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Template-info.png Documentation

This template creates a table to display all the information of a weapon item.

Like other templates, this template uses Template:Crafting/data to generate identifications. Do not pass units or labels when passing ID values, such as "/4s" and "%". Values must be written with a "/" separating the min and max value. For example: +4/+6, +0/+10, -5/-0, -10/-10, and +5/+5 are all valid.

Unlike Template:ItemData, this subtemplate stores its data into a Cargo table. Additionally, it always assumes the item's type is a weapon.

Usage

{{ItemData
| name =
| icon =
| level = 
| rarity = 
| attack_speed =
| damage_neutral = 
| damage_earth = 
| damage_thunder = 
| damage_water = 
| damage_fire = 
| damage_air = 
| strength_min =
| dexterity_min =
| intelligence_min =
| defense_min =
| agility_min =
| powder_slots = 
| health_bonus =
| raw_health_regen = 
| %_health_regen = 
| mana_regen =
| life_steal = 
| mana_steal = 
| xp_bonus = 
| loot_bonus = 
| loot_quality =
| stealing = 
| soul_point_regen =
| thorns =
| reflection = 
| poison =
| exploding = 
| strength = 
| dexterity = 
| intelligence = 
| defense = 
| agility = 
| walk_speed = 
| attack_speed_bonus = 
| %_melee_damage =
| raw_melee_damage =
| %_spell_damage = 
| raw_spell_damage = 
| earth_damage = 
| thunder_damage = 
| water_damage =
| fire_damage =
| air_damage =
| earth_defense =
| thunder_defense = 
| water_defense =
| fire_defense =
| air_defense = 
| sprint_regen =
| %_spell_cost_1 =
| %_spell_cost_2 =
| %_spell_cost_3 =
| %_spell_cost_4 =
| raw_spell_cost_1 =
| raw_spell_cost_2 =
| raw_spell_cost_3 =
| raw_spell_cost_4 =
| jump_height =
| effectiveness_left = 
| effectiveness_right =
| effectiveness_above = 
| effectiveness_under = 
| effectiveness_touching = 
| effectiveness_not_touching = 
| durability =
| duration =
| charges =
| strength_min =
| dexterity_min = 
| intelligence_min = 
| defense_min =
| agility_min =
}}
  • name - the name of the item
  • icon - the item's icon when viewed in the inventory. Can put either a Template:ItemIcon transclusion or a file for custom heads.
  • level - the combat level minimum of the item
  • strength...agility_min - the skill point minimum of the item.
  • rarity - The rarity of the item. Uses Template:Rarity.
  • attack_speed - The attack speed of the weapon.
  • damage_neutral, damage_earth...air - The range of damage the weapon deals of that element.
  • (identifications) - the idenfications of the item. See Template:Crafting/data for more info on formatting.

Examples

{{ItemData/weapon
| name = Sweden
| icon = {{ItemIcon|relik_air1}}
| type = relik
| rarity = unique
| speed = Normal
| damage_neutral = 21-28
| damage_air = 21-28
| level = 28
| agility_min = 14
| powder_slots = 1
| agility = +7/+7
| walk_speed = +4/+18
| reflection = +4/+18
| jump_height = +1/+1
}}


Sweden
Unique Relik
Normal Attack Speed
Neutral Damage: 21-28
Air Damage: 21-28
Class Req: Shaman/Skyseer
Combat Lv. Min: 28
Agility Min: 14
+7 Agility
+4% to +18% Walk Speed
+4% to +18% Reflection
+1 Jump Height
[0/1] Powder Slots
{{ItemData/weapon
| name = The Magician
| icon = {{ItemIcon|wand_water1}}
| type = wand
| rarity = rare
| speed = Normal
| damage_neutral = 2-5
| damage_water = 7-10
| level = 11
| powder_slots = 1
| mana_regen = +1/+1
| intelligence = +3/+3
| %_melee_damage = -6/-6
| water_damage = +6/+6
}}


The Magician
Rare Wand
Normal Attack Speed
Neutral Damage: 2-5
Water Damage: 7-10
Class Req: Mage/Dark Wizard
Combat Lv. Min: 11
+1/5s Mana Regen
+3 Intelligence
-6% Main Attack Damage
+6% Water Damage
[0/1] Powder Slots
{{ItemData/weapon
| name = Relik Bow
| icon = {{ItemIcon|bow_base2}}
| type = bow
| rarity = rare
| speed = Slow
| damage_neutral = 27-41
| damage_earth = 27-41
| damage_thunder = 27-41
| damage_water = 27-41
| damage_fire = 27-41
| damage_air = 27-41
| level = 50
| powder_slots = 3
| xp_bonus = +5/+20
| loot_bonus = +5/+20
| strength = +5/+5
| dexterity = +5/+5
| intelligence = +5/+5
| defense = +5/+5
| agility = +5/+5
}}


Relik Bow
Rare Bow
Slow Attack Speed
Neutral Damage: 27-41
Earth Damage: 27-41
Thunder Damage: 27-41
Water Damage: 27-41
Fire Damage: 27-41
Air Damage: 27-41
Class Req: Archer/Hunter
Combat Lv. Min: 50
+5% to +20% XP Bonus
+5% to +20% Loot Bonus
+5 Strength
+5 Dexterity
+5 Intelligence
+5 Defense
+5 Agility
[0/3] Powder Slots
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