|This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.|
|Wynn Province was the first province and continent released in-game.|
The Wynn Province is the first province that the player encounters. Currently, there are 8 major settlements: Ragni, Detlas, Nemract, Almuj, Rymek, Nesaak, Lusuco and Troms, along with a number of islands near the Ocean. The province also has connection to the Silent Expanse through a mine. The province is still vastly undiscovered, with only very few brave souls going out and exploring it. From dark mystic forests to large colorful canyons and winding rivers, the province sustains a vast diversity of locations and enemies as well.
Storyline in brief
NOTE: If you want to read the whole storyline as a timeline, you can go to this page.
Before Portal (BP)
Long before the humans ever arrived to Wynn, the Olm lived in the province. At first, they lived in the Silent Expanse, but they were captured by the powers of Dern, and their lands were claimed. Later on, the Olm escaped Dern and fled to the Time Valley. There, they had constructed many structures, including the Temple of Time. It is uncertain whether Time Valley was already built before the Olm fled the Silent Expanse. Even there, the unnamed Dern Beast was able to track them down, and the Olm had to flee once again. From then on, their history is not clear, and many theories have been made on it.
At an unknown date after or during the Olm fled, the humans of Fruma colonized Wynn. The province became human-dominated, mainly agricultural. At around 800BP, the humans discovered the Silent Expanse through the Abandoned Mines, which had now been overtaken by Dern. They found four very powerful crystals there, which were the same ones WynnExcavation hunts for in present time. Once the humans realized that they had stumbled upon the powers of Dern itself, they barricaded themselves in as a final act to protect Wynn.
Sometime after the humans first colonized, a massive empire ruled in the Desert. It fell in 100BP, when the Emperor's son Hashr murdered the Emperor, and laid a curse on the desert, which buried the empire in sand.
100 years later, emerald miners mined deep in central Wynn Plains. This time, it was not the powers of darkness that they found, but the Corruption. After accidentally opening the Nether Portal, the province was attacked by the corrupted and cursed to a seemingly eternal war. From this moment onwards, dates will be referred to as AP (After Portal).
After Portal (AP)
The first person to ever enter the portal was a simple leader of a mining team, who later became the Corrupter of Worlds, an extremely dangerous and fast corrupted monster. Once he returned, he personally slayed his entire mining team, and thousands more.
Second human who entered the portal, and came back as a powerful monster was Bak'al. Unlike the Corrupter or Worlds and most other corrupteds, he kept his intelligence becaming the leader of the corrupted armies. With the undeads under his command, many towns were destroyed with ease for hundreds of years. He was also skilled in using magic, particularly fire magic.
The first city to be destroyed by the corrupted was Ancient Nemract. Even though it was considered one of the sturdiest fortresses in all of Wynn, the thousands of undead caught them off guard and took over the city.
At this time, Fruma cut all ties with Wynn in fear of the monsters. It became an enclosed province, and not much of it has been heard since.
On 78AP, the citizens of Detlas moved to the cities of Ragni and Troms, as the numbers of undead were increasing to dangerous numbers.
Much later, somewhere around 550AP-570AP, a magic user known as Marius Twain gathered a group of orphans born with magic in the Nesaak region, and raised them to be the Twains, protectors of the province and very skilled mages. One of their most known deeds was finally trapping the Corrupter of World with a magic seal. The Twains didn't last forever though, as when Marius died in 570AP, the remaining Twains broke out into a fight during the funeral and went on their on ways.
Theorick Twain defended Nesaak for another dozen years. He had a plan to destroy the corruption by stepping inside the Portal, but it completely backfired, turning Theorick into a very powerul and dangerous corrupted. As a final act to stop himself from destroying Wynn, he froze all of Nesaak Forest and trapped himself inside the Ice Barrows.
At 623AP, a man named Garoth studied the corruption, but after being unable to find more information on it, he went to the portal itself. While studying the portal closely, he was pushed by mysterious figure and entered the portal. This caused him, like the others, to become a dangerous and intelligent corrupted.
On 831AP, Troms faced a devastating attack, nearly destroying the fortress. It is assumed that this was also the attack where General Skien was betrayed and lost the battle. Being on its knees, Troms sought help from the dark shaman Slykaar, who would become the city's protector. Slykaar required human sacrifices, which the people of Troms still reluctantly gave for his magical protection.
Some years later, on 854AP, Ragni also faced an attack of the undead. During the siege, Bob was born in the sewers of Ragni. His mother, who was not originally from Ragni, died to childbirth and Bob was adopted. At age 12, he left on a 20-year long quest to learn the ways of the Assassin, Archer, Mage and Warrior. When he made it to Troms, the people of the city instantly discarded Slykaar for the new, pure hero. Just as Bob had finished his training at 886AP, Bak'al breached through Nivla Woods and headed straight to Ragni. At the gates of the city, Bob faced off against Bak'al on the Emerald Trail, finally defeating him. Bak'al fled the battle after being beaten by Bob, and nothing has been heard of him since. Now that he had been finally dealt with, the human population of Wynn began to recover at last.
At 900AP, the waves of the Ocean were calmed, and humans began colonization there. At the same time, the Villagers of Gavel sailed to Wynn in search of a cure for the Decay. They founded Maltic, the first Villager-owned settlement in Wynn. The humans and villagers formed an alliance, which would go on to save the province. Fruma finally opened its borders to Wynn, and offered their support in the form of new recruits. A hundred years later, on 1000AP, another set of brand new recruits is sent to Wynn. Among these recruits is the player.
Major Regions and Territories
The Province of Wynn is a vast area, encompassing a large variety of large regions and territories. And being so vastly uncharted, it is very likely that even more remain outside of the provinces current boundaries, past the seemingly impassable mountain barrier that surrounds the known world.
The Wynn Plains are a very large area in central Wynn consisting of multiple minor regions. They are the first major region of the Wynn Province which the player encounters.
- Ragni Outskirts (Level 1) - Located west of Ragni is an unnamed mountainous region referred to as the Ragni Outskirts, it serves as a tutorial and early training ground for players entering the game, introducing concepts such as identifying, spells and combat. The valley is very lush and colorful, with waterfalls flowing down from the mountains.
- Plains of Ragni and Maltic Plains (Level 1) - Once the player escapes the hostile tutorial area, they are greeted by Ragni, an ancient citadel built upon a large field, which consists of the plains near Ragni, and the Maltic Plains. This field is home to many of the province's farms, harvesting plenty of wheat to trade and sell, alongside animal products produced in the nearby Katoa Ranch. The area's main road is known as the emerald trail.
- Coastal Plains (Level 1) - Wynn's Northern region consists primarily of the Coastal plains, a far extending region encompassing the towns of Nemract and Maltic. Most of the region is well explored, though many areas remain uncolonized. The long coastline contains many relics of the past, including shipwrecks and hidden caves filled with loot and ruins.
- Nivla Woods (Level 5) - All who wish to travel from Ragni to Detlas must pass through Nivla, the largest forest in Wynn. However, not all those who do make it out alive. Survivors tell tales of giant spiders that feast on unwary travellers who get lost in the woods. All these rumors have discouraged major settlement in the forest for a long time with only one hardy group managing to create a surviving settlement at Nivla Village.
- Detlas Suburbs (Level 10) - The largest grassland in the province contains the great city of Detlas at its center. Despite having a large population, growing every year as more and more villagers leave Maltic and other towns in search of jobs, most of the suburb region remains unsettled. The plains also provide a great location for growing apples and raising livestock, much of which is done in Detlas' suburban region.
- Time Valley (Level 15) - Nearby the Elkurn Fields is Time Valley, a strange place known for its time magic. Time moves slower here, and many mages and scientists have theorized about this unusual phenomenon. It is known for a door in the midst of ruins, slowly creaking open...
- Pigmen's Ravine (Level 15) is a little area to the south of Ragni. It is populated by pigmen and villagers in Ravine Village. There is also a passage to Troms, though it can only be used by the citizens of Troms.
- Elkurn Fields (Level 15) - The southern plains near Detlas are characterized by numerous lakes and rivers, and these plains are centered around the small, but well guarded town of Elkurn. The plains are home to many unusual locations, such as the Tower of Amnesia, an ancient lake full of ruins, a towering bridge, and the terrifying Roots of Corruption.
- Savannah (Level 25) - Travellers heading east of the Detlas Plains will eventually find themselves in the Savannah, a hot and dry region home to a vast number of wild ocelots. These deadly cat-like animals are capable of tearing an unprepared adventurer to shreds. Cutting through the savannah is a road referred to as the Black Road, which leads towards the Desert city of Almuj and the savannah towns of Ternaves and Bremminglar.
The Desert is the second major region that the player encounters in the Wynn Province. It is located east of the Wynn Plains.
- Desert of Almuj (Level 30) - If you ask a citizen of Wynn: "What is the first thing that comes to mind when you hear the words, 'Scorching', 'Miserable', or 'Sandy',?" chances are they'll ask if you speak of the Desert of Almuj. A large region dominated by ancient clay formations and archaeological excavation sites, this desert is home to tombs, oases and lots of sand. But despite the desert's infamous reputation as a hellish land filled with giant scarabs and sand spiders, it is also a place of wealth and prosperity. The grand city of Almuj on the Desert's savannah border is a monument to that feature.
- Mesa (Level 35) - South of the Desert is the location of a huge canyon, a colorful monument carved by a river visible below the canyon's walls. Home to the province's principle gold mines, the canyon is home to a rich collection of minerals, much of which is sold in the bandit town of Rymek. The canyon is home to a large number of dangerous birds known as canyon condors, and rumors exist of an unusually large condor that can breathe fire. This large beast supposedly nests on a plateau in the upper canyon.
The Nesaak tundra is a frozen land south of the Wynn Plains. It is also the third major region in the Wynn Province that the player goes to.
- Nesaak Forest, Frozen Mountains and the Ice Canyon (Level 40) - Farther south of Elkurn fields, one may find the temperature dropping severely, for the Forests of Nesaak are a very cold place. Snow-covered pines grow in every direction, wolves roam freely in the woods without care for anything but food to eat, and sightings of unusual snowmen-like creatures are common. This dangerous area's only safe haven is the town of Nesaak, a small fishing village on a long frozen lake. Surrounding the forest on three sides are the Nesaak mountains, highly uncharted territories that sink to the Ice Canyon. This Ice Canyon is a truly miserable place, dominated by a massive tower, with only one safe haven known as Lusuco.
- Twain Valley (Level 45) - Those who have a fear of ghosts stay far away at all times from the unusual valley of Twain, a lush valley home to the source of Wynn's greatest river. The valley is not colonized by any humans or villagers for that matter, though the company WynnExcavation owns a parcel of land there, and the long forgotten Mansion of Twain at the back of the valley does have a few residents, thought they aren't quite Lively. (Literal Sense)
The jungle is the fourth and final major region in the Wynn Province. It is a colorful and thick area full of some of the province's more dangerous enemies.
- Troms and the Jungle (Level 50) - One of the most dangerous places in the province, the Jungle is home to a variety of deadly creatures that are known to mutilate any adventurer that dares to cross them. Yet despite the area's danger, 3 settlements can be found scattered throughout, namely the major city of Troms, the Jungle Village, and a small settlement by the Great Bridge.
- Dernel Jungle (Level 60) - However dangerous the Troms jungle may be, its dangers are nothing compared to the overgrown Jungle of Dernel. Here lies a perilous land of wild beasts and strange powers at work, from ancient magics to creatures of corruption. Others explain the presence of ancient ruined temples and even a huge manor located in the western portion of the Jungle.
- Wynn (Ƿ) is a letter from the old English alphabet, and the equivalence to the modern letter "W". In Wynncraft's early stages of development, the project was referred to by "W" as an abbreviation for "World."
- Timeless Ruin
- Relos' Library
- Llevigar's Library
- Mining Operation
- A Wynnic Excavation
- Mining Cessation
- Kingdom of Sand
- Desert Royal Residence
- Temple of the Legends (Quest)
- Fate of the Fallen
- Bak'al's Destruction 1, Bak'al's Destruction 2, Bak'al's Destruction 3
- 171 -2178 in Nemract
- The Dark Descent
- Ruins of Detlas
- Lusuco's Library
- A Hunter's Calling
- The Twains' Downfall
- Studying the Corrupt
- Corrupted Betrayal
- Ragni's Library
- Wynn Plains Monument
- Historical Maltic