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Template-info.png Documentation

This template creates the table start, styles, and headers for mob tables. Protected template; contact an administrator if you want a change to be made.

Usage

{{MobTable}}
| ...
| ...
| ...
|}

AI Types

<More information soon>
Mob AI or AI for short is a set pattern of behaviors by mobs towards the player or other mobs.

Hostile

  • Melee: Follows player to do melee attack. (Contact damage)
  • Ranged: Follows player to do ranged attack. (Projectiles)
  • Berserk: Attacks everything nearby, except other Berserks. (Contact damage)
  • BerserkRanged: Attacks everything, except other BerserkRanged. (Projectiles)
  • BurstRanged: Shoots 10 projectiles at once like a shotgun blast towards player. (Projectiles)
  • RapidRanged: Shoots 5 projectiles quickly before attackrate delay is factored in. (Projectiles)
  • Crawl: Move towards player for 1.5-2 seconds, then stop for 1.5-2 seconds. (Contact damage)
  • Charge: Charges directly towards player for 1.5 seconds, going past and then turning around, like a rushing bull. (Contact damage)
  • Jumper: Like melee, but will jump all the time. (Contact damage)
  • JumperRanged: Like Ranged, but will jump all the time. (Projectiles)
  • Support: Like protect, only they follow other mobs instead and attack you. Will not follow other supports. (Projectiles)
  • Retreat: Will attack normally, but acts Scared whenever hit for 2-3 seconds. (Contact damage)

Passive

  • None: Only wanders around and idles. If a mob does not move, it is still a None AI mob but with its speed set to 0.
  • Look: Similar to None AI, but will look at the player if they get close.
  • Scared: Will always run away from player.

Neutral

  • Neutral: Won't attack until attacked first. (Contact damage)
  • NeutralRanged: Won't attack until attacked first. Glitched slightly as it automatically shoots a projectile each time they are hit ignoring normal attack rate. (Projectiles)

Guard

  • Guard: Guards and attacks aggressive mobs getting into their vision, then go back to their spot. (Contact damage)
  • GuardRanged: Same as guard, but ranged. (Projectiles)
  • Ally: Similar to guard, but has no specific spot to return to and will just wander. (Contact damage)
  • Protect: Will follow a player and attack hostile mobs if they get close.(Contact damage)

Example

{{MobTable}}
| [[File:BobTheZombieUpdated.png|150px]]
| [[Bob the Zombie]]
| 1
| 11
| Ranged
| -
| -
| {{WynnIcon|ghast tear}} [[Bob's Tear]]
| [[Ragni]]
|}

Produces:

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
BobTheZombieUpdated.png Bob the Zombie 1 11 Ranged - -
Bob's Tear
Ragni


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