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Sand-Swept Tomb CBDungeonIcon
Sand-SweptTomb

Sand-SweptTombIcon
Sand-Swept Tomb Icon

Access
Coordinates X: 1409, Z: -1830
Suggested Level 36
Reward As follows:
Battle
Monsters Flesh Eater (Lv. 33)
Dart Flinger (Lv. 33)
Hidden Wall Trap
Anubie (Lv. 33)
Sphinx (Lv. 33)
Tomb Guardian (Lv. 33)
Boss Hashr lv. 40
Dungeon
Battle 85%
Puzzle 0%
Parkour 15%

This dungeon has a corrupted variant; see Corrupted Sand-Swept Tomb.

- WynnCraft Help Guide

Overview[]

The Sand-Swept Tomb, subtitled "Right Into The Lion's Den..." is a level 36 Dungeon located northeast of Almuj, in the Desert. The boss of the dungeon is Hashr, the son of a mighty emperor who once ruled over the Desert.

The entrance to the dungeon is a large temple-like structure made of sandstone, protected by a magical barrier. To gain access to the dungeon the player has to complete the level 33 Dungeon Quest Kingdom of Sand, which is begun by talking to Lanu, a mage trying to break said barrier.

A list of the items you can purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Room 1[]

Sand-SweptTombRoom1
Dialogue:

  • ???: Who is the fool that has opened this accursed cage?

The first room consists of a fighting challenge. When you stand on the pressure plate in the middle of the room, you will activate three waves of mobs that spawn once every fifteen seconds. The final wave consists only of one miniboss, which drops a token that can be used to enter the next room. However, in some cases the boss will drop a hammer instead of the token. If this happens, you must redo the fight.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FleshEater(Appearance1) Flesh Eater 36 325 Melee - Earth: Weakness
Air: Defence
- First Room
First Wave
DartFlinger(Appearance1) Dart Flinger 38 452 Ranged - Earth: Damage - First Room
Second Wave
DuneBeast Dune Beast 42 2200 Melee Pull Earth: Damage, Defence Sand-Swept Tomb Token First Room
Third Wave

Room 2[]

Sand-SweptTombRoom2
In the second phase, you walk through a hallway while 'Hidden Wall Traps' pop out of the walls, shooting arrows at you. Press the button at the end of the room, which opens a pitfall in the centre of the room. Run back to the centre of the room and jump down into the water. If you just keep sprinting or use a horse you will not get hit by any of the arrows.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
HiddenWallTrap(Appearance1) Hidden Wall Trap 36 Invincible Ranged - - - Second Room
Upper Area
HiddenWallTrap(Appearance2) Hidden Wall Trap 36 Invincible Ranged - - - Second Room
Lower Area

Room 3[]

Sand-SweptTombRoom3
The third phase is another fighting challenge. You will be teleported to a random location where you will fight monsters to get tokens to move on. The locations you can get teleported to vary in the mobs you will fight and the number of tokens needed to move on.

In this room, you will have to survive three waves of mobs, spawning every 15 seconds, and kill a miniboss in the last wave to move on.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FleshEater(Appearance2) Flesh Eater 36 325 Melee - Earth: Weakness
Air: Defence
- 1 Token Room
First Wave
WhirlwindBeast Whirlwind Beast 40 1650 Melee Charge Fire: Weakness
Air: Damage, Defence
- 1 Token Room
First Wave, Third Wave
Shambler(Appearance1) Shambler 38 800 Melee - - - 1 Token Room
Second Wave
SaltrotSlavedriver Saltrot Slavedriver 41 2175 Ranged Weakness II Water: Weakness
Earth: Defence
- 1 Token Room
Second Wave
Dustlion Dustlion 42 2125 Ranged Teleport, Pull Air: Weakness, Damage
Earth: Damage, Defence
Sand-Swept Tomb Token 1 Token Room
Third Wave

In this room, you will have to kill 6 of the large mobs while being swarmed by the other mobs in the room to progress.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Dustling Dustling 38 475 Melee - Air: Weakness, Damage
Earth: Damage
- 6 Tokens Room,
Dust Devil
DustDevil Dust Devil 40 975 Melee Vanish Air: Weakness, Damage
Earth: Damage, Defence
Sand-Swept Tomb Token,
4 Dustlings
6 Tokens Room

In this room, you have to kill 15 slowly spawning token mobs while being peppered with arrows by ranged mobs in the walls of the room.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
HiddenWallTrap(Appearance3) Hidden Wall Trap 36 Invincible Ranged - - - 15 Tokens Room
LimestoneJackal Limestone Jackal 39 575 Melee Charge - Sand-Swept Tomb Token 15 Tokens Room

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
LocustSwarm Locust Swarm 37 360 Melee - Fire: Weakness
Air: Weakness
Sand-Swept Tomb Token 30 Tokens Room
Sandshifter Sandshifter 37 500 Melee - Water: Weakness
Air: Defence
Earth: Defence
Sand-Swept Tomb Token 30 Tokens Room

Room 4[]

The fourth room is a parkour challenge. Similarly to the third room, there are multiple possible parkours, and you will be sent to one randomly.

Sand-SweptTombRoom4a

In this parkour, you have to go straight across the room, jumping on sandstone and wooden platforms, however, the wooden platforms will break soon after you land on them.

Sand-SweptTombRoom4b

In this parkour, you simply have to parkour up to the top of the room, going around the edges, across nether brick platforms and up the occasional ladder.

Sand-SweptTombRoom4c

In this parkour, you simply have to parkour, from the bottom of the room, around a few of the short towers to reach an exit in the side of the room.

Sand-SweptTombRoom4d

In this parkour, you have to jump across the pillars in the room. Halfway through, you will pass through a mirror which also functions as a checkpoint, and you will have to do the same parkour as in the first half, but reversed. This parkour is noticeably longer than the other three, but is also the simplest.

Room 5[]

Sand-SweptTombRoom5
Dialogue:

  • ???: You are not of the old empire... Not one of those who forced me in here.
  • ???: Why do you take arms against me? I only tried to save my people from my father!

In the fifth phase, you have to survive a horde of monsters for 60 seconds until a door opens leading to the last parkour.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FleshEater(Appearance3) Flesh Eater 36 325 Melee - Earth: Weakness
Air: Defence
- Fifth Room
Shambler(Appearance2) Shambler 38 800 Melee - - - Fifth Room
DuneGladiator Dune Gladiator 40 610 Melee - - - Fifth Room
DuneRaiser Dune Raiser 40 670 Ranged - - - Fifth Room
DartFlinger(Appearance2) Dart Flinger 38 452 Ranged - Earth: Damage - Fifth Room

Room 6[]

Sand-SweptTombRoom6
The ground will crumble behind you when you enter the middle section of the next room, and you must run across it without falling. If you fall, you will have to collect 3 tokens from mobs in the lower area to go back and try crossing again.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
TheHungry The Hungry 40 610 Melee - Earth: Weakness Sand-Swept Tomb Token Sixth Room
Underneath Floor

Boss[]

Sand-SweptTombRoom7
Dialogue:

  • Hashr: If you insist on ending me, then I'll dispose of you like I did that wretched emperor!

The boss of this dungeon is Hashr, appearing alone in the room. When the player defeats his first phase, the floor will collapse and the player will fall down to another area containing the second and third stages of the boss fight. Once he is killed, the player will then be teleported out of the dungeon and receive their rewards.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Hashr(Phase1) Hashr (Phase 1) 40 3800 Melee Charge - - Boss Room
Upper Area
Hashr(Phase2) Hashr (Phase 2) 45 8000 Melee Multihit,
Pull,
Charge
Thunder: Damage Hashr (Phase 3) Boss Room
Lower Area
Hashr(Phase3) Hashr (Phase 3) 45 4000 Melee Multihit,
Charge,
Vanish
Thunder: Damage - Hashr (Phase 2)

Dungeon Merchant[]

The Dungeon Merchant in front of the Sand-Swept Tomb sells:

Dungeon Merchant Trades
Price Product
2
Hashr's Bone
1
Dune Beast Jaw
3
Hashr's Bone
1
Sol
3
Hashr's Bone
1
Jaw Breaker
3
Hashr's Bone
1
Miasma
3
Hashr's Bone
1
Clunderthap
5
Hashr's Bone
1
Springtrap
5
Hashr's Bone
1
Hashr Claw
5
Hashr's Bone
1
Karma
5
Hashr's Bone
1
Chaser
5
Hashr's Bone
1
Sprout
2
Sand-Swept Tomb Fragment
1
Dungeon Teleport Scroll
3
Sand-Swept Tomb Fragment
1
Gathering Axe T5
3
Sand-Swept Tomb Fragment
1
Gathering Pickaxe T5
3
Sand-Swept Tomb Fragment
1
Gathering Scythe T5
3
Sand-Swept Tomb Fragment
1
Gathering Rod T5


Tips[]

  • When being teleported to the third and fourth rooms, you will most likely get separated from others doing the dungeon with you. You can meet back up in the fifth room.
  • In the fifth phase, you can easily survive for 60 seconds by just getting on a horse and circling the room

Trivia[]

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