Wynncraft Wiki
Template-info.png Documentation

This template creates the table start, styles, and headers for mob tables. Protected template; contact an administrator if you want a change to be made.

Usage

{{MobTable}}

AI Types

  • None - Idles and does nothing.
  • Melee - Follows the Player and does contact damage.
  • Ranged - Follows the Player to attack them with projectiles.
  • Burst Ranged - Ranged AI except instead of only firing one projectile, it instead fires 10 at once.
  • Rapid Ranged - Ranged AI except it fires more projectiles quickly.
  • Crawl - Follows the Player for a short period of time (1.5-2 seconds), then stops for a short period of time (1.5-2 seconds)
  • Charge - Charges directly towards the Player for 1.5 seconds, going past and turning around (Contact Damage)
  • Berserk - Attacks anything in its vicinity through contact damage except other Berserk AI Mobs
  • Berserk Ranged - Attacks anything in its vicinity through projectiles except other Berserk Ranged AI Mobs
  • Guard - Stays in one spot until an Aggressive Mob is seen, and will then attack it like a Melee AI. When all the aggressive mobs in its vicinity have been defeated, it will return to its original spot.
  • Ranged Guard - Stays in one spot, and fires projectiles at a set rate.
  • Ally - Attacks any Aggressive mob in its vicinity.
  • Protect - Follows the Player and will attack any mob that gets too close to the Player.
  • Neutral - Won't attack until it is attacked first, when it is attacked, it will damage the Player through contact damage.
  • Neutral Ranged - Won't attack until it is attacked first, when it is attacked, it will fire projectiles.
  • Jumper - Follows the Player and Jumps to do contact damage.
  • Jumper Ranged - Follows the Player and Jumps to attack them with projectiles.
  • Scared - Runs away from the Player.
  • Support - Follows other Aggressive Mobs and attacks the Player if it gets in its vicinity.
  • Retreat - Acts like a regular Melee AI Mob, except when it gets attacked, it will flee from the Player for 2-3 seconds before being hostile again.

Example

{{MobTable}}
| [[File:BobTheZombieUpdated.png|150px]]
| [[Bob the Zombie]]
| 1
| 11
| Ranged
| -
| -
| {{WynnIcon|ghast tear}} [[Bob's Tear]]
| [[Ragni]]
|}

Produces:

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
BobTheZombieUpdated.png Bob the Zombie 1 11 Ranged - -
Bob's Tear
Ragni