Time Trouble | |
Type | Daily Boss |
---|---|
Level | 28 |
Health | 200 |
AI Type | Melee AI |
Location | |
Location | Time Valley |
Crowd Control Immunities | |
Knockback | Immune |
Blindness | Immune |
Slowness | Immune |
Time Troubles are a type of boss encountered in Time Valley after the quest Tempo Town Trouble is completed.
In the quest, the player defeats a Time Trouble, which the Homeless Mayor says is terrorizing the city of Tempo Town. The Time Trouble is revealed to be a Timekeeper, and is only encountered once and cannot be fought again. After defeating the Timekeeper, Old Man Martyn appears and reveals that due to the strange laws of time in the valley, there are some creatures forced into a day-long loop that keeps on coming back every day.
The Time Trouble bosses can be fought once every 24 hours after Tempo Town Trouble is completed. All of them drop a Time Fragment, which can be used with the Mysterious Merchant in Tempo Town to purchase powerful gear at-level.
Dialogue
If Tempo Town Trouble has not been completed:
- The Time Trouble remains dormant.
If Tempo Town Trouble has been completed, but the boss has been defeated less than 24 hours ago:
- The Time Trouble will wake in {Number of hours left} hours.
Location
Time Troubles spawn at five various locations throughout Time Valley. Each one spawns a different miniboss. For more information on each miniboss, see links to their pages below.
Time Skipper |
Time Valley -454, 75, -1207 |
Wynncraft Map |
Wight |
Time Valley -410, 73, -1132 |
Wynncraft Map |
Eternal Bloom |
Time Valley -192, 67, -1324 |
Wynncraft Map |
Broken Olm |
Time Valley -470, 74, -1030 |
Wynncraft Map |
Awoken Olm |
Time Valley -500, 83, -1150 |
Wynncraft Map |
Table data
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drops | Location |
---|---|---|---|---|---|---|---|---|
Time Trouble | 28 | 200 | Melee AI | Knockback Immune Blindness Immune Slowness Immune |
- | Time Skipper | Time Valley at -455 73 -1210 | |
Time Skipper | 28 | 7250 | Melee | Multihit Charge Heal Teleport |
✤ Earth: Defense ✽ Water: Defense |
Time Fragment | Time Trouble at -454 75 -1207 | |
Time Trouble | 28 | 200 | Melee AI | Knockback Immune Blindness Immune Slowness Immune |
- | Wight | Time Valley at -410 74 -1130 | |
Wight | 34 | 6250 | Ranged | Arrow Storm Heavy Charge Explosion |
✤ Earth: Weakness ✦ Thunder: Damage ❋ Air: Damage, Defense |
Time Fragment | Time Trouble at -410 73 -1132 | |
Time Trouble | 28 | 200 | Melee AI | Knockback Immune Blindness Immune Slowness Immune |
- | Eternal Bloom | Time Valley at -190 67 -1325 | |
Eternal Bloom | 35 | 9000 | Rapid Ranged | Arrow Storm Heal |
✽ Water: Weakness ✤ Earth: Damage ✹ Fire: Damage |
Time Fragment | Time Trouble at -192 67 -1324 | |
Time Trouble | 28 | 200 | Melee AI | Knockback Immune Blindness Immune Slowness Immune |
- | Broken Olm | Time Valley at -470 74 -1030 | |
Broken Olm | 35 | 7500 | Melee | Explosion Push Pull Meteor |
- | Time Fragment | Time Troubl at -470 74 -1030 | |
Time Trouble | 28 | 200 | Melee AI | Knockback Immune Blindness Immune Slowness Immune |
- | Awoken Olm | Time Valley at -500 83 -1150 | |
Awoken Olm | 38 | 7500 | Jumper | Pull Teleport Wave Vanish Charge |
✽ Water: Damage | Time Fragment | Time Trouble at -500 83 -1150 |