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| level = 49
 
| level = 49
 
| reward = As follows
 
| reward = As follows
* 40000 [[Experience Points]]
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* 45000 [[Experience Points]]
 
* 8192 [[Emeralds]]
 
* 8192 [[Emeralds]]
 
}}
 
}}

Revision as of 21:56, 12 September 2016

The House of Twain CBQuestIcon
Quest Info
Length {{{length}}}
Difficulty Easy
Location Haunted Mansion
Province [[{{{province}}}]]
Combat Level 49
Reward As follows:

As follows


The House of Twain is an easy level 49 quest situated at the Haunted Mansion, which is just outside of Nesaak.

Preview

Twendle, who is located up the river from Nesaak, asks the player to recover 1 Twain's Journal. He asks you to follow the road south to the Haunted Mansion. Enter the mansion and read the signs for clues to find the journal.

Stage 1

» Talk to Twendle up the river from Nesaak.

Dialogue:

  • Twendle: Oh, hey you there! Are you heading down this road? You know its a dead end, right?
  • Twendle: It leads to a an old mansion, that has fallen into decay.
  • Twendle: That mansion is the house of my ancestor, Dwendle Twain. It was a house of incredible heritage and magical powers, Dwendle himself was adopted into it.
  • Twendle: Marius Twain was the leader of the mansion, they fought against evil spirits, I think. The history of the house is not well known outside of a novel.
  • Twendle: I want to know the history of the mansion and uncover its secrets. But everytime I get close, dark beings prevent me from entering.
  • Twendle: I am no soldier, and I don't think I will ever uncover the truth without your help. I can greatly reward you for your help.
  • Twendle: My ancestor left our family a large amount of emeralds. Beware though, traveller, the mansions secrets are incredibly difficult to uncover and the monsters are powerful.
  • Twendle: Unravell the the secrets of the mansion and help me uncover the secrets of my hertitage. Bring me [1 Twain Journal].
  • Twendle: This book has been hidden within the depths of the mansion and is protected by far more than puzzles or walls.
  • Twendle: I believe the spirits that now haunt the mansion will do anything to protect the book. I'm sure they think its their own, and the secrets it hides.

Stage 2

» Enter the Haunted Mansion and find Twain's Journal.

  • Goto tips to find out how to get the helmet.


Stage 3

» Return the journal to Twendle.

Dialogue:

  • Twendle: I guess I put my faith in the right person. My history lies within these pages, and I don't intend to keep them secret, I shall make them public.
  • Twendle: Thank you traveller. As promised, here is your reward.

Tips

This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.


  • In the mansion go up the stairs in the main hall and turn left. The last room on the left has a sign in the closet saying that Twain spent most of his time in the cellar
  • To enter the cellar walk into the dinning room on the right and then the servants area right by the table. At the end of the room there should be a button located on the wall, this button open the metal trap door to the cellar. make sure to move fast because it only gives you just enough time to get through.
  • In the cellar place items on both wooden pressure plates to access the secret room. Inside there is a sign telling you to throw loot into the beasts eyes
  • Exit the secret room and return to the entrance of the mansion
  • In the right wing the rug near the fireplace resembles a wither skull. Throw Emeralds into both eyes to open the secret room behind the fireplace.
  • Once in the room walk to the back and into the painting. The sign tells you to pay tribute to the owner to enter "the grave that is different"
  • Once you've have done all of this you can then go and get the ghostly helmet to get into the graveyard.
  • To do this you must find three ghosts:
    • The First is on the third floor across from the stairs you go up to get to this floor
    • The Second is at the end of the hall on the third floor in the last room.
    • The Third is a little harder to find as it is in the front left "garden" area to get here walk in from the front door and up the stairs, then walk down the hall to the right and go through the door behind the stairs that go to the third floor, walk around in the area a little and you should trigger the third ghost.
  • Once you have all three items take them to the cauldron room on the third floor and drop the three items in, a ghost will then appear which when killed will drop the ghostly helmet.
  • Throw an Emerald on to the Soul Sand and run out of the mansion. On the left you will find a graveyard. The quartz grave should be open. *Note that you must wear a Ghostly Cap to enter the graveyard*
  • Jump in to the hole and follow the cave down
  • At the back of the cave there is a prison where you must obtain a code. The code is 5732 and can be entered on the second story of the prison
  • Explanation: the sign says "the obsessions of the souls are the key". Each cell has decorative blocks in it resembling the different obsessions. Cell 1: 5 glowstone lamps, Cell 2: 7 leafs, Cell 3: 3 ender chests, Cell 4: 2 emerald ores. The number of those items is the code
  • Once the code is entered, a door opens and you can fight Twain's ghost to obtain the journal. Step on the quartz block in the back to leave the cave
  • Return to Twendle and give him the journal to claim your reward