Speed
+150% Main Attack Damage
+50% Thorns
+50% Reflection
+1000/4s Life Steal
+70 All Skill Points
Seraphim +55% Spell Damage
+Sorcery Major ID
+55% Spell Damage
+5/4s Mana Regen
+55% Spell Damage
+7/4s Mana Regen
+130 Dexterity
Ophanim +50 Agility
+50% Water Damage
+50 Agility
+50% Water Damage
+350% Health Regen
+10000 Health
+Guardian Major ID
Throne +80 Intelligence
+10/4s Mana Steal
+10/4s Mana Steal
+5/4s Mana Regen
+50% All Element Damage
+70 Intelligence
+Transcendence Major ID
Anti +616% Exploding
+Explosive Impact Major ID
+100 Strength
+9000/3s Poison
+80 Defense
+300% Sprint
+2 tier Attack Speed

Trivia[edit | edit source]

  • Despite the Raid Keeper looking a lot like the former inhabitants of the Realm of Light, the Heliolux, a comment in the now-deleted subforum for 1.20 Hero Beta from oculism, a GM, stated that the Raid Keeper itself is in no way related to the Heliolux.
  • You get to pet Orphion after you complete the Raid. Orphion will say a random piece of dialogue and when you pat him for the third time, he will warp you out of the room to go in front of the Nexus of Light, or see the Nether Portal, or straight to the Rewards Room.
  • You are allowed to use consumables while you are crystallized.
  • Orphion in fact represents the light realm, damage done to Orphion means damage done to the Realm. However, in this raid you are trying to knock the parasite off, the actual damage done to Orphion is unnoticeable.