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The Corrupted Village CBQuestIcon
Quest Info
Length Long
Difficulty Medium
Location Corrupted Village
Province Wynn
Combat Level 28
Starter NPC Orikal
Reward As follows:

The Corrupted Village is a long level 28 quest that centers around the Corrupted Village.

Preview

Orikal wants to help the people of the Corrupted Village and asks the player to help him destroy the corruption spikes, which he believes will free the village of the corruption's influence.

Stage 1

» Speak to Orikal outside the Corrupted Village at [318, 78, -1097].

Orikal

Dialogue:

  • Orikal: Go away! I know you're angry but there's nothing to gain her-
  • Orikal: Oh, you seem calm. What are you doing here? Bit close to the portal for a soldier isn't it?
  • Orikal: I see, you were sent to aid the public. Perfect.
  • Orikal: I am Orikal, I'm trying to stop everyone here from killing each other.
  • Orikal: Do you see all these spikes? I believe they are the thing spreading corruption.
  • Orikal: Corruption does not affect humans like other beings. It’s much much slower, more like an infection of the mind to us.
  • Orikal: Could you inspect the peak of the spike in the village for me? It might give me valuable insight. Thanks!

Stage 2

» Examine the nearby corrupted spike to the northeast at [352, 69, -1124].

Location
Corrupted Village
352, 69, -1124
PinpointConcept2
Wynncraft Map

Dialogue:

  • This spike appears to be much larger than the others around the village, but nothing unusual. You should take a closer look at the top.

Stage 3

» Climb the spike to see if you can find anything useful about it's existance.

Location
Corrupted Village
347, 97, -1136
PinpointConcept2
Wynncraft Map

Dialogue:

  • When observing the spike from on top, you notice absolutely nothing. You should report back to Orikal.

Stage 4

» Report back to Orikal about your observations.

Location
Corrupted Village
322, 78, -1088
PinpointConcept2
Wynncraft Map
Orikal

Dialogue:

  • Orikal: That was quick... did you find anything?
  • Orikal: Really, nothing? You didn't even feel anything?
  • Orikal: How can it be just a spike? It must be spreading corruption somehow.
  • Orikal: Then perhaps my second theory was correct. I will have to send you underground.
  • Orikal: There are old cave systems around here from the mining days. I sent two men down to excavate the spike, can you go down and help?
  • Orikal: The entrance is a little to the northeast. In fact, you should have passed it on your way to the spike.

Stage 5

» Find the excavators inside the nearby cave to the northeast at [338, 70, -1113].

Stage 6

» Find the excavators inside the cave.

Alfonse
Roy
Orikal

Dialogue:

  • Alfonse: This is insane, why are we here?! We're looking for corruption you know that right?
  • Roy: Calm down. All we have to do is keep digging. Besides, he did say he'd pay us a lot, so stop being mad.
  • Alfonse: Forget it, I don't care anymore, just prime the explosive and get clear of the blast!
  • That explosion sounded like it uncovered something big. You should take a look.
  • Roy: Well, that did the trick. Let's take a look.
  • Alfonse: Oh my... What... is this?
  • Roy: It almost looks like a giant spike... Woah. How deep does this thing go?
  • Alfonse: Well, you know what? We did our job, so honestly I don't care. Let's get out of he-
  • Alfonse: Orikal? We’re done! Pay up! I want out. This place is getting to me.
  • Orikal: I came when I heard the explosion. I thought you'd hurt yourselves.
  • Orikal: Well, I'll be darned. The spike goes this far down? And it looks like it goes even deeper than this!
  • Roy: Well, I don't know about you, but I say we blow it to shreds! That oughta get rid of this spike!
  • Orikal: For once, I agree. I'll do it, you guys just get clear.

Orikal places a piece of TNT at the spike and waits for it to blow up.

  • Orikal: ...Wow, that did nothing. We're going to need something MUCH more powerful than TNT...
  • Alfonse: Oh yeah? And just what would you have in mind?
  • Orikal: Well, it's sorta complicated. That's why I've decided to give our new friend here the job of acquiring this explosive.
  • Roy: Oh yeah, we were so busy with this spike, we forgot to address you! Sorry about that.
  • Alfonse: Well if you don't need us anymore then we'll just be on our way... WITH our money! So hand it over please.
  • Orikal: Alright, fine. Here's your pay. Thank you for your help.
  • Orikal pays the excavators.
  • Roy: Gah! That's hardly anything! I'm not even surprised. Let's just go.
  • Orikal: Anyway, come meet me back at my tent, friend. We will discuss what to do then.

Stage 7

» Exit the cave and speak to Orikal in his tent about his plan for destroying the spike.

Location
Corrupted Village
322, 78, -1088
PinpointConcept2
Wynncraft Map
Orikal

Dialogue:

  • Orikal: Okay. I happen to know a recipe for creating an extremely lethal magical explosive.
  • Orikal: There are 3 main ingredients you will need to get me: [Stabilized Corrupted Ore], [Incendiary Fluid], and a [Switch Fuse] to activate it.
  • Orikal: There used to be a small mining camp a little east of this town. It's abandoned now, but you should still be able to find what you need there.
  • Orikal: It's not the big ol' abandoned mines, mind you. It's a smaller camp, in fact you should be able to see it from this village.
  • Orikal: Best of luck! Oh, and also, try not to die please. These ingredients do indeed promote environmental hazards.

Stage 8

» Find [Stabilized Corrupted Ore], [Incendiary Fluid], and [Switch Fuse] for the TNT at the mining camp at [435, 81, -1106].

Spoiler alert: The hidden text contains spoilers relating to finding the Stabilized Corrupted Ore.
Interact with the Machine Use Instructions at [448, 75, -1091].

Dialogue:

  • How to Use the Explosive-Cloaker Machine:
  • - Acquire an explosive item.
  • - Insert explosive item into the hole of the INPUT slot of the machine.
  • - Wait while the machine temporarily disables the item's explosive property.
  • - Take item out of OUTPUT slot.
  • - Can be very useful for disabling explosive properties of unstable ores found in caves.

Go down the nearby cave and get the ore at [458, 67, -1129].

Dialogue:

  • The ore begins to glow and vibrate in your hand when you take it... it's about to explode!

You have 30 seconds to parkour back and put the ore in the input slot of the explosive-cloaker machine before it explodes.


  • If you fail to bring the ore on time:

Dialogue:

  • The ore exploded! Looks like you have to get more from the cave and try again!

  • If you bring the ore to the machine on time:

Dialogue:

  • The machine begins making strange sounds, but after a little while the ore falls out the other side of the machine.
  • The ore appears to have temporarily lost its explosive attribute. It is safe to carry.
Spoiler alert: The hidden text contains spoilers relating to finding the Incendiary Fluid.
Enter a cave at [445, 73, -1100], press the button at [444, 60, -1126] to fill the container.

Dialogue:

  • You filled the container with a glowing liquid. You can use the well to bring it up to the surface.
Leave the cave and press the button at [446, 83, -1120] to pull the liquid up, which will give you the Incendiary Fluid.
Spoiler alert: The hidden text contains spoilers relating to finding the Switch Fuse.
Interact with the Tattered Note at [454, 77, -1101].

Dialogue:

  • To the Mining Operations Manager:
  • We were performing our usual routines when suddenly an unknown explosion caused a massive cave-in at the entrance to our main mining supply area.
  • Something must be done to remove the debris, we cannot easily continue our mining operations without our supplies.
  • There also may be people trapped on the other side, and I would hate to lose even more miners to these catastrophes.
  • Maybe we could use the Wrecking Ball to demolish the debris, but if we don't act soon...
Use the wrecking ball by pressing the button at [439, 81, -1103], then enter the opened cave near the note and pick up the Switch Fuse at [471, 78, -1101].

Once you have all three items, report back to Orikal.

Orikal

Dialogue:

  • Orikal: You got 'em all! Excellent, this is exactly what we need.
  • Orikal: Alright, stand back. I have actually never made this before, so let's hope I don't cause a disaster.
  • Orikal takes the materials you retrieved and puts them in a container. He mutters some words in an unknown language, and suddenly the container turns into some sort of Magical TNT.
  • Orikal: Phew, glad nothing tragic happened there. This should be it, now go take it back down to the spike and destroy it once and for all!

Stage 9

» Bring the explosive to the spike in the cave and use it to destroy the spike.

Location
Spike Cave
357, 42, -1128
PinpointConcept2
Wynncraft Map

Dialogue:

  • It appears this magical TNT worked. Now that the spike's roots have been demolished, you should talk to Orikal about your success.

Stage 10

» Report to Orikal about your success.

Orikal

Dialogue:

  • Orikal: Oh, do you feel that? It's like a buzzing in my ears I never knew about has just vanished.
  • Orikal: I think that worked you know. It seems the power of the spike comes from the root...
  • Orikal: But what is it connected to? That's for another day. The main thing is the village is safe.
  • Orikal: Here, take this for your help. I found this potato in one of the houses around here, and I sure as heck don't want it!

Trivia

  • This quest replaced the quest The Angry Village during the 1.17 Dungeons & Discoveries Update.
  • Orikal is wearing a plague mask, which was often used in the Middle Ages by plague doctors to protect themselves from plagues.
  • The NPC's Roy and Alfonse might be references to the Manga/Anime "Fullmetal Alchemist", in which there are characters of the same names.
  • Orikal is later mentioned in The Order of the Grook, as a scientist from Nesaak who studied the corruption's root system.
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