Archer | |
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Attributes | |
---|---|
☍ Damage | ■ ■ ■ ■ ■ |
♥ Defence | ■ ■ ■ ■ ■ |
➵ Range | ■ ■ ■ ■ ■ |
⊛ Spells | ■ ■ ■ ■ ■ |
Difficulty | ★ ★ ★ |
Weapon | Bow |
Donor-Exclusive Reskin | Hunter |
“ | Precision is the key to victory. The archer sits comfortably at range to decimate their enemies with powerful projectiles. Evading and dodging enemies attacks is crucial to the playstyle of this class. Archers dish out huge amounts of damage, but aren’t so adept at defending themselves. | „ |
~ Official website |
The Archer is one of the five playable classes in Wynncraft and uses a bow as its weapon. With a base defence rating of 60% and the most damaging weapon class in the game, the Archer is notorious for being a glass cannon. With low defense, Archers need to constantly regain health, whether through Life Steal, a Mage's Heal spell or Health Potions.
For in-depth information about play-style tips and tricks please refer to the Archer Guide.
Overview[]
The Archer's main attack fires a single arrow with high velocity and high range. It will deal damage to any mob or player it hits, and other targets in a very small area around the target, so it still deals some area damage.
The Archer's first spell, Arrow Storm, fires a barrage of arrows directly in front of the player, hitting enemies many times. Its upgrades increase the amount of arrows you fire with each cast.
The Archer's second spell, Escape, is the Archer's mobility spell that launches the player backwards, into the air, and slows their fall. At higher levels, it also grants the player and their allies speed and can blind enemies you land on.
The Archer's third spell is Bomb Arrow, which fires an explosive arrow that deals high area damage where it lands. At higher levels it also slows enemies and bounces to hit them again multiple times.
Finally, the Archer's fourth spell is Arrow Shield, a spell that grants the player a protective shield for a few minutes. When the player is attacked while Arrow Shield is active, all enemies nearby get damaged and flung away from the player. Further upgrades include increasing the amount of times it can trigger before disappearing, and adding an additional ranged counterattack to the spell.
Base Resistance[]
All classes in Wynncraft have a different base resistance value that affects how much damage they take. Archer, having a base resistance of 60%, means it will take 1.4 times more damage than a class like Assassin, who has a base resistance of 100%.
Class | Archer |
Warrior |
Mage |
Assassin |
Shaman |
---|---|---|---|---|---|
Base Resistance | 60% | 120% | 80% | 100% | 50% |
Main Attack[]
The Archer's main attack fires an arrow with high velocity and high range. It will deal damage to any mob or player it hits, and other targets in a very small area around the target, so it can still deal some area damage. The Archer's attack also deals knockback inversely scaling with the bow's attack speed. Faster bows will push mobs back less, while slower bows will knock mobs back much further.
Ability Tree[]
The Ability Tree for the Archer features three archetypes: the Boltslinger, the Sharpshooter, and the Trapper.
The Boltslinger focuses on
The Sharpshooter focuses on
The Trapper focuses on
Name | Archetype | Description | Requirements |
---|---|---|---|
Arrow Bomb | Click Combo: Left - Right - Right
Throw a long-range arrow that explodes and deal high damage in a small area. (Self-damage for 30% of your DPS)
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Ability Points: 1 | |
Bow Proficiency I | Improve your Main Attack's damage and range when using a bow.
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Ability Points: 1 | |
Cheaper Arrow Bomb | Reduce the Mana cost of Arrow Bomb.
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Ability Points: 1 | |
Heart Shatter | If you hit a mob directly with Arrow Bomb, shatter its heart and deal bonus damage.
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Ability Points: 1 | |
Escape | Click Combo: Left - Left - Left
Throw yourself backward to avoid danger. (Hold shift while escaping to cancel)
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Ability Points: 1 | |
Double Shots | Boltslinger | Double your Main Attack arrows, but they deal -30% damage per arrow.
Unlocking will block Power Shots. |
Ability Points: 1 |
Power Shots | Sharpshooter | Your Main Attack arrows have increased speed and knockback.
Unlocking will block Double Shots. |
Ability Points: 1 |
Arrow Storm | Click Combo: Left - Right - Left
Shoot two streams of 8 arrows, dealing significant damage to close mobs and pushing them back.
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Ability Points: 1 | |
Cheaper Escape 1 | Reduce the Mana cost of Escape.
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Ability Points: 1 | |
Arrow Shield | Click Combo: Left - Left - Right
Create a shield around you that deals damage and knocks back mobs when triggered. Has 2 charges.
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Ability Points: 1 | |
Windy Feet | Boltslinger | When casting Escape, give speed to yourself and nearby allies.
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Ability Points: 1 |
Air Mastery | Boltslinger | Increase your base damage from all Air attacks.
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Ability Points: 1 |
Thunder Mastery | Boltslinger | Increase your base damage from all Thunder attacks.
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Ability Points: 1 |
Water Mastery | Sharpshooter | Increase your base damage from all Water attacks.
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Ability Points: 1 |
Fire Mastery | Sharpshooter | Increase your base damage from all Fire attacks.
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Ability Points: 1 |
Earth Mastery | Trapper | Increase your base damage from all Earth attacks.
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Ability Points: 1 |
Arrow Rain | When Arrow Shield loses its last charge, unleash 200 arrows raining down on enemies.
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Ability Points: 2 Req. Ability: Arrow Shield | |
Nimble String | Arrow Storm fires +8 arrows per stream and shoots twice as fast.
Unlocking will block Phantom Ray. |
Ability Points: 2 Req. Ability: Arrow Storm | |
Phantom Ray | Condense Arrow Storm into a single ray that damages enemies 10 times per second.
Unlocking will block Windstorm, Nimble String, and Arrow Hurricane. |
Ability Points: 2 Req. Ability: Arrow Storm Sharpshooter Min.: 1 | |
Fire Creep | Sharpshooter | Arrow Bomb will leak a trail of fire for 6 seconds, damaging enemies that walk into it every 0.4 seconds.
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Ability Points: 2 |
Bryophyte Roots | Trapper | When you hit an enemy with Arrow Storm, create an area that slows them down and deals damage every 0.4s.
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Ability Points: 2 Req. Ability: Arrow Storm Trapper Min.: 1 |
Triple Shots | Boltslinger | Triple your Main Attack arrows, but they deal -20% damage per arrow. | Ability Points: 1 Req. Ability: Double Shots |
Frenzy | Boltslinger | Every time you hit an enemy, briefly gain +6% Walk Speed (Max 200%). Decay -40% of the bonus each second. | Ability Points: 1 |
Guardian Angels | Boltslinger | Your protective arrows from Arrow Shield become sentient bows, dealing damage up to 8 times each to nearby enemies. Arrow Shield will no longer push nearby enemies.
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Ability Points: 2 Req. Ability: Arrow Shield Boltslinger Min.: 3 |
Focus | Sharpshooter | When hitting an aggressive mob 5+ blocks away, gain +1 Focus. (Max: 3) Resets if you miss once.
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Ability Points: 2 Sharpshooter Min.: 1 |
Basaltic Trap | Trapper | When you hit the ground with Arrow Bomb, leave a Trap that damages enemies. (Max 2 Traps)
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Ability Points: 2 Trapper Min.: 1 |
Windstorm | Arrow Storm shoots +1 stream of arrows, effectively doubling its damage.
Unlocking will block Phantom Ray. |
Ability Points: 2 | |
Cheaper Arrow Storm | Reduce the Mana cost of Arrow Storm.
|
Ability Points: 1 | |
Grappling Hook | Trapper | When casting Escape, throw a hook that pulls you when hitting a block. If you hit a mob, pull them towards you instead. Escape will not throw you backward anymore.
Unlocking will block Escape Artist. |
Ability Points: 2 |
More Shields | Give +2 charges to Arrow Shield. | Ability Points: 1 Req. Ability: Arrow Shield | |
More Focus 1 | Sharpshooter | Add +2 max Focus.
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Ability Points: 1 Req. Ability: Focus |
Implosion | Trapper | Arrow Bomb will implode and pull mobs towards you, and increase Heart Shatter's damage.
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Ability Points: 1 |
Patient Hunter | Trapper | Your Traps will deal +20% more damage for every second they are active. (Max +80%) | Ability Points: 2 Req. Ability: Basaltic Trap |
Stormy Feet | Boltslinger | Windy Feet will last longer and add more speed.
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Ability Points: 1 Req. Ability: Windy Feet |
Refined Gunpowder | Increase the damage of Arrow Bomb.
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Ability Points: 1 | |
Fierce Stomp | When using Escape, hold shift to quickly drop down and deal damage.
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Ability Points: 2 | |
Traveler | For every 1% Walk Speed you have from items, gain +1 Raw Spell Damage. (Max 100) | Ability Points: 1 | |
Twain's Arc | Sharpshooter | If you have 2+ Focus, holding shift will summon the Twain's Arc. Charge it up to shoot a destructive long-range beam. Damage is dealt as Main Attack damage.
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Ability Points: 2 Req. Ability: Focus Sharpshooter Min.: 5 |
Scorched Earth | Sharpshooter | Fire Creep becomes much stronger.
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Ability Points: 1 Req. Ability: Fire Creep |
Bouncing Bomb | Arrow Bomb will bounce once when hitting a block or a mob. | Ability Points: 2 | |
More Traps | Trapper | Increase the maximum amount of Traps you can have by +2. | Ability Points: 1 Req. Ability: Basaltic Trap |
Leap | Boltslinger | When you double tap jump, leap forward. Has a 2 second cooldown. | Ability Points: 2 Boltslinger Min.: 5 |
Better Leap | Boltslinger | Reduce Leap's cooldown by 1 second. | Ability Points: 1 Req. Ability: Leap |
Homing Shots | Your Main Attack arrows will follow nearby enemies and not be affected by gravity. | Ability Points: 2 | |
Shocking Bomb | Arrow Bomb will not be affected by gravity, and all damage conversions become ✦ Thunder. | Ability Points: 2 Sharpshooter Min.: 5 | |
Better Arrow Shield | Arrow Shield will gain additional area of effect, knockback, and damage.
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Ability Points: 1 Req. Ability: Arrow Shield | |
Mana Trap | Trapper | Your Traps will give you 4 Mana per second when you stay close to them.
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Ability Points: 2 Trapper Min.: 5 |
Escape Artist | Boltslinger | When casting Escape, release 100 arrows towards the ground.
Unlocking will block Grappling Hook. |
Ability Points: 2 Boltslinger Min.: 5 |
Unknown 2 | Boltslinger | ||
Initiator | If you do not damage an enemy for 5 seconds or more, your next successful hit will deal +50% damage and add +1 Focus. | Ability Points: 2 Req. Ability: Focus Sharpshooter Min.: 5 | |
Call of the Hound | Trapper | Arrow Shield summons a Hound that will attack and drag aggressive mobs towards your Traps.
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Ability Points: 2 Req. Ability: Arrow Shield |
Cheaper Arrow Storm | Reduce the Mana cost of Arrow Storm.
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Ability Points: 1 | |
Arrow Hurricane | Boltslinger | Arrow Storm will shoot +2 streams of arrows.
Unlocking will block Phantom Ray. |
Ability Points: 2 Boltslinger Min.: 8 |
Precise Shot | +30% Critical Hit Damage | Ability Points: 1 | |
Shrapnel Bomb | Boltslinger | Arrow Bomb's explosion will fling 15 shrapnels, dealing damage in a large area.
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Ability Points: 2 Boltslinger Min.: 5 |
Recycling | Boltslinger | When any of your arrows hits a block, gain +0.2 Mana. (Max 20 over 3 seconds) | Ability Points: 2 Boltslinger Min.: 8 |
Cheaper Arrow Shield | Reduce the Mana cost of Arrow Shield.
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Ability Points: 1 | |
Decimator | Sharpshooter | Phantom Ray will increase its damage by 10% each time you do not miss with it. (Max 50%) | Ability Points: 2 Req. Ability: Phantom Ray |
Cheaper Escape 2 | Reduce the Mana cost of Escape.
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Ability Points: 1 | |
Stronger Hook | Trapper | Increases your Grappling Hook's range, speed, and strength.
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Ability Points: 1 Req. Ability: Grappling Hook Trapper Min.: 5 |
Geyser Stomp | Fierce Stomp will create geysers and deal more damage and vertical knockback.
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Ability Points: 2 Req. Ability: Fierce Stomp | |
Elusive | Boltslinger | If you do not get hit for 8+ seconds, become immune to self-damage and remove Arrow Storm's recoil. Dodging counts as not getting hit. | Ability Points: 2 |
Crepuscular Ray | Sharpshooter | If you have 5+ Focus, casting Arrow Storm will make you levitate and shoot 20 homing arrows per second until you run out of Focus. While in that state, you will lose 1 Focus per second.
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Ability Points: 2 Req. Ability: Arrow Storm Sharpshooter Min.: 8 |
Grape Bomb | Arrow Bomb will throw 3 additional smaller bombs when exploding.
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Ability Points: 2 | |
Tangled Traps | Trapper | Your Traps will be connected by a rope that deals damage to enemies every 0.2 seconds.
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Ability Points: 2 |
Stronger Patient Hunter | Trapper | Add +80% Max Damage to Patient Hunter. | Ability Points: 1 |
Unknown 4 | Boltslinger | ||
Snow Storm | Mobs near you will be slowed down by 30%.
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Ability Points: 2 | |
More Focus 2 | Sharpshooter | Add +2 max Focus.
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Ability Points: 1 Req. Ability: Focus |
Cheaper Arrow Bomb 2 | Reduce the Mana cost of Arrow Bomb.
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Ability Points: 1 | |
Minefield | Trapper | Allow you to place +6 Traps, but with reduced damage and range.
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Ability Points: 2 Req. Ability: Basaltic Trap Trapper Min.: 10 |
Trivia[]
- Archer was the last class to have a player reach level 70, back when that was the highest level achievable.
- Archers used to be the most fragile class, having a Defense rating of only one point. As of the Silent Expanse Update, this lot has fallen to the Shaman, who boasts a Defense rating of zero.
- In Wynncraft's early days, the Archer required a stack of arrows in its inventory. Because of this, all classes had to have arrows to keep the inventory space fair.
- Prior to 1.20.1, archer was one of the three classes that could operate either side of Bob's Tomb and open it up. The others were Mage and Assassin.
- The Archer is the only class whose spell combinations are reversed.
- The Archer and Assassin are the only two classes whose Attribute ratings are all four different numbers.
- The highest damaging weapon for Archer is the mythic Divzer. It's also currently the highest DPS weapon in the game.