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Sand-Swept Tomb CBDungeonIcon
Sand-SweptTombIcon
Access
Coordinates X: 1409, Z: -1830
Suggested Level 36
Reward As follows:
Battle
Monsters Flesh Eater (Lv. 33)
Dart Flinger (Lv. 33)
Hidden Wall Trap
Anubie (Lv. 33)
Sphinx (Lv. 33)
Tomb Guardian (Lv. 33)
Boss Hashr lv. 40
Dungeon
Battle 85%
Puzzle 0
Parkour 15%

This dungeon has a corrupted variant; see Corrupted Sand-Swept Tomb.


"The mysterious tomb lied buried in the sand before Humans ever arrived into the desert from Fruma. Although uncovered, the tomb contains lethal secrets."

- WynnCraft Help Guide

Overview

The Sand-Swept Tomb is a level 36 Dungeon located northeast of Almuj, in the Desert. The boss of the dungeon is Hashr, a mighty emperor who once ruled over the Desert.

The entrance to the dungeon is a large temple-like structure made of sandstone, protected by a magical barrier. To gain access to the dungeon the player has to complete the level 33 Dungeon Quest Kingdom of Sand, which is begun by talking to Lanu, a mage trying to break said barrier.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Guide

Dialogue:

  • ???: Who dares enter the resting place of the once great ruler of the sands?

Phase 1

The first phase consists of 3 waves of mobs. When you stand on the pressure plate in the middle of the room, the first wave will spawn in 5 seconds. The first are Flesh Eaters. The second wave of mobs will spawn 15 seconds after the first wave spawns and are ranged Dart Flingers. The third wave, the boss wave, will spawn 15 seconds later. The boss is a Dune Beast. When you kill the Dune Beast it drops 1 Token. When you drop this token into the hopper in front of the door, the door will open. However, in some cases the boss will drop a hammer instead of the token. In the case that this happens, you must redo the fight.

Dialogue:

  • Hashr: I am Emperor Hashr. I once ruled this land with pride and prosperity. But a betrayal from my own kind sealed my fate.

Phase 2

In the second phase, you walk through a hallway while 'Hidden Wall Traps' pop out of the walls, shooting arrows at you. Press the button at the end of the room, which opens a pitfall in the centre of the room. Run back to the centre of the room and jump down into the water. If you just keep sprinting or use a horse you will not get hit by any of the arrows.

Phase 3

The third phase is another fighting challenge. You will be teleported to a random location where you will fight monsters to get tokens to move on. The locations you can get teleported to vary in the mobs you will fight and the tokens needed to move on.

Phase 4

The fourth phase is a parkour challenge. The parkour you do will be based on which location you get teleported to in Phase 3.

Phase 5

In the fifth phase, you have to survive a horde of Monsters for 60 seconds until a door opens leading to the last parkour.

Phase 6

The 6th Phase is an easy parkour. The ground will crumble behind you when you enter it. Any dash will let you cross it easily.

Dialogue:

  • Hashr: Now you have come to release me from my tomb so that I may rule once more!

The boss of this dungeon is Hashr. He will appear alone in the room. When you kill him, the floor will collapse and you will fall down to the second stage of the boss fight. When you defeat him for the second time, he will transform into a lion. Hashr has a Multihit ability where he very quickly hits the player, knocking him back and dealing a lot of damage. You can stop him from using his abilities by hitting him with spells and attacks. The first and second form is level 40 and looks like a human, and the third is level 45 and looks like a lion.

Tips

  • When being teleported in the 3rd Phase, you will most likely get separated from others doing the dungeon with you. You can meet back up in the 5th Phase.
  • In the fifth phase, you can easily survive 60 seconds by just getting on a horse and circle the room


Trivia

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