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The following page is a List of mobs page for Weirds. Other pages may transclude the tables found within this page. Editing the tables here will change all other pages that use these mob lists.
Try to keep these tables as accurate as possible, and feel free to create pages for the mobs and ingredients in an organized manner.

Weirds are a diverse group of Mobs found throughout Gavel Province. They are encountered mostly in level 70-80 regions of the province, and are found in magically-rich locations including the decayed Kander Forest, the Light Forest near the entrance to the Realm of Light, and around the shores of Lake Gylia in the Gylia Plains. Some Weirds can also be found near sources of cosmic magic, such as those encountered during the Star Thief quest.

Weirds generally spawn in large groups comprised of several different varieties and elemental affinities, and use a wide range of attack styles and Spells. Weirds universally drop Arcane Anomalies, a 0-star level 75 Crafting Ingredient; some are also able to drop the various Aspect Ingredients. Otherwise, the main reason to seek them out is to grind XP, although you may often stumble across them incidentally while travelling. It should be noted that their damage is 100% of their respective elements, meaning that with decent elemental defenses the player can make them do 0 damage, or if the player has negative elemental defenses, they become a massive threat. This is especially important with Cosmic Weirds and Weirds with Burst Ranged AI.

Prior to the introduction of Weirds throughout Gavel in the 1.20 Gavel Reborn update, Content Team Master Hybrid Selvut283 posted a long teaser relating to the nature of Weirds, copied verbatim here:

Spoiler alert: The hidden text contains spoilers relating to Selvut283's Weird teaser.

What's weird?

...no, perhaps the better way to word that is, what is a weird. They seem to exist around large concentrations of potent magic, and aren't really easily classified in any manner. Sometimes they're hostile, other times not. They're totally unpredictable, except in one aspect- if there is strong magic, there will be Weirds...

...with exceptions.

The magic must not be an original source for Weirds to form from it- a creature that fully embodies the aspect of Light could not have its branches form Weirds. There must be some degrees of separation. A user of Light that is able to embody that creature's control over Light or funnel its power, COULD create Weirds, as this user is a completely separate conduit of power through which the magic is channelled.

This lead to conjecture that Weirds are, in a way, corrupted magical outlash, feeding into itself in strange ways, hence the name of Weird. By all rights, they should not properly exist, yet there are laws and rules which govern their existence that are able to be discovered and discerned through careful observation.

Even those rules are broken however, due to the behaviour of Weirds. A hundred Weirds could conglomerate around a single source, yet not a one of them would truly be comparable by their actions- only their base makeup and general appearance. And these actions can include changing their fundamental makeup on the fly, to elements found only in the barest of representation. A Light-based Weird was once found in an intense conglomeration of Earth magic, despite the creatures affected by that magic having nothing to do with the aspect of Light!

Fervent research found that deep underground at that spot, there were near-microscopic organisms which produced a natural bioluminesence, which allowed Light Weirds to form around that source. This implies that Weirds have a very significant awareness of their surroundings, but how could one choose to be based upon Light in the midst of Earth, if one's consciousness did not exist prior?

Everything we know about the concept of the conscious mind requires a point of genesis. Weirds throw this concept into a back alley, pummel it against the brickwork, and rifle through its pockets for spare intelligence, as there is no defined point of genesis for the consciousness of Weirds.

Without nigh-omniscient knowledge of the area, nothing could possibly have known about such an infinitesimally small source of light, let alone a being whose entire existence is defined by that element! Does this mean Weirds are omniscient? It cannot be, as Weirds have been surprised and caught before, and lashed violently. An omniscient or all-knowing being could have easily prevented this, as many of these attempts have ended in destruction of the Weird.

The common theory of "limited omniscience" is an oxymoron in itself, and should not be regarded. Considering many Weirds simply exist in one spot before doing anything that could be considered sentient or even instinctual, the genesis of their thought processes must not be a defined point, or at least a point utterly alien to our minds as we are able to conceive them...

...which leads into the concept of Wyrd. That Weirds are the way in which forces and magic shall taste of itself and feed back, and that their existence requires the concept of a fickle sort of destiny. The concept of Wyrd is that it is the unfolding of the destiny of something, and the nature in which something changes, or does not. Wyrd is the way that you are both the same person and a different person than you were five years ago to this date. It is the concept of everpresent, inexorably, consistently unpredictable changes, and how a start can end in a way that could not be guessed to begin with.

Wyrd is NOT a story carved in stone that all must play out. One's destiny changes based on their decisions, and there is no simple "web" of choices that one could double back on or view. Whether you kill a butterfly or not does not open up a universally different network of potential futures- it is simply an event that could happen.

You don't buy a spool of thread, and the universe decides "You're going to make a scarf out of this." While the words are similar in our understanding as we now have it, they used to be different- and the concept easier to grasp. But now we need to grasp at straws to have even the barest understanding of the concept of Wyrd. That it is ever-changing but constant, like the eye of a great, raging storm. We cannot observe its true capacity- we can't look up at the sky and know its bounties in full, for it is simply too great, as is Wyrd.

Destiny is not something that can be predicted- fortunetellers and future sight only can go so far, showing mere possibilities without certainty, but this is often a foray into the Wyrding way without realization of the enormity of its potential. It is a glance at the sky through a window. The view of the sea from a boat. The idea that things are pre-ordained but do not have an outwardly observable direction, however, is embodied into the very existence of Weirds!

Is it such a coincidence that Wyrd and Weird are pronounced the same? That the word Weird was derived from Wyrd, and then looped back into itself? Even their existence is a language feeding back after centuries, tasting itself and exemplifying its evolution. Weirds are the power of Wyrd in a microcosm, embodied in the extended forces of the world. Magic observing its own origins and having a path that no one can predict, but is concrete all the same- and just as one can stir concrete to make it set in different ways, the actions of Weirds can be nudged and directed to change that destiny. They can be studied and destroyed just the same as anything else, and despite that they had a different goal in mind, the end result was an inevitability.

Pretty weird, right?

List of Weirds[]

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
CosmicWeird(Level45).png Cosmic Weird (Level 45) 45 1275 Melee AI - ✦ Dam
✦ Weak

Arcane Anomaly
Fallen star cave at
-1875, -4840
StardustWeird.png Stardust Weird 46 920 Ranged AI - ✽ Dam
✽ Def
✹ Weak

Arcane Anomaly
Fallen star cave at
-1875, -4840
CosmicWeird(Level50).png Cosmic Weird (Level 50) 50 1750 Melee AI - ✦ Dam
✦ Weak

Arcane Anomaly
Olux Swamp meteor crater at
-1725, -5035
PlasmaWeird.png Plasma Weird 51 1250 Crawl AI Explode ✹ Dam
✹ Def
✤ Weak

Arcane Anomaly
Olux Swamp meteor crater at
-1725, -5035
CosmicWeird(Level70).png Cosmic Weird (Level 70) 70 4875 Melee AI - ✦ Dam
✦ Weak

Arcane Anomaly
Gelibord meteor crater at
-945, -5360
MoonlightWeird.png Moonlight Weird 71 3400 Ranged AI Push ✽ Dam
✽ Def
✦ Weak

Arcane Anomaly
Gelibord meteor crater at
-945, -5360
DarkWeird.png Dark Weird 73 3650 Melee AI - ✦ Dam
✦ Def
✽ Weak

Arcane Anomaly
Eastern Kander Forest
ShadowyWeird.png Shadowy Weird 73 2600 Charge AI Vanish ✦ Dam
✦ Def
✹ Weak

Arcane Anomaly
Eastern Kander Forest
DecayWeird.png Decay Weird 74 3800 Support Ranged AI - ✦ Dam
✦ Def
✽ Weak

Arcane Anomaly
Eastern Kander Forest
PeculiarWeird.png Peculiar Weird 75 7850 ? Arrow Storm ✽ Dam
✽ Def
✹ Weak

Arcane Anomaly
Eastern Kander Forest
SinkingWeird.png Sinking Weird 76 8175 Melee AI - ✤ Dam
✤ Def
✦ Weak

Arcane Anomaly
Eastern Kander Forest
OutlandishWeird.png Outlandish Weird 78 13175 Charge AI Charge ✦ Dam
✦ Def
✹ Weak

Arcane Anomaly

Repulsive Aspect
Atmospheric Aspect
Eastern Kander Forest
MeltingWeird.png Melting Weird 74 3850 Melee AI - ✹ Dam
✹ Def
✽ Weak

Arcane Anomaly
Fungal grove at
-515, -5300
GelWeird.png Gel Weird 75 775 Melee AI - ✽ Dam
✽ Def
✦ Weak

Arcane Anomaly
5 Gel Chunks
Fungal grove at
-515, -5300
GelChunk.png Gel Chunk 75 1550 Melee AI - ✽ Dam
✽ Def
✦ Weak
- Gel Weird
ExplosiveWeird.png Explosive Weird 76 4080 Crawl AI Explode ✦ Dam
✦ Def
✽ Weak

Arcane Anomaly

Erratic Aspect
Fungal grove at
-515, -5300
WastefulWeird.png Wasteful Weird 79 21000 Crawl AI Flamethrower ✤ Dam
✤ Def
✦ Weak

Arcane Anomaly
Fungal grove at
-515, -5300
Eastern Kander Forest
100px Muddled Weird 77 4250 Burst Ranged AI - ✤ Dam
✤ Def
❋ Weak

Arcane Anomaly

Disturbed Aspect
Fungal grove
mushrooms
LightWeird.png Light Weird 73 3650 Melee AI - ✦ Dam
✦ Def
✤ Weak

Arcane Anomaly
Southern Light Forest
PrismaticWeird.png Prismatic Weird 73 7300 Melee AI Heal ✽ Dam
✽ Def
✦ Weak

Arcane Anomaly

Evaporated Aspect
Southern Light Forest
Near Colossal Tree
FormativeWeird.png Formative Weird 74 3800 Charge AI - ✽ Dam
✽ Def
✦ Weak

Arcane Anomaly
Southern Light Forest
Near Colossal Tree
EnergizedWeird.png Energized Weird 74 3850 Melee AI - ✦ Dam
✦ Def
✤ Weak

Arcane Anomaly
Southern Light Forest
Near Colossal Tree
EarthWeird.png Earth Weird 75 3925 Crawl AI - ✤ Dam
✤ Def
❋ Weak

Arcane Anomaly
Southern Light Forest
Near Colossal Tree
CuriousWeird.png Curious Weird 75 7850 ? Heavy Charge ✦ Dam
✦ Def
✽ Weak

Arcane Anomaly
Southern Light Forest
Near Colossal Tree
RisingWeird.png Rising Weird 76 2900 Ranged AI Charge ❋ Dam
❋ Def
✽ Weak

Arcane Anomaly
Southern Light Forest
Near Colossal Tree
PolarWeird.png Polar Weird 79 21000 Melee AI Arrow Storm
Pull
✦ Dam
✦ Def
✹ Weak

Arcane Anomaly
Southern Light Forest
Near Colossal Tree
LightborneWeird.png Lightborne Weird 120 15000 ? Explode ✦ Dam - Lari's Battle Arena
HollowWeird.png Hollow Weird 76 6150 Melee AI Pull ✤ Dam
✤ Def
✦ Weak

Arcane Anomaly

Shattered Aspect
Light peninsula at
-985, -4390
SteamWeird.png Steam Weird 77 17000 Burst Ranged AI Wave ❋ Dam
❋ Def
✽ Weak

Arcane Anomaly

Compressed Aspect
Light peninsula at
-985, -4390
GaleforceWeird.png Galeforce Weird 77 8500 Ranged AI Heavy Push ❋ Dam
❋ Def
✹ Weak

Arcane Anomaly
Light peninsula at
-985, -4390
AnimaWeird.png Anima Weird 78 37500 Ranged AI Flamethrower
Teleport
Charge
Wave
✦ Dam
✦ Def
✤ Weak

Arcane Anomaly

Evaporated Aspect
Light peninsula at
-985, -4390
CosmicWeird(Level75).png Cosmic Weird (Level 75) 75 5900 Melee AI - ✦ Dam
✦ Weak

Arcane Anomaly
Below the Forgery at
-850, -4910
SparklingWeird.png Sparkling Weird 76 4080 Melee AI Heavy Teleport ✦ Dam
✦ Def
✤ Weak

Arcane Anomaly
Below the Forgery at
-850, -4910
ElementalWeird.png Elemental Weird 73 5475 Melee AI - ✦ Dam
✦ Weak

Arcane Anomaly
Around Lake Gylia
WhirlWeird.png Whirl Weird 73 3650 Burst Ranged AI - ✽ Dam
✽ Def
✦ Weak

Arcane Anomaly

Bright Petal
Around Lake Gylia
FireWeird.png Fire Weird 73 3650 Melee AI - ✹ Dam
✹ Def
✽ Weak

Arcane Anomaly
Around Lake Gylia
OzoneWeird.png Ozone Weird 75 3925 Ranged AI - ✦ Dam
✦ Def
✤ Weak

Arcane Anomaly

Atmospheric Aspect

Pure Rain Stone
Around Lake Gylia
FrostWeird.png Frost Weird 75 5900 Melee AI - ✽ Dam
✽ Def
✹ Weak

Arcane Anomaly

Iceberries

Wintery Aspect

Sentient Water

Bright Petal
Around Lake Gylia
SunlightWeird.png Sunlight Weird 75 4000 ? Charge
Flamethrower
✹ Dam
✹ Def
✽ Weak

Arcane Anomaly
Around Lake Gylia
MagnetizedWeird.png Magnetized Weird 76 8150 Crawl AI Pull ✦ Def
✦ Def
✹ Weak

Arcane Anomaly

Repulsive Aspect
Around Lake Gylia
IntenseWeird.png Intense Weird 76 4080 Charge AI Explode ✦ Def
✦ Def
✤ Weak

Arcane Anomaly

Overload Aspect
Around Lake Gylia
RedlineWeird.png Redline Weird 78 13175 Melee AI Charge ✦ Dam
✦ Def
✽ Weak

Arcane Anomaly
Around Lake Gylia
WeatherWeird.png Weather Weird 78 13000 Burst Ranged AI Wave ✦ Dam
✦ Def
✤ Weak

Arcane Anomaly
Around Lake Gylia
100px Breathless Weird 79 21000 ? Pull ✦ Dam
✦ Def
❋ Weak

Arcane Anomaly
Around Lake Gylia
CosmicWeird(Level80).png Cosmic Weird (Level 80) 80 7050 Melee AI - ✦ Dam
✦ Weak

Arcane Anomaly
Gylia Plains meteor crater at
0, -5010
GraviticWeird.png Gravitic Weird 81 14650 ? Pull ✦ Dam
✦ Def

Arcane Anomaly
Gylia Plains meteor crater at
0, -5010

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