Wynncraft Wiki
Advertisement


The Nameless Anomaly
TheNamelessAnomalyEntrance.png
Discovery Lore
This recluse gap in reality has laid unknown to all but a few for an immeasurable amount of time. Within its walls lies a colossal hole in the barrier between realms, and within that hole lies a metaphysical entity responsible for the creation of the Void Holes that scatter the Silent Expanse.
Access
Coordinates X: 1088, Z: -824
Minimum Level 103
Suggested Level 105
Max Party Level 600
Quest Required A Journey Further
Runes Required 5 Tol Runes
Players Required 4
Raid
Boss The ☐☐☐☐☐☐☐☐ Anomaly
Rewards Charm of The Void, Emeralds, Mastery Tomes, Broken Corrupted Dungeon Keys, various Crafting Materials


TearInTheVoid.png

The Nameless Anomaly, subtitled "Beyond Void", is the upcoming highest-level Raid in Wynncraft. It was revealed in the Wynncraft 2.0 Update Trailer.

Like other Raids, The Nameless Anomaly is a team-based challenge, requiring a party of at least 4 players to complete. As it is designed for endgame players level 105+, the total combat level of all party members is capped at 600.

Preparing for the Raid[]

Location
Void Valley
1115, -909
PinpointConcept2.png
Wynncraft Map

To take on The Nameless Anomaly, you must first assemble a party of 4 players. Each must be at least level 103 and have completed A Journey Further.

The entrance to the Raid is at the border between the Toxic Wastes and Void Valley, near The Gateway to Nothing. The nearest town is Lutho, where players can restock on potions, runes, and repair crafted gear. There is also a Tol Altar fairly nearby to convert lesser runes into Tol Runes.

Once your party is prepared, travel to the entrance, and the party leader will have to hand 5 Tol Runes to the Raid Keeper. Tol Runes can be obtained through converting Nii Runes or Uth Runes at a Tol Altar. Once the Runes have been given, your party will enter The Nameless Anomaly and be faced with your first Challenge Room.

The Nameless Anomaly uses two unique pieces of music, both of which introduce three new instruments: Bell, Guitar, and Flute.


This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.


Challenge Rooms[]

Progressing through The Nameless Anomaly involves defeating three randomly-selected Challenge Rooms in succession. Each of these rooms involves a variety of cooperative challenges, including puzzles, parkour, and combat, that your party must work together to complete. If you die during a challenge, you will be able to spectate the rest of your party while they continue. When a challenge is completed, all dead players are revived; if too many players die at once, however, and you are consequently unable to complete the challenge, you will fail the Raid and be brought back to the entrance.

After each Challenge Room, you will enter a rest area where you can choose Power-Ups before tackling the next challenge; see the Power Ups section for details. It is advised you use these rooms to recoup and make a plan to face the next area.

Room 1[]

Flooding Canyon Room[]

One player must ingest the Berserker Berry, granting them the strength to be able to kill the Malefic Void Rifts, but afflicting them with the berry’s poison, making them unable to cast spells, slowed, and blinded. The players must protect and guide the player with the strength to the Malefic Void Rifts and destroy them all within 2 minutes, or the canyon floods with void and the raid fails.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
BerserkerBerry.png Berserker Berry 500 - - - - - Flooding Canyon
MaleficVoidRift.png Malefic Void Rift 125 100000000 - The Endless Tides*
Knockback Immune
Blindness Immune
Slowness Immune
- - Flooding Canyon
  • The Endless Tides spits out a constant stream of enemies. It should be noted that the longer the Void Rifts are alive, the more and more mobs will spill out of them, and the more dangerous they will become.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
VoidVassal.png Void Vassal 115 ? Melee AI ? Thunder: Damage
Air: Weak
Earth: Weak
- Flooding Canyon (Conjured by Malefic Void Rift)
AzureNecromancer.png Azure Necromancer 120 ? Ranged AI Heavy Wave Thunder: Damage
Water: Defense
- Flooding Canyon (Conjured by Malefic Void Rift)
100px Warped Spinneret 110 ? Jumper AI Web
Blindness Immune
? - Flooding Canyon (Conjured by Malefic Void Rift)
100px Ultramarine Warrior 120 200000 ? Slowness CCI
Knockback Immune
? - Flooding Canyon (Conjured by Malefic Void Rift)
EMPTY Mob With Unknown Name ? ? ? ? ? - Flooding Canyon (Conjured by Malefic Void Rift)
AbyssalDukun.png Abyssal Dukun 120 180000 ? Vanish, Meteor
Slowness CCI
Knockback CCI
Air: Weak
Fire: Damage, Defense
Thunder: Damage, Defense
- Flooding Canyon (Conjured by Malefic Void Rift)


Gather Room[]

Players must gather four [Void Matter] from challenge areas, two of which are combat, and two of which are parkour, and return them to the Giant Void Hole to progress. Simultaneously, players must defend the Giant Void Hole from hungry enemies, which will destroy the Giant Void Hole's integrity.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
VoidMatter.png Void Matter 110 - - - - Void Matter Twisted Jungle
VoidEgg.png Void Egg 106 - ? Self-Destruct ? Destructive Void Grub Twisted Jungle
SkullSpecter.png Skull Specter 110 50000 ? ? Air: Damage
Fire: Defense
Earth: Defense
- Twisted Jungle
ShiftSingularity.png Shift Singularity 114 80000 Crawl AI Blindness Immune Thunder: Weak, Damage
Fire: Defense, Damage
Air: Defense, Damage
Earth: Defense, Damage
Water: Defense
- Twisted Jungle
BlueshiftWatcher.png Blueshift Watcher 112 50000 Burstranged AI ? Thunder: Weak
Thunder: Damage
Water: Defense
- Twisted Jungle
AbyssReaper.png Abyss Reaper 118 120000 Melee AI Vanish
Knockback Immune
Thunder: Defense - Twisted Jungle
DestructiveVoidGrub.png Destructive Void Grub 110 35000 Melee AI Self-Destruct Thunder: Damage - Twisted Jungle

Three minibosses must be defeated to get two of the four [Void Matter]s. One Dendrite Drifter and two Malformed Void Holes.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DendriteDrifter.png Dendrite Drifter 120 ? Ranged AI Nascent Explosive* Air: Weak
Fire: Damage, Defense
Earth: Damage
Water: Defense
Thunder: Damage
Void Matter Twisted Jungle (Crimson Neuron Path)
That one Magma Cube mob ?? ?? - - Detonate* - - Twisted Jungle (Crimson Neuron Path)
MalformedVoidHole.png Malformed Void Hole 119 200000 Melee AI Twin Voids*
Slowness CCI
Blindess CCI
Thunder: Defense Void Matter Twisted Jungle (Deformed Hole Path)
  • Nascent Explosive launches a magma cube that will detonate after a few moments.
    • Detonate is similar to self-destruct, but it is without any telegraph and is a much larger explosion.
  • Twin Voids causes players who are damaged by one of the twin Malformed Void Holes to teleport to the other.

Players must beware several enemies which will attempt to devour the Giant Void Hole. If the Giant Void Hole's integrity reaches 0, the raid fails and players are kicked out.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
VoidEater.png Void Eater 105 ? Void Eater AI ? ? - Twisted Jungle
100px Void Starved 108 ? Void Eater AI Heavy Teleport ? - Twisted Jungle
VoidDevourer.png Void Devourer ? ? Void Eater AI ? ? - Twisted Jungle

At the end of the onslaught of mobs, the Despairing Crawler will spawn. Defeat it for the final [Void Matter]

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
DespairingCrawler.png Despairing Crawler ? 1600000 Melee AI Call the Void* Water: Defense
Earth: Defense
- Twisted Jungle
  • Call the Void functions as a summon attack, wherein the Despairing Crawler will spawn a Void Starved like a projectile from the Void Hole it is carrying.

Room 2[]

Dark Room[]

One player with The Light must guide the rest through a dark cave at the cave’s entrance. Throughout all three rooms, players must stay near the Lightbearer or they will begin to be devoured by the invisible aberrations that stalk the cavern. In the first room, players must locate three Shadowlings to open a side path where the Lightbearer will stand on a Pale Shrine. They will become weakened and unable to cast spells until they find a healing pool in the next room. Chiropterus will be awoken and drop down on players if players bring the light near where they are sleeping.

In the second room, players must parkour up the flowstone pillars, making sure to stay close as to not be devoured by the darkness. Nullards will spawn on top of the pillars, but do not respawn, so it is advised they are taken out before the players begin their trek. There is a healing pool on one of the pillars that allows the Lightbearer to remove their weakness. If they do not remove it at the pool, they will be weakened for the rest of the raid.
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
GazeFromTheAbyss.png Gaze From The Abyss 107 ? Crawl AI Wave ? - Nameless Cave
Chiropterus.png Chiropterus 119 60000 Melee AI Slowness CCI Earth: Damage - Nameless Cave
ShiningChaser.png Shining Chaser 140 32000 ? Blindness Resist
Slowness Immune
Thunder: Damage
Water: Defense
- Nameless Cave
100px Shadowling 140 200000 ? Invisible Until Approached ? - Nameless Cave
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Aeronauticus.png Aeronauticus 109 Flying Melee AI ? ? Fire: Weak
Thunder: Damage
Earth: Defense
Water: Defense
- Flowstone Cavern
Nullard.png Nullard 110 ? Burstranged AI ? Fire: Weak
Earth: Damage
Thunder: Damage, Defense
Water: Defense
- Flowstone Cavern

In the third room, players must eliminate the Chiropterror to open a Void Hole.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Chiropterus.png Chiropterus 119 60000 Melee AI Slowness CCI Earth: Damage - Cave Chamber
Chiropterror.png Chiropterror 110 2100000 Melee AI Explode
Slowness Resist
? - Cave Chamber

Hunter & Gatherer[]

One player will have to enter the Soulroot Tree and search for two [Interdimensional Isoptera], while players on the coast will have to kill [Soul Shrubs] and feed them to the Void Altar by standing upon it to allow the player within the tree to open Void Holes sealed with resin and sap.

The goal of players on the coast is to survive and gather souls. To give souls to the player, they must stand on the end portal frame block.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CeruleanCrustacean.png Cerulean Crustacean 113 70000 Charge AI Earth: Weak
Thunder: Damage
Fire: Defense
Water: Defense
? - Weeping Soulroot Coast
Gobb.png Gobb 111 ? Ranged AI ? ? - Weeping Soulroot Coast
WeepingRoot.png Weeping Root 117 ? ? Wave Earth: Weak
Thunder: Weak, Damage
Water: Defense
- Weeping Soulroot Coast
SoulShrub.png Soul Shrub 120 150000 Ranged AI Arrow Storm Water: Weak
Air: Damage
Thunder: Damage, Defense
Earth: Defense
Soul Weeping Soulroot Coast

The Hunter inside of the tree must kill two termites inside of the Soulroot, and return their [Isoptera Hearts] to the Altar to complete the challenge room. It is recommended players swap the hunter periodically.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CambiumCarver.png Cambium Carver 116 ? Melee AI Charge Fire: Weak
Earth: Damage, Defense
- Soulroot Hollows
ExplodingPith.png Exploding Pith 120 150000 - Explode
Blindness CCI
Earth: Damage - Soulroot Hollows
SoulSpitter.png Soul Spitter 119 ? Burstranged ? ? - Soulroot Hollows
HeartwoodHealer.png Heartwood Healer 118 ? Ranged AI Heal Fire: Weak - Soulroot Hollows
100px Aboreal Aphid Eater ? 60000 ? ? Air: Weak
Earth: Damage, Defense
- Soulroot Hollows
InterdimensionalIsoptera.png Interdimensional Isoptera 125 100000 Jumper AI Charge Fire: Weak
Fire: Weak
Thunder: Damage, Defense
- Soulroot Hollows

Room 3[]

Capture the Bulb Challenge Room

Blueshift Wilds

Capture the Bulb Room[]

A Large, expansive room where players must partake in a challenge to defend and capture bulbs, à la Capture the Flag. There are three Blue Bulbs that players must defend from Bulb Catchers, who will attempt to take them and flee, as well as several mobs with Red Bulbs that must have their bulbs captured and returned to the Blue Bulbs.

If a Bulb Catcher picks up a bulb, then it will be announced in the center of the screen with "A BULB HAS BEEN TAKEN!". If a Bulb Keeper is killed, the player will pick up its Red Bulb and must run to a blue bulb. Players carrying a bulb cannot use spells.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
BulbCatcher.png Bulb Catcher 125 45000 Bulb Catcher AI ? - Blue Bulb (If Carrying) Blueshift Wilds
BulbKeeper.png Bulb Keeper 124 500000 Melee AI Charge
Knockback CCI, Blindness CCI
Water: Weak
Fire: Damage, Defense
Thunder: Damage, Defense
Red Bulb Blueshift Wilds
BlueBulb.png Blue Bulb 120 - - ? - - Blueshift Wilds
Fyren.png Fyren 112 ? Melee AI Knockback CCI Fire: Damage, Defense - Blueshift Wilds
GungeGunge.png Gunge-Gunge 114 100000 Jumper AI ? Earth: Damage, Defense
Thunder: Damage, Defense
Water: Defense
- Blueshift Wilds
Limboian.png Limboian 115 ? Melee AI Explode
Blindess CCI
Air: Damage - Blueshift Wilds
Dernapien.png Dernapien 120 ? Ranged AI Flamethrower Water: Weak
Fire: Damage, Defense
Thunder: Defense
- Blueshift Wilds
FlaringBombus.png Flaring Bombus 118 ? Crawl AI Self-Destruct(?) Air: Weak
Water: Weak
Fire: Damage, Defense
Burning Seed Blueshift Wilds
100px Burning Seed 105 ? - Flamethrower(?) Fire: Damage, Defense - Blueshift Wilds

When a player is carrying a Red Bulb from a Bulb Keeper, Face Eaters will spawn in large numbers around them. They are fast and without end, and will kill likely the player if they are not assisted.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
FaceEater.png Face Eater 106 ? - - - - Blueshift Wilds

When a Blue Bulb is charged, a title will appear stating "RUN TO THE EXIT PORTAL!", and players must congregate at the Void Rift formed at the 3/3 Blue Bulb.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
VoidRiftCTB.png Void Rift 170 - - Warp* - - Blueshift Wilds
  • Warp sends players to the next room when they are all in the mob's hitbox.

Hold Room[]

At least one player must go through a Void Hole to a Hold Area atop a tree stump, where they will be required to stand on a purple square for a minute. Players below must survive hordes of Nocturnal Witnesses and destroy hostile Void Holes that spawn.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
NocturnalWitness.png Nocturnal Witness 111 Melee AI ? ? Air: Damage, Defense - Sunken Grotto
MetaphysicalWalker.png Metaphysical Walker ? ? ? ? - - Sunken Grotto
EtherealRoot.png Ethereal Root 120 ? Burstranged(?) ? - - Sunken Grotto
ReanimatedVoidBranch.png Reanimated Void Branch 116 125000 Ranged AI Arrow Storm, Heavy Charge
Knockback CCI
Fire: Weak
Earth: Damage, Defense
- Sunken Grotto
FeephiWorm.png Feephi Worm 113 50000 ? Blindness CCI
Slowness CCI
Fire: Weak
Earth: Damage
Thunder: Damage, Defense
- Sunken Grotto

Occasionally, a hostile Void Hole will spawn, wherein players must destroy it in a limited amount of time. If they are unsuccessful, then the Heart of Darkness shall spawn and the timer will stop until it is killed.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
VoidRiftHOLD.png Void Rift ? ? - Vile Emergence* ? - Sunken Grotto
HeartofDarkness.png Heart of Darkness ? 1200000 ? Throbbing Slam* Earth: Weak
Air: Defense, Damage
Thunder: Defense, Damage
- Sunken Grotto
  • Vile Emergence summons The Heart of Darkness
  • Throbbing Slam is a ground pound ability that deals heavy AOE damage to nearby players.

Eventually Monochromatism will spawn, a fast, butterfly-esque mob that demands the player's attention.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Monochromatism.png Monochromatism 120 700000 ? Blindness CCI - - Sunken Grotto

The Boss Fight[]

'''The ☐☐☐☐☐☐☐☐ Anomaly''' is the boss of The Nameless Anomaly raid.

The boss is a metaphysical entity (A being outside all perceivable human senses, almost more of an idea or thought than physical) responsible for the tears between the Plane of Physicality and The Void, known as Void Holes. Their visual appearance seems to be skeletal in shape, missing anything below the torso, and possessing two white eyes in an otherwise almost entirely black body. In the ribs of the creature rests a blue orb of sorts, though the purpose and nature of it is presently unknown.

The boss fight against The Nameless takes place on a large, rectangular stone tablet amidst a near-indescribable surrounding.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
NAMELESS.png The ☐☐☐☐☐☐☐☐ Anomaly 300 24000000 ☐☐☐☐☐☐☐☐ The Nameless' Spells
Blidness CCI
Knockback CCI
Slowness CCI
Air: Defense, Damage
Thunder: Defense, Damage
Water: Defense
- Remains of Reality
LittleOne.png Little One 100 ? Crawl AI Vanish Thunder: Defense, Damage Greater One Remains of Reality
GreaterOne.png Greater One 110 ? Burst AI Heavy Arrow Storm Thunder: Defense, Damage - Remains of Reality
TheHandless.png Handless 250 - Charge AI Immune to all Neutral Damage Immune to all Elemental Damage - Remains of Reality

The Nameless' Spells[]

Alongside having Wave, Multihit, and Meteor, The Nameless has a wide variety of unique abilities that are equal parts dangerous as they are bizarre.

  • Void Holes: Mechanic[]

    Many of the spells The Nameless use will open Void Holes on the arena floor, being either a small or large circle depending on the spell and the boss' health. CURRENTLY: If a player falls into a Void Hole, they receive damage and are either launched in the air (questionable if intentional) or warped to the entrance to the boss room. POSSIBILITY: If a player falls into a Void Hole, they are warped to a punishment area above the boss room where they must fight through enemies to return to the boss fight. If all players are in this punishment area, the raid fails. Lower Health Effect: The Void Holes will stop disappearing when it reaches a certain health threshold.

    Sunder[]

    The Nameless fires out large, short range projectiles in an X shaped pattern. Lower Health Effect: Unknown

    Earthshatter[]

    The Nameless leaps high up into the air, before crashing down, opening a large Void Hole beneath itself. Lower Health Effect: The Nameless will chain this spell longer and longer the less health is has

    Rend the Barrier[]

    The Nameless will lunge forward at high velocity towards the player, leaving small Void Holes in its wake. Lower Health Effect: More Void Holes will be created.

    Grasp of the Forgotten[]

    The Nameless spawns a cluster of Handless, which will pursue players at high speeds. The Handless are immune to all damage, and cannot be harmed, they will instead vanish after a certain amount of time. Lower Health Effect: More Handless will spawn

    Sow the Seeds[]

    The Nameless will release a cluster of purple seedpods, which will stick to the tiles they land on and then shortly afterward detonate, dealing mass damage to players caught in the blast. Lower Health Effect: The Nameless will release more seedpods.

    Annihilate[]

    The Nameless launches a mortar projectile towards the player furthest away from it. Lower Health Effect: Unknown

    Surrender to Oblivion[]

    The Nameless launches homing projectiles in the form of scarlet and purple eyeballs. Being hit with deal damage and give the player temporary blindness. They can be avoided, however, doing so is incredibly difficult. It is advised that the tankiest player attempts to force the hits upon themself. Lower Health Effect: More projectiles are spawned.

    The Void Claims[]

    A Void Hole will appear above a player's head, following their movements. This ability is not telegraphed, so players must be on the lookout for themselves and the other members of their party. After a few moments, a hand will reach down from the hole and attempt to grasp at its target, before disappearing entirely. Lower Health Effect: Unknown

    The Void Bleeds[]

    The Nameless spews out a fifteen block line of a blue substance. Players who draw near to it or attempt to cross it via movement spells will take damage. Lower Health Effect: Unknown

    The Void Howls[]

    The Nameless produces a spinning ring around itself, similar to one of Lightbender Mage's abilities. Those struck by it will take heavy damage. Occasionally, The Nameless will launch itself forward while this spell is active, in a similar way to the Charge spell. Lower Health Effect: Unknown

    The Watched[]

    Functions as the marker between phase changes. It is telegraphed with The Nameless raising its hands up above itself and an eyeball appearing above its head. When it is targeting you, text will appear on screen stating that You are being watched. This gives you a brief window to move as quickly as you can before an instant transmission beam will be fired towards you. If struck, this attack deals 45% of your maximum health. Lower Health Effect: The attack will last longer.

  • Raid Power Ups[]

    After each of the three Challenge Rooms, you will be able to choose one of three randomly-selected powerups, increasing in tier from I to III with each successive challenge. Note that each set of powerups to choose from is independently randomized, so being offered a specific Tier II powerup in the second room will not necessarily mean that the corresponding Tier III will be available in the next room.

    For further information on the Major IDs provided in some of these powerups, see the Identifications page. Inside the raid, you can right-click each powerup to see a description of their effects.

    Powerup Tier I Effects Tier II Effects Tier III Effects
    Hollowed +2000 Health Bonus
    +20 Defense
    +50% Reflection
    +Guardian Major ID
    +30/5s Mana Regen
    +50% Thorns
    +4000 Health Bonus
    +650 Health Regen Raw
    -40% Damage Bonus
    Sojourner +20 Dexterity
    +20/5s Mana Regen
    +80% Sprint Regen
    +Freerunner Major ID
    +30 Defense
    +40% Spell Damage
    +40 Intelligence
    +40 Strength
    -300 Health Regen Raw
    Fading +80% Health Regen
    +40% Walk Speed
    + Heart of the Pack Major ID
    +60% Water Damage
    +30 Agility
    +25/3s Mana Steal
    +Saviour's Sacrifice Major ID
    -1200 Health Bonus
    +40 Agility
    Insidious +20/3s Mana Steal
    +20 Intelligence
    +40% Spell Damage
    -2 Attack Speed Tier
    +325/4s Life Steal
    +60% Spell Damage
    +Sorcery Major ID
    -40% Walk Speed
    +80% Spell Damage
    Hopeless +20 Strength
    +80% Exploding
    +100% Main Attack Damage
    +1 Attack Speed Tier
    +Fission Major ID
    +30 Dexterity
    +80% Walk Speed
    -20/5s Mana Regen
    +250% Main Attack Damage

    Raid Rewards[]

    When you complete the raid, a chest will appear in the reward room. Open it to claim the reward. Raid rewards may include raid exclusive rewards, such as Mastery Tomes and Corkian Amplifiers as well as the Charm of the Void. It also has chance to include several emerald blocks, raid-exclusive fabled items, and horses. Other rewards include broken dungeon keys, teleport scrolls to Ahmsord and Lutho, and powders.

    Additionally, there are six fabled items which can only be found from The Nameless Anomaly Raid Chest:



    Forbearance
    Combat Lv. Min: 105
    Dexterity Min: 60
    Intelligence Min: 60
    +6 Dexterity
    +6 Intelligence
    +1/5s to +5/5s Mana Regen
    +36/3s to +156/3s Life Steal
    -19% to -10% Thunder Damage
    -19% to -10% Water Damage
    Fabled Ring
    An anomaly of restriction, for the protectors who seek purpose outside of reality.


    Ingress
    Earth Defense: +55
    Air Defense: +55
    Combat Lv. Min: 105
    Strength Min: 55
    Agility Min: 55
    +4 Dexterity
    +2 Intelligence
    +4 Defense
    +17 to +72 Spell Damage
    +2% to +10% Earth Damage
    +2% to +10% Air Damage
    Fabled Ring
    An anomaly of invasion, for the explorers who seek purpose outside of reality.


    Breakthrough
    Earth Defense: -45
    Thunder Defense: -45
    Fire Defense: -30
    Combat Lv. Min: 105
    Intelligence Min: 45
    Agility Min: 45
    -4 Strength
    -4 Dexterity
    -6 Defense
    +2/3s to +8/3s Mana Steal
    +4% to +17% Spell Damage
    +23 to +98 Spell Damage
    -5 to -3 2nd Spell Cost
    Fabled Bracelet
    An anomaly of destruction, for the conquerors who seek purpose outside of reality.


    Detachment
    Thunder Defense: +60
    Air Defense: +60
    Combat Lv. Min: 105
    Dexterity Min: 55
    Agility Min: 60
    +4% to +17% Walk Speed
    -110 to -59 Main Attack Damage
    -84 to -45 Spell Damage
    -17% to -9% 4th Spell Cost
    Fabled Bracelet
    An anomaly of separation, for the wanderers who seek purpose outside of reality.


    Exhibition
    Earth Defense: -30
    Thunder Defense: -30
    Water Defense: +60
    Fire Defense: -30
    Air Defense: -30
    Combat Lv. Min: 105
    Intelligence Min: 80
    -5/5s to -3/5s Mana Regen
    -3 to -1 1st Spell Cost
    -3 to -1 2nd Spell Cost
    -3 to -1 3rd Spell Cost
    -3 to -1 4th Spell Cost
    Fabled Necklace
    An anomaly of preservation, for the curators who seek purpose outside of reality.


    Simulacrum
    ❤ Health: -800
    Earth Defense: -70
    Fire Defense: -90
    Combat Lv. Min: 105
    Strength Min: 55
    Defense Min: 45
    -195 to -105 Health Regen
    +2/5s to +7/5s Mana Regen
    +2% to +10% Walk Speed
    +45 to +195 Spell Damage
    Fabled Necklace
    An anomaly of replication, for the assemblers who seek purpose outside of reality.

    Tips and Tricks[]

    • It is strongly advised players plan ahead for rooms, as strong teamwork will be a necessity to progress to the boss of the raid.
    • Shaman’s Aura is particularly useful in the Gather Room.
    • It is advised players take it slow in the Dark Room. You can scout for Shadowlings by looking for their eyes, as the rest of them - including their name tag - is invisible from afar.
    • Ethereal Roots spawn Reanimated Void Branches in the Hold Room. Killing them prevents this.
    • Players using Low Health in conjunction with Rage or Fallen Warrior need to be especially careful in the Dark Room and with The Nameless' laser ability.

    Trivia[]

    • The Boss' name is entirely obfuscated, being eight characters of garbled text.
    • The Boss Room is upside-down.
    • Several enemies have their own unique pieces of lore, are references to other pieces of content in game, or have peculiar pieces of trivia surrounding them.
      • Destructive Void Grub is a reference to the Void Grub mobs present in two of the Void segments in A Journey Further.
      • Metaphysical Walker from the Hold Room is also a reference to A Journey Further, being a sideways version of Upside-Downer.
      • Dendrite Drifter is shaped like a Brain, as a Dendrite is a branching extension of neuron cells.
      • Monochromatism is a reference to Nexus of Light’s Polychromatism.
      • Each of the mobs in the Flooding Canyon room can be tied to an area of the Wynn Province.
      • Greater One is a large variation of Little One
        • Little One is a reference to the LITTLE ONES from OMORI.
      • Flaring Bombus is a crucial aspect of the Dern-Cursed Void’s wilderness. It grows on the trees, and it releases flaming pods that burn the area, fertilizing the ground and giving way for new growths from the enriched soil, encouraging seed pods to become new trees.
        • Real world plants, such as redwood trees, giant sequoia, or even the Eucalyptus which produces extremely flammable oils to promote the spread of fire, are known as Pyrophytes. The trees in The Nameless Anomaly are likely similar, having grown an adaptation to fire and integrated it into the maturation and reproduction process.
      • ’Gunge’ both refers to a clot and the action of clotting, making ‘Gunge-Gunge’ essentially mean Clotting Clot, Choking Glob, or Sticking Slime.
      • Dernapien is a portmanteau of "Dern" and "Sapien", Dern being the Realm of Darkness and Sapien being humanity and humankind (I.e, Homo Sapiens).
        • This, in turn, implies that Dernapiens are some form of Dernic kindred to Humans.
        • Bulb Keepers are also Dernapiens.
      • The Nameless itself is a wandering creature of Dernic origin, being an inhabitant of the Realm of Darkness.
    • Pre-HERO Beta, there was not a single instance of the raid being completed without cheating during the Raid.
    • Detachment, Simulacrum, and Ingress are the three stages the Anomaly itself.

    Nameless Anomaly Boss.webp


    This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.


    In-Game Lore[]

    Throughout The Nameless Anomaly, an unknown informant will tell the players about the nature of The Nameless Anomaly, how it came to be, and its purpose in the ongoing War of the Realms. Upon entering each challenge room, buff room, and the passage leading up to The Nameless, a piece of dialogue will appear. All together, they form the following cohesive story:

    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    Inside the barrier between the realms lies nothingness. Absolute, desolate nothingness.
    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    Very few from either side of the realms have seen this nothing. And even fewer wish to willingly enter it.
    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    Entering this void can occur in different manners. Some can simply reach the edge of the barrier and pass through into nothing. Others tear open holes from somewhere far away from the barrier that lead to places even further away from it.
    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    When Darkness took root in the Void, it called upon its ignorance for stability and used it to create a gap to the physical realm. Afterwards, another gap was created. And then another.
    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    Such is the nature of a lawless void. Physicality itself means nothing here. Which leaves opportunities for darkness to coalesce in the abyss.
    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    Now, these holes scatter the physical territory of the Dark, allowing it to pass from influence... into physicality. Giving it the means to bypass the barrier between itself and the physical world.
    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    As long as these holes are allowed to prosper, Darkness will forever pour out of them and into our own world. By which the Dark shall gain the means to cover everything it touched in absolute despair.


    Additionally, the boss area has Ancient Wynnic carved into the arena.

    Spoiler alert: The hidden text contains spoilers relating to The Nameless Anomaly.
    The arena itself is a large stone tablet, which just so happens to possess Ancient Wynnic carved into the face of it. Though very faint and difficult to make out, the scrawlings read as follows:
    I WANT OUT.
    IT'S HERE.
    OUT LIE IN.
    It is unknown who this is written by.
    Advertisement