
The books in the middle represent the skill points, the count above shows how many points are left to give.
Skill Points allow players to improve their class for combat. To access your skill points, click your compass on your hotbar in-game (you can also access other various features through your compass).
Overview[]
You can acquire skill points by leveling up. At every level you gain 2 skill points you can allocate to various different stats.
Items can also change the amount of points in your stats via Identifications, or require a certain number of points in a stat to be used.
There are currently 5 different stats implemented, each of which corresponds to its own Element and can be increased through Skill Points:
- Strength increases all damage you deal and the ✤ Earth damage and poison damage you deal.
- Dexterity increases your chance to do double damage on a hit and increases the ✦ Thunder damage you deal.
- Intelligence decreases the mana cost of your spells and increases the ✽ Water damage you deal.
- Defense decreases amount of damage you receive and increases the ✹ Fire damage you deal.
- Agility increases your chance to ignore all damage when you get hit and increases the ❋ Air damage you deal.
Skill Point Values[]
The maximum amount of skill points you can manually allocate to a stat is 100. However, certain Identifications on items can increase your skills above this limit, to the final maximum of 150, or an 80.8% value for that stat. The more skill points you have in a stat, the less effective adding more skill points will be.
Having a negative amount of points assigned to a skill has the same effect as having zero points assigned to that skill.
Skill Points used | Percentage value | Skill Points used | Percentage value | Skill Points used | Percentage value | ||
---|---|---|---|---|---|---|---|
1 | 1.0% | 51 | 40.5% | 101 | 65.4% | ||
2 | 2.0% | 52 | 41.1% | 102 | 65.7% | ||
3 | 2.9% | 53 | 41.7% | 103 | 66.1% | ||
4 | 3.9% | 54 | 42.3% | 104 | 66.5% | ||
5 | 4.9% | 55 | 42.9% | 105 | 66.9% | ||
6 | 5.8% | 56 | 43.5% | 106 | 67.3% | ||
7 | 6.7% | 57 | 44.1% | 107 | 67.6% | ||
8 | 7.7% | 58 | 44.7% | 108 | 68.0% | ||
9 | 8.6% | 59 | 45.3% | 109 | 68.4% | ||
10 | 9.5% | 60 | 45.8% | 110 | 68.7% | ||
11 | 10.4% | 61 | 46.4% | 111 | 69.1% | ||
12 | 11.3% | 62 | 47.0% | 112 | 69.4% | ||
13 | 12.2% | 63 | 47.5% | 113 | 69.8% | ||
14 | 13.1% | 64 | 48.1% | 114 | 70.1% | ||
15 | 13.9% | 65 | 48.6% | 115 | 70.5% | ||
16 | 14.8% | 66 | 49.2% | 116 | 70.8% | ||
17 | 15.7% | 67 | 49.7% | 117 | 71.2% | ||
18 | 16.5% | 68 | 50.3% | 118 | 71.5% | ||
19 | 17.3% | 69 | 50.8% | 119 | 71.8% | ||
20 | 18.2% | 70 | 51.3% | 120 | 72.2% | ||
21 | 19.0% | 71 | 51.8% | 121 | 72.5% | ||
22 | 19.8% | 72 | 52.3% | 122 | 72.8% | ||
23 | 20.6% | 73 | 52.8% | 123 | 73.1% | ||
24 | 21.4% | 74 | 53.4% | 124 | 73.5% | ||
25 | 22.2% | 75 | 53.9% | 125 | 73.8% | ||
26 | 23.0% | 76 | 54.3% | 126 | 74.1% | ||
27 | 23.8% | 77 | 54.8% | 127 | 74.4% | ||
28 | 24.6% | 78 | 55.3% | 128 | 74.7% | ||
29 | 25.3% | 79 | 55.8% | 129 | 75.0% | ||
30 | 26.1% | 80 | 56.3% | 130 | 75.3% | ||
31 | 26.8% | 81 | 56.8% | 131 | 75.6% | ||
32 | 27.6% | 82 | 57.2% | 132 | 75.9% | ||
33 | 28.3% | 83 | 57.7% | 133 | 76.2% | ||
34 | 29.0% | 84 | 58.1% | 134 | 76.5% | ||
35 | 29.8% | 85 | 58.6% | 135 | 76.8% | ||
36 | 30.5% | 86 | 59.1% | 136 | 77.1% | ||
37 | 31.2% | 87 | 59.5% | 137 | 77.3% | ||
38 | 31.9% | 88 | 59.9% | 138 | 77.6% | ||
39 | 32.6% | 89 | 60.4% | 139 | 77.9% | ||
40 | 33.3% | 90 | 60.8% | 140 | 78.2% | ||
41 | 34.0% | 91 | 61.3% | 141 | 78.4% | ||
42 | 34.6% | 92 | 61.7% | 142 | 78.7% | ||
43 | 35.3% | 93 | 62.1% | 143 | 79.0% | ||
44 | 36.0% | 94 | 62.5% | 144 | 79.2% | ||
45 | 36.6% | 95 | 62.9% | 145 | 79.5% | ||
46 | 37.3% | 96 | 63.3% | 146 | 79.8% | ||
47 | 37.9% | 97 | 63.8% | 147 | 80.0% | ||
48 | 38.6% | 98 | 64.2% | 148 | 80.3% | ||
49 | 39.2% | 99 | 64.6% | 149 | 80.5% | ||
50 | 39.9% | 100 | 65.0% | 150 | 80.8% |
Strength and Dexterity[]
Strength and dexterity affect both main attack (melee) damage and spell damage. Strength also increases the amount of poison damage you deal.
Both strength and dexterity are multiplicative, meaning they will boost your damage dealt after all other ID bonuses or a spell multiplier. However, strength and dexterity are additive with each other, so when a hit boosted by strength becomes a critical hit, only a +100% damage boost is added instead of doubling the strength bonus damage as well. For example, this means at maximum skill points, a strength-boosted critical hit will only deal 2.8x more damage than usual, as a 80.8% boost is attained from strength and another 100% is added from dexterity.
Intelligence[]
Intelligence reduces the mana cost of spells according to the table below. Since mana cost is always treated as an integer, not all amounts of intelligence points will result in an actual reduction in mana cost.
For instance, going from 0 to 1 points of intelligence will result in a 1.0% mana cost decrease, but this will not actually reduce the mana cost for any spell, and may thus be considered "wasted". On the other hand, going from 18 to 19 skill points will reduce the mana cost of a 6 mana spell down to 5 mana.
The following table lists at which number of intelligence Skill Points that the spell point goes down a level. This number is dependent on the initial mana cost. A 2-mana spell will have its first mana reduction at 68 Skill Points, but a 10-mana spell will have its first mana reduction at 10 Skill Points.
Initial mana cost | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Reduction | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
-1 | 68 | 41 | 29 | 23 | 19 | 16 | 14 | 12 | 11 | |
-2 | 105 | 68 | 51 | 41 | 34 | 29 | 26 | 23 | ||
-3 | 129 | 89 | 68 | 55 | 47 | 41 | 36 | |||
-4 | 147 | 105 | 82 | 68 | 58 | 51 | ||||
-5 | 118 | 94 | 79 | 68 | ||||||
-6 | 129 | 105 | 89 | |||||||
-7 | 139 | 114 | ||||||||
-8 | 147 | |||||||||
-9 |
Notes[]
- Excluding level 1, 102, 103, and 104, at each level up the player will gain 2 skill points. This means at Level 101, you have a maximum of 200 skill points. These do not have to be used immediately.
- Skill Reset Scrolls allow the player to reset their skills to zero after completing the Recover the Past. This way a player can reset their skills without losing 2 Soul Points.
- The table above is reasonably (but not perfectly) well described by the formula -0.0000000166*x^4+0.0000122614*x^3-0.0044972984*x^2+0.9931907398*x+0.0093811967.
- if you need help assigning skill points, you can use this image [1]. It is up to date as of version 1.20.2.